///////////////////////////////////////////////////////////////////////////////// Report of 24.10.2014 by Owner OS: Windows 7 (x64) Version: 6.1 Java version: 1.7.0_67 JVM architecture: amd64 CPU cores: 2 Executor poolsize: 0 Memory used: 22.13 MB reserved: 84.41 MB max: 954.73 MB ///////////////////////////////////////////////////////////////////////////////// Existing buffers: 2036 (b: 2014 f: 17 i: 1 s: 4 d: 0) Total heap memory held: 22201kb Total direct memory held: 931466kb (b: 931462kb f: 3kb i: 0kb s: 0kb d: 0kb) ///////////////////////////////////////////////////////////////////////////////// Settings: Resolution: 1360x768 (Fullscreen) Frequency: 60 Vsync: off DepthBits: 16 BitsPerPixel: 24 Samples: 1 MaxFrames: 200 Renderer: LWJGL-OpenGL2 Anisotropic: 0 DynamicLights: 100 Quality: 2 ViewDistance: 21 (LOD: 20) LS(Q)/LG/ENV/PHD/NM/FOD/FXAA/SPEC/REFR: 1(110)/1/1/1/1/1/0/0/1 ///////////////////////////////////////////////////////////////////////////////// Graphics: AMD Radeon HD 7700 Series Vendor: ATI Technologies Inc. OpenGL version: 4.4.12874 Compatibility Profile Context 14.100.0.0 Accelerated Memory: Indeterminate GLMaxTextureSize: 16384 GLMaxTextureImageUnits: 32 GLMaxArrayTextureLayers: 35071 GLMaxVertexTextureImageUnits: 32 GLMaxVertexUniforms: 1024 GLMaxFragmentUniforms: 1024 GLMaxVaryingFloats: 128 GLMaxVertexAttribs: 29 Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, TextureMultisample, OpenGL20, OpenGL21, OpenGL30, OpenGL31, OpenGL32, ARBprogram, GLSL100, GLSL110, GLSL120, GLSL130, GLSL140, GLSL150, VertexTextureFetch, TextureArray, TextureBuffer, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, TextureCompressionLATC, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray, Multisample, PackedDepthStencilBuffer] ///////////////////////////////////////////////////////////////////////////////// Camera location: (0.0, 0.0, 0.0) Camera rotation: (0.0, 0.0, 0.0, 1.0) Total running time: 13.505218 ///////////////////////////////////////////////////////////////////////////////// Error details: java.lang.OutOfMemoryError: Direct buffer memory java.nio.Bits.reserveMemory(Unknown Source) java.nio.DirectByteBuffer.(Unknown Source) java.nio.ByteBuffer.allocateDirect(Unknown Source) com.jme3.util.BufferUtils.createByteBuffer(BufferUtils.java:956) com.jme3.texture.plugins.AWTLoader.load(AWTLoader.java:121) com.jme3.texture.plugins.AWTLoader.load(AWTLoader.java:191) com.jme3.texture.plugins.AWTLoader.load(AWTLoader.java:200) com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:288) com.jme3.asset.DesktopAssetManager.loadTexture(DesktopAssetManager.java:346) content.Materials.loadTexture(SourceFile:1163) content.Materials.initVegetationMaterial(SourceFile:938) content.Materials.initialize(SourceFile:171) content.Game.initMaterials(SourceFile:1218) q.g.update(SourceFile:54) com.jme3.app.state.AppStateManager.update(AppStateManager.java:287) commons.JIWApplication.update(SourceFile:64) com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151) com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185) com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:228) java.lang.Thread.run(Unknown Source) ________________________________________________________________________________