[Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Initialize engine version: 6000.0.25f1 (4859ab7b5a49) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/UnitySubsystems kGfxThreadingModeSplitJobs is not supported on Direct3D 11. Reverting to kGfxThreadingModeClientWorkerJobs instead. GfxDevice: creating device client; kGfxThreadingModeClientWorkerJobs Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3060 (ID=0x2487) Vendor: NVIDIA VRAM: 12110 MB Driver: 32.0.15.6614 [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Initializing input. New input system (experimental) initialized Using Windows.Gaming.Input Initialized touch support. UnloadTime: 0.294000 ms [INITIALIZE [1.3]] Version 0.8 (14) 2024-12-18 20:26 Detected Resolutions: 18 Detected Monitors: 2 Set resolution to 1280x720 @ 0 (1) [C++] Initialize Main.cpp Windows 11 (10.0.26100) 64bit (Desktop) Direct3D 11.0 [level 11.1] AMD Ryzen 7 3700X 8-Core Processor , 16 Cores, 3593 MHz System Product Name (System manufacturer) 32678 MB RAM NVIDIA GeForce RTX 3060, 12110 MB VRAM, 2024-11-06, 32.0.15.661 Commit: 78649d6d8d5078cb62369f02ffc633e04b95059d Branch: master JobID: 17160 ____________________________________________________________ Initialize Game... No crash folder exists (C:/Users/patri/AppData/Local/Temp/JIW-Games/Rising World/Crashes) Getting current power scheme... Höchstleistung Loaded 312 block infos from db! Initialized default settings (210 ms) UPDATE DISABLED DEVICES: [] Initialized input (5 ms) Initialized assets (143 ms) Updating material settings... Load terrain texture arrays (quality: 3 - 2048, 1024)... Load construction texture arrays (2048, 1024)... Material settings updated in 2 ms Initialized materials (239 ms) Initialize FMOD... FMOD Version: 2.2.22 (0) Lautsprecher (H, STEREO, 2, 48000 Hz (1) Digital Audio (, STEREO, 2, 48000 Hz (2) AL1716 (NVIDIA , STEREO, 2, 48000 Hz (3) G276HL (NVIDIA , STEREO, 2, 48000 Hz ____________________________________________________________ FMOD: Set output type AUTODETECT FMOD: Set 64 channels (1024 virtual channels) FMOD: Speaker mode DEFAULT (48000 Hz) FMOD: Stream buffer size set to 32768b FMOD: Initialize studio Initialize recording devices... Recording devices: 6 / 6 (0) Mikrofon (Realtek USB2.0 Audio), STEREO, 2, 48000 Hz, Connected * (1) Digital Audio (S/PDIF) (High Definition Audio De..., STEREO, 2, 48000 Hz, Connected (2) AL1716 (NVIDIA High Definition Audio) [loopback]..., STEREO, 2, 48000 Hz, Connected (3) G276HL (NVIDIA High Definition Audio) [loopback]..., STEREO, 2, 48000 Hz, Connected (4) Lautsprecher (High Definition Audio Device) [loo..., STEREO, 2, 48000 Hz, Connected (5) Mikrofon (Trust Gaming Microphone), MONO, 1, 48000 Hz, Connected ____________________________________________________________ Selected recording device: Mikrofon (Realtek USB2.0 Audio) (0) Load FMOD banks... Found 7 banks... Load bank: C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/ambiences.bank (225190688 b) Load bank: C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/GUIDs.bank (106066 b) Load bank: C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/music.bank (101661056 b) Load bank: C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/npcs.bank (38769792 b) Load bank: C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/objects.bank (231460960 b) Load bank: C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/player.bank (21034528 b) Load bank: C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/system.bank (3780128 b) Load FMOD buses... Initialized sound manager (1191 ms) Initialized 2115 sounds Initialized sounds (10 ms) Initialized 109 music tracks Initialized music (1 ms) Initialized camera (0 ms) Initializing Steam API... Steam API initialized after 96 ms Steam: 0 files in cloud Loaded 41 Steam friends! Init Steam friends after 47 ms SteamID: 76561198058978569 (98712841) Name: Patrick (Online) Initialized platform SDK (154 ms) Initialized statistics (3 ms) Initialized achievements (1 ms) STEAM SET RICH PRESENCE: Status -> Rising World - New Version STEAM SET RICH PRESENCE: Type -> rw Init language German (de) Load language file (de): C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets\Languages\de.json Initialized locale de (13 ms) Initialized UI (192 ms) Loaded terrain texture array after 141 ms! Loaded terrain normal array after 111 ms! Loaded terrain opacity array after 1 ms! Loaded terrain emission array after 0 ms! Loaded construction texture array after 490 ms! Loaded construction normal array after 309 ms! Loaded construction glass texture array after 9 ms! Loaded construction glass normal array after 138 ms! [POST-INITIALIZE [6.0]] Load definitions... Definitions checksum: 0222be77f061eb160ed2298871fa0644 Loaded 262 item definitions from db! Loaded 53 item variants from db! Loaded 33 picking definitions from db! Loaded 58 item-info definitions from db! Loaded 31 consume definitions from db! Loaded 5 projectile definitions from db! Loaded 5 weapon definitions from db! Loaded 60 construction definitions from db! Loaded 4 seasons from db! Loaded 272 plant definitions from db! Loaded 157 object definitions from db! Loaded 22 object variants from db! Loaded 9 object info definitions from db! Loaded 14 storage definitions from db! Loaded 87 clothing definitions from db! Loaded 89 skin definitions from db! Loaded 6 player definitions from db! Loaded 3 vehicle definitions from db! Loaded 14 vehicle components from db! Loaded 14 vehicle assembly data from db! Loaded 57 npc definitions (60 variants, 144 loot tables, 14 feeding info) from db! Loaded 4 music track definitions from db! Found 639 crafting recipes... Loaded 11 crafting stations from db! Loaded 581 crafting recipes from db! Loaded 19 weather definitions from db! Loaded 23 biomes from db (501 spawns)! Loaded 4 world regions from db! Loaded 24 loot definitions from db! Initialized static definitions (68 ms) VehicleAssembly rib: Could not find path for bone 'root' Vehicle rib bones: [root/engine, root/engine/propeller, root/engine/propeller/propeller_end, root/engine/IK] Vehicle rowboat bones: [root/base, root/base/pivot, root/base/row_l_knob, root/base/row_l_knob/row_l, root/base/row_l_knob/row_l/IK_l, root/base/row_r_knob, root/base/row_r_knob/row_r, root/base/row_r_knob/row_r/IK_r, root/base/storage_lid] VehicleAssembly sailboat: Could not find path for bone 'root' Vehicle sailboat bones: [root/mast, root/mast/rope_connection_l, root/mast/rope_connection_r, root/rudder, root/rudder/rudder1, root/rudder/rudder1/IK, root/rope_mast_connection, root/rope_mast_connection/rope_connection_l, root/rope_mast_connection/rope_connection_r, root/rope_sail_l, root/rope_sail_r, root/rope_yard_l, root/rope_yard_r, root/rope_mast_l, root/rope_mast_r] Warning: Missing localization for object "primitivedoor1c" (de) Warning: Missing localization for item "jackolantern1" (de) Warning: Missing localization for item "jackolantern2" (de) Warning: Missing localization for item "clothingitem" (de) Initialized assembly definitions (278 ms) Removed uninitialized item definitions (0 ms) Initialized construction definitions (607 ms) Initialized object definitions (3 ms) Initialized plant definitions (0 ms) Initialized vehicle definitions (0 ms) Warning: Missing localization for clothing "medievalsuit2" (de) Warning: Missing localization for clothing "cappy" (de) Warning: Missing localization for clothing "cappycamo" (de) Warning: Missing localization for clothing "barbarian_shoes" (de) Warning: Missing localization for clothing "barbarian_boots" (de) Warning: Missing localization for clothing "barbarian_top1" (de) Warning: Missing localization for clothing "barbarian_top2" (de) Warning: Missing localization for clothing "barbarian_legs1" (de) Warning: Missing localization for clothing "barbarian_legs2" (de) Warning: Missing localization for clothing "barbarian_legs3" (de) Warning: Missing localization for clothing "barbarian_legs4" (de) Warning: Missing localization for clothing "human_ar1_armor2" (de) Warning: Missing localization for clothing "human_ar1_belt" (de) Warning: Missing localization for clothing "human_ar1_boots" (de) Warning: Missing localization for clothing "human_ar2_cloak" (de) Warning: Missing localization for clothing "human_ar2_belt" (de) Warning: Missing localization for clothing "human_ar5_cloak" (de) Warning: Missing localization for clothing "human_ar5_cuff" (de) Warning: Missing localization for clothing "human_ar1_helmet1" (de) Warning: Missing localization for clothing "human_ar1_helmet2" (de) Warning: Missing localization for clothing "human_ar2_helmet1" (de) Warning: Missing localization for clothing "human_ar2_helmet2" (de) Initialized clothing definitions (0 ms) Initialized recipe definitions (0 ms) Warning: Missing localization for music track "trains", "Something, Something Trains" (de) Initialized music definitions (0 ms) Initialized font definitions (38 ms) Initialized definitions (997 ms) BlockTextureSelector: Found 289 textures Initialized UI layers (587 ms) Initialized local player (143 ms) Reset Sky... Init hm manager... 1889447656 b Hm header: 19, total: 1889447656, num: 150 Init biome data manager... 41943470 b Bd header: 14, total: 41943470, num: 4 Initialized managers (51 ms) Initialized network (0 ms) Initialized integrated server (4 ms) Load menu background: 2 VegetationSelector: Loaded 237 plants Initialized states (241 ms) [FINALIZE-INITIALIZATION [8.1]] Game initialized! Total load time: 6.884 seconds [20:26:35] Enable main menu state STEAM SET RICH PRESENCE: Status -> Rising World - New Version STEAM SET RICH PRESENCE: Type -> rw STEAM SET RICH PRESENCE: TypeInfo -> STEAM SET RICH PRESENCE: Connect -> Checked log file (7 ms) Refresh friend list: 22 ms [DiscoveryClient] Start listening on port: 4253 GetServerList (1) GetServerList response -> 200 DB INSERT SERVER: Internet 0.7.5.2 Rising World Test Server - No Rules 94.130.179.127 4255 27 DB INSERT SERVER: Internet 0.7.5.2 nichtsbox 188.40.113.85 4255 26 DB INSERT SERVER: Internet 0.7.5.2 Poldi und MaLu one tour 134.255.222.53 22010 27 DB INSERT SERVER: Internet 0.7.5.2 Goodfruits.de 88.198.62.16 4255 27 DB INSERT SERVER: Internet 0.7.5.2 Serverbro's Rising World 45.136.30.235 4255 27 DB INSERT SERVER: Internet 0.7.5.2 Humans Reborn! 51.195.189.69 4253 40 DB INSERT SERVER: Internet 0.7.5.2 Silent World by Silent Darkangel Media 45.89.124.180 4255 27 DB INSERT SERVER: Internet 0.7.5.2 Deutschland spielt Rising World 2 168.119.30.12 4965 27 DB INSERT SERVER: Internet 0.7.5.2 Lucky' & Tom's Welt (Ver.0.24) / Restarts: 6:00 MEZ 142.132.161.207 4255 27 DB INSERT SERVER: Internet 0.7.5.2 Rising Gremlins 45.14.135.171 4255 27 DB INSERT SERVER: Internet 0.7.5.2 [GER] Willkommen im Dreck 5.9.0.202 4255 27 DB INSERT SERVER: Internet 0.7.5.2 Julia LetsPlays GTX-RW-Welt German! 141.95.49.102 4255 27 DB INSERT SERVER: Internet 0.7.5.2 321Spiele Community Server 134.255.222.190 23710 27 DB INSERT SERVER: Internet 0.7.5.2 4Netplayers Mischas Rising World (Unity) 134.255.222.168 20110 27 DB INSERT SERVER: Internet 0.7.5.2 The Last Stand SetHome Survival (PVE) Self Land Claim's (Playtime=Points=Buyland Press b=BuyLand) 81.111.26.89 4255 66 DB INSERT SERVER: Internet 0.7.5.2 Deutschland spielt Rising World 168.119.30.12 4955 26 DB INSERT SERVER: Internet 0.7.5.2 *= [ TKC ] =* Lost City Since 2015 185.150.25.186 4306 40 DB INSERT SERVER: Internet 0.7.5.2 Fells 51.89.217.202 24610 26 DB INSERT SERVER: Internet 0.7.5.2 Mastra-Gaming 144.76.82.113 16000 26 DB INSERT SERVER: Internet 0.8 Lost City TKC Since 2015 85.14.192.152 4255 26 DB INSERT SERVER: Internet 0.8 Universe of Dreams (Creative Server) 188.40.124.111 4255 26 DB INSERT SERVER: Internet 0.7.5.2 RisingUnity 46.208.122.186 4255 40 DB INSERT SERVER: Internet 0.8 [Ger/Eng] 85.114.130.139 4255 27 DB INSERT SERVER: Internet 0.8 Sono and some Friends !!! Wir bauen uns die Welt, wie sie uns gefällt !!! BesucherModus !!! 89.163.193.44 4255 40 DB INSERT SERVER: Internet 0.7.5.2 Humans Reborn | Restarts 12 AM London Time | https://discord.gg/fM3daYfBj8 109.123.108.117 4255 53 DB INSERT SERVER: Internet 0.7.5.2 4Netplayers Rising World Unity Server 134.255.222.33 20210 26 DB INSERT SERVER: Internet 0.7.5.2 Klartraumforum spielt Rising World 88.198.47.123 4255 26 DB INSERT SERVER: Internet 0.8 Green Valleys - PvE Survival - Land Claims/Portals/SetHome - discord.gg/EQ6a9mb 81.207.50.88 4255 40 DB INSERT SERVER: Internet 0.7.5.2 This World? ATLANTA. BACKPACKS. PLOTS. 24/7. CASUAL. VERY HIGH RESOURCES. PVE. DISCORD IN DESCRIPTION. 71.56.88.22 4255 125 DB INSERT SERVER: Internet 0.8 Medieval Realms [Gemstones,PvE,PvP,Economy,Kingdoms,Realms,Stats,Est.2017] [discord.medievalreal.ms] 188.74.121.175 4154 67 DB INSERT SERVER: Internet 0.7.5.2 [RU] RWS-DEMO (public, PvPvE) [vk.com/rwgameru] [rw-game.ru] [shelter.games] 109.248.250.214 4001 106 DB INSERT SERVER: Internet 0.7.5.2 Bird's Rising world Server 208.115.217.50 4255 106 DB INSERT SERVER: Internet 0.7.5.2 big_head_brother_Rising_World 119.45.23.35 4255 186 DB INSERT SERVER: Internet 0.7.5.2 Wild Frontiers: Survival PVP/PVE - https://discord.gg/vaZxDnD 23.249.92.146 4355 106 DB INSERT SERVER: Internet 0.7.5.2 A Rising World [AUS][FDS] 116.90.72.155 4255 200 DB INSERT SERVER: Internet 0.7.5.2 Rise Of The Nightwalkers *** Journey To An Island In The Middle Of The Pacific And Face Hostile Bandits and Barbarians 139.99.184.68 4255 243 DB INSERT SERVER: Internet 0.8 The Federation of territory -- With Self Claim Protection -- Online Market -- Bank -- Animal Taming + More 51.161.199.155 4255 253 Main menu - sp button click Stopping discovery client... [EXCEPTION] [DiscoveryClient] 0 / 5 SocketException: interrupted at System.Net.Sockets.Socket.ReceiveFrom (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint& remoteEP) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.UdpClient.Receive (System.Net.IPEndPoint& remoteEP) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Network.Discovery.DiscoveryClient.Run () [0x00000] in C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Network/Discovery/DiscoveryClient.cs:158 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) RisingWorld.Content.Network.Discovery.DiscoveryClient:Run() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Network/Discovery/DiscoveryClient.cs:212) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Curl error 28: Connection timed out after 3000 milliseconds Curl error 28: Connection timed out after 3000 milliseconds Selected game mode: Creative Slot click: RisingWorld.Content.UI.Elements.WorldTypeSlot -> ore amount: High (4) Slot click: RisingWorld.Content.UI.Elements.WorldTypeSlot -> ore amount: VeryHigh (5) OnCreateWorldButtonClick: Updatetest (seed: -37215072390632) Create world 'Updatetest' (SQLite) Create world folder for world 'Updatetest' Close SQLite databases... WORLD: Updatetest ON WORLDENTRY CLICK: LeftMouse ON WORLDENTRY CLICK: LeftMouse Singleplayer - load world "Updatetest" [20:27:57] L O A D G A M E C O N T E X T Created menu background image in 13 ms [20:27:59] Loading state: Load singleplayer world Updatetest Enable loading state LOADING - CONNECTING Close SQLite databases... Check world version: 0.8_14 [20:27:59] START SINGLEPLAYER GAME Load world 'Updatetest' (SQLite) JavaVM options: [0] -Xmx1024M [1] -Xms32M [2] -Xss1M [3] -XX:MaxDirectMemorySize=256M [4] -XX:-OmitStackTraceInFastThrow [5] -XX:+SuppressFatalErrorMessage JNI: Successfully created new VM (140732926023344)! Create new JNIEnv (handle: 2751312379024, thread: 30) [Java] INITIALIZED CLASSLOADER [Java] Add library: C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/Java/Libs/snakeyaml.jar [Java] Add library: C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/Java/Libs/sqlitejdbc.jar [Java] Add library: C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/Java/Libs/mariadb.jar Initialize C# PluginManager... [Java] Initialize event handler (net.risingworld.api.events.Listener) [Java] PluginManager initialized! JDK 20 [Java] Initialize plugin UI manager [Java] Initialize plugin game object manager [Java] Initialize plugin visuals manager Initialized PluginManager after 231 ms SQLite version: 3.42.0 World infos: * Version: 0.8_14 * Seed: -37215072390632 * Gamemode: Creative * WorldType: Default * OreAmount: VeryHigh * Flatness: Default * Vegetation: Enabled * Caves: Enabled * Ocean: Enabled * SnowyMountains: Enabled * Era: None * CreationDate: 1734550074 * LastPlayed: 0 * SpawnPosition: (0.00, 0.00, 0.00) * SpawnRotation: (0.00000, 0.00000, 0.00000, 1.00000) Find new spawn position... Noises: 25001 26001 * Sector 0 0: Generate up to 30 biomes in region Default (30 / 35, 35 bms) * * * Sector 0 0: Add biome FlowerMeadow2 (bm: 9, step: 32, threshold: 0.25 / 30) * * * Sector 0 0: Add biome FernMeadow (bm: 9, step: 16, threshold: 0.5 / 30) * * * Sector 0 0: Add biome ForestConiferous (bm: 5, step: 4, threshold: 1 / 30) * * * Sector 0 0: Add biome ForestDeciduous (bm: 7, step: 4, threshold: 1.5 / 30) * * * Sector 0 0: Add biome ForestConiferous (bm: 1, step: 4, threshold: 2 / 30) * * * Sector 0 0: Add biome ForestDead (bm: 9, step: 8, threshold: 2.5 / 30) * * * Sector 0 0: Add biome FlowerMeadow2 (bm: 7, step: 32, threshold: 2.75 / 30) * * * Sector 0 0: Add biome FlowerMeadow2 (bm: 7, step: 16, threshold: 3 / 30) * * * Sector 0 0: Add biome FlowerMeadow (bm: 1, step: 16, threshold: 3.25 / 30) * * * Sector 0 0: Add biome BushMeadow (bm: 2, step: 16, threshold: 3.5 / 30) * * * Sector 0 0: Add biome ForestConiferous (bm: 0, step: 2, threshold: 4.5 / 30) * * * Sector 0 0: Add biome ForestDeciduous (bm: 8, step: 4, threshold: 5 / 30) * * * Sector 0 0: Add biome BushMeadow (bm: 6, step: 16, threshold: 5.25 / 30) * * * Sector 0 0: Add biome ForestDeciduous (bm: 5, step: 4, threshold: 5.75 / 30) * * * Sector 0 0: Add biome BushMeadow (bm: 5, step: 16, threshold: 6 / 30) * * * Sector 0 0: Add biome StoneField (bm: 8, step: 16, threshold: 6.25 / 30) * * * Sector 0 0: Add biome BushMeadow (bm: 7, step: 16, threshold: 6.5 / 30) * * * Sector 0 0: Add biome ForestDeciduous (bm: 6, step: 4, threshold: 7 / 30) * * * Sector 0 0: Add biome ForestDeciduous (bm: 7, step: 2, threshold: 8 / 30) * * * Sector 0 0: Add biome BushMeadow (bm: 2, step: 16, threshold: 8.25 / 30) * * * Sector 0 0: Add biome BushMeadow (bm: 6, step: 16, threshold: 8.5 / 30) * * * Sector 0 0: Add biome FlowerMeadow (bm: 8, step: 8, threshold: 9 / 30) * * * Sector 0 0: Add biome BushMeadow (bm: 4, step: 16, threshold: 9.25 / 30) * * * Sector 0 0: Add biome ForestConiferous (bm: 4, step: 4, threshold: 9.75 / 30) * * * Sector 0 0: Add biome FlowerMeadow (bm: 8, step: 16, threshold: 10 / 30) * * * Sector 0 0: Add biome FlowerMeadow (bm: 7, step: 16, threshold: 10.25 / 30) * * * Sector 0 0: Add biome FlowerMeadow2 (bm: 5, step: 16, threshold: 10.5 / 30) * * * Sector 0 0: Add biome ForestConiferous (bm: 5, step: 4, threshold: 11 / 30) * * * Sector 0 0: Add biome FlowerMeadow2 (bm: 5, step: 32, threshold: 11.25 / 30) * * * Sector 0 0: Add biome FernMeadow (bm: 2, step: 32, threshold: 11.5 / 30) * * * Sector 0 0: Add biome FlowerMeadow (bm: 8, step: 8, threshold: 12 / 30) * * * Sector 0 0: Add biome FlowerMeadow (bm: 7, step: 8, threshold: 12.5 / 30) * * * Sector 0 0: Add biome StoneField (bm: 6, step: 32, threshold: 12.75 / 30) * * * Sector 0 0: Add biome FlowerMeadow (bm: 2, step: 16, threshold: 13 / 30) * * * Sector 0 0: Add biome StoneField (bm: 0, step: 32, threshold: 13.25 / 30) * * * Sector 0 0: Add biome FlowerMeadow (bm: 5, step: 16, threshold: 13.5 / 30) * * * Sector 0 0: Add biome ForestDead (bm: 8, step: 16, threshold: 13.75 / 30) * * * Sector 0 0: Add biome ForestConiferous (bm: 1, step: 4, threshold: 14.25 / 30) * * * Sector 0 0: Add biome ForestDeciduous (bm: 6, step: 4, threshold: 14.75 / 30) * * * Sector 0 0: Add biome FlowerMeadow2 (bm: 0, step: 16, threshold: 15 / 30) * * * Sector 0 0: Add biome FernMeadow (bm: 9, step: 16, threshold: 15.25 / 30) * * * Sector 0 0: Add biome ForestDead (bm: 6, step: 16, threshold: 15.5 / 30) * * * Sector 0 0: Add biome ForestConiferous (bm: 2, step: 2, threshold: 16.5 / 30) * * * Sector 0 0: Add biome StoneField (bm: 0, step: 16, threshold: 16.75 / 30) * * * Sector 0 0: Add biome FernMeadow (bm: 4, step: 32, threshold: 17 / 30) * * * Sector 0 0: Add biome FlowerMeadow (bm: 2, step: 16, threshold: 17.25 / 30) * * * Sector 0 0: Add biome ForestDeciduous (bm: 0, step: 2, threshold: 18.25 / 30) * * * Sector 0 0: Add biome FernMeadow (bm: 0, step: 16, threshold: 18.5 / 30) * * * Sector 0 0: Add biome ForestDeciduous (bm: 2, step: 4, threshold: 19 / 30) * * * Sector 0 0: Add biome ForestConiferous (bm: 8, step: 4, threshold: 19.5 / 30) * * * Sector 0 0: Add biome ForestDeciduous (bm: 8, step: 2, threshold: 20.5 / 30) * * * Sector 0 0: Add biome ForestDeciduous (bm: 6, step: 2, threshold: 21.5 / 30) * * * Sector 0 0: Add biome ForestConiferous (bm: 8, step: 4, threshold: 22 / 30) * * * Sector 0 0: Add biome ForestConiferous (bm: 8, step: 4, threshold: 22.5 / 30) * * * Sector 0 0: Add biome BushMeadow (bm: 4, step: 16, threshold: 22.75 / 30) * * * Sector 0 0: Add biome BushMeadow (bm: 5, step: 16, threshold: 23 / 30) * * * Sector 0 0: Add biome StoneField (bm: 6, step: 32, threshold: 23.25 / 30) * * * Sector 0 0: Add biome FlowerMeadow2 (bm: 2, step: 16, threshold: 23.5 / 30) * * * Sector 0 0: Add biome ForestDeciduous (bm: 9, step: 2, threshold: 24.5 / 30) * * * Sector 0 0: Add biome ForestConiferous (bm: 8, step: 4, threshold: 25 / 30) * * * Sector 0 0: Add biome ForestDeciduous (bm: 8, step: 4, threshold: 25.5 / 30) * * * Sector 0 0: Add biome StoneField (bm: 5, step: 16, threshold: 25.75 / 30) * * * Sector 0 0: Add biome FlowerMeadow2 (bm: 0, step: 32, threshold: 26 / 30) * * * Sector 0 0: Add biome BushMeadow (bm: 0, step: 16, threshold: 26.25 / 30) * * * Sector 0 0: Add biome ForestDeciduous (bm: 4, step: 4, threshold: 26.75 / 30) * * * Sector 0 0: Add biome BushMeadow (bm: 4, step: 16, threshold: 27 / 30) * * * Sector 0 0: Add biome ForestConiferous (bm: 1, step: 4, threshold: 27.5 / 30) * * * Sector 0 0: Add biome ForestDeciduous (bm: 3, step: 4, threshold: 28 / 30) * * * Sector 0 0: Add biome FlowerMeadow2 (bm: 5, step: 16, threshold: 28.25 / 30) * * * Sector 0 0: Add biome ForestConiferous (bm: 9, step: 4, threshold: 28.75 / 30) * * * Sector 0 0: Add biome FlowerMeadow (bm: 5, step: 16, threshold: 29 / 30) * * * Sector 0 0: Add biome BushMeadow (bm: 7, step: 16, threshold: 29.25 / 30) * * * Sector 0 0: Add biome FlowerMeadow (bm: 8, step: 16, threshold: 29.5 / 30) Create new sector at 0 0 (biome: Default) in 599 ms WorldPart (8, 0) generated (30 ms) WorldPart (9, 0) generated (28 ms) WorldPart (10, 0) generated (25 ms) WorldPart (11, 0) generated (9 ms) WorldPart (12, 0) generated (8 ms) WorldPart (13, 0) generated (8 ms) WorldPart (14, 0) generated (8 ms) WorldPart (15, 0) generated (8 ms) WorldPart (0, 0) generated (9 ms) WorldPart (1, 0) generated (8 ms) WorldPart (2, 0) generated (9 ms) WorldPart (3, 0) generated (8 ms) WorldPart (4, 0) generated (20 ms) WorldPart (5, 0) generated (21 ms) WorldPart (6, 0) generated (24 ms) WorldPart (7, 0) generated (34 ms) WorldPart (8, 1) generated (48 ms) Found spawn position in 920 ms [20:28:00] SQLite: Counters table key 'globalid' does not exist! GlobalID counter set to 100 INITIAL WEATHER: Default (1559.156) PluginLoader: Load plugins (False) [Java] Load 0 possible plugins from C:\Program Files (x86)\Steam\steamapps\common\RisingWorld\_New Version\Plugins Loaded 0 plugins! Reset server plugin manager... Reset PluginUIManager (0 elements)... Reset PluginGameObjectManager (0 objects)... Reset PluginAssetManager (0 assets)... Reset PluginEventHandler (0 registered events)... Starting RW Singleplayer Server... Starting 2 server chunk worker threads... Starting 1 server water worker threads (update: 0.05, sync: 0.1)... [NetworkClient] Start channel 0... ::::CONNECT TO SINGLEPLAYER Init server platform (Steam) ::::CLIENT CHANGE STATE (Uninitialized -> Connecting) ::::CLIENT CHANGE STATE (Connecting -> Connected) 20:28:00:533 - Begin authentication... LOADING - PREPARING [20:28:00] PlayerAuthRequestReceived (Patrick, 76561198058978569, 127.0.0.1) [20:28:00] Client 1 (76561198058978569) fully authenticated! STEAM SET RICH PRESENCE: Status -> Rising World - New Version STEAM SET RICH PRESENCE: Type -> rw STEAM SET RICH PRESENCE: TypeInfo -> Updatetest STEAM SET RICH PRESENCE: Connect -> 20:28:00:550 - CLIENT: Receive auth response (success: True, pw: False) 20:28:00:550 - CLIENT: SEND PLAYER CONNECT MESSAGE Processed auth response in 0 ms 20:28:00:550 - PLAYER CONNECT: Patrick (ID: 1) DB: Create new player (76561198058978569) Loaded 0 item stats from database Create new inventory for player 1 SERVER: Send init spawn packet 0 -> serialized 0 npcs (0) CLIENT: Received server info packet (Default Rising World Server, Creative) CLIENT: Web requests are disabled... CHANGE GAMEMODE TO CREATIVE 20:28:00:566 - CLIENT: Receive player information (id: 1, pos: (4352.50, 120.34, 644.50), rot: (0.00000, 0.76340, 0.00000, 0.64593)) [20:28:00] UPDATE QUICKSLOT 0: primitiveaxe (1), tex: 0, stack: 1, status: 0, value: 0, durability: 100, modifier: Broken [20:28:00] -UNEQUIP ITEM (255, Quickslot) UPDATE ITEM MATERIAL PARAMETER 0 [20:28:00] EQUIP ITEM (0, Quickslot), WAS EQUIPPED: False (primitiveaxe (1), tex: 0, stack: 1, status: 0, value: 0, durability: 100, modifier: Broken) [20:28:00] UPDATE QUICKSLOT 1: [20:28:00] UPDATE QUICKSLOT 2: [20:28:00] UPDATE QUICKSLOT 3: [20:28:00] UPDATE QUICKSLOT 4: [20:28:00] UPDATE QUICKSLOT 5: [20:28:00] UPDATE QUICKSLOT 6: [20:28:00] UPDATE QUICKSLOT 7: [20:28:00] UPDATE QUICKSLOT 8: [20:28:00] UPDATE QUICKSLOT 9: Player was not dead, use old spawn setup... [20:28:00] UPDATE ALL QUICKSLOTS [20:28:00] -UNEQUIP ITEM (0, Quickslot) primitiveaxe (1), tex: 0, stack: 1, status: 0, value: 0, durability: 100, modifier: Broken UPDATE ITEM MATERIAL PARAMETER 0 [20:28:00] EQUIP ITEM (0, Quickslot), WAS EQUIPPED: True (primitiveaxe (1), tex: 0, stack: 1, status: 0, value: 0, durability: 100, modifier: Broken) LocalPlayer set ready: True [20:28:00] REBIND ANIMATOR (12).... 0 current: -1624498838 (0), next: 0 (0) 1 current: 1408206388 (0.3500035), next: 1408206388 (0.083333) 2 current: 1408206388 (0.3500035), next: 1408206388 (0.083333) 3 current: -2008346116 (84.33244), next: 0 (0) 4 current: -2008346116 (84.33244), next: 0 (0) 5 current: -2008346116 (84.33244), next: 0 (0) 6 current: -2008346116 (84.33244), next: 0 (0) 7 current: -2008346116 (84.33244), next: 0 (0) 8 current: -890975975 (84.33244), next: 0 (0) 9 current: -890975975 (84.33244), next: 0 (0) 10 current: -1624498838 (0), next: 0 (0) 11 current: -1824702553 (84.33244), next: 0 (0) Calling Animator.GotoState on Synchronize layer Calling Animator.GotoState on Synchronize layer Calling Animator.GotoState on Synchronize layer Calling Animator.GotoState on Synchronize layer Calling Animator.GotoState on Synchronize layer Calling Animator.GotoState on Synchronize layer Calling Animator.GotoState on Synchronize layer Calling Animator.GotoState on Synchronize layer Processed player information in 27 ms CLIENT: Map marker return data is null! CLIENT: Received npc init spawn: 0 CLIENT: Received vehicle init spawn: 0 CLIENT: Spawn 0 world items... Client sync weather: 0 -> -1 (0) FORCE Update wind direction: (0.00, 0.00, 1.00) -> (0.00, 0.00, 1.00) Update sky: (0.00, 0.00, 0.00), 1 Starting 8 chunk worker threads... Total native mc memory -> 123781980 b Total native mc memory -> 245865120 b Total native mc memory -> 367948260 b Total native mc memory -> 490031400 b Total native mc memory -> 612114540 b Total native mc memory -> 734197680 b Total native mc memory -> 856280820 b Total native mc memory -> 978363960 b LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 5249 (10%) LOADING - 0 / 5249 (10%) WorldPart (11, 1) generated (11 ms) [C++] Requesting managed biome data (1) [C++] -> biome 1: snowiness -1.000000 [C++] Requesting managed biome data (9) [C++] -> biome 9: snowiness -1.000000 LOADING - 0 / 5249 (10%) LOADING - 22 / 5249 (10%) WorldPart (10, 2) generated (57 ms) WorldPart (10, 1) generated (34 ms) Noises: 25003 26001 LOADING - 158 / 5249 (12%) Skip heightmap generation (5469, 2341 vs 5349, 2364). Skips: 1 LOADING - 158 / 5249 (12%) LOADING - 158 / 5249 (12%) Skip heightmap generation (1661, 1929 vs 1690, 1909). Skips: 2 LOADING - 174 / 5249 (12%) LOADING - 209 / 5249 (13%) LOADING - 209 / 5249 (13%) LOADING - 209 / 5249 (13%) LOADING - 209 / 5249 (13%) LOADING - 209 / 5249 (13%) LOADING - 209 / 5249 (13%) LOADING - 209 / 5249 (13%) LOADING - 209 / 5249 (13%) LOADING - 209 / 5249 (13%) LOADING - 209 / 5249 (13%) Skip heightmap generation (4977, 2504 vs 4948, 2387). Skips: 3 LOADING - 209 / 5249 (13%) LOADING - 209 / 5249 (13%) LOADING - 209 / 5249 (13%) Skip heightmap generation (2838, 3081 vs 2782, 3136). Skips: 4 LOADING - 209 / 5249 (13%) LOADING - 209 / 5249 (13%) * Sector 0 -1: Generate up to 100 biomes in region Dry (100 / 100, 14 bms) * * * Sector 0 -1: Add biome Desert (bm: 0, step: 4, threshold: 0.5 / 100) * * * Sector 0 -1: Add biome LushDesert (bm: 9, step: 4, threshold: 1 / 100) * * * Sector 0 -1: Add biome AridForestPine (bm: 3, step: 4, threshold: 1.5 / 100) * * * Sector 0 -1: Add biome AridForestPine (bm: 1, step: 8, threshold: 2 / 100) * * * Sector 0 -1: Add biome Desert (bm: 2, step: 4, threshold: 2.5 / 100) * * * Sector 0 -1: Add biome CottonField (bm: 9, step: 32, threshold: 2.75 / 100) LOADING - 209 / 5249 (13%) * * * Sector 0 -1: Add biome AridForestPine (bm: 4, step: 4, threshold: 3.25 / 100) * * * Sector 0 -1: Add biome AridForestPine (bm: 4, step: 4, threshold: 3.75 / 100) * * * Sector 0 -1: Add biome LushDesert (bm: 3, step: 4, threshold: 4.25 / 100) * * * Sector 0 -1: Add biome Desert (bm: 7, step: 4, threshold: 4.75 / 100) * * * Sector 0 -1: Add biome CottonField (bm: 5, step: 32, threshold: 5 / 100) * * * Sector 0 -1: Add biome LushDesert (bm: 2, step: 4, threshold: 5.5 / 100) * * * Sector 0 -1: Add biome AridForestPine (bm: 9, step: 4, threshold: 6 / 100) * * * Sector 0 -1: Add biome Desert (bm: 3, step: 4, threshold: 6.5 / 100) * * * Sector 0 -1: Add biome LushDesert (bm: 4, step: 4, threshold: 7 / 100) * * * Sector 0 -1: Add biome DryField (bm: 1, step: 16, threshold: 7.25 / 100) * * * Sector 0 -1: Add biome LushDesert (bm: 1, step: 4, threshold: 7.75 / 100) * * * Sector 0 -1: Add biome Desert (bm: 1, step: 4, threshold: 8.25 / 100) * * * Sector 0 -1: Add biome LushDesert (bm: 1, step: 4, threshold: 8.75 / 100) * * * Sector 0 -1: Add biome LushDesert (bm: 2, step: 4, threshold: 9.25 / 100) * * * Sector 0 -1: Add biome LushDesert (bm: 2, step: 4, threshold: 9.75 / 100) * * * Sector 0 -1: Add biome Desert (bm: 7, step: 4, threshold: 10.25 / 100) * * * Sector 0 -1: Add biome DryField (bm: 4, step: 16, threshold: 10.5 / 100) * * * Sector 0 -1: Add biome Desert (bm: 3, step: 4, threshold: 11 / 100) * * * Sector 0 -1: Add biome DryField (bm: 6, step: 16, threshold: 11.25 / 100) * * * Sector 0 -1: Add biome AridForestPine (bm: 3, step: 4, threshold: 11.75 / 100) * * * Sector 0 -1: Add biome DryField (bm: 1, step: 16, threshold: 12 / 100) * * * Sector 0 -1: Add biome AridForestPine (bm: 5, step: 8, threshold: 12.5 / 100) * * * Sector 0 -1: Add biome Desert (bm: 5, step: 4, threshold: 13 / 100) * * * Sector 0 -1: Add biome AridForestPine (bm: 5, step: 4, threshold: 13.5 / 100) * * * Sector 0 -1: Add biome Savannah (bm: 1, step: 4, threshold: 14 / 100) * * * Sector 0 -1: Add biome AridForestPine (bm: 2, step: 4, threshold: 14.5 / 100) * * * Sector 0 -1: Add biome Desert (bm: 9, step: 4, threshold: 15 / 100) * * * Sector 0 -1: Add biome LushDesert (bm: 5, step: 4, threshold: 15.5 / 100) * * * Sector 0 -1: Add biome AridForestPine (bm: 6, step: 4, threshold: 16 / 100) * * * Sector 0 -1: Add biome DryField (bm: 0, step: 16, threshold: 16.25 / 100) * * * Sector 0 -1: Add biome AridForestPine (bm: 4, step: 4, threshold: 16.75 / 100) * * * Sector 0 -1: Add biome DryField (bm: 6, step: 16, threshold: 17 / 100) * * * Sector 0 -1: Add biome Savannah (bm: 4, step: 4, threshold: 17.5 / 100) * * * Sector 0 -1: Add biome LushDesert (bm: 0, step: 4, threshold: 18 / 100) * * * Sector 0 -1: Add biome Desert (bm: 0, step: 4, threshold: 18.5 / 100) * * * Sector 0 -1: Add biome Desert (bm: 5, step: 4, threshold: 19 / 100) * * * Sector 0 -1: Add biome LushDesert (bm: 1, step: 4, threshold: 19.5 / 100) * * * Sector 0 -1: Add biome AridForestPine (bm: 9, step: 8, threshold: 20 / 100) * * * Sector 0 -1: Add biome Savannah (bm: 4, step: 4, threshold: 20.5 / 100) * * * Sector 0 -1: Add biome AridForestPine (bm: 8, step: 4, threshold: 21 / 100) * * * Sector 0 -1: Add biome Savannah (bm: 2, step: 4, threshold: 21.5 / 100) * * * Sector 0 -1: Add biome LushDesert (bm: 7, step: 4, threshold: 22 / 100) * * * Sector 0 -1: Add biome LushDesert (bm: 2, step: 4, threshold: 22.5 / 100) * * * Sector 0 -1: Add biome Savannah (bm: 0, step: 4, threshold: 23 / 100) * * * Sector 0 -1: Add biome Savannah (bm: 9, step: 4, threshold: 23.5 / 100) * * * Sector 0 -1: Add biome LushDesert (bm: 9, step: 4, threshold: 24 / 100) * * * Sector 0 -1: Add biome Desert (bm: 3, step: 4, threshold: 24.5 / 100) * * * Sector 0 -1: Add biome LushDesert (bm: 0, step: 4, threshold: 25 / 100) * * * Sector 0 -1: Add biome LushDesert (bm: 0, step: 4, threshold: 25.5 / 100) * * * Sector 0 -1: Add biome AridForestPine (bm: 4, step: 8, threshold: 26 / 100) * * * Sector 0 -1: Add biome Savannah (bm: 7, step: 4, threshold: 26.5 / 100) * * * Sector 0 -1: Add biome AridForestPine (bm: 3, step: 4, threshold: 27 / 100) * * * Sector 0 -1: Add biome LushDesert (bm: 6, step: 4, threshold: 27.5 / 100) * * * Sector 0 -1: Add biome Savannah (bm: 8, step: 4, threshold: 28 / 100) * * * Sector 0 -1: Add biome DryField (bm: 8, step: 16, threshold: 28.25 / 100) * * * Sector 0 -1: Add biome LushDesert (bm: 5, step: 4, threshold: 28.75 / 100) * * * Sector 0 -1: Add biome LushDesert (bm: 9, step: 4, threshold: 29.25 / 100) * * * Sector 0 -1: Add biome Savannah (bm: 9, step: 4, threshold: 29.75 / 100) * * * Sector 0 -1: Add biome AridForestPine (bm: 2, step: 4, threshold: 30.25 / 100) * * * Sector 0 -1: Add biome LushDesert (bm: 0, step: 4, threshold: 30.75 / 100) * * * Sector 0 -1: Add biome Savannah (bm: 3, step: 4, threshold: 31.25 / 100) * * * Sector 0 -1: Add biome DryField (bm: 2, step: 16, threshold: 31.5 / 100) * * * Sector 0 -1: Add biome Savannah (bm: 2, step: 4, threshold: 32 / 100) * * * Sector 0 -1: Add biome AridForestPine (bm: 9, step: 8, threshold: 32.5 / 100) * * * Sector 0 -1: Add biome Desert (bm: 5, step: 4, threshold: 33 / 100) * * * Sector 0 -1: Add biome LushDesert (bm: 3, step: 4, threshold: 33.5 / 100) * * * Sector 0 -1: Add biome Savannah (bm: 9, step: 4, threshold: 34 / 100) * * * Sector 0 -1: Add biome Savannah (bm: 0, step: 4, threshold: 34.5 / 100) * * * Sector 0 -1: Add biome DryField (bm: 5, step: 16, threshold: 34.75 / 100) * * * Sector 0 -1: Add biome DryField (bm: 8, step: 16, threshold: 35 / 100) * * * Sector 0 -1: Add biome Savannah (bm: 0, step: 4, threshold: 35.5 / 100) * * * Sector 0 -1: Add biome AridForestPine (bm: 2, step: 4, threshold: 36 / 100) * * * Sector 0 -1: Add biome Savannah (bm: 9, step: 4, threshold: 36.5 / 100) * * * Sector 0 -1: Add biome DryField (bm: 2, step: 16, threshold: 36.75 / 100) * * * Sector 0 -1: Add biome Desert (bm: 2, step: 4, threshold: 37.25 / 100) * * * Sector 0 -1: Add biome Savannah (bm: 3, step: 4, threshold: 37.75 / 100) * * * Sector 0 -1: Add biome Savannah (bm: 4, step: 4, threshold: 38.25 / 100) * * * Sector 0 -1: Add biome Desert (bm: 6, step: 4, threshold: 38.75 / 100) * * * Sector 0 -1: Add biome LushDesert (bm: 8, step: 4, threshold: 39.25 / 100) * * * Sector 0 -1: Add biome LushDesert (bm: 3, step: 4, threshold: 39.75 / 100) * * * Sector 0 -1: Add biome AridForestPine (bm: 3, step: 4, threshold: 40.25 / 100) * * * Sector 0 -1: Add biome AridForestPine (bm: 4, step: 8, threshold: 40.75 / 100) * * * Sector 0 -1: Add biome LushDesert (bm: 2, step: 4, threshold: 41.25 / 100) * * * Sector 0 -1: Add biome AridForestPine (bm: 7, step: 4, threshold: 41.75 / 100) * * * Sector 0 -1: Add biome LushDesert (bm: 2, step: 4, threshold: 42.25 / 100) * * * Sector 0 -1: Add biome Savannah (bm: 6, step: 4, threshold: 42.75 / 100) * * * Sector 0 -1: Add biome Desert (bm: 2, step: 4, threshold: 43.25 / 100) * * * Sector 0 -1: Add biome Desert (bm: 2, step: 4, threshold: 43.75 / 100) * * * Sector 0 -1: Add biome LushDesert (bm: 0, step: 4, threshold: 44.25 / 100) * * * Sector 0 -1: Add biome CottonField (bm: 2, step: 32, threshold: 44.5 / 100) * * * Sector 0 -1: Add biome DryField (bm: 7, step: 16, threshold: 44.75 / 100) * * * Sector 0 -1: Add biome Savannah (bm: 1, step: 4, threshold: 45.25 / 100) * * * Sector 0 -1: Add biome LushDesert (bm: 3, step: 4, threshold: 45.75 / 100) * * * Sector 0 -1: Add biome Savannah (bm: 9, step: 4, threshold: 46.25 / 100) * * * Sector 0 -1: Add biome DryField (bm: 8, step: 16, threshold: 46.5 / 100) * * * Sector 0 -1: Add biome Desert (bm: 2, step: 4, threshold: 47 / 100) * * * Sector 0 -1: Add biome AridForestPine (bm: 7, step: 8, threshold: 47.5 / 100) * * * Sector 0 -1: Add biome LushDesert (bm: 0, step: 4, threshold: 48 / 100) * * * Sector 0 -1: Add biome AridForestPine (bm: 6, step: 4, threshold: 48.5 / 100) * * * Sector 0 -1: Add biome CottonField (bm: 3, step: 32, threshold: 48.75 / 100) * * * Sector 0 -1: Add biome Savannah (bm: 9, step: 4, threshold: 49.25 / 100) * * * Sector 0 -1: Add biome DryField (bm: 5, step: 16, threshold: 49.5 / 100) * * * Sector 0 -1: Add biome LushDesert (bm: 6, step: 4, threshold: 50 / 100) * * * Sector 0 -1: Add biome LushDesert (bm: 2, step: 4, threshold: 50.5 / 100) * * * Sector 0 -1: Add biome DryField (bm: 4, step: 16, threshold: 50.75 / 100) * * * Sector 0 -1: Add biome AridForestPine (bm: 7, step: 8, threshold: 51.25 / 100) * * * Sector 0 -1: Add biome DryField (bm: 3, step: 16, threshold: 51.5 / 100) * * * Sector 0 -1: Add biome AridForestPine (bm: 1, step: 4, threshold: 52 / 100) * * * Sector 0 -1: Add biome Savannah (bm: 2, step: 4, threshold: 52.5 / 100) * * * Sector 0 -1: Add biome AridForestPine (bm: 9, step: 4, threshold: 53 / 100) * * * Sector 0 -1: Add biome AridForestPine (bm: 9, step: 8, threshold: 53.5 / 100) * * * Sector 0 -1: Add biome Savannah (bm: 5, step: 4, threshold: 54 / 100) * * * Sector 0 -1: Add biome LushDesert (bm: 5, step: 4, threshold: 54.5 / 100) * * * Sector 0 -1: Add biome Savannah (bm: 9, step: 4, threshold: 55 / 100) * * * Sector 0 -1: Add biome LushDesert (bm: 7, step: 4, threshold: 55.5 / 100) * * * Sector 0 -1: Add biome DryField (bm: 5, step: 16, threshold: 55.75 / 100) * * * Sector 0 -1: Add biome CottonField (bm: 5, step: 32, threshold: 56 / 100) * * * Sector 0 -1: Add biome DryField (bm: 9, step: 16, threshold: 56.25 / 100) * * * Sector 0 -1: Add biome AridForestPine (bm: 1, step: 8, threshold: 56.75 / 100) * * * Sector 0 -1: Add biome Savannah (bm: 2, step: 4, threshold: 57.25 / 100) * * * Sector 0 -1: Add biome DryField (bm: 6, step: 16, threshold: 57.5 / 100) * * * Sector 0 -1: Add biome CottonField (bm: 7, step: 32, threshold: 57.75 / 100) * * * Sector 0 -1: Add biome LushDesert (bm: 6, step: 4, threshold: 58.25 / 100) * * * Sector 0 -1: Add biome LushDesert (bm: 4, step: 4, threshold: 58.75 / 100) * * * Sector 0 -1: Add biome DryField (bm: 4, step: 16, threshold: 59 / 100) * * * Sector 0 -1: Add biome AridForestPine (bm: 7, step: 4, threshold: 59.5 / 100) * * * Sector 0 -1: Add biome LushDesert (bm: 5, step: 4, threshold: 60 / 100) * * * Sector 0 -1: Add biome Desert (bm: 6, step: 4, threshold: 60.5 / 100) * * * Sector 0 -1: Add biome DryField (bm: 8, step: 16, threshold: 60.75 / 100) * * * Sector 0 -1: Add biome Desert (bm: 6, step: 4, threshold: 61.25 / 100) * * * Sector 0 -1: Add biome Desert (bm: 3, step: 4, threshold: 61.75 / 100) * * * Sector 0 -1: Add biome AridForestPine (bm: 6, step: 4, threshold: 62.25 / 100) * * * Sector 0 -1: Add biome Desert (bm: 3, step: 4, threshold: 62.75 / 100) * * * Sector 0 -1: Add biome LushDesert (bm: 5, step: 4, threshold: 63.25 / 100) * * * Sector 0 -1: Add biome Savannah (bm: 9, step: 4, threshold: 63.75 / 100) * * * Sector 0 -1: Add biome DryField (bm: 5, step: 16, threshold: 64 / 100) * * * Sector 0 -1: Add biome AridForestPine (bm: 1, step: 4, threshold: 64.5 / 100) * * * Sector 0 -1: Add biome AridForestPine (bm: 9, step: 8, threshold: 65 / 100) * * * Sector 0 -1: Add biome LushDesert (bm: 9, step: 4, threshold: 65.5 / 100) * * * Sector 0 -1: Add biome LushDesert (bm: 9, step: 4, threshold: 66 / 100) * * * Sector 0 -1: Add biome AridForestPine (bm: 1, step: 4, threshold: 66.5 / 100) * * * Sector 0 -1: Add biome LushDesert (bm: 8, step: 4, threshold: 67 / 100) * * * Sector 0 -1: Add biome LushDesert (bm: 9, step: 4, threshold: 67.5 / 100) * * * Sector 0 -1: Add biome Savannah (bm: 0, step: 4, threshold: 68 / 100) * * * Sector 0 -1: Add biome CottonField (bm: 3, step: 32, threshold: 68.25 / 100) * * * Sector 0 -1: Add biome Desert (bm: 6, step: 4, threshold: 68.75 / 100) * * * Sector 0 -1: Add biome CottonField (bm: 9, step: 32, threshold: 69 / 100) * * * Sector 0 -1: Add biome Desert (bm: 6, step: 4, threshold: 69.5 / 100) * * * Sector 0 -1: Add biome CottonField (bm: 1, step: 32, threshold: 69.75 / 100) * * * Sector 0 -1: Add biome CottonField (bm: 1, step: 32, threshold: 70 / 100) * * * Sector 0 -1: Add biome Savannah (bm: 9, step: 4, threshold: 70.5 / 100) * * * Sector 0 -1: Add biome Desert (bm: 2, step: 4, threshold: 71 / 100) * * * Sector 0 -1: Add biome CottonField (bm: 8, step: 32, threshold: 71.25 / 100) * * * Sector 0 -1: Add biome Savannah (bm: 2, step: 4, threshold: 71.75 / 100) * * * Sector 0 -1: Add biome LushDesert (bm: 6, step: 4, threshold: 72.25 / 100) * * * Sector 0 -1: Add biome Savannah (bm: 7, step: 4, threshold: 72.75 / 100) * * * Sector 0 -1: Add biome DryField (bm: 7, step: 16, threshold: 73 / 100) * * * Sector 0 -1: Add biome DryField (bm: 5, step: 16, threshold: 73.25 / 100) * * * Sector 0 -1: Add biome LushDesert (bm: 2, step: 4, threshold: 73.75 / 100) * * * Sector 0 -1: Add biome DryField (bm: 3, step: 16, threshold: 74 / 100) * * * Sector 0 -1: Add biome AridForestPine (bm: 2, step: 4, threshold: 74.5 / 100) * * * Sector 0 -1: Add biome Desert (bm: 7, step: 4, threshold: 75 / 100) * * * Sector 0 -1: Add biome AridForestPine (bm: 8, step: 4, threshold: 75.5 / 100) * * * Sector 0 -1: Add biome AridForestPine (bm: 6, step: 8, threshold: 76 / 100) * * * Sector 0 -1: Add biome CottonField (bm: 9, step: 32, threshold: 76.25 / 100) * * * Sector 0 -1: Add biome AridForestPine (bm: 6, step: 4, threshold: 76.75 / 100) * * * Sector 0 -1: Add biome LushDesert (bm: 5, step: 4, threshold: 77.25 / 100) * * * Sector 0 -1: Add biome AridForestPine (bm: 5, step: 4, threshold: 77.75 / 100) * * * Sector 0 -1: Add biome AridForestPine (bm: 2, step: 8, threshold: 78.25 / 100) * * * Sector 0 -1: Add biome Savannah (bm: 6, step: 4, threshold: 78.75 / 100) * * * Sector 0 -1: Add biome AridForestPine (bm: 1, step: 8, threshold: 79.25 / 100) * * * Sector 0 -1: Add biome DryField (bm: 8, step: 16, threshold: 79.5 / 100) * * * Sector 0 -1: Add biome AridForestPine (bm: 1, step: 8, threshold: 80 / 100) * * * Sector 0 -1: Add biome DryField (bm: 8, step: 16, threshold: 80.25 / 100) * * * Sector 0 -1: Add biome Desert (bm: 8, step: 4, threshold: 80.75 / 100) * * * Sector 0 -1: Add biome AridForestPine (bm: 9, step: 8, threshold: 81.25 / 100) * * * Sector 0 -1: Add biome AridForestPine (bm: 3, step: 4, threshold: 81.75 / 100) * * * Sector 0 -1: Add biome AridForestPine (bm: 9, step: 8, threshold: 82.25 / 100) * * * Sector 0 -1: Add biome LushDesert (bm: 9, step: 4, threshold: 82.75 / 100) * * * Sector 0 -1: Add biome LushDesert (bm: 4, step: 4, threshold: 83.25 / 100) * * * Sector 0 -1: Add biome AridForestPine (bm: 9, step: 8, threshold: 83.75 / 100) * * * Sector 0 -1: Add biome LushDesert (bm: 8, step: 4, threshold: 84.25 / 100) * * * Sector 0 -1: Add biome DryField (bm: 3, step: 16, threshold: 84.5 / 100) * * * Sector 0 -1: Add biome LushDesert (bm: 2, step: 4, threshold: 85 / 100) * * * Sector 0 -1: Add biome CottonField (bm: 6, step: 32, threshold: 85.25 / 100) * * * Sector 0 -1: Add biome LushDesert (bm: 6, step: 4, threshold: 85.75 / 100) * * * Sector 0 -1: Add biome LushDesert (bm: 0, step: 4, threshold: 86.25 / 100) * * * Sector 0 -1: Add biome LushDesert (bm: 4, step: 4, threshold: 86.75 / 100) * * * Sector 0 -1: Add biome Savannah (bm: 0, step: 4, threshold: 87.25 / 100) * * * Sector 0 -1: Add biome AridForestPine (bm: 7, step: 4, threshold: 87.75 / 100) * * * Sector 0 -1: Add biome Desert (bm: 5, step: 4, threshold: 88.25 / 100) * * * Sector 0 -1: Add biome DryField (bm: 7, step: 16, threshold: 88.5 / 100) * * * Sector 0 -1: Add biome DryField (bm: 1, step: 16, threshold: 88.75 / 100) * * * Sector 0 -1: Add biome AridForestPine (bm: 9, step: 4, threshold: 89.25 / 100) * * * Sector 0 -1: Add biome Desert (bm: 2, step: 4, threshold: 89.75 / 100) * * * Sector 0 -1: Add biome CottonField (bm: 0, step: 32, threshold: 90 / 100) * * * Sector 0 -1: Add biome LushDesert (bm: 5, step: 4, threshold: 90.5 / 100) * * * Sector 0 -1: Add biome LushDesert (bm: 4, step: 4, threshold: 91 / 100) * * * Sector 0 -1: Add biome CottonField (bm: 2, step: 32, threshold: 91.25 / 100) * * * Sector 0 -1: Add biome AridForestPine (bm: 0, step: 4, threshold: 91.75 / 100) * * * Sector 0 -1: Add biome AridForestPine (bm: 6, step: 4, threshold: 92.25 / 100) * * * Sector 0 -1: Add biome DryField (bm: 6, step: 16, threshold: 92.5 / 100) * * * Sector 0 -1: Add biome Desert (bm: 2, step: 4, threshold: 93 / 100) * * * Sector 0 -1: Add biome AridForestPine (bm: 6, step: 4, threshold: 93.5 / 100) * * * Sector 0 -1: Add biome AridForestPine (bm: 6, step: 4, threshold: 94 / 100) * * * Sector 0 -1: Add biome DryField (bm: 8, step: 16, threshold: 94.25 / 100) * * * Sector 0 -1: Add biome AridForestPine (bm: 5, step: 4, threshold: 94.75 / 100) * * * Sector 0 -1: Add biome LushDesert (bm: 8, step: 4, threshold: 95.25 / 100) * * * Sector 0 -1: Add biome Desert (bm: 1, step: 4, threshold: 95.75 / 100) * * * Sector 0 -1: Add biome CottonField (bm: 5, step: 32, threshold: 96 / 100) * * * Sector 0 -1: Add biome DryField (bm: 1, step: 16, threshold: 96.25 / 100) * * * Sector 0 -1: Add biome AridForestPine (bm: 2, step: 4, threshold: 96.75 / 100) * * * Sector 0 -1: Add biome CottonField (bm: 2, step: 32, threshold: 97 / 100) * * * Sector 0 -1: Add biome DryField (bm: 8, step: 16, threshold: 97.25 / 100) * * * Sector 0 -1: Add biome AridForestPine (bm: 3, step: 4, threshold: 97.75 / 100) * * * Sector 0 -1: Add biome Desert (bm: 4, step: 4, threshold: 98.25 / 100) * * * Sector 0 -1: Add biome AridForestPine (bm: 5, step: 4, threshold: 98.75 / 100) * * * Sector 0 -1: Add biome LushDesert (bm: 9, step: 4, threshold: 99.25 / 100) * * * Sector 0 -1: Add biome AridForestPine (bm: 3, step: 4, threshold: 99.75 / 100) LOADING - 209 / 5249 (13%) LOADING - 209 / 5249 (13%) Create new sector at 0 -1 (biome: Dry) in 530 ms WorldPart (10, -1) generated (10 ms) LOADING - 210 / 5249 (13%) LOADING - 234 / 5249 (13%) WorldPart (10, 3) generated (62 ms) [C++] Requesting managed biome data (100) [C++] -> biome 100: snowiness 0.000000 [C++] Requesting managed biome data (7) [C++] -> biome 7: snowiness -1.000000 [C++] Requesting managed biome data (3) [C++] -> biome 3: snowiness -1.000000 LOADING - 545 / 5249 (19%) WorldPart (9, 3) generated (52 ms) WorldPart (9, 2) generated (43 ms) WorldPart (9, 1) generated (33 ms) LOADING - 779 / 5249 (23%) WorldPart (9, -1) generated (11 ms) LOADING - 855 / 5249 (24%) LOADING - 923 / 5249 (25%) LOADING - 1032 / 5249 (27%) LOADING - 1088 / 5249 (28%) LOADING - 1175 / 5249 (29%) LOADING - 1180 / 5249 (30%) LOADING - 1169 / 5249 (30%) LOADING - 1198 / 5249 (30%) LOADING - 1198 / 5249 (30%) LOADING - 1251 / 5249 (31%) LOADING - 1254 / 5249 (31%) LOADING - 1266 / 5249 (31%) LOADING - 1247 / 5249 (31%) WorldPart (9, -2) generated (51 ms) LOADING - 1279 / 5249 (31%) LOADING - 1306 / 5249 (32%) LOADING - 1362 / 5249 (33%) LOADING - 1428 / 5249 (34%) LOADING - 1470 / 5249 (34%) LOADING - 1535 / 5249 (36%) LOADING - 1583 / 5249 (36%) LOADING - 1617 / 5249 (37%) LOADING - 1654 / 5249 (38%) LOADING - 1692 / 5249 (38%) LOADING - 1740 / 5249 (39%) LOADING - 1792 / 5249 (40%) LOADING - 1823 / 5249 (40%) LOADING - 1876 / 5249 (41%) LOADING - 1896 / 5249 (42%) LOADING - 1949 / 5249 (43%) LOADING - 1969 / 5249 (43%) LOADING - 1969 / 5249 (43%) LOADING - 1969 / 5249 (43%) WorldPart (8, 3) generated (66 ms) LOADING - 1971 / 5249 (43%) LOADING - 1976 / 5249 (43%) LOADING - 1995 / 5249 (43%) LOADING - 1995 / 5249 (43%) LOADING - 1995 / 5249 (43%) WorldPart (8, 2) generated (59 ms) LOADING - 1996 / 5249 (43%) LOADING - 2021 / 5249 (44%) LOADING - 2062 / 5249 (44%) WorldPart (8, -1) generated (11 ms) LOADING - 2095 / 5249 (45%) LOADING - 2113 / 5249 (45%) LOADING - 2113 / 5249 (45%) LOADING - 2113 / 5249 (45%) WorldPart (8, -2) generated (61 ms) LOADING - 2115 / 5249 (45%) LOADING - 2134 / 5249 (46%) LOADING - 2183 / 5249 (47%) LOADING - 2209 / 5249 (47%) LOADING - 2264 / 5249 (48%) LOADING - 2284 / 5249 (48%) LOADING - 2332 / 5249 (49%) LOADING - 2373 / 5249 (50%) LOADING - 2399 / 5249 (50%) LOADING - 2414 / 5249 (50%) LOADING - 2442 / 5249 (51%) [C++] Requesting managed biome data (4) [C++] -> biome 4: snowiness -1.000000 LOADING - 2463 / 5249 (51%) LOADING - 2630 / 5249 (54%) LOADING - 2719 / 5249 (56%) LOADING - 2886 / 5249 (58%) LOADING - 2949 / 5249 (60%) LOADING - 2982 / 5249 (60%) LOADING - 3036 / 5249 (61%) LOADING - 3093 / 5249 (62%) LOADING - 3081 / 5249 (62%) LOADING - 3089 / 5249 (62%) LOADING - 3081 / 5249 (62%) WorldPart (7, 3) generated (64 ms) LOADING - 3131 / 5249 (63%) LOADING - 3169 / 5249 (63%) LOADING - 3169 / 5249 (63%) LOADING - 3169 / 5249 (63%) WorldPart (7, 2) generated (58 ms) LOADING - 3169 / 5249 (63%) LOADING - 3179 / 5249 (63%) LOADING - 3199 / 5249 (64%) LOADING - 3204 / 5249 (64%) LOADING - 3204 / 5249 (64%) WorldPart (7, 1) generated (50 ms) LOADING - 3206 / 5249 (64%) LOADING - 3220 / 5249 (64%) WorldPart (7, -1) generated (11 ms) LOADING - 3265 / 5249 (65%) LOADING - 3287 / 5249 (65%) LOADING - 3287 / 5249 (65%) LOADING - 3287 / 5249 (65%) WorldPart (7, -2) generated (56 ms) LOADING - 3288 / 5249 (65%) LOADING - 3312 / 5249 (66%) LOADING - 3363 / 5249 (67%) LOADING - 3394 / 5249 (67%) [C++] Requesting managed biome data (5) [C++] -> biome 5: snowiness -1.000000 LOADING - 3427 / 5249 (68%) LOADING - 3455 / 5249 (68%) LOADING - 3484 / 5249 (69%) LOADING - 3529 / 5249 (69%) LOADING - 3560 / 5249 (70%) LOADING - 3587 / 5249 (70%) LOADING - 3631 / 5249 (71%) LOADING - 3681 / 5249 (72%) LOADING - 3730 / 5249 (73%) LOADING - 3777 / 5249 (74%) LOADING - 3801 / 5249 (74%) LOADING - 3812 / 5249 (74%) LOADING - 3825 / 5249 (74%) LOADING - 3834 / 5249 (75%) LOADING - 3851 / 5249 (75%) LOADING - 3862 / 5249 (75%) LOADING - 3899 / 5249 (76%) LOADING - 3932 / 5249 (76%) LOADING - 3992 / 5249 (77%) LOADING - 4033 / 5249 (78%) LOADING - 4078 / 5249 (79%) LOADING - 4118 / 5249 (79%) LOADING - 4144 / 5249 (80%) LOADING - 4183 / 5249 (80%) LOADING - 4229 / 5249 (81%) LOADING - 4271 / 5249 (82%) LOADING - 4304 / 5249 (82%) LOADING - 4321 / 5249 (83%) LOADING - 4342 / 5249 (83%) LOADING - 4345 / 5249 (83%) WorldPart (6, 3) generated (41 ms) LOADING - 4345 / 5249 (83%) LOADING - 4357 / 5249 (83%) WorldPart (6, 2) generated (30 ms) LOADING - 4357 / 5249 (83%) LOADING - 4365 / 5249 (84%) LOADING - 4382 / 5249 (84%) WorldPart (6, 1) generated (28 ms) LOADING - 4384 / 5249 (84%) LOADING - 4416 / 5249 (84%) WorldPart (6, -1) generated (13 ms) LOADING - 4447 / 5249 (85%) LOADING - 4477 / 5249 (85%) LOADING - 4519 / 5249 (86%) LOADING - 4546 / 5249 (87%) LOADING - 4587 / 5249 (87%) LOADING - 4604 / 5249 (88%) LOADING - 4636 / 5249 (88%) LOADING - 4678 / 5249 (89%) LOADING - 4722 / 5249 (90%) LOADING - 4747 / 5249 (90%) LOADING - FINALIZING WORLD LOADED AFTER 6.064339 SECONDS STEAM SET RICH PRESENCE: Status -> Rising World - Singleplayer STEAM SET RICH PRESENCE: Type -> rw-sp STEAM SET RICH PRESENCE: TypeInfo -> Updatetest STEAM SET RICH PRESENCE: Connect -> [20:28:05] [C++] MC: Grass vertex buffer is full (24550 / 24576), resizing... Spawn npc goat (0) at (4533.00, 192.72, 750.00) [20:28:05] [C++] MC: Grass vertex buffer is full (24547 / 24576), resizing... CLIENT: Npc spawn (20, ID: 9693) at (4533.00, 192.72, 750.00) [20:28:05] [C++] MC: Grass vertex buffer is full (24547 / 24576), resizing... [20:28:05] [C++] MC: Grass vertex buffer is full (24552 / 24576), resizing... [20:28:05] [C++] MC: Grass vertex buffer is full (24548 / 24576), resizing... [20:28:05] [C++] MC: Grass vertex buffer is full (24546 / 24576), resizing... [20:28:05] [C++] MC: Grass vertex buffer is full (24548 / 24576), resizing... [20:28:05] [C++] MC: Water vertex buffer is full (4065 / 4096), resizing... [20:28:05] [C++] MC: Water vertex buffer is full (12258 / 12288), resizing... [20:28:05] [C++] MC: Water vertex buffer is full (4065 / 4096), resizing... [20:28:05] [C++] MC: Grass vertex buffer is full (24551 / 24576), resizing... [20:28:05] [C++] MC: Grass vertex buffer is full (32742 / 32768), resizing... [20:28:05] [C++] MC: Water vertex buffer is full (4065 / 4096), resizing... [20:28:05] [C++] MC: Water vertex buffer is full (12258 / 12288), resizing... [20:28:05] [C++] MC: Water vertex buffer is full (4065 / 4096), resizing... [20:28:05] [C++] MC: Water vertex buffer is full (12258 / 12288), resizing... [20:28:05] [C++] MC: Water vertex buffer is full (4065 / 4096), resizing... [20:28:05] [C++] MC: Water vertex buffer is full (12258 / 12288), resizing... Destroy loading screen background image [20:28:06] [C++] MC: Water vertex buffer is full (4065 / 4096), resizing... [20:28:06] [C++] MC: Water vertex buffer is full (12258 / 12288), resizing... [20:28:06] [C++] MC: Water vertex buffer is full (4065 / 4096), resizing... [20:28:06] [C++] MC: Water vertex buffer is full (12258 / 12288), resizing... Spawn npc billygoat (0) at (4519.00, 137.50, 622.00) Spawn npc goat (0) at (4512.00, 135.94, 608.00) Spawn npc goat (0) at (4519.00, 139.28, 629.00) CLIENT: Npc spawn (21, ID: 9694) at (4519.00, 137.50, 622.00) CLIENT: Npc spawn (20, ID: 9695) at (4512.00, 135.94, 608.00) CLIENT: Npc spawn (20, ID: 9696) at (4519.00, 139.28, 629.00) Spawn npc billygoat (0) at (4430.00, 181.50, 800.00) Spawn npc goat (0) at (4416.00, 180.72, 821.00) Spawn npc pig (0) at (4416.00, 94.88, 540.00) Spawn npc pig (1) at (4398.00, 118.59, 640.00) Spawn npc pig (1) at (4405.00, 126.38, 668.00) Spawn npc pig (1) at (4384.00, 126.59, 668.00) CLIENT: Npc spawn (21, ID: 9697) at (4430.00, 181.50, 800.00) CLIENT: Npc spawn (20, ID: 9698) at (4416.00, 180.72, 821.00) CLIENT: Npc spawn (1, ID: 9699) at (4416.00, 94.88, 540.00) CLIENT: Npc spawn (1, ID: 9700) at (4398.00, 118.59, 640.00) CLIENT: Npc spawn (1, ID: 9701) at (4405.00, 126.38, 668.00) CLIENT: Npc spawn (1, ID: 9702) at (4384.00, 126.59, 668.00) Spawn npc hare (0) at (4302.00, 142.41, 800.00) Spawn npc bull (1) at (4263.00, 121.66, 654.00) Spawn npc cow (0) at (4270.00, 120.44, 654.00) Spawn npc cow (1) at (4256.00, 126.72, 668.00) Spawn npc goat (0) at (4206.00, 96.03, 558.00) Spawn npc goatling (0) at (4192.00, 98.41, 558.00) Spawn npc goatling (0) at (4213.00, 96.66, 565.00) CLIENT: Npc spawn (30, ID: 9703) at (4302.00, 142.41, 800.00) CLIENT: Npc spawn (6, ID: 9704) at (4263.00, 121.66, 654.00) CLIENT: Npc spawn (5, ID: 9705) at (4270.00, 120.44, 654.00) CLIENT: Npc spawn (5, ID: 9706) at (4256.00, 126.72, 668.00) CLIENT: Npc spawn (20, ID: 9707) at (4206.00, 96.03, 558.00) CLIENT: Npc spawn (22, ID: 9708) at (4192.00, 98.41, 558.00) CLIENT: Npc spawn (22, ID: 9709) at (4213.00, 96.66, 565.00) Enable ingame state Player Patrick (1) spawned at (4352.50, 120.34, 644.50)... LOCALPLAYER - On sector position change 0 0 -> 0 0 LOCALPLAYER - On sector position change 0 0 -> 0 0 Changed region null -> Default LOCALPLAYER - Sector info received from server for 0 0 Play meadow sound CLIENT: Player updating permissions... CLIENT: Permissions updated! Journal: Click index label notes TEXT FIELD GAINED FOCUS TextField input1 (x:90.00, y:79.50, width:525.00, height:715.50) world rect: (x:426.00, y:187.50, width:525.00, height:715.50) LOST FOCUS TO TEXT FIELD TextElement (x:0.00, y:0.00, width:508.50, height:712.50) world rect: (x:432.00, y:189.00, width:508.50, height:712.50) Pause water main thread Pause npc manager thread Unpause water main thread Unpause npc manager thread Inventory: Update player preview... RENDER PLAYER PREVIEW [6133] CLOSE CONTEXT MENU UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:23) RisingWorld.Content.UI.UIContextMenuManager:CloseContextMenu() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIContextMenuManager.cs:161) RisingWorld.Content.UI.Layers.InventoryLayer:OnDetaching() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InventoryLayer.cs:375) RisingWorld.Content.UI.Layers.UILayer:Detach(Single, Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:238) RisingWorld.Content.Input.DefaultInputListener:OnInputUpdate(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/DefaultInputListener.cs:160) RisingWorld.Content.Input.InputManager:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/InputManager.cs:596) RisingWorld.Content.Game:OnUpdate(Single, Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:1164) RisingWorld.Common.JIWApplication:Update() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:250) RESET ACTIVE CONTEXT MENU UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:23) RisingWorld.Content.UI.UIContextMenuManager:ResetActiveContextMenu() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIContextMenuManager.cs:170) RisingWorld.Content.UI.Layers.InventoryLayer:OnDetaching() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InventoryLayer.cs:375) RisingWorld.Content.UI.Layers.UILayer:Detach(Single, Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:238) RisingWorld.Content.Input.DefaultInputListener:OnInputUpdate(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/DefaultInputListener.cs:160) RisingWorld.Content.Input.InputManager:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/InputManager.cs:596) RisingWorld.Content.Game:OnUpdate(Single, Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:1164) RisingWorld.Common.JIWApplication:Update() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:250) Reselect quickslot 0 Pause npc manager thread Pause water main thread Unpause npc manager thread Unpause water main thread [DB] Saved 7 npcs in database (0 ms) Journal: Click back-to-contents label WorldPart (5, 1) generated (27 ms) Spawn npc pig (0) at (4181.00, 143.38, 743.00) Spawn npc pig (1) at (4188.00, 154.28, 764.00) CLIENT: Npc spawn (1, ID: 9917) at (4181.00, 143.38, 743.00) CLIENT: Npc spawn (1, ID: 9918) at (4188.00, 154.28, 764.00) [20:28:34] [C++] MC: Water vertex buffer is full (12258 / 12288), resizing... [20:28:35] [C++] MC: Grass vertex buffer is full (32740 / 32768), resizing... [20:28:38] [C++] MC: Water vertex buffer is full (4065 / 4096), resizing... [20:28:38] [C++] MC: Water vertex buffer is full (12258 / 12288), resizing... [20:28:45] [C++] MC: Grass vertex buffer is full (32742 / 32768), resizing... [DB] Saved 11 npcs in database (0 ms) Spawn npc pig (1) at (4302.00, 126.56, 896.00) Spawn npc pig (0) at (4295.00, 136.97, 917.00) Spawn npc pig (0) at (4309.00, 126.50, 903.00) Spawn npc pig (0) at (4316.00, 129.13, 910.00) CLIENT: Npc spawn (1, ID: 11170) at (4302.00, 126.56, 896.00) CLIENT: Npc spawn (1, ID: 11171) at (4295.00, 136.97, 917.00) CLIENT: Npc spawn (1, ID: 11172) at (4309.00, 126.50, 903.00) CLIENT: Npc spawn (1, ID: 11173) at (4316.00, 129.13, 910.00) Pickup plant wheat (4099) CLIENT: Receive inventory add (slot: 1, type: Quickslot, stack: 1) [20:28:49] UPDATE QUICKSLOT 1: wheat (175), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal CLIENT: Remove plant 4099 (cut: False / False) wheat(Clone) (UnityEngine.GameObject) (removal: Pickup) WorldPart (8, 4) generated (55 ms) WorldPart (7, 4) generated (52 ms) WorldPart (5, 2) generated (34 ms) [DB] Saved 1 chunks in database (4 ms) Spawn npc hare (0) at (4455.00, 194.50, 910.00) Spawn npc hare (0) at (4469.00, 193.53, 924.00) CLIENT: Npc spawn (30, ID: 11656) at (4455.00, 194.50, 910.00) CLIENT: Npc spawn (30, ID: 11657) at (4469.00, 193.53, 924.00) Inventory: Update player preview... RENDER PLAYER PREVIEW [8113] CLOSE CONTEXT MENU UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:23) RisingWorld.Content.UI.UIContextMenuManager:CloseContextMenu() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIContextMenuManager.cs:161) RisingWorld.Content.UI.Layers.InventoryLayer:OnDetaching() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InventoryLayer.cs:375) RisingWorld.Content.UI.Layers.UILayer:Detach(Single, Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:238) RisingWorld.Content.UI.Layers.InventoryLayer:OnInventoryAddButtonClick(ClickableElement, MouseButton, Vector2) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InventoryLayer.cs:470) RisingWorld.Common.Utility.ArrayList`1:Add(Int32, T) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/ArrayList.cs:108) RisingWorld.Content.UI.Effects.Effect:OnEffectStart(Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Effects/Effect.cs:169) TMPro.FastAction`2:.ctor() (at ./Library/PackageCache/com.unity.ugui/Runtime/TMP/FastAction.cs:92) UnityEngine.UIElements.DynamicCallbackList:Invoke(EventBase, BaseVisualElementPanel, VisualElement) UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent(EventBase, EventBase, BaseVisualElementPanel, VisualElement, Boolean) UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpAllDefaultActions(EventBase, BaseVisualElementPanel, VisualElement, Boolean, Boolean) UnityEngine.UIElements.EventDispatchUtilities:DispatchToCachedElementUnderPointerOrPanelRoot(EventBase, BaseVisualElementPanel, Int32, Vector2) UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer(EventBase, BaseVisualElementPanel, Int32, Vector2) RisingWorld.Common.Permissions.PermissionKey`1:OverridePermission(Object) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Permissions/Permission.cs:867) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, BaseVisualElementPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, BaseVisualElementPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:SendEvent(EventBase, BaseEventData) (at ./Library/PackageCache/com.unity.ugui/Runtime/UGUI/EventSystem/UIElements/PanelEventHandler.cs:270) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) (at ./Library/PackageCache/com.unity.ugui/Runtime/UGUI/EventSystem/UIElements/PanelEventHandler.cs:138) UnityEngine.EventSystems.ExecuteEvents:ValidateEventData(BaseEventData) (at ./Library/PackageCache/com.unity.ugui/Runtime/UGUI/EventSystem/ExecuteEvents.cs:15) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton(ButtonState&, PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:611) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer(PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:362) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process() (at ./Library/PackageCache/com.unity.inputsystem/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2270) UnityEngine.EventSystems.EventSystem:Update() (at ./Library/PackageCache/com.unity.ugui/Runtime/UGUI/EventSystem/EventSystem.cs:530) RESET ACTIVE CONTEXT MENU UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:23) RisingWorld.Content.UI.UIContextMenuManager:ResetActiveContextMenu() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIContextMenuManager.cs:170) RisingWorld.Content.UI.Layers.InventoryLayer:OnDetaching() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InventoryLayer.cs:375) RisingWorld.Content.UI.Layers.UILayer:Detach(Single, Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:238) RisingWorld.Content.UI.Layers.InventoryLayer:OnInventoryAddButtonClick(ClickableElement, MouseButton, Vector2) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InventoryLayer.cs:470) RisingWorld.Common.Utility.ArrayList`1:Add(Int32, T) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/ArrayList.cs:108) RisingWorld.Content.UI.Effects.Effect:OnEffectStart(Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Effects/Effect.cs:169) TMPro.FastAction`2:.ctor() (at ./Library/PackageCache/com.unity.ugui/Runtime/TMP/FastAction.cs:92) UnityEngine.UIElements.DynamicCallbackList:Invoke(EventBase, BaseVisualElementPanel, VisualElement) UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent(EventBase, EventBase, BaseVisualElementPanel, VisualElement, Boolean) UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpAllDefaultActions(EventBase, BaseVisualElementPanel, VisualElement, Boolean, Boolean) UnityEngine.UIElements.EventDispatchUtilities:DispatchToCachedElementUnderPointerOrPanelRoot(EventBase, BaseVisualElementPanel, Int32, Vector2) UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer(EventBase, BaseVisualElementPanel, Int32, Vector2) RisingWorld.Common.Permissions.PermissionKey`1:OverridePermission(Object) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Permissions/Permission.cs:867) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, BaseVisualElementPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, BaseVisualElementPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:SendEvent(EventBase, BaseEventData) (at ./Library/PackageCache/com.unity.ugui/Runtime/UGUI/EventSystem/UIElements/PanelEventHandler.cs:270) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) (at ./Library/PackageCache/com.unity.ugui/Runtime/UGUI/EventSystem/UIElements/PanelEventHandler.cs:138) UnityEngine.EventSystems.ExecuteEvents:ValidateEventData(BaseEventData) (at ./Library/PackageCache/com.unity.ugui/Runtime/UGUI/EventSystem/ExecuteEvents.cs:15) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton(ButtonState&, PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:611) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer(PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:362) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process() (at ./Library/PackageCache/com.unity.inputsystem/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2270) UnityEngine.EventSystems.EventSystem:Update() (at ./Library/PackageCache/com.unity.ugui/Runtime/UGUI/EventSystem/EventSystem.cs:530) Reselect quickslot 0 Pause water main thread Pause npc manager thread Unpause water main thread Unpause npc manager thread Inventory: Update player preview... RENDER PLAYER PREVIEW [8727] CLOSE CONTEXT MENU UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:23) RisingWorld.Content.UI.UIContextMenuManager:CloseContextMenu() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIContextMenuManager.cs:161) RisingWorld.Content.UI.Layers.InventoryLayer:OnDetaching() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InventoryLayer.cs:375) RisingWorld.Content.UI.Layers.UILayer:Detach(Single, Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:238) RisingWorld.Content.Input.DefaultInputListener:OnInputUpdate(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/DefaultInputListener.cs:160) RisingWorld.Content.Input.InputManager:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/InputManager.cs:596) RisingWorld.Content.Game:OnUpdate(Single, Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:1164) RisingWorld.Common.JIWApplication:Update() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:250) RESET ACTIVE CONTEXT MENU UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:23) RisingWorld.Content.UI.UIContextMenuManager:ResetActiveContextMenu() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIContextMenuManager.cs:170) RisingWorld.Content.UI.Layers.InventoryLayer:OnDetaching() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InventoryLayer.cs:375) RisingWorld.Content.UI.Layers.UILayer:Detach(Single, Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:238) RisingWorld.Content.Input.DefaultInputListener:OnInputUpdate(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/DefaultInputListener.cs:160) RisingWorld.Content.Input.InputManager:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/InputManager.cs:596) RisingWorld.Content.Game:OnUpdate(Single, Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:1164) RisingWorld.Common.JIWApplication:Update() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:250) Reselect quickslot 0 Inventory: Update player preview... RENDER PLAYER PREVIEW [8801] CLOSE CONTEXT MENU UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:23) RisingWorld.Content.UI.UIContextMenuManager:CloseContextMenu() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIContextMenuManager.cs:161) RisingWorld.Content.UI.Layers.InventoryLayer:OnDetaching() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InventoryLayer.cs:375) RisingWorld.Content.UI.Layers.UILayer:Detach(Single, Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:238) RisingWorld.Content.UI.Layers.InventoryLayer:OnInventoryAddButtonClick(ClickableElement, MouseButton, Vector2) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InventoryLayer.cs:470) RisingWorld.Common.Utility.ArrayList`1:Add(Int32, T) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/ArrayList.cs:108) RisingWorld.Content.UI.Effects.Effect:OnEffectStart(Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Effects/Effect.cs:169) TMPro.FastAction`2:.ctor() (at ./Library/PackageCache/com.unity.ugui/Runtime/TMP/FastAction.cs:92) UnityEngine.UIElements.DynamicCallbackList:Invoke(EventBase, BaseVisualElementPanel, VisualElement) UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent(EventBase, EventBase, BaseVisualElementPanel, VisualElement, Boolean) UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpAllDefaultActions(EventBase, BaseVisualElementPanel, VisualElement, Boolean, Boolean) UnityEngine.UIElements.EventDispatchUtilities:DispatchToCachedElementUnderPointerOrPanelRoot(EventBase, BaseVisualElementPanel, Int32, Vector2) UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer(EventBase, BaseVisualElementPanel, Int32, Vector2) RisingWorld.Common.Permissions.PermissionKey`1:OverridePermission(Object) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Permissions/Permission.cs:867) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, BaseVisualElementPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, BaseVisualElementPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:SendEvent(EventBase, BaseEventData) (at ./Library/PackageCache/com.unity.ugui/Runtime/UGUI/EventSystem/UIElements/PanelEventHandler.cs:270) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) (at ./Library/PackageCache/com.unity.ugui/Runtime/UGUI/EventSystem/UIElements/PanelEventHandler.cs:138) UnityEngine.EventSystems.ExecuteEvents:ValidateEventData(BaseEventData) (at ./Library/PackageCache/com.unity.ugui/Runtime/UGUI/EventSystem/ExecuteEvents.cs:15) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton(ButtonState&, PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:611) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer(PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:362) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process() (at ./Library/PackageCache/com.unity.inputsystem/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2270) UnityEngine.EventSystems.EventSystem:Update() (at ./Library/PackageCache/com.unity.ugui/Runtime/UGUI/EventSystem/EventSystem.cs:530) RESET ACTIVE CONTEXT MENU UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:23) RisingWorld.Content.UI.UIContextMenuManager:ResetActiveContextMenu() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIContextMenuManager.cs:170) RisingWorld.Content.UI.Layers.InventoryLayer:OnDetaching() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InventoryLayer.cs:375) RisingWorld.Content.UI.Layers.UILayer:Detach(Single, Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:238) RisingWorld.Content.UI.Layers.InventoryLayer:OnInventoryAddButtonClick(ClickableElement, MouseButton, Vector2) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InventoryLayer.cs:470) RisingWorld.Common.Utility.ArrayList`1:Add(Int32, T) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/ArrayList.cs:108) RisingWorld.Content.UI.Effects.Effect:OnEffectStart(Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Effects/Effect.cs:169) TMPro.FastAction`2:.ctor() (at ./Library/PackageCache/com.unity.ugui/Runtime/TMP/FastAction.cs:92) UnityEngine.UIElements.DynamicCallbackList:Invoke(EventBase, BaseVisualElementPanel, VisualElement) UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent(EventBase, EventBase, BaseVisualElementPanel, VisualElement, Boolean) UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpAllDefaultActions(EventBase, BaseVisualElementPanel, VisualElement, Boolean, Boolean) UnityEngine.UIElements.EventDispatchUtilities:DispatchToCachedElementUnderPointerOrPanelRoot(EventBase, BaseVisualElementPanel, Int32, Vector2) UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer(EventBase, BaseVisualElementPanel, Int32, Vector2) RisingWorld.Common.Permissions.PermissionKey`1:OverridePermission(Object) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Permissions/Permission.cs:867) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, BaseVisualElementPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, BaseVisualElementPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:SendEvent(EventBase, BaseEventData) (at ./Library/PackageCache/com.unity.ugui/Runtime/UGUI/EventSystem/UIElements/PanelEventHandler.cs:270) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) (at ./Library/PackageCache/com.unity.ugui/Runtime/UGUI/EventSystem/UIElements/PanelEventHandler.cs:138) UnityEngine.EventSystems.ExecuteEvents:ValidateEventData(BaseEventData) (at ./Library/PackageCache/com.unity.ugui/Runtime/UGUI/EventSystem/ExecuteEvents.cs:15) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton(ButtonState&, PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:611) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer(PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:362) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process() (at ./Library/PackageCache/com.unity.inputsystem/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2270) UnityEngine.EventSystems.EventSystem:Update() (at ./Library/PackageCache/com.unity.ugui/Runtime/UGUI/EventSystem/EventSystem.cs:530) Reselect quickslot 0 [DB] Saved 20 npcs in database (0 ms) GRID SELECTION: On slot select: clockold GRID SELECTION: On slot select: clockold [20:29:15] DEVICE HARDRESET: Keyboard:/Keyboard [20:29:15] DEVICE HARDRESET: Mouse:/Mouse Inventory: Update player preview... RENDER PLAYER PREVIEW [9407] CLIENT: Receive inventory add (slot: 2, type: Quickslot, stack: 1) [20:29:15] UPDATE QUICKSLOT 2: clockold (67), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal Console: Item 'clockold' was added to your inventory [Console] Item 'clockold' was added to your inventory CLOSE CONTEXT MENU UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:23) RisingWorld.Content.UI.UIContextMenuManager:CloseContextMenu() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIContextMenuManager.cs:161) RisingWorld.Content.UI.Layers.InventoryLayer:OnDetaching() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InventoryLayer.cs:375) RisingWorld.Content.UI.Layers.UILayer:Detach(Single, Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:238) RisingWorld.Content.UI.UIManager:CloseAllActiveWindows() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIManager.cs:670) RisingWorld.Content.UI.UIManager:HandleESCInput() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIManager.cs:575) RisingWorld.Content.Input.DefaultInputListener:OnInputUpdate(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/DefaultInputListener.cs:865) RisingWorld.Content.Input.InputManager:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/InputManager.cs:596) RisingWorld.Content.Game:OnUpdate(Single, Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:1164) RisingWorld.Common.JIWApplication:Update() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:250) RESET ACTIVE CONTEXT MENU UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:23) RisingWorld.Content.UI.UIContextMenuManager:ResetActiveContextMenu() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIContextMenuManager.cs:170) RisingWorld.Content.UI.Layers.InventoryLayer:OnDetaching() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InventoryLayer.cs:375) RisingWorld.Content.UI.Layers.UILayer:Detach(Single, Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:238) RisingWorld.Content.UI.UIManager:CloseAllActiveWindows() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIManager.cs:670) RisingWorld.Content.UI.UIManager:HandleESCInput() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIManager.cs:575) RisingWorld.Content.Input.DefaultInputListener:OnInputUpdate(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/DefaultInputListener.cs:865) RisingWorld.Content.Input.InputManager:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/InputManager.cs:596) RisingWorld.Content.Game:OnUpdate(Single, Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:1164) RisingWorld.Common.JIWApplication:Update() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:250) Reselect quickslot 0 Inventory: Update player preview... RENDER PLAYER PREVIEW [9646] InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse Attach element DragDropManager.OnDroppableClick: InventorySlot eqSlot0 (x:4.50, y:4.50, width:81.00, height:81.00) world rect: (x:520.50, y:751.50, width:81.00, height:81.00) (LeftMouse, False) Move item from inventory slot 2 / Quickslot to 0 / Equipment) [20:29:23] UPDATE QUICKSLOT 2: CLIENT: Inventory sync slots (2, Quickslot) - -1 stack: 0 + (0, Equipment) - 67 stack: 1 CLOSE CONTEXT MENU UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:23) RisingWorld.Content.UI.UIContextMenuManager:CloseContextMenu() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIContextMenuManager.cs:161) RisingWorld.Content.UI.Layers.InventoryLayer:OnDetaching() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InventoryLayer.cs:375) RisingWorld.Content.UI.Layers.UILayer:Detach(Single, Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:238) RisingWorld.Content.UI.UIManager:CloseAllActiveWindows() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIManager.cs:670) RisingWorld.Content.UI.UIManager:HandleESCInput() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIManager.cs:575) RisingWorld.Content.Input.DefaultInputListener:OnInputUpdate(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/DefaultInputListener.cs:865) RisingWorld.Content.Input.InputManager:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/InputManager.cs:596) RisingWorld.Content.Game:OnUpdate(Single, Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:1164) RisingWorld.Common.JIWApplication:Update() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:250) RESET ACTIVE CONTEXT MENU UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:23) RisingWorld.Content.UI.UIContextMenuManager:ResetActiveContextMenu() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIContextMenuManager.cs:170) RisingWorld.Content.UI.Layers.InventoryLayer:OnDetaching() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InventoryLayer.cs:375) RisingWorld.Content.UI.Layers.UILayer:Detach(Single, Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:238) RisingWorld.Content.UI.UIManager:CloseAllActiveWindows() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIManager.cs:670) RisingWorld.Content.UI.UIManager:HandleESCInput() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIManager.cs:575) RisingWorld.Content.Input.DefaultInputListener:OnInputUpdate(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/DefaultInputListener.cs:865) RisingWorld.Content.Input.InputManager:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/InputManager.cs:596) RisingWorld.Content.Game:OnUpdate(Single, Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:1164) RisingWorld.Common.JIWApplication:Update() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:250) Reselect quickslot 0 Pause water main thread Unpause water main thread Inventory: Update player preview... RENDER PLAYER PREVIEW [10243] InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse Attach element DragDropManager.OnDroppableClick: Quickslot quickslot2 (x:919.50, y:0.00, width:81.00, height:79.50) world rect: (x:919.50, y:996.00, width:81.00, height:79.50) (LeftMouse, False) Move item from inventory slot 0 / Equipment to 2 / Quickslot) [20:29:31] UPDATE QUICKSLOT 2: clockold (67), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal CLIENT: Inventory sync slots (0, Equipment) - -1 stack: 0 + (2, Quickslot) - 67 stack: 1 CLOSE CONTEXT MENU UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:23) RisingWorld.Content.UI.UIContextMenuManager:CloseContextMenu() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIContextMenuManager.cs:161) RisingWorld.Content.UI.Layers.InventoryLayer:OnDetaching() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InventoryLayer.cs:375) RisingWorld.Content.UI.Layers.UILayer:Detach(Single, Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:238) RisingWorld.Content.UI.UIManager:CloseAllActiveWindows() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIManager.cs:670) RisingWorld.Content.UI.UIManager:HandleESCInput() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIManager.cs:575) RisingWorld.Content.Input.DefaultInputListener:OnInputUpdate(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/DefaultInputListener.cs:865) RisingWorld.Content.Input.InputManager:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/InputManager.cs:596) RisingWorld.Content.Game:OnUpdate(Single, Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:1164) RisingWorld.Common.JIWApplication:Update() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:250) RESET ACTIVE CONTEXT MENU UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:23) RisingWorld.Content.UI.UIContextMenuManager:ResetActiveContextMenu() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIContextMenuManager.cs:170) RisingWorld.Content.UI.Layers.InventoryLayer:OnDetaching() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InventoryLayer.cs:375) RisingWorld.Content.UI.Layers.UILayer:Detach(Single, Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:238) RisingWorld.Content.UI.UIManager:CloseAllActiveWindows() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIManager.cs:670) RisingWorld.Content.UI.UIManager:HandleESCInput() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIManager.cs:575) RisingWorld.Content.Input.DefaultInputListener:OnInputUpdate(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/DefaultInputListener.cs:865) RisingWorld.Content.Input.InputManager:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/InputManager.cs:596) RisingWorld.Content.Game:OnUpdate(Single, Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:1164) RisingWorld.Common.JIWApplication:Update() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:250) Reselect quickslot 0 [20:29:32] -UNEQUIP ITEM (0, Quickslot) primitiveaxe (1), tex: 0, stack: 1, status: 0, value: 0, durability: 100, modifier: Broken UPDATE ITEM MATERIAL PARAMETER 0 UPDATE ITEM MATERIAL PARAMETER 0 UPDATE ITEM MATERIAL PARAMETER 0 UPDATE ITEM MATERIAL PARAMETER 0 [20:29:32] EQUIP ITEM (2, Quickslot), WAS EQUIPPED: True (clockold (67), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal) [DB] Saved 10 npcs in database (0 ms) [20:29:39] -UNEQUIP ITEM (2, Quickslot) clockold (67), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal Inventory: Update player preview... RENDER PLAYER PREVIEW [10876] CLOSE CONTEXT MENU UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:23) RisingWorld.Content.UI.UIContextMenuManager:CloseContextMenu() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIContextMenuManager.cs:161) RisingWorld.Content.UI.Layers.InventoryLayer:OnDetaching() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InventoryLayer.cs:375) RisingWorld.Content.UI.Layers.UILayer:Detach(Single, Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:238) RisingWorld.Content.UI.Layers.InventoryLayer:OnInventoryAddButtonClick(ClickableElement, MouseButton, Vector2) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InventoryLayer.cs:470) RisingWorld.Common.Utility.ArrayList`1:Add(Int32, T) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/ArrayList.cs:108) RisingWorld.Content.UI.Effects.Effect:OnEffectStart(Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Effects/Effect.cs:169) TMPro.FastAction`2:.ctor() (at ./Library/PackageCache/com.unity.ugui/Runtime/TMP/FastAction.cs:92) UnityEngine.UIElements.DynamicCallbackList:Invoke(EventBase, BaseVisualElementPanel, VisualElement) UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent(EventBase, EventBase, BaseVisualElementPanel, VisualElement, Boolean) UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpAllDefaultActions(EventBase, BaseVisualElementPanel, VisualElement, Boolean, Boolean) UnityEngine.UIElements.EventDispatchUtilities:DispatchToCachedElementUnderPointerOrPanelRoot(EventBase, BaseVisualElementPanel, Int32, Vector2) UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer(EventBase, BaseVisualElementPanel, Int32, Vector2) RisingWorld.Common.Permissions.PermissionKey`1:OverridePermission(Object) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Permissions/Permission.cs:867) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, BaseVisualElementPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, BaseVisualElementPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:SendEvent(EventBase, BaseEventData) (at ./Library/PackageCache/com.unity.ugui/Runtime/UGUI/EventSystem/UIElements/PanelEventHandler.cs:270) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) (at ./Library/PackageCache/com.unity.ugui/Runtime/UGUI/EventSystem/UIElements/PanelEventHandler.cs:138) UnityEngine.EventSystems.ExecuteEvents:ValidateEventData(BaseEventData) (at ./Library/PackageCache/com.unity.ugui/Runtime/UGUI/EventSystem/ExecuteEvents.cs:15) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton(ButtonState&, PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:611) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer(PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:362) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process() (at ./Library/PackageCache/com.unity.inputsystem/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2270) UnityEngine.EventSystems.EventSystem:Update() (at ./Library/PackageCache/com.unity.ugui/Runtime/UGUI/EventSystem/EventSystem.cs:530) RESET ACTIVE CONTEXT MENU UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:23) RisingWorld.Content.UI.UIContextMenuManager:ResetActiveContextMenu() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIContextMenuManager.cs:170) RisingWorld.Content.UI.Layers.InventoryLayer:OnDetaching() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InventoryLayer.cs:375) RisingWorld.Content.UI.Layers.UILayer:Detach(Single, Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:238) RisingWorld.Content.UI.Layers.InventoryLayer:OnInventoryAddButtonClick(ClickableElement, MouseButton, Vector2) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InventoryLayer.cs:470) RisingWorld.Common.Utility.ArrayList`1:Add(Int32, T) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/ArrayList.cs:108) RisingWorld.Content.UI.Effects.Effect:OnEffectStart(Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Effects/Effect.cs:169) TMPro.FastAction`2:.ctor() (at ./Library/PackageCache/com.unity.ugui/Runtime/TMP/FastAction.cs:92) UnityEngine.UIElements.DynamicCallbackList:Invoke(EventBase, BaseVisualElementPanel, VisualElement) UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent(EventBase, EventBase, BaseVisualElementPanel, VisualElement, Boolean) UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpAllDefaultActions(EventBase, BaseVisualElementPanel, VisualElement, Boolean, Boolean) UnityEngine.UIElements.EventDispatchUtilities:DispatchToCachedElementUnderPointerOrPanelRoot(EventBase, BaseVisualElementPanel, Int32, Vector2) UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer(EventBase, BaseVisualElementPanel, Int32, Vector2) RisingWorld.Common.Permissions.PermissionKey`1:OverridePermission(Object) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Permissions/Permission.cs:867) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, BaseVisualElementPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, BaseVisualElementPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:SendEvent(EventBase, BaseEventData) (at ./Library/PackageCache/com.unity.ugui/Runtime/UGUI/EventSystem/UIElements/PanelEventHandler.cs:270) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) (at ./Library/PackageCache/com.unity.ugui/Runtime/UGUI/EventSystem/UIElements/PanelEventHandler.cs:138) UnityEngine.EventSystems.ExecuteEvents:ValidateEventData(BaseEventData) (at ./Library/PackageCache/com.unity.ugui/Runtime/UGUI/EventSystem/ExecuteEvents.cs:15) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton(ButtonState&, PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:611) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer(PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:362) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process() (at ./Library/PackageCache/com.unity.inputsystem/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2270) UnityEngine.EventSystems.EventSystem:Update() (at ./Library/PackageCache/com.unity.ugui/Runtime/UGUI/EventSystem/EventSystem.cs:530) GRID SELECTION: On slot select: objectkit GRID SELECTION: On slot select: objectkit [20:29:54] DEVICE HARDRESET: Keyboard:/Keyboard [20:29:54] DEVICE HARDRESET: Mouse:/Mouse Inventory: Update player preview... RENDER PLAYER PREVIEW [11702] CLIENT: Receive inventory add (slot: 3, type: Quickslot, stack: 1) [20:29:54] UPDATE QUICKSLOT 3: objectkit (790), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal [20:29:54] -UNEQUIP ITEM (0, All) [20:29:54] EQUIP ITEM (3, Quickslot), WAS EQUIPPED: False (objectkit (790), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal) Console: Item 'calendar' was added to your inventory [Console] Item 'calendar' was added to your inventory CLOSE CONTEXT MENU UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:23) RisingWorld.Content.UI.UIContextMenuManager:CloseContextMenu() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIContextMenuManager.cs:161) RisingWorld.Content.UI.Layers.InventoryLayer:OnDetaching() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InventoryLayer.cs:375) RisingWorld.Content.UI.Layers.UILayer:Detach(Single, Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:238) RisingWorld.Content.UI.UIManager:CloseAllActiveWindows() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIManager.cs:670) RisingWorld.Content.UI.UIManager:HandleESCInput() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIManager.cs:575) RisingWorld.Content.Input.DefaultInputListener:OnInputUpdate(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/DefaultInputListener.cs:865) RisingWorld.Content.Input.InputManager:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/InputManager.cs:596) RisingWorld.Content.Game:OnUpdate(Single, Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:1164) RisingWorld.Common.JIWApplication:Update() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:250) RESET ACTIVE CONTEXT MENU UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:23) RisingWorld.Content.UI.UIContextMenuManager:ResetActiveContextMenu() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIContextMenuManager.cs:170) RisingWorld.Content.UI.Layers.InventoryLayer:OnDetaching() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InventoryLayer.cs:375) RisingWorld.Content.UI.Layers.UILayer:Detach(Single, Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:238) RisingWorld.Content.UI.UIManager:CloseAllActiveWindows() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIManager.cs:670) RisingWorld.Content.UI.UIManager:HandleESCInput() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIManager.cs:575) RisingWorld.Content.Input.DefaultInputListener:OnInputUpdate(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/DefaultInputListener.cs:865) RisingWorld.Content.Input.InputManager:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/InputManager.cs:596) RisingWorld.Content.Game:OnUpdate(Single, Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:1164) RisingWorld.Common.JIWApplication:Update() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:250) [DB] Saved 10 npcs in database (0 ms) Reselect quickslot 3 [20:29:56] -UNEQUIP ITEM (3, Quickslot) objectkit (790), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal [20:29:56] EQUIP ITEM (1, Quickslot), WAS EQUIPPED: True (wheat (175), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal) [20:29:57] -UNEQUIP ITEM (1, Quickslot) wheat (175), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal [20:29:59] -UNEQUIP ITEM (0, All) [20:29:59] EQUIP ITEM (3, Quickslot), WAS EQUIPPED: False (objectkit (790), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal) WorldPart (11, 2) generated (13 ms) WorldPart (8, 1) generated (53 ms) WorldPart (11, 1) generated (10 ms) WorldPart (10, 2) generated (56 ms) WorldPart (10, 3) generated (63 ms) WorldPart (9, 3) generated (56 ms) WorldPart (9, 4) generated (45 ms) Store offset rotation OBJECT PLACE: 0 0 Player Patrick placed object element calendar (ID: 11795) Update calendar object! [20:30:16] -UNEQUIP ITEM (3, Quickslot) objectkit (790), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal UPDATE ITEM MATERIAL PARAMETER 0 [20:30:16] EQUIP ITEM (0, Quickslot), WAS EQUIPPED: True (primitiveaxe (1), tex: 0, stack: 1, status: 0, value: 0, durability: 100, modifier: Broken) [20:30:17] -UNEQUIP ITEM (0, Quickslot) primitiveaxe (1), tex: 0, stack: 1, status: 0, value: 0, durability: 100, modifier: Broken [DB] Saved 20 npcs in database (0 ms) Pause water main thread Unpause water main thread Inventory: Update player preview... RENDER PLAYER PREVIEW [13289] CLOSE CONTEXT MENU UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:23) RisingWorld.Content.UI.UIContextMenuManager:CloseContextMenu() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIContextMenuManager.cs:161) RisingWorld.Content.UI.Layers.InventoryLayer:OnDetaching() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InventoryLayer.cs:375) RisingWorld.Content.UI.Layers.UILayer:Detach(Single, Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:238) RisingWorld.Content.Input.DefaultInputListener:OnInputUpdate(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/DefaultInputListener.cs:160) RisingWorld.Content.Input.InputManager:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/InputManager.cs:596) RisingWorld.Content.Game:OnUpdate(Single, Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:1164) RisingWorld.Common.JIWApplication:Update() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:250) RESET ACTIVE CONTEXT MENU UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:23) RisingWorld.Content.UI.UIContextMenuManager:ResetActiveContextMenu() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIContextMenuManager.cs:170) RisingWorld.Content.UI.Layers.InventoryLayer:OnDetaching() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InventoryLayer.cs:375) RisingWorld.Content.UI.Layers.UILayer:Detach(Single, Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:238) RisingWorld.Content.Input.DefaultInputListener:OnInputUpdate(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/DefaultInputListener.cs:160) RisingWorld.Content.Input.InputManager:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/InputManager.cs:596) RisingWorld.Content.Game:OnUpdate(Single, Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:1164) RisingWorld.Common.JIWApplication:Update() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:250) [DB] Saved 1 chunks in database (0 ms) Console cmd: time set day Console: Usage: time Console cmd: time set 10 Console: Usage: time Console cmd: time 10 Player Patrick changed the time of day to 10:0 Console: Time of day has been changed [Console] Time of day has been changed DISPOSE SECTOR 0 -1 [DB] Saved 8 npcs in database (0 ms) Console cmd: time 11 Player Patrick changed the time of day to 11:0 Console: Time of day has been changed [Console] Time of day has been changed Console cmd: time 23 Player Patrick changed the time of day to 23:0 Console: Time of day has been changed [Console] Time of day has been changed Console cmd: time 1 Player Patrick changed the time of day to 1:0 Console: Time of day has been changed [Console] Time of day has been changed Console cmd: time 2 Player Patrick changed the time of day to 2:0 Console: Time of day has been changed [Console] Time of day has been changed Console cmd: time 3 Player Patrick changed the time of day to 3:0 Console: Time of day has been changed [Console] Time of day has been changed Console cmd: time 10 Player Patrick changed the time of day to 10:0 Console: Time of day has been changed [Console] Time of day has been changed [DB] Saved 6 npcs in database (0 ms) Console cmd: date 30 Player Patrick changed the date to day 30 (year 1) Console: Date has been changed to day 30 (year 1) [Console] Date has been changed to day 30 (year 1) Update calendar object! [DB] Saved 19 npcs in database (0 ms) WorldPart (11, 1) generated (10 ms) WorldPart (8, 1) generated (46 ms) WorldPart (11, 0) generated (9 ms) WorldPart (11, 2) generated (13 ms) WorldPart (10, 2) generated (58 ms) [DB] Saved 9 npcs in database (0 ms) Console cmd: date 31 Player Patrick changed the date to day 31 (year 1) Console: Date has been changed to day 31 (year 1) [Console] Date has been changed to day 31 (year 1) Update calendar object! Inventory: Update player preview... RENDER PLAYER PREVIEW [19713] CLOSE CONTEXT MENU UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:23) RisingWorld.Content.UI.UIContextMenuManager:CloseContextMenu() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIContextMenuManager.cs:161) RisingWorld.Content.UI.Layers.InventoryLayer:OnDetaching() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InventoryLayer.cs:375) RisingWorld.Content.UI.Layers.UILayer:Detach(Single, Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:238) RisingWorld.Content.Input.DefaultInputListener:OnInputUpdate(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/DefaultInputListener.cs:160) RisingWorld.Content.Input.InputManager:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/InputManager.cs:596) RisingWorld.Content.Game:OnUpdate(Single, Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:1164) RisingWorld.Common.JIWApplication:Update() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:250) RESET ACTIVE CONTEXT MENU UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:23) RisingWorld.Content.UI.UIContextMenuManager:ResetActiveContextMenu() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIContextMenuManager.cs:170) RisingWorld.Content.UI.Layers.InventoryLayer:OnDetaching() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InventoryLayer.cs:375) RisingWorld.Content.UI.Layers.UILayer:Detach(Single, Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:238) RisingWorld.Content.Input.DefaultInputListener:OnInputUpdate(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/DefaultInputListener.cs:160) RisingWorld.Content.Input.InputManager:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/InputManager.cs:596) RisingWorld.Content.Game:OnUpdate(Single, Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:1164) RisingWorld.Common.JIWApplication:Update() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:250) Pause water main thread Unpause water main thread Inventory: Update player preview... RENDER PLAYER PREVIEW [19875] CLOSE CONTEXT MENU UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:23) RisingWorld.Content.UI.UIContextMenuManager:CloseContextMenu() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIContextMenuManager.cs:161) RisingWorld.Content.UI.Layers.InventoryLayer:OnDetaching() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InventoryLayer.cs:375) RisingWorld.Content.UI.Layers.UILayer:Detach(Single, Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:238) RisingWorld.Content.UI.UIManager:CloseAllActiveWindows() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIManager.cs:670) RisingWorld.Content.UI.UIManager:HandleESCInput() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIManager.cs:575) RisingWorld.Content.Input.DefaultInputListener:OnInputUpdate(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/DefaultInputListener.cs:865) RisingWorld.Content.Input.InputManager:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/InputManager.cs:596) RisingWorld.Content.Game:OnUpdate(Single, Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:1164) RisingWorld.Common.JIWApplication:Update() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:250) RESET ACTIVE CONTEXT MENU UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:23) RisingWorld.Content.UI.UIContextMenuManager:ResetActiveContextMenu() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIContextMenuManager.cs:170) RisingWorld.Content.UI.Layers.InventoryLayer:OnDetaching() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InventoryLayer.cs:375) RisingWorld.Content.UI.Layers.UILayer:Detach(Single, Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:238) RisingWorld.Content.UI.UIManager:CloseAllActiveWindows() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIManager.cs:670) RisingWorld.Content.UI.UIManager:HandleESCInput() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIManager.cs:575) RisingWorld.Content.Input.DefaultInputListener:OnInputUpdate(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/DefaultInputListener.cs:865) RisingWorld.Content.Input.InputManager:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/InputManager.cs:596) RisingWorld.Content.Game:OnUpdate(Single, Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:1164) RisingWorld.Common.JIWApplication:Update() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:250) Pause water main thread Unpause water main thread [DB] Saved 20 npcs in database (0 ms) Pause water main thread Unpause water main thread Console cmd: time 23 50 Player Patrick changed the time of day to 23:50 Console: Time of day has been changed [Console] Time of day has been changed [20:32:35] -UNEQUIP ITEM (0, All) UPDATE ITEM MATERIAL PARAMETER 0 UPDATE ITEM MATERIAL PARAMETER 0 UPDATE ITEM MATERIAL PARAMETER 0 UPDATE ITEM MATERIAL PARAMETER 0 [20:32:35] EQUIP ITEM (2, Quickslot), WAS EQUIPPED: False (clockold (67), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal) [DB] Saved 3 npcs in database (0 ms) Update calendar object! CHANGE SEASON Spring -> Summer Client sync weather: 0 -> -1 (0) FORCE Update wind direction: (0.00, 0.00, 1.00) -> (0.00, 0.00, 1.00) Client sync weather: 0 -> 1 (0) Update wind direction: (0.00, 0.00, 1.00) -> (0.00, 0.00, 1.00) Update calendar object! Pause water main thread Unpause water main thread [DB] Saved 7 npcs in database (0 ms) [20:33:03] -UNEQUIP ITEM (2, Quickslot) clockold (67), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal [20:33:03] -UNEQUIP ITEM (0, All) [20:33:03] EQUIP ITEM (3, Quickslot), WAS EQUIPPED: False (objectkit (790), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal) Pause water main thread Unpause water main thread Inventory: Update player preview... RENDER PLAYER PREVIEW [23132] CLOSE CONTEXT MENU UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:23) RisingWorld.Content.UI.UIContextMenuManager:CloseContextMenu() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIContextMenuManager.cs:161) RisingWorld.Content.UI.Layers.InventoryLayer:OnDetaching() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InventoryLayer.cs:375) RisingWorld.Content.UI.Layers.UILayer:Detach(Single, Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:238) RisingWorld.Content.Input.DefaultInputListener:OnInputUpdate(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/DefaultInputListener.cs:160) RisingWorld.Content.Input.InputManager:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/InputManager.cs:596) RisingWorld.Content.Game:OnUpdate(Single, Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:1164) RisingWorld.Common.JIWApplication:Update() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:250) RESET ACTIVE CONTEXT MENU UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:23) RisingWorld.Content.UI.UIContextMenuManager:ResetActiveContextMenu() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIContextMenuManager.cs:170) RisingWorld.Content.UI.Layers.InventoryLayer:OnDetaching() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InventoryLayer.cs:375) RisingWorld.Content.UI.Layers.UILayer:Detach(Single, Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:238) RisingWorld.Content.Input.DefaultInputListener:OnInputUpdate(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/DefaultInputListener.cs:160) RisingWorld.Content.Input.InputManager:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/InputManager.cs:596) RisingWorld.Content.Game:OnUpdate(Single, Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:1164) RisingWorld.Common.JIWApplication:Update() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:250) Reselect quickslot 3 Pause water main thread Unpause water main thread [DB] Saved 20 npcs in database (0 ms) [20:33:24] -UNEQUIP ITEM (3, Quickslot) objectkit (790), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal [20:33:26] -UNEQUIP ITEM (0, All) [20:33:26] EQUIP ITEM (3, Quickslot), WAS EQUIPPED: False (objectkit (790), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal) [20:33:28] -UNEQUIP ITEM (3, Quickslot) objectkit (790), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal [20:33:29] -UNEQUIP ITEM (0, All) UPDATE ITEM MATERIAL PARAMETER 0 [20:33:29] EQUIP ITEM (0, Quickslot), WAS EQUIPPED: False (primitiveaxe (1), tex: 0, stack: 1, status: 0, value: 0, durability: 100, modifier: Broken) [20:33:31] -UNEQUIP ITEM (0, Quickslot) primitiveaxe (1), tex: 0, stack: 1, status: 0, value: 0, durability: 100, modifier: Broken [20:33:31] EQUIP ITEM (1, Quickslot), WAS EQUIPPED: True (wheat (175), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal) [20:33:31] -UNEQUIP ITEM (1, Quickslot) wheat (175), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal DISPOSE SECTOR 0 0 [DB] Saved 2 npcs in database (0 ms) Weather transition done: Clear Console cmd: season autumn Season cmd 'Autumn' Player Patrick changed the season to Autumn (day 63) CHANGE SEASON Summer -> Autumn Client sync weather: 1 -> -1 (0) FORCE Update wind direction: (0.00, 0.00, 1.00) -> (0.00, 0.00, 1.00) Client sync weather: 1 -> 0 (0) Update wind direction: (0.00, 0.00, 1.00) -> (0.00, 0.00, 1.00) Client sync weather: 0 -> -1 (0) FORCE Update wind direction: (0.00, 0.00, 1.00) -> (0.00, 0.00, 1.00) Console: Season changed to Autumn (day 63) [Console] Season changed to Autumn (day 63) Update calendar object! [DB] Saved 20 npcs in database (0 ms) Console cmd: time 10 Player Patrick changed the time of day to 10:0 Console: Time of day has been changed [Console] Time of day has been changed Inventory: Update player preview... RENDER PLAYER PREVIEW [27857] CLOSE CONTEXT MENU UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:23) RisingWorld.Content.UI.UIContextMenuManager:CloseContextMenu() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIContextMenuManager.cs:161) RisingWorld.Content.UI.Layers.InventoryLayer:OnDetaching() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InventoryLayer.cs:375) RisingWorld.Content.UI.Layers.UILayer:Detach(Single, Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:238) RisingWorld.Content.Input.DefaultInputListener:OnInputUpdate(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/DefaultInputListener.cs:160) RisingWorld.Content.Input.InputManager:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/InputManager.cs:596) RisingWorld.Content.Game:OnUpdate(Single, Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:1164) RisingWorld.Common.JIWApplication:Update() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:250) RESET ACTIVE CONTEXT MENU UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:23) RisingWorld.Content.UI.UIContextMenuManager:ResetActiveContextMenu() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIContextMenuManager.cs:170) RisingWorld.Content.UI.Layers.InventoryLayer:OnDetaching() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InventoryLayer.cs:375) RisingWorld.Content.UI.Layers.UILayer:Detach(Single, Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:238) RisingWorld.Content.Input.DefaultInputListener:OnInputUpdate(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/DefaultInputListener.cs:160) RisingWorld.Content.Input.InputManager:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/InputManager.cs:596) RisingWorld.Content.Game:OnUpdate(Single, Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:1164) RisingWorld.Common.JIWApplication:Update() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:250) [DB] Saved 15 npcs in database (0 ms) Inventory: Update player preview... RENDER PLAYER PREVIEW [28494] CLOSE CONTEXT MENU UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:23) RisingWorld.Content.UI.UIContextMenuManager:CloseContextMenu() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIContextMenuManager.cs:161) RisingWorld.Content.UI.Layers.InventoryLayer:OnDetaching() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InventoryLayer.cs:375) RisingWorld.Content.UI.Layers.UILayer:Detach(Single, Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:238) RisingWorld.Content.UI.Layers.InventoryLayer:OnInventoryAddButtonClick(ClickableElement, MouseButton, Vector2) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InventoryLayer.cs:470) RisingWorld.Common.Utility.ArrayList`1:Add(Int32, T) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/ArrayList.cs:108) RisingWorld.Content.UI.Effects.Effect:OnEffectStart(Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Effects/Effect.cs:169) TMPro.FastAction`2:.ctor() (at ./Library/PackageCache/com.unity.ugui/Runtime/TMP/FastAction.cs:92) UnityEngine.UIElements.DynamicCallbackList:Invoke(EventBase, BaseVisualElementPanel, VisualElement) UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent(EventBase, EventBase, BaseVisualElementPanel, VisualElement, Boolean) UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpAllDefaultActions(EventBase, BaseVisualElementPanel, VisualElement, Boolean, Boolean) UnityEngine.UIElements.EventDispatchUtilities:DispatchToCachedElementUnderPointerOrPanelRoot(EventBase, BaseVisualElementPanel, Int32, Vector2) UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer(EventBase, BaseVisualElementPanel, Int32, Vector2) RisingWorld.Common.Permissions.PermissionKey`1:OverridePermission(Object) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Permissions/Permission.cs:867) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, BaseVisualElementPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, BaseVisualElementPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:SendEvent(EventBase, BaseEventData) (at ./Library/PackageCache/com.unity.ugui/Runtime/UGUI/EventSystem/UIElements/PanelEventHandler.cs:270) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) (at ./Library/PackageCache/com.unity.ugui/Runtime/UGUI/EventSystem/UIElements/PanelEventHandler.cs:138) UnityEngine.EventSystems.ExecuteEvents:ValidateEventData(BaseEventData) (at ./Library/PackageCache/com.unity.ugui/Runtime/UGUI/EventSystem/ExecuteEvents.cs:15) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton(ButtonState&, PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:611) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer(PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:362) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process() (at ./Library/PackageCache/com.unity.inputsystem/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2270) UnityEngine.EventSystems.EventSystem:Update() (at ./Library/PackageCache/com.unity.ugui/Runtime/UGUI/EventSystem/EventSystem.cs:530) RESET ACTIVE CONTEXT MENU UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:23) RisingWorld.Content.UI.UIContextMenuManager:ResetActiveContextMenu() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIContextMenuManager.cs:170) RisingWorld.Content.UI.Layers.InventoryLayer:OnDetaching() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InventoryLayer.cs:375) RisingWorld.Content.UI.Layers.UILayer:Detach(Single, Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:238) RisingWorld.Content.UI.Layers.InventoryLayer:OnInventoryAddButtonClick(ClickableElement, MouseButton, Vector2) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InventoryLayer.cs:470) RisingWorld.Common.Utility.ArrayList`1:Add(Int32, T) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/ArrayList.cs:108) RisingWorld.Content.UI.Effects.Effect:OnEffectStart(Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Effects/Effect.cs:169) TMPro.FastAction`2:.ctor() (at ./Library/PackageCache/com.unity.ugui/Runtime/TMP/FastAction.cs:92) UnityEngine.UIElements.DynamicCallbackList:Invoke(EventBase, BaseVisualElementPanel, VisualElement) UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent(EventBase, EventBase, BaseVisualElementPanel, VisualElement, Boolean) UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpAllDefaultActions(EventBase, BaseVisualElementPanel, VisualElement, Boolean, Boolean) UnityEngine.UIElements.EventDispatchUtilities:DispatchToCachedElementUnderPointerOrPanelRoot(EventBase, BaseVisualElementPanel, Int32, Vector2) UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer(EventBase, BaseVisualElementPanel, Int32, Vector2) RisingWorld.Common.Permissions.PermissionKey`1:OverridePermission(Object) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Permissions/Permission.cs:867) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, BaseVisualElementPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, BaseVisualElementPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:SendEvent(EventBase, BaseEventData) (at ./Library/PackageCache/com.unity.ugui/Runtime/UGUI/EventSystem/UIElements/PanelEventHandler.cs:270) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) (at ./Library/PackageCache/com.unity.ugui/Runtime/UGUI/EventSystem/UIElements/PanelEventHandler.cs:138) UnityEngine.EventSystems.ExecuteEvents:ValidateEventData(BaseEventData) (at ./Library/PackageCache/com.unity.ugui/Runtime/UGUI/EventSystem/ExecuteEvents.cs:15) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton(ButtonState&, PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:611) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer(PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:362) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process() (at ./Library/PackageCache/com.unity.inputsystem/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2270) UnityEngine.EventSystems.EventSystem:Update() (at ./Library/PackageCache/com.unity.ugui/Runtime/UGUI/EventSystem/EventSystem.cs:530) Update wind direction: (-0.73, 0.00, 0.68) -> (-0.73, 0.00, 0.68) [DB] Saved 7 npcs in database (0 ms) [DB] Saved 16 npcs in database (0 ms) [DB] Saved 10 npcs in database (0 ms) [DB] Saved 5 npcs in database (0 ms) [DB] Saved 16 npcs in database (0 ms) [DB] Saved 9 npcs in database (0 ms) Close button click Pause water main thread Pause npc manager thread Unpause water main thread Unpause npc manager thread Inventory: Update player preview... RENDER PLAYER PREVIEW [37047] CLOSE CONTEXT MENU UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:23) RisingWorld.Content.UI.UIContextMenuManager:CloseContextMenu() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIContextMenuManager.cs:161) RisingWorld.Content.UI.Layers.InventoryLayer:OnDetaching() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InventoryLayer.cs:375) RisingWorld.Content.UI.Layers.UILayer:Detach(Single, Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:238) RisingWorld.Content.Players.<>c__DisplayClass184_0:b__0(Object) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Players/LocalPlayer.cs:1936) RisingWorld.Common.Utility.ArrayList`1:get_Item(Int32) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/ArrayList.cs:48) JIW.Network.Core.Server.AbstractNetworkServer:EnqueuePacket(IPacket, AbstractConnection) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Plugins/JIW Network/Scripts/Server/AbstractNetworkServer.cs:168) RisingWorld.Content.Network.NetworkManager:OnUpdate(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Network/NetworkManager.cs:818) RisingWorld.Common.JIWApplication:Update() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:255) RESET ACTIVE CONTEXT MENU UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:23) RisingWorld.Content.UI.UIContextMenuManager:ResetActiveContextMenu() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIContextMenuManager.cs:170) RisingWorld.Content.UI.Layers.InventoryLayer:OnDetaching() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InventoryLayer.cs:375) RisingWorld.Content.UI.Layers.UILayer:Detach(Single, Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:238) RisingWorld.Content.Players.<>c__DisplayClass184_0:b__0(Object) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Players/LocalPlayer.cs:1936) RisingWorld.Common.Utility.ArrayList`1:get_Item(Int32) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/ArrayList.cs:48) JIW.Network.Core.Server.AbstractNetworkServer:EnqueuePacket(IPacket, AbstractConnection) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Plugins/JIW Network/Scripts/Server/AbstractNetworkServer.cs:168) RisingWorld.Content.Network.NetworkManager:OnUpdate(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Network/NetworkManager.cs:818) RisingWorld.Common.JIWApplication:Update() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:255) LOAD RECIPE IMAGE: 100 (100 (UnityEngine.Texture2D), Default) LOAD RECIPE IMAGE: 101 (101 (UnityEngine.Texture2D), Default) LOAD RECIPE IMAGE: 103 (103 (UnityEngine.Texture2D), Default) LOAD RECIPE IMAGE: 105 (105 (UnityEngine.Texture2D), Default) LOAD RECIPE IMAGE: 106 (106 (UnityEngine.Texture2D), Default) LOAD RECIPE IMAGE: 107 (107 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(UnityEngine.Texture2D), Default) LOAD RECIPE IMAGE: 975 (975 (UnityEngine.Texture2D), Default) LOAD RECIPE IMAGE: 1 (1 (UnityEngine.Texture2D), Natural) LOAD RECIPE IMAGE: 2 (2 (UnityEngine.Texture2D), Natural) LOAD RECIPE IMAGE: 3 (3 (UnityEngine.Texture2D), Natural) LOAD RECIPE IMAGE: 4 (4 (UnityEngine.Texture2D), Natural) LOAD RECIPE IMAGE: 5 (5 (UnityEngine.Texture2D), Natural) LOAD RECIPE IMAGE: 6 (6 (UnityEngine.Texture2D), Natural) LOAD RECIPE IMAGE: 7 (7 (UnityEngine.Texture2D), Natural) LOAD RECIPE IMAGE: 9 (9 (UnityEngine.Texture2D), Natural) LOAD RECIPE IMAGE: 10 (10 (UnityEngine.Texture2D), Natural) LOAD RECIPE IMAGE: 11 (11 (UnityEngine.Texture2D), Natural) LOAD RECIPE IMAGE: 12 (12 (UnityEngine.Texture2D), Natural) LOAD RECIPE IMAGE: 13 (13 (UnityEngine.Texture2D), Natural) LOAD RECIPE IMAGE: 14 (14 (UnityEngine.Texture2D), Natural) LOAD RECIPE IMAGE: 16 (16 (UnityEngine.Texture2D), Natural) LOAD RECIPE IMAGE: 17 (17 (UnityEngine.Texture2D), Natural) LOAD RECIPE IMAGE: 18 (18 (UnityEngine.Texture2D), Natural) LOAD RECIPE IMAGE: 19 (19 (UnityEngine.Texture2D), Natural) LOAD RECIPE IMAGE: 20 (20 (UnityEngine.Texture2D), Natural) LOAD RECIPE IMAGE: 21 (21 (UnityEngine.Texture2D), Natural) LOAD RECIPE IMAGE: 22 (22 (UnityEngine.Texture2D), Natural) LOAD RECIPE IMAGE: 23 (23 (UnityEngine.Texture2D), Natural) LOAD RECIPE IMAGE: 25 (25 (UnityEngine.Texture2D), Natural) LOAD RECIPE IMAGE: 26 (26 (UnityEngine.Texture2D), Natural) LOAD RECIPE IMAGE: 27 (27 (UnityEngine.Texture2D), Natural) LOAD RECIPE IMAGE: 29 (29 (UnityEngine.Texture2D), Natural) LOAD RECIPE IMAGE: 33 (33 (UnityEngine.Texture2D), Natural) LOAD RECIPE IMAGE: 41 (41 (UnityEngine.Texture2D), Natural) Crafting: Loaded recipes and categories in 233 ms Update number of unlocked recipes in 4 ms SELECT RECIPE: NULL SELECT RECIPE: NULL SELECT RECIPE: NULL SELECT RECIPE: NULL SELECT RECIPE: NULL SELECT RECIPE: NULL SELECT RECIPE: NULL SELECT RECIPE: NULL [DB] Saved 15 npcs in database (0 ms) SELECT RECIPE: medievalsuit1 SELECT RECIPE: medievalsuit1 C R A F T I T E M Quickslot focus: 4 Hash: 1914151347 Items: [0] primitiveaxe (1), tex: 0, stack: 1, status: 0, value: 0, durability: 100, modifier: Broken [1] wheat (175), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal [2] clockold (67), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal [3] objectkit (790), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal [4] NULL [5] NULL [6] NULL [7] NULL [8] NULL [9] NULL [10] NULL [11] NULL [12] NULL [13] NULL [14] NULL [15] NULL [16] NULL [17] NULL [18] NULL [19] NULL [20] NULL [21] NULL [22] NULL [23] NULL [24] NULL [25] NULL [26] NULL [27] NULL [28] NULL [29] NULL [30] NULL [31] NULL [32] NULL [33] NULL [34] NULL [35] NULL [36] NULL [37] NULL [38] NULL [39] NULL [40] NULL [41] NULL [42] NULL [43] NULL [44] NULL [45] NULL [46] NULL [47] NULL [48] NULL [49] NULL Craft 1 x 233 CLIENT: Receive inventory add (slot: 4, type: Quickslot, stack: 1) [20:37:36] UPDATE QUICKSLOT 4: clothingitem (785), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal [20:37:36] -UNEQUIP ITEM (0, All) [20:37:36] EQUIP ITEM (4, Quickslot), WAS EQUIPPED: False (clothingitem (785), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal) [DB] Saved 4 npcs in database (0 ms) SELECT RECIPE: NULL SELECT RECIPE: NULL SELECT RECIPE: NULL SELECT RECIPE: NULL SELECT RECIPE: NULL SELECT RECIPE: NULL SELECT RECIPE: NULL SELECT RECIPE: NULL SELECT RECIPE: NULL SELECT RECIPE: paintroller SELECT RECIPE: sledgehammersteel [DB] Saved 8 npcs in database (0 ms) SELECT RECIPE: miningdrill SELECT RECIPE: chainsaw SELECT RECIPE: pickaxesteel SELECT RECIPE: hoesteel SELECT RECIPE: NULL SELECT RECIPE: NULL SELECT RECIPE: NULL CLOSE CONTEXT MENU UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:23) RisingWorld.Content.UI.UIContextMenuManager:CloseContextMenu() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIContextMenuManager.cs:161) RisingWorld.Content.UI.Layers.CraftingLayer:OnDetaching() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/CraftingLayer.cs:352) RisingWorld.Content.UI.Layers.UILayer:Detach(Single, Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:238) RisingWorld.Content.Players.LocalPlayer:HideCrafting(Boolean, Boolean) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Players/LocalPlayer.cs:2107) RisingWorld.Content.UI.UIManager:CloseAllActiveWindows() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIManager.cs:675) RisingWorld.Content.UI.UIManager:HandleESCInput() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIManager.cs:575) RisingWorld.Content.Input.DefaultInputListener:OnInputUpdate(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/DefaultInputListener.cs:865) RisingWorld.Content.Input.InputManager:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/InputManager.cs:596) RisingWorld.Content.Game:OnUpdate(Single, Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:1164) RisingWorld.Common.JIWApplication:Update() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:250) RESET ACTIVE CONTEXT MENU UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:23) RisingWorld.Content.UI.UIContextMenuManager:ResetActiveContextMenu() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIContextMenuManager.cs:170) RisingWorld.Content.UI.Layers.CraftingLayer:OnDetaching() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/CraftingLayer.cs:352) RisingWorld.Content.UI.Layers.UILayer:Detach(Single, Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:238) RisingWorld.Content.Players.LocalPlayer:HideCrafting(Boolean, Boolean) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Players/LocalPlayer.cs:2107) RisingWorld.Content.UI.UIManager:CloseAllActiveWindows() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIManager.cs:675) RisingWorld.Content.UI.UIManager:HandleESCInput() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIManager.cs:575) RisingWorld.Content.Input.DefaultInputListener:OnInputUpdate(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/DefaultInputListener.cs:865) RisingWorld.Content.Input.InputManager:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/InputManager.cs:596) RisingWorld.Content.Game:OnUpdate(Single, Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:1164) RisingWorld.Common.JIWApplication:Update() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:250) Inventory: Update player preview... RENDER PLAYER PREVIEW [41425] InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse Attach element DragDropManager.OnDroppableClick: ClothingSlot topSlot (x:51.00, y:90.00, width:174.00, height:130.50) world rect: (x:541.50, y:336.00, width:174.00, height:130.50) (LeftMouse, False) DragDropManager.OnLateUpdate: UIButtonLeft is released, stop drag... SERVER: Sync client inventory... CLIENT: Player update clothes... [20:38:12] -UNEQUIP ITEM (4, Quickslot) clothingitem (785), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal [20:38:12] EQUIP ITEM (4, Quickslot), WAS EQUIPPED: True (clothingitem (785), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal) [20:38:12] -UNEQUIP ITEM (4, Quickslot) clothingitem (785), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal [20:38:12] EQUIP ITEM (4, Quickslot), WAS EQUIPPED: True (clothingitem (785), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal) [20:38:12] -UNEQUIP ITEM (4, Quickslot) clothingitem (785), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal [20:38:12] EQUIP ITEM (4, Quickslot), WAS EQUIPPED: True (clothingitem (785), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal) Inventory: Update player preview... RENDER PLAYER PREVIEW [41576] CLIENT: Receive inventory data from server... [20:38:12] UPDATE QUICKSLOT 0: primitiveaxe (1), tex: 0, stack: 1, status: 0, value: 0, durability: 100, modifier: Broken [20:38:12] UPDATE QUICKSLOT 1: wheat (175), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal [20:38:12] UPDATE QUICKSLOT 2: clockold (67), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal [20:38:12] UPDATE QUICKSLOT 3: objectkit (790), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal [20:38:12] UPDATE QUICKSLOT 4: [20:38:12] -UNEQUIP ITEM (4, Quickslot) clothingitem (785), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal [20:38:12] UPDATE QUICKSLOT 5: [20:38:12] -UNEQUIP ITEM (0, All) [20:38:12] UPDATE QUICKSLOT 6: [20:38:12] -UNEQUIP ITEM (0, All) [20:38:12] UPDATE QUICKSLOT 7: [20:38:12] -UNEQUIP ITEM (0, All) [20:38:12] UPDATE QUICKSLOT 8: [20:38:12] -UNEQUIP ITEM (0, All) [20:38:12] UPDATE QUICKSLOT 9: [20:38:12] -UNEQUIP ITEM (0, All) CLOSE CONTEXT MENU UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:23) RisingWorld.Content.UI.UIContextMenuManager:CloseContextMenu() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIContextMenuManager.cs:161) RisingWorld.Content.UI.Layers.InventoryLayer:OnDetaching() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InventoryLayer.cs:375) RisingWorld.Content.UI.Layers.UILayer:Detach(Single, Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:238) RisingWorld.Content.UI.UIManager:CloseAllActiveWindows() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIManager.cs:670) RisingWorld.Content.UI.UIManager:HandleESCInput() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIManager.cs:575) RisingWorld.Content.Input.DefaultInputListener:OnInputUpdate(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/DefaultInputListener.cs:865) RisingWorld.Content.Input.InputManager:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/InputManager.cs:596) RisingWorld.Content.Game:OnUpdate(Single, Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:1164) RisingWorld.Common.JIWApplication:Update() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:250) RESET ACTIVE CONTEXT MENU UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:23) RisingWorld.Content.UI.UIContextMenuManager:ResetActiveContextMenu() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIContextMenuManager.cs:170) RisingWorld.Content.UI.Layers.InventoryLayer:OnDetaching() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InventoryLayer.cs:375) RisingWorld.Content.UI.Layers.UILayer:Detach(Single, Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:238) RisingWorld.Content.UI.UIManager:CloseAllActiveWindows() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIManager.cs:670) RisingWorld.Content.UI.UIManager:HandleESCInput() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIManager.cs:575) RisingWorld.Content.Input.DefaultInputListener:OnInputUpdate(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/DefaultInputListener.cs:865) RisingWorld.Content.Input.InputManager:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/InputManager.cs:596) RisingWorld.Content.Game:OnUpdate(Single, Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:1164) RisingWorld.Common.JIWApplication:Update() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:250) [DB] Saved 15 npcs in database (0 ms) Pause water main thread Pause npc manager thread Unpause npc manager thread Unpause water main thread Pause water main thread Unpause water main thread Console cmd: season winter Season cmd 'Winter' Player Patrick changed the season to Winter (day 94) CHANGE SEASON Autumn -> Winter Client sync weather: 0 -> -1 (0) FORCE Update wind direction: (-0.73, 0.00, 0.68) -> (-0.73, 0.00, 0.68) Client sync weather: 0 -> 24 (0) Update wind direction: (-0.73, 0.00, 0.68) -> (-0.73, 0.00, 0.68) Client sync weather: 24 -> -1 (0) FORCE Update wind direction: (-0.73, 0.00, 0.68) -> (-0.73, 0.00, 0.68) Console: Season changed to Winter (day 94) [Console] Season changed to Winter (day 94) Enable weather processor Update calendar object! Pause water main thread Unpause water main thread [DB] Saved 10 npcs in database (0 ms) Inventory: Update player preview... RENDER PLAYER PREVIEW [43724] CLOSE CONTEXT MENU UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:23) RisingWorld.Content.UI.UIContextMenuManager:CloseContextMenu() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIContextMenuManager.cs:161) RisingWorld.Content.UI.Layers.InventoryLayer:OnDetaching() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InventoryLayer.cs:375) RisingWorld.Content.UI.Layers.UILayer:Detach(Single, Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:238) RisingWorld.Content.Input.DefaultInputListener:OnInputUpdate(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/DefaultInputListener.cs:160) RisingWorld.Content.Input.InputManager:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/InputManager.cs:596) RisingWorld.Content.Game:OnUpdate(Single, Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:1164) RisingWorld.Common.JIWApplication:Update() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:250) RESET ACTIVE CONTEXT MENU UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:23) RisingWorld.Content.UI.UIContextMenuManager:ResetActiveContextMenu() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIContextMenuManager.cs:170) RisingWorld.Content.UI.Layers.InventoryLayer:OnDetaching() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InventoryLayer.cs:375) RisingWorld.Content.UI.Layers.UILayer:Detach(Single, Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:238) RisingWorld.Content.Input.DefaultInputListener:OnInputUpdate(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/DefaultInputListener.cs:160) RisingWorld.Content.Input.InputManager:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/InputManager.cs:596) RisingWorld.Content.Game:OnUpdate(Single, Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:1164) RisingWorld.Common.JIWApplication:Update() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:250) Console cmd: gm 0 CHANGE GAMEMODE TO SURVIVAL [20:38:53] -UNEQUIP ITEM (0, All) Console: Creative mode disabled! [Console] Creative mode disabled! Inventory: Update player preview... RENDER PLAYER PREVIEW [44116] Load sector from db (0, 0) Loaded 9143 caves from stored sector data... WorldPart (8, 1) generated (50 ms) [DB] Saved 13 npcs in database (0 ms) CLOSE CONTEXT MENU UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:23) RisingWorld.Content.UI.UIContextMenuManager:CloseContextMenu() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIContextMenuManager.cs:161) RisingWorld.Content.UI.Layers.InventoryLayer:OnDetaching() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InventoryLayer.cs:375) RisingWorld.Content.UI.Layers.UILayer:Detach(Single, Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:238) RisingWorld.Content.UI.UIManager:CloseAllActiveWindows() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIManager.cs:670) RisingWorld.Content.UI.UIManager:HandleESCInput() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIManager.cs:575) RisingWorld.Content.Input.DefaultInputListener:OnInputUpdate(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/DefaultInputListener.cs:865) RisingWorld.Content.Input.InputManager:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/InputManager.cs:596) RisingWorld.Content.Game:OnUpdate(Single, Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:1164) RisingWorld.Common.JIWApplication:Update() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:250) RESET ACTIVE CONTEXT MENU UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:23) RisingWorld.Content.UI.UIContextMenuManager:ResetActiveContextMenu() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIContextMenuManager.cs:170) RisingWorld.Content.UI.Layers.InventoryLayer:OnDetaching() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InventoryLayer.cs:375) RisingWorld.Content.UI.Layers.UILayer:Detach(Single, Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:238) RisingWorld.Content.UI.UIManager:CloseAllActiveWindows() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIManager.cs:670) RisingWorld.Content.UI.UIManager:HandleESCInput() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIManager.cs:575) RisingWorld.Content.Input.DefaultInputListener:OnInputUpdate(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/DefaultInputListener.cs:865) RisingWorld.Content.Input.InputManager:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/InputManager.cs:596) RisingWorld.Content.Game:OnUpdate(Single, Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:1164) RisingWorld.Common.JIWApplication:Update() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:250) [DB] Saved 2 npcs in database (0 ms) WorldPart (11, 2) generated (15 ms) WorldPart (10, 2) generated (61 ms) WorldPart (10, 3) generated (64 ms) WorldPart (9, 3) generated (57 ms) WorldPart (9, 4) generated (48 ms) [DB] Saved 10 npcs in database (0 ms) WorldPart (8, 4) generated (58 ms) WorldPart (7, 4) generated (56 ms) WorldPart (7, 3) generated (69 ms) [20:40:17] -UNEQUIP ITEM (0, All) [20:40:17] EQUIP ITEM (3, Quickslot), WAS EQUIPPED: False (objectkit (790), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal) [20:40:18] -UNEQUIP ITEM (3, Quickslot) objectkit (790), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal UPDATE ITEM MATERIAL PARAMETER 0 [20:40:18] EQUIP ITEM (0, Quickslot), WAS EQUIPPED: True (primitiveaxe (1), tex: 0, stack: 1, status: 0, value: 0, durability: 100, modifier: Broken) [DB] Saved 22 npcs in database (0 ms) Pause water main thread Unpause water main thread Console cmd: gm 1 CHANGE GAMEMODE TO CREATIVE Console: Creative mode enabled! [Console] Creative mode enabled! WorldPart (6, 3) generated (43 ms) WorldPart (6, 2) generated (36 ms) [20:40:27] [C++] MC: Grass vertex buffer is full (32740 / 32768), resizing... WorldPart (5, 2) generated (34 ms) WorldPart (8, 2) generated (64 ms) Set FlyMode: True Spawn npc hare (0) at (4174.00, 160.41, 974.00) Spawn npc hare (0) at (4167.00, 159.41, 967.00) CLIENT: Npc spawn (30, ID: 13070) at (4174.00, 160.41, 974.00) CLIENT: Npc spawn (30, ID: 13071) at (4167.00, 159.41, 967.00) Spawn npc hare (0) at (4366.00, 138.81, 1056.00) CLIENT: Npc spawn (30, ID: 13452) at (4366.00, 138.81, 1056.00) Inventory: Update player preview... RENDER PLAYER PREVIEW [50145] CLOSE CONTEXT MENU UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:23) RisingWorld.Content.UI.UIContextMenuManager:CloseContextMenu() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIContextMenuManager.cs:161) RisingWorld.Content.UI.Layers.InventoryLayer:OnDetaching() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InventoryLayer.cs:375) RisingWorld.Content.UI.Layers.UILayer:Detach(Single, Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:238) RisingWorld.Content.Players.<>c__DisplayClass184_0:b__0(Object) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Players/LocalPlayer.cs:1936) RisingWorld.Common.Utility.ArrayList`1:get_Item(Int32) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/ArrayList.cs:48) JIW.Network.Core.Server.AbstractNetworkServer:EnqueuePacket(IPacket, AbstractConnection) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Plugins/JIW Network/Scripts/Server/AbstractNetworkServer.cs:168) RisingWorld.Content.Network.NetworkManager:OnUpdate(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Network/NetworkManager.cs:818) RisingWorld.Common.JIWApplication:Update() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:255) RESET ACTIVE CONTEXT MENU UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:23) RisingWorld.Content.UI.UIContextMenuManager:ResetActiveContextMenu() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIContextMenuManager.cs:170) RisingWorld.Content.UI.Layers.InventoryLayer:OnDetaching() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InventoryLayer.cs:375) RisingWorld.Content.UI.Layers.UILayer:Detach(Single, Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:238) RisingWorld.Content.Players.<>c__DisplayClass184_0:b__0(Object) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Players/LocalPlayer.cs:1936) RisingWorld.Common.Utility.ArrayList`1:get_Item(Int32) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/ArrayList.cs:48) JIW.Network.Core.Server.AbstractNetworkServer:EnqueuePacket(IPacket, AbstractConnection) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Plugins/JIW Network/Scripts/Server/AbstractNetworkServer.cs:168) RisingWorld.Content.Network.NetworkManager:OnUpdate(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Network/NetworkManager.cs:818) RisingWorld.Common.JIWApplication:Update() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:255) Reselect quickslot 0 Update number of unlocked recipes in 1 ms SELECT RECIPE: NULL SELECT RECIPE: repeater SELECT RECIPE: repeater C R A F T I T E M Quickslot focus: 0 Hash: 1914151347 Items: [0] primitiveaxe (1), tex: 0, stack: 1, status: 0, value: 0, durability: 100, modifier: Broken [1] wheat (175), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal [2] clockold (67), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal [3] objectkit (790), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal [4] NULL [5] NULL [6] NULL [7] NULL [8] NULL [9] NULL [10] NULL [11] NULL [12] NULL [13] NULL [14] NULL [15] NULL [16] NULL [17] NULL [18] NULL [19] NULL [20] NULL [21] NULL [22] NULL [23] NULL [24] NULL [25] NULL [26] NULL [27] NULL [28] NULL [29] NULL [30] NULL [31] NULL [32] NULL [33] NULL [34] NULL [35] NULL [36] NULL [37] NULL [38] NULL [39] NULL [40] NULL [41] NULL [42] NULL [43] NULL [44] NULL [45] NULL [46] NULL [47] NULL [48] NULL [49] NULL Craft 1 x 41 CLIENT: Receive inventory add (slot: 4, type: Quickslot, stack: 1) [20:40:40] UPDATE QUICKSLOT 4: repeater (300), tex: 0, stack: 1, status: 5, value: 0, durability: 1000, modifier: Normal SELECT RECIPE: ammorepeater SELECT RECIPE: ammorepeater C R A F T I T E M Quickslot focus: 0 Hash: -1637736242 Items: [0] primitiveaxe (1), tex: 0, stack: 1, status: 0, value: 0, durability: 100, modifier: Broken [1] wheat (175), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal [2] clockold (67), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal [3] objectkit (790), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal [4] repeater (300), tex: 0, stack: 1, status: 5, value: 0, durability: 1000, modifier: Normal [5] NULL [6] NULL [7] NULL [8] NULL [9] NULL [10] NULL [11] NULL [12] NULL [13] NULL [14] NULL [15] NULL [16] NULL [17] NULL [18] NULL [19] NULL [20] NULL [21] NULL [22] NULL [23] NULL [24] NULL [25] NULL [26] NULL [27] NULL [28] NULL [29] NULL [30] NULL [31] NULL [32] NULL [33] NULL [34] NULL [35] NULL [36] NULL [37] NULL [38] NULL [39] NULL [40] NULL [41] NULL [42] NULL [43] NULL [44] NULL [45] NULL [46] NULL [47] NULL [48] NULL [49] NULL Craft 1 x 45 CLIENT: Receive inventory add (slot: 0, type: Inventory, stack: 1) [DB] Saved 11 npcs in database (0 ms) CLOSE CONTEXT MENU UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:23) RisingWorld.Content.UI.UIContextMenuManager:CloseContextMenu() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIContextMenuManager.cs:161) RisingWorld.Content.UI.Layers.CraftingLayer:OnDetaching() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/CraftingLayer.cs:352) RisingWorld.Content.UI.Layers.UILayer:Detach(Single, Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:238) RisingWorld.Content.Players.LocalPlayer:HideCrafting(Boolean, Boolean) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Players/LocalPlayer.cs:2107) RisingWorld.Content.UI.UIManager:CloseAllActiveWindows() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIManager.cs:675) RisingWorld.Content.UI.UIManager:HandleESCInput() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIManager.cs:575) RisingWorld.Content.Input.DefaultInputListener:OnInputUpdate(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/DefaultInputListener.cs:865) RisingWorld.Content.Input.InputManager:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/InputManager.cs:596) RisingWorld.Content.Game:OnUpdate(Single, Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:1164) RisingWorld.Common.JIWApplication:Update() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:250) RESET ACTIVE CONTEXT MENU UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:23) RisingWorld.Content.UI.UIContextMenuManager:ResetActiveContextMenu() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIContextMenuManager.cs:170) RisingWorld.Content.UI.Layers.CraftingLayer:OnDetaching() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/CraftingLayer.cs:352) RisingWorld.Content.UI.Layers.UILayer:Detach(Single, Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:238) RisingWorld.Content.Players.LocalPlayer:HideCrafting(Boolean, Boolean) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Players/LocalPlayer.cs:2107) RisingWorld.Content.UI.UIManager:CloseAllActiveWindows() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIManager.cs:675) RisingWorld.Content.UI.UIManager:HandleESCInput() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIManager.cs:575) RisingWorld.Content.Input.DefaultInputListener:OnInputUpdate(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/DefaultInputListener.cs:865) RisingWorld.Content.Input.InputManager:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/InputManager.cs:596) RisingWorld.Content.Game:OnUpdate(Single, Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:1164) RisingWorld.Common.JIWApplication:Update() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:250) [20:40:44] -UNEQUIP ITEM (0, Quickslot) primitiveaxe (1), tex: 0, stack: 1, status: 0, value: 0, durability: 100, modifier: Broken UPDATE ITEM MATERIAL PARAMETER 0 UPDATE ITEM MATERIAL PARAMETER 0 UPDATE ITEM MATERIAL PARAMETER 0 UPDATE ITEM MATERIAL PARAMETER 0 [20:40:44] EQUIP ITEM (2, Quickslot), WAS EQUIPPED: True (clockold (67), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal) [20:40:44] -UNEQUIP ITEM (2, Quickslot) clockold (67), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal UPDATE ITEM MATERIAL PARAMETER 0 [20:40:44] EQUIP ITEM (0, Quickslot), WAS EQUIPPED: True (primitiveaxe (1), tex: 0, stack: 1, status: 0, value: 0, durability: 100, modifier: Broken) [20:40:45] -UNEQUIP ITEM (0, Quickslot) primitiveaxe (1), tex: 0, stack: 1, status: 0, value: 0, durability: 100, modifier: Broken [20:40:45] EQUIP ITEM (1, Quickslot), WAS EQUIPPED: True (wheat (175), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal) [20:40:46] -UNEQUIP ITEM (1, Quickslot) wheat (175), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal UPDATE ITEM MATERIAL PARAMETER 0 UPDATE ITEM MATERIAL PARAMETER 0 UPDATE ITEM MATERIAL PARAMETER 0 UPDATE ITEM MATERIAL PARAMETER 0 UPDATE ITEM MATERIAL PARAMETER 0 [20:40:46] EQUIP ITEM (4, Quickslot), WAS EQUIPPED: True (repeater (300), tex: 0, stack: 1, status: 5, value: 0, durability: 1000, modifier: Normal) F I R E OnFireEvent UPDATE ITEM MATERIAL PARAMETER 0 UPDATE ITEM MATERIAL PARAMETER 0 UPDATE ITEM MATERIAL PARAMETER 0 UPDATE ITEM MATERIAL PARAMETER 0 UPDATE ITEM MATERIAL PARAMETER 0 CLIENT: Spawn Projectile: 105 ms HIT NPC (11171) Server receive weapon fire hit target - Shooter: ServerPlayer(ID: 1, DbID: 1, UID: 76561198058978569, Name: Patrick), Projectile: repeaterprojectile, Type: Npc (11171), Stopped: True, Info: None OnFireEndEvent L O A D DELETE NPC FROM DB: 11171 CLIENT: Npc pig (11171) died... OnBulletEjectEvent OnLoadEndEvent F I R E OnFireEvent UPDATE ITEM MATERIAL PARAMETER 0 UPDATE ITEM MATERIAL PARAMETER 0 UPDATE ITEM MATERIAL PARAMETER 0 UPDATE ITEM MATERIAL PARAMETER 0 UPDATE ITEM MATERIAL PARAMETER 0 CLIENT: Spawn Projectile: 0 ms HIT NPC (11173) Server receive weapon fire hit target - Shooter: ServerPlayer(ID: 1, DbID: 1, UID: 76561198058978569, Name: Patrick), Projectile: repeaterprojectile, Type: Npc (11173), Stopped: True, Info: None DELETE NPC FROM DB: 11173 CLIENT: Npc pig (11173) died... OnFireEndEvent L O A D OnBulletEjectEvent OnLoadEndEvent F I R E OnFireEvent UPDATE ITEM MATERIAL PARAMETER 0 UPDATE ITEM MATERIAL PARAMETER 0 UPDATE ITEM MATERIAL PARAMETER 0 UPDATE ITEM MATERIAL PARAMETER 0 UPDATE ITEM MATERIAL PARAMETER 0 CLIENT: Spawn Projectile: 0 ms HIT NPC (11170) Server receive weapon fire hit target - Shooter: ServerPlayer(ID: 1, DbID: 1, UID: 76561198058978569, Name: Patrick), Projectile: repeaterprojectile, Type: Npc (11170), Stopped: True, Info: None DELETE NPC FROM DB: 11170 CLIENT: Npc pig (11170) died... OnFireEndEvent L O A D OnBulletEjectEvent OnLoadEndEvent F I R E OnFireEvent UPDATE ITEM MATERIAL PARAMETER 0 UPDATE ITEM MATERIAL PARAMETER 0 UPDATE ITEM MATERIAL PARAMETER 0 UPDATE ITEM MATERIAL PARAMETER 0 UPDATE ITEM MATERIAL PARAMETER 0 CLIENT: Spawn Projectile: 0 ms HIT NPC (11172) Server receive weapon fire hit target - Shooter: ServerPlayer(ID: 1, DbID: 1, UID: 76561198058978569, Name: Patrick), Projectile: repeaterprojectile, Type: Npc (11172), Stopped: True, Info: None DELETE NPC FROM DB: 11172 CLIENT: Npc pig (11172) died... OnFireEndEvent L O A D OnBulletEjectEvent Pause water main thread Unpause water main thread OnLoadEndEvent Inventory: Update player preview... RENDER PLAYER PREVIEW [51594] CLOSE CONTEXT MENU UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:23) RisingWorld.Content.UI.UIContextMenuManager:CloseContextMenu() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIContextMenuManager.cs:161) RisingWorld.Content.UI.Layers.InventoryLayer:OnDetaching() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InventoryLayer.cs:375) RisingWorld.Content.UI.Layers.UILayer:Detach(Single, Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:238) RisingWorld.Content.UI.Layers.InventoryLayer:OnInventoryAddButtonClick(ClickableElement, MouseButton, Vector2) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InventoryLayer.cs:470) RisingWorld.Common.Utility.ArrayList`1:Add(Int32, T) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/ArrayList.cs:108) RisingWorld.Content.UI.Effects.Effect:OnEffectStart(Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Effects/Effect.cs:169) TMPro.FastAction`2:.ctor() (at ./Library/PackageCache/com.unity.ugui/Runtime/TMP/FastAction.cs:92) UnityEngine.UIElements.DynamicCallbackList:Invoke(EventBase, BaseVisualElementPanel, VisualElement) UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent(EventBase, EventBase, BaseVisualElementPanel, VisualElement, Boolean) UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpAllDefaultActions(EventBase, BaseVisualElementPanel, VisualElement, Boolean, Boolean) UnityEngine.UIElements.EventDispatchUtilities:DispatchToCachedElementUnderPointerOrPanelRoot(EventBase, BaseVisualElementPanel, Int32, Vector2) UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer(EventBase, BaseVisualElementPanel, Int32, Vector2) RisingWorld.Common.Permissions.PermissionKey`1:OverridePermission(Object) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Permissions/Permission.cs:867) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, BaseVisualElementPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, BaseVisualElementPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:SendEvent(EventBase, BaseEventData) (at ./Library/PackageCache/com.unity.ugui/Runtime/UGUI/EventSystem/UIElements/PanelEventHandler.cs:270) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) (at ./Library/PackageCache/com.unity.ugui/Runtime/UGUI/EventSystem/UIElements/PanelEventHandler.cs:138) UnityEngine.EventSystems.ExecuteEvents:ValidateEventData(BaseEventData) (at ./Library/PackageCache/com.unity.ugui/Runtime/UGUI/EventSystem/ExecuteEvents.cs:15) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton(ButtonState&, PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:611) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer(PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:362) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process() (at ./Library/PackageCache/com.unity.inputsystem/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2270) UnityEngine.EventSystems.EventSystem:Update() (at ./Library/PackageCache/com.unity.ugui/Runtime/UGUI/EventSystem/EventSystem.cs:530) RESET ACTIVE CONTEXT MENU UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:23) RisingWorld.Content.UI.UIContextMenuManager:ResetActiveContextMenu() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIContextMenuManager.cs:170) RisingWorld.Content.UI.Layers.InventoryLayer:OnDetaching() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InventoryLayer.cs:375) RisingWorld.Content.UI.Layers.UILayer:Detach(Single, Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:238) RisingWorld.Content.UI.Layers.InventoryLayer:OnInventoryAddButtonClick(ClickableElement, MouseButton, Vector2) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InventoryLayer.cs:470) RisingWorld.Common.Utility.ArrayList`1:Add(Int32, T) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/ArrayList.cs:108) RisingWorld.Content.UI.Effects.Effect:OnEffectStart(Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Effects/Effect.cs:169) TMPro.FastAction`2:.ctor() (at ./Library/PackageCache/com.unity.ugui/Runtime/TMP/FastAction.cs:92) UnityEngine.UIElements.DynamicCallbackList:Invoke(EventBase, BaseVisualElementPanel, VisualElement) UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent(EventBase, EventBase, BaseVisualElementPanel, VisualElement, Boolean) UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpAllDefaultActions(EventBase, BaseVisualElementPanel, VisualElement, Boolean, Boolean) UnityEngine.UIElements.EventDispatchUtilities:DispatchToCachedElementUnderPointerOrPanelRoot(EventBase, BaseVisualElementPanel, Int32, Vector2) UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer(EventBase, BaseVisualElementPanel, Int32, Vector2) RisingWorld.Common.Permissions.PermissionKey`1:OverridePermission(Object) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Permissions/Permission.cs:867) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, BaseVisualElementPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, BaseVisualElementPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:SendEvent(EventBase, BaseEventData) (at ./Library/PackageCache/com.unity.ugui/Runtime/UGUI/EventSystem/UIElements/PanelEventHandler.cs:270) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) (at ./Library/PackageCache/com.unity.ugui/Runtime/UGUI/EventSystem/UIElements/PanelEventHandler.cs:138) UnityEngine.EventSystems.ExecuteEvents:ValidateEventData(BaseEventData) (at ./Library/PackageCache/com.unity.ugui/Runtime/UGUI/EventSystem/ExecuteEvents.cs:15) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton(ButtonState&, PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:611) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer(PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:362) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process() (at ./Library/PackageCache/com.unity.inputsystem/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2270) UnityEngine.EventSystems.EventSystem:Update() (at ./Library/PackageCache/com.unity.ugui/Runtime/UGUI/EventSystem/EventSystem.cs:530) Reselect quickslot 4 [DB] Saved 6 npcs in database (0 ms) [DB] Saved 19 npcs in database (0 ms) Pause water main thread Unpause water main thread Inventory: Update player preview... RENDER PLAYER PREVIEW [53386] CLOSE CONTEXT MENU UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:23) RisingWorld.Content.UI.UIContextMenuManager:CloseContextMenu() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIContextMenuManager.cs:161) RisingWorld.Content.UI.Layers.InventoryLayer:OnDetaching() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InventoryLayer.cs:375) RisingWorld.Content.UI.Layers.UILayer:Detach(Single, Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:238) RisingWorld.Content.Players.<>c__DisplayClass184_0:b__0(Object) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Players/LocalPlayer.cs:1936) RisingWorld.Common.Utility.ArrayList`1:get_Item(Int32) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/ArrayList.cs:48) JIW.Network.Core.Server.AbstractNetworkServer:EnqueuePacket(IPacket, AbstractConnection) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Plugins/JIW Network/Scripts/Server/AbstractNetworkServer.cs:168) RisingWorld.Content.Network.NetworkManager:OnUpdate(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Network/NetworkManager.cs:818) RisingWorld.Common.JIWApplication:Update() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:255) RESET ACTIVE CONTEXT MENU UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:23) RisingWorld.Content.UI.UIContextMenuManager:ResetActiveContextMenu() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIContextMenuManager.cs:170) RisingWorld.Content.UI.Layers.InventoryLayer:OnDetaching() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InventoryLayer.cs:375) RisingWorld.Content.UI.Layers.UILayer:Detach(Single, Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:238) RisingWorld.Content.Players.<>c__DisplayClass184_0:b__0(Object) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Players/LocalPlayer.cs:1936) RisingWorld.Common.Utility.ArrayList`1:get_Item(Int32) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/ArrayList.cs:48) JIW.Network.Core.Server.AbstractNetworkServer:EnqueuePacket(IPacket, AbstractConnection) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Plugins/JIW Network/Scripts/Server/AbstractNetworkServer.cs:168) RisingWorld.Content.Network.NetworkManager:OnUpdate(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Network/NetworkManager.cs:818) RisingWorld.Common.JIWApplication:Update() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:255) Reselect quickslot 4 Update number of unlocked recipes in 1 ms SELECT RECIPE: combatknife SELECT RECIPE: combatknife C R A F T I T E M Quickslot focus: 4 Hash: 884841026 Items: [0] primitiveaxe (1), tex: 0, stack: 1, status: 0, value: 0, durability: 100, modifier: Broken [1] wheat (175), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal [2] clockold (67), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal [3] objectkit (790), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal [4] repeater (300), tex: 0, stack: 1, status: 1, value: 0, durability: 996, modifier: Normal [5] NULL [6] NULL [7] NULL [8] NULL [9] NULL [10] NULL [11] NULL [12] NULL [13] NULL [14] ammorepeater (353), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal [15] NULL [16] NULL [17] NULL [18] NULL [19] NULL [20] NULL [21] NULL [22] NULL [23] NULL [24] NULL [25] NULL [26] NULL [27] NULL [28] NULL [29] NULL [30] NULL [31] NULL [32] NULL [33] NULL [34] NULL [35] NULL [36] NULL [37] NULL [38] NULL [39] NULL [40] NULL [41] NULL [42] NULL [43] NULL [44] NULL [45] NULL [46] NULL [47] NULL [48] NULL [49] NULL Craft 1 x 39 CLIENT: Receive inventory add (slot: 1, type: Inventory, stack: 1) SELECT RECIPE: NULL SELECT RECIPE: combatknife SELECT RECIPE: combatknife SELECT RECIPE: toolbelt SELECT RECIPE: toolbelt C R A F T I T E M Quickslot focus: 4 Hash: 1219082617 Items: [0] primitiveaxe (1), tex: 0, stack: 1, status: 0, value: 0, durability: 100, modifier: Broken [1] wheat (175), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal [2] clockold (67), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal [3] objectkit (790), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal [4] repeater (300), tex: 0, stack: 1, status: 1, value: 0, durability: 996, modifier: Normal [5] NULL [6] NULL [7] NULL [8] NULL [9] NULL [10] NULL [11] NULL [12] NULL [13] NULL [14] ammorepeater (353), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal [15] combatknife (186), tex: 0, stack: 1, status: 0, value: 0, durability: 1000, modifier: Normal [16] NULL [17] NULL [18] NULL [19] NULL [20] NULL [21] NULL [22] NULL [23] NULL [24] NULL [25] NULL [26] NULL [27] NULL [28] NULL [29] NULL [30] NULL [31] NULL [32] NULL [33] NULL [34] NULL [35] NULL [36] NULL [37] NULL [38] NULL [39] NULL [40] NULL [41] NULL [42] NULL [43] NULL [44] NULL [45] NULL [46] NULL [47] NULL [48] NULL [49] NULL Craft 1 x 52 CLIENT: Receive inventory add (slot: 0, type: Equipment, stack: 1) [20:41:44] UPDATE ALL QUICKSLOTS [20:41:44] -UNEQUIP ITEM (4, Quickslot) repeater (300), tex: 0, stack: 1, status: 1, value: 0, durability: 996, modifier: Normal UPDATE ITEM MATERIAL PARAMETER 0 UPDATE ITEM MATERIAL PARAMETER 0 UPDATE ITEM MATERIAL PARAMETER 0 UPDATE ITEM MATERIAL PARAMETER 0 UPDATE ITEM MATERIAL PARAMETER 0 [20:41:44] EQUIP ITEM (4, Quickslot), WAS EQUIPPED: True (repeater (300), tex: 0, stack: 1, status: 1, value: 0, durability: 996, modifier: Normal) Update toolbelt... CLOSE CONTEXT MENU UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:23) RisingWorld.Content.UI.UIContextMenuManager:CloseContextMenu() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIContextMenuManager.cs:161) RisingWorld.Content.UI.Layers.CraftingLayer:OnDetaching() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/CraftingLayer.cs:352) RisingWorld.Content.UI.Layers.UILayer:Detach(Single, Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:238) RisingWorld.Content.Players.LocalPlayer:HideCrafting(Boolean, Boolean) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Players/LocalPlayer.cs:2107) RisingWorld.Content.UI.UIManager:CloseAllActiveWindows() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIManager.cs:675) RisingWorld.Content.UI.UIManager:HandleESCInput() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIManager.cs:575) RisingWorld.Content.Input.DefaultInputListener:OnInputUpdate(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/DefaultInputListener.cs:865) RisingWorld.Content.Input.InputManager:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/InputManager.cs:596) RisingWorld.Content.Game:OnUpdate(Single, Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:1164) RisingWorld.Common.JIWApplication:Update() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:250) RESET ACTIVE CONTEXT MENU UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:23) RisingWorld.Content.UI.UIContextMenuManager:ResetActiveContextMenu() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIContextMenuManager.cs:170) RisingWorld.Content.UI.Layers.CraftingLayer:OnDetaching() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/CraftingLayer.cs:352) RisingWorld.Content.UI.Layers.UILayer:Detach(Single, Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:238) RisingWorld.Content.Players.LocalPlayer:HideCrafting(Boolean, Boolean) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Players/LocalPlayer.cs:2107) RisingWorld.Content.UI.UIManager:CloseAllActiveWindows() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIManager.cs:675) RisingWorld.Content.UI.UIManager:HandleESCInput() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIManager.cs:575) RisingWorld.Content.Input.DefaultInputListener:OnInputUpdate(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/DefaultInputListener.cs:865) RisingWorld.Content.Input.InputManager:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/InputManager.cs:596) RisingWorld.Content.Game:OnUpdate(Single, Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:1164) RisingWorld.Common.JIWApplication:Update() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:250) Inventory: Update player preview... RENDER PLAYER PREVIEW [54350] CLOSE CONTEXT MENU UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:23) RisingWorld.Content.UI.UIContextMenuManager:CloseContextMenu() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIContextMenuManager.cs:161) RisingWorld.Content.UI.Layers.InventoryLayer:OnDetaching() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InventoryLayer.cs:375) RisingWorld.Content.UI.Layers.UILayer:Detach(Single, Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:238) RisingWorld.Content.Input.DefaultInputListener:OnInputUpdate(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/DefaultInputListener.cs:160) RisingWorld.Content.Input.InputManager:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/InputManager.cs:596) RisingWorld.Content.Game:OnUpdate(Single, Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:1164) RisingWorld.Common.JIWApplication:Update() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:250) RESET ACTIVE CONTEXT MENU UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:23) RisingWorld.Content.UI.UIContextMenuManager:ResetActiveContextMenu() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIContextMenuManager.cs:170) RisingWorld.Content.UI.Layers.InventoryLayer:OnDetaching() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InventoryLayer.cs:375) RisingWorld.Content.UI.Layers.UILayer:Detach(Single, Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:238) RisingWorld.Content.Input.DefaultInputListener:OnInputUpdate(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/DefaultInputListener.cs:160) RisingWorld.Content.Input.InputManager:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/InputManager.cs:596) RisingWorld.Content.Game:OnUpdate(Single, Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:1164) RisingWorld.Common.JIWApplication:Update() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:250) Reselect quickslot 4 [DB] Saved 9 npcs in database (0 ms) [20:41:54] -UNEQUIP ITEM (4, Quickslot) repeater (300), tex: 0, stack: 1, status: 1, value: 0, durability: 996, modifier: Normal [20:41:55] -UNEQUIP ITEM (0, All) [20:41:55] -UNEQUIP ITEM (0, All) UPDATE ITEM MATERIAL PARAMETER 0 UPDATE ITEM MATERIAL PARAMETER 0 UPDATE ITEM MATERIAL PARAMETER 0 UPDATE ITEM MATERIAL PARAMETER 0 UPDATE ITEM MATERIAL PARAMETER 0 [20:41:55] EQUIP ITEM (4, Quickslot), WAS EQUIPPED: False (repeater (300), tex: 0, stack: 1, status: 1, value: 0, durability: 996, modifier: Normal) Inventory: Update player preview... RENDER PLAYER PREVIEW [54959] InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse Attach element DragDropManager.OnDroppableClick: Quickslot quickslot5 (x:963.00, y:0.00, width:79.50, height:79.50) world rect: (x:963.00, y:996.00, width:79.50, height:79.50) (LeftMouse, False) Move item from inventory slot 1 / Inventory to 5 / Quickslot) [20:41:58] UPDATE QUICKSLOT 5: combatknife (186), tex: 0, stack: 1, status: 0, value: 0, durability: 1000, modifier: Normal CLIENT: Inventory sync slots (1, Inventory) - -1 stack: 0 + (5, Quickslot) - 186 stack: 1 CLOSE CONTEXT MENU UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:23) RisingWorld.Content.UI.UIContextMenuManager:CloseContextMenu() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIContextMenuManager.cs:161) RisingWorld.Content.UI.Layers.InventoryLayer:OnDetaching() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InventoryLayer.cs:375) RisingWorld.Content.UI.Layers.UILayer:Detach(Single, Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:238) RisingWorld.Content.UI.UIManager:CloseAllActiveWindows() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIManager.cs:670) RisingWorld.Content.UI.UIManager:HandleESCInput() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIManager.cs:575) RisingWorld.Content.Input.DefaultInputListener:OnInputUpdate(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/DefaultInputListener.cs:865) RisingWorld.Content.Input.InputManager:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/InputManager.cs:596) RisingWorld.Content.Game:OnUpdate(Single, Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:1164) RisingWorld.Common.JIWApplication:Update() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:250) RESET ACTIVE CONTEXT MENU UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Debug:LogWithStackTrace(String) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/Utility/Debug.cs:23) RisingWorld.Content.UI.UIContextMenuManager:ResetActiveContextMenu() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIContextMenuManager.cs:170) RisingWorld.Content.UI.Layers.InventoryLayer:OnDetaching() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/InventoryLayer.cs:375) RisingWorld.Content.UI.Layers.UILayer:Detach(Single, Action) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/Layers/UILayer.cs:238) RisingWorld.Content.UI.UIManager:CloseAllActiveWindows() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIManager.cs:670) RisingWorld.Content.UI.UIManager:HandleESCInput() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/UI/UIManager.cs:575) RisingWorld.Content.Input.DefaultInputListener:OnInputUpdate(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/DefaultInputListener.cs:865) RisingWorld.Content.Input.InputManager:Update(Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Input/InputManager.cs:596) RisingWorld.Content.Game:OnUpdate(Single, Single) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Game/Game.cs:1164) RisingWorld.Common.JIWApplication:Update() (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/Common/JIWApplication.cs:250) Reselect quickslot 4 [20:41:59] -UNEQUIP ITEM (4, Quickslot) repeater (300), tex: 0, stack: 1, status: 1, value: 0, durability: 996, modifier: Normal UPDATE ITEM MATERIAL PARAMETER 0 [20:41:59] EQUIP ITEM (5, Quickslot), WAS EQUIPPED: True (combatknife (186), tex: 0, stack: 1, status: 0, value: 0, durability: 1000, modifier: Normal) WorldPart (8, 2) generated (61 ms) WorldPart (10, 2) generated (61 ms) WorldPart (10, 3) generated (64 ms) WorldPart (9, 3) generated (56 ms) WorldPart (9, 4) generated (50 ms) WorldPart (8, 4) generated (53 ms) WorldPart (7, 4) generated (52 ms) WorldPart (7, 3) generated (71 ms) WorldPart (6, 3) generated (41 ms) WorldPart (6, 2) generated (31 ms) WorldPart (5, 2) generated (34 ms) CLIENT: Receive inventory add (slot: 6, type: Quickslot, stack: 11) [20:42:03] UPDATE QUICKSLOT 6: bacon (705), tex: 0, stack: 11, status: 0, value: 0, durability: -1, modifier: Normal CLIENT: Receive inventory add (slot: 7, type: Quickslot, stack: 1) [20:42:03] UPDATE QUICKSLOT 7: pighide (745), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal CLIENT: Destroy corpse 13454 WorldPart (11, 2) generated (14 ms) WorldPart (8, 1) generated (52 ms) [C++] Requesting managed biome data (8) [C++] -> biome 8: snowiness -1.000000 CLIENT: Receive inventory add (slot: 6, type: Quickslot, stack: 8) [20:42:10] UPDATE QUICKSLOT 6: bacon (705), tex: 0, stack: 19, status: 0, value: 0, durability: -1, modifier: Normal CLIENT: Receive inventory add (slot: 7, type: Quickslot, stack: 1) [20:42:10] UPDATE QUICKSLOT 7: pighide (745), tex: 0, stack: 2, status: 0, value: 0, durability: -1, modifier: Normal CLIENT: Destroy corpse 13453 Crash!!! 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'C:\WINDOWS\system32\wbem\wbemprox.dll', fileVersion: 10.0.26100.1000 C:\WINDOWS\SYSTEM32\wbemcomn.dll:wbemcomn.dll (00007FFF27520000), size: 499712 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\wbemcomn.dll', fileVersion: 10.0.26100.1150 C:\WINDOWS\system32\wbem\wbemsvc.dll:wbemsvc.dll (00007FFF274B0000), size: 86016 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\system32\wbem\wbemsvc.dll', fileVersion: 10.0.26100.1000 C:\WINDOWS\system32\wbem\fastprox.dll:fastprox.dll (00007FFF1D9E0000), size: 983040 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\system32\wbem\fastprox.dll', fileVersion: 10.0.26100.2454 C:\WINDOWS\SYSTEM32\amsi.dll:amsi.dll (00007FFF27150000), size: 118784 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\amsi.dll', fileVersion: 10.0.26100.1150 C:\WINDOWS\SYSTEM32\USERENV.dll:USERENV.dll (00007FFF34D50000), size: 176128 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\USERENV.dll', fileVersion: 10.0.26100.2454 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C:\WINDOWS\SYSTEM32\directxdatabasehelper.dll:directxdatabasehelper.dll (00007FFF32B40000), size: 376832 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\directxdatabasehelper.dll', fileVersion: 10.0.26100.2454 C:\WINDOWS\SYSTEM32\kernel.appcore.dll:kernel.appcore.dll (00007FFF347D0000), size: 106496 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\kernel.appcore.dll', fileVersion: 10.0.26100.1591 C:\WINDOWS\SYSTEM32\cfgmgr32.dll:cfgmgr32.dll (00007FFF35660000), size: 389120 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\cfgmgr32.dll', fileVersion: 10.0.26100.2454 C:\WINDOWS\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FFF35A60000), size: 626688 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\bcryptPrimitives.dll', fileVersion: 10.0.26100.2033 C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll:gameoverlayrenderer64.dll (00007FFF0CD50000), size: 1671168 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Program Files 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C:\WINDOWS\SYSTEM32\inputhost.dll:inputhost.dll (00007FFF15FD0000), size: 1953792 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\inputhost.dll', fileVersion: 10.0.26100.2454 C:\Windows\System32\twinapi.appcore.dll:twinapi.appcore.dll (00007FFF2C8C0000), size: 2322432 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\System32\twinapi.appcore.dll', fileVersion: 10.0.26100.2454 C:\WINDOWS\SYSTEM32\dcomp.dll:dcomp.dll (00007FFF310E0000), size: 2240512 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\dcomp.dll', fileVersion: 10.0.26100.2605 C:\WINDOWS\SYSTEM32\Microsoft.Internal.WarpPal.dll:Microsoft.Internal.WarpPal.dll (00007FFF30500000), size: 102400 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\Microsoft.Internal.WarpPal.dll' C:\Windows\System32\ffbroker.dll:ffbroker.dll (00007FFF272D0000), size: 98304 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\System32\ffbroker.dll', fileVersion: 10.0.26100.1882 C:\Windows\System32\deviceaccess.dll:deviceaccess.dll (00007FFF1D260000), size: 278528 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\System32\deviceaccess.dll', fileVersion: 10.0.26100.2161 C:\WINDOWS\SYSTEM32\textinputframework.dll:textinputframework.dll (00007FFF1AC20000), size: 1335296 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\textinputframework.dll', fileVersion: 10.0.26100.2454 C:\Program Files (x86)\Steam\steamapps\common\RisingWorld\_New Version\Data\Plugins\lib_burst_generated.dll:lib_burst_generated.dll (00007FFF2DE00000), size: 606208 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\RisingWorld\_New Version\Data\Plugins\lib_burst_generated.dll' C:\Program Files (x86)\Steam\steamapps\common\RisingWorld\_New Version\Data\Plugins\sqlite3.dll:sqlite3.dll (00007FFEF94B0000), size: 1241088 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\RisingWorld\_New Version\Data\Plugins\sqlite3.dll' C:\WINDOWS\System32\MMDevApi.dll:MMDevApi.dll (00007FFF2D770000), size: 589824 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\MMDevApi.dll', fileVersion: 10.0.26100.1882 C:\WINDOWS\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (00007FFF24000000), size: 1798144 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\AUDIOSES.DLL', fileVersion: 10.0.26100.2454 C:\Windows\System32\Windows.UI.dll:Windows.UI.dll (00007FFF1EA80000), size: 1396736 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\System32\Windows.UI.dll', fileVersion: 10.0.26100.2454 C:\Program Files (x86)\Steam\steamapps\common\RisingWorld\_New Version\Data\Plugins\native.dll:native.dll (00007FFF077F0000), size: 700416 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\RisingWorld\_New Version\Data\Plugins\native.dll' C:\Program Files (x86)\Steam\steamapps\common\RisingWorld\_New Version\Data\Plugins\fmodstudio.dll:fmodstudio.dll (00007FFEEBCF0000), size: 3461120 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\RisingWorld\_New Version\Data\Plugins\fmodstudio.dll', fileVersion: 0.2.2.22 C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll:resourcepolicyclient.dll (00007FFF32F80000), size: 81920 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll', fileVersion: 10.0.26100.1150 C:\Program Files (x86)\Steam\steamapps\common\RisingWorld\_New Version\Data\Plugins\opus.dll:opus.dll (00007FFF2DDA0000), size: 389120 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\RisingWorld\_New Version\Data\Plugins\opus.dll' C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll:VCRUNTIME140.dll (00007FFF0CAF0000), size: 122880 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll', fileVersion: 14.40.33810.0 C:\Program Files (x86)\Steam\steamapps\common\RisingWorld\_New Version\Data\Plugins\steam_api64.dll:steam_api64.dll (00007FFF2DD20000), size: 315392 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\RisingWorld\_New Version\Data\Plugins\steam_api64.dll', fileVersion: 8.2.21.95 C:\Program Files (x86)\Steam\steamclient64.dll:steamclient64.dll (00007FFEEA630000), size: 23834624 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Program Files (x86)\Steam\steamclient64.dll', fileVersion: 9.38.28.26 C:\WINDOWS\SYSTEM32\Secur32.dll:Secur32.dll (00007FFF32570000), size: 53248 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\Secur32.dll', fileVersion: 10.0.26100.1 C:\WINDOWS\SYSTEM32\MSWSOCK.dll:MSWSOCK.dll (00007FFF34CB0000), size: 425984 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\MSWSOCK.dll', fileVersion: 10.0.26100.1882 C:\Program Files (x86)\Steam\vstdlib_s64.dll:vstdlib_s64.dll (00007FFF062A0000), size: 753664 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Program Files (x86)\Steam\vstdlib_s64.dll', fileVersion: 9.38.28.26 C:\Program Files (x86)\Steam\tier0_s64.dll:tier0_s64.dll (00007FFEF90B0000), size: 1683456 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Program Files (x86)\Steam\tier0_s64.dll', fileVersion: 9.38.28.26 C:\WINDOWS\SYSTEM32\SSPICLI.DLL:SSPICLI.DLL (00007FFF34A70000), size: 294912 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\SSPICLI.DLL', fileVersion: 10.0.26100.2454 C:\WINDOWS\System32\NSI.dll:NSI.dll (00007FFF37010000), size: 40960 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\NSI.dll', fileVersion: 10.0.26100.1 C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (00007FFF2DAC0000), size: 122880 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL', fileVersion: 10.0.26100.2454 C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (00007FFF2D240000), size: 151552 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL', fileVersion: 10.0.26100.2454 C:\WINDOWS\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FFF34230000), size: 1200128 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\DNSAPI.dll', fileVersion: 10.0.26100.2454 C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (00007FFF2A150000), size: 45056 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\System32\rasadhlp.dll', fileVersion: 10.0.26100.1150 C:\WINDOWS\System32\fwpuclnt.dll:fwpuclnt.dll (00007FFF2C1F0000), size: 544768 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\fwpuclnt.dll', fileVersion: 10.0.26100.2454 C:\WINDOWS\SYSTEM32\gpapi.dll:gpapi.dll (00007FFF34D20000), size: 159744 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\gpapi.dll', fileVersion: 10.0.26100.1882 C:\WINDOWS\SYSTEM32\CoreUIComponents.dll:CoreUIComponents.dll (00007FFF2BF00000), size: 3026944 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\CoreUIComponents.dll', fileVersion: 10.0.26100.2454 C:\Program Files (x86)\Steam\steamapps\common\RisingWorld\_New Version\Data\Java\JDK\bin\server\jvm.dll:jvm.dll (00007FFEEF5C0000), size: 13201408 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\RisingWorld\_New Version\Data\Java\JDK\bin\server\jvm.dll', fileVersion: 20.0.0.0 C:\WINDOWS\SYSTEM32\WSOCK32.dll:WSOCK32.dll (00007FFF08AC0000), size: 40960 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\WSOCK32.dll', fileVersion: 10.0.26100.1 C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll:VCRUNTIME140_1.dll (00007FFF0EF50000), size: 49152 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll', fileVersion: 14.40.33810.0 C:\Program Files (x86)\Steam\steamapps\common\RisingWorld\_New Version\Data\Java\JDK\bin\jimage.dll:jimage.dll (00007FFF319B0000), size: 40960 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\RisingWorld\_New Version\Data\Java\JDK\bin\jimage.dll', fileVersion: 20.0.0.0 C:\WINDOWS\SYSTEM32\dbgcore.DLL:dbgcore.DLL (00007FFF06FD0000), size: 233472 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\dbgcore.DLL', fileVersion: 10.0.26100.2454 C:\Program Files (x86)\Steam\steamapps\common\RisingWorld\_New Version\Data\Java\JDK\bin\java.dll:java.dll (00007FFF2EE30000), size: 155648 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\RisingWorld\_New Version\Data\Java\JDK\bin\java.dll', fileVersion: 20.0.0.0 C:\Program Files (x86)\Steam\steamapps\common\RisingWorld\_New Version\Data\Java\JDK\bin\jsvml.dll:jsvml.dll (00007FFF0B300000), size: 880640 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\RisingWorld\_New Version\Data\Java\JDK\bin\jsvml.dll', fileVersion: 20.0.0.0 C:\Program Files (x86)\Steam\steamapps\common\RisingWorld\_New Version\Data\Java\JDK\bin\net.dll:net.dll (00007FFF31890000), size: 77824 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\RisingWorld\_New Version\Data\Java\JDK\bin\net.dll', fileVersion: 20.0.0.0 C:\Program Files (x86)\Steam\steamapps\common\RisingWorld\_New Version\Data\Java\JDK\bin\nio.dll:nio.dll (00007FFF2ED70000), size: 90112 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\RisingWorld\_New Version\Data\Java\JDK\bin\nio.dll', fileVersion: 20.0.0.0 C:\Program Files (x86)\Steam\steamapps\common\RisingWorld\_New Version\Data\Java\JDK\bin\zip.dll:zip.dll (00007FFF2E190000), size: 98304 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\RisingWorld\_New Version\Data\Java\JDK\bin\zip.dll', fileVersion: 20.0.0.0 C:\Program Files (x86)\Steam\steamapps\common\RisingWorld\_New Version\Data\Java\JDK\bin\awt.dll:awt.dll (00007FFEEF430000), size: 1638400 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\RisingWorld\_New Version\Data\Java\JDK\bin\awt.dll', fileVersion: 20.0.0.0 C:\WINDOWS\SYSTEM32\MSVCP140.dll:MSVCP140.dll (00007FFF0C930000), size: 577536 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\MSVCP140.dll', fileVersion: 14.40.33810.0 C:\WINDOWS\SYSTEM32\apphelp.dll:apphelp.dll (00007FFF32580000), size: 638976 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\apphelp.dll', fileVersion: 10.0.26100.2454 C:\Program Files (x86)\Steam\steamapps\common\RisingWorld\_New Version\Data\Java\JDK\bin\verify.dll:verify.dll (00007FFF319A0000), size: 65536 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\RisingWorld\_New Version\Data\Java\JDK\bin\verify.dll', fileVersion: 20.0.0.0 ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 00007FFEEC430162) 0x00007FFEEC430162 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 00007FFEED027653) 0x00007FFEED027653 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 00007FFEED042DF6) 0x00007FFEED042DF6 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 00007FFEED042CE6) 0x00007FFEED042CE6 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 00007FFEED033830) 0x00007FFEED033830 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 00007FFEEC591037) 0x00007FFEEC591037 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 00007FFEEC591160) 0x00007FFEEC591160 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 00007FFEEC7FF4A7) 0x00007FFEEC7FF4A7 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 00007FFEEC801DBB) 0x00007FFEEC801DBB (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 00007FFEEC804D7E) 0x00007FFEEC804D7E (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 00007FFEEC804F8B) 0x00007FFEEC804F8B (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 00007FF75A0C11F2) 0x00007FF75A0C11F2 (RisingWorld) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 00007FFF372AE8D7) 0x00007FFF372AE8D7 (KERNEL32) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 00007FFF386DFBCC) 0x00007FFF386DFBCC (ntdll) (function-name not available) ========== END OF STACKTRACE =========== A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/patri/AppData/Local/Temp/JIW-Games/Rising World/Crashes