Rising World Dedicated Server Version 0.5.0.3 (6) 2022-11-22 06:58
Windows 10 (10.0.19045) 64bit (Desktop)
Intel(R) Xeon(R) CPU X5677 @ 3.47GHz, 16 Cores, 3458 MHz
PowerEdge R710 (Dell Inc.) 65516 MB RAM
Commit: 815043193dd5b77efc6039018a4b27acd6676800
Branch: master JobID: 10268
____________________________________________________________
[C++] Initialize Main.cpp
Initialized default settings (1279 ms)
Initialized command-line arguments (0 ms)
Load definitions...
Loaded 262 block infos from db!
Loaded ore spawn definitions from db!
Loaded 195 item definitions from db!
Loaded 18 picking definitions from db!
Loaded 17 item-info definitions from db!
Loaded 20 consume definitions from db!
Loaded 2 projectile definitions from db!
Loaded 2 weapon definitions from db!
Loaded 44 construction definitions from db!
Loaded 204 plant definitions from db!
Loaded 60 object definitions from db!
Loaded 3 furnace definitions from db!
Loaded 3 storage definitions from db!
Loaded 2 vehicle definitions from db!
Loaded 7 vehicle components from db!
Loaded 7 vehicle assembly data from db!
Found 463 crafting recipes...
Loaded 7 crafting stations from db!
Loaded 393 crafting recipes from db!
Loaded 9 biomes from db (179 spawns)!
Loaded 2 world regions from db!
Loaded 13 weather definitions from db!
Initialized definitions (138 ms)
Port check done!
Init hm manager... 1889447505 b
Hm header: 18, total: 1889447505, num: 150
Init biome data manager... 41943470 b
Bd header: 14, total: 41943470, num: 4
Close SQLite databases...
Check world version: 0.5.0.3_6
Load world 'wildtimesunity' (SQLite)
Default permission loaded successfully!
Permission 'admin' loaded successfully!
Permission 'builder' loaded successfully!
Permission 'pve' loaded successfully!
Permission 'pvp' loaded successfully!
Permission 'adminarea' loaded successfully!
Permission 'owner' loaded successfully!
Permission 'pve' loaded successfully!
Permission 'pvp' loaded successfully!
SQLite version: 3.27.2
[WARNING] [06:58:56] SQLite: WorldInfo key 'snowymountainsdisabled' does not exist!
[WARNING] [06:58:56] SQLite: WorldInfo key 'spawnclothes' does not exist!
World infos:
* Version: 0.5.0.3_6
* Seed:
* Gamemode: Survival
* WorldType: Default
* OreAmount: Default
* Vegetation: Enabled
* Caves: Enabled
* Ocean: Enabled
* SnowyMountains: Enabled
* CreationDate: 1667261899
* LastPlayed: 1669128894
* SpawnPosition: (3335.27, 148.71, 3762.32)
* SpawnRotation: (0.02758, 0.80216, -0.03716, 0.59531)
GlobalID counter set to 6502669
Loaded 22 areas from DB...
Loaded 27 furnaces from DB...
Loaded 22 vehicles from DB...
INITIAL WEATHER: Overcast (1470.144)
Starting RW Dedicated Server...
Starting 8 server chunk worker threads...
Starting 1 server water worker threads (update: 0.1, sync: 0.5)...
Server bind to IP: *:7255
[ENET SERVER] Create Server IP: * Port: 7255 Clients: 257
Init server platform (Steam)
Set environment variable to 324080
[S_API] GameServer.Init(0, 7255, 7254, eServerModeAuthentication, 202211111)
Register Steam message hook...
Server SteamID: 90071992547409920 (0)
SERVER LOAD SCHEDULER FILE
[SCHEDULER] Register event listener (OnPlayerSpawn): say @{1} Hello {1}, welcome to Wild Times Gaming . There are currently {0} players online! (inactive)
[SCHEDULER] Register event listener (OnPlayerSpawn): say Server will be down Sunday November 13 at 12:00 pm eastern time GMT-5 for 3 hours (inactive)
[SCHEDULER] Register event listener (OnPlayerDeath): say Player {1} died...
[SCHEDULER] Register event listener (OnPlayerKilledPlayer): yell {2} killed {1} with {3}
[SCHEDULER] Register event listener (OnPlayerKilledPlayer): yell @{2} {1} killed!
[SCHEDULER] Register trigger (every 3600 s): say Please join our discord at https://discord.gg/qdJuXjedKD (inactive)
[SCHEDULER] Register trigger (in 41400 s): say Warning: Server restarts in 30 minutes!
[SCHEDULER] Register trigger (in 42300 s): say Warning: Server restarts in 15 minutes!
[SCHEDULER] Register trigger (in 42600 s): yell Server restarts in 10 minutes!
[SCHEDULER] Register trigger (in 42900 s): yell Server restarts in 5 minutes!
[SCHEDULER] Register trigger (in 43020 s): kickall Server restart
[SCHEDULER] Register trigger (in 43080 s): saveall
[SCHEDULER] Register trigger (in 43200 s): restart
[SCHEDULER] Initialized
Initialized server (1258 ms)
Webserver add API endpoint: http://*:7254/
Webserver add API endpoint: http://*:7254/info
Webserver add API endpoint: http://*:7254/playerlist
Webserver add API endpoint: http://*:7254/images/header
Webserver add prefix: http://*:7254/
Initialized webserver (23 ms)
Establishing connection...
[STEAM] Server connected, public IP -> 24.165.197.229
Dedicated server is ready! (4.162 s)
[ENET SERVER] Client 0 connect (192.168.10.1)
[06:59:38] ::::SERVER: CLIENT 0 CONNECTED (192.168.10.1)
[06:59:38] PlayerAuthRequestReceived (james1bow, 76561198142924061, 192.168.10.1)
[AuthenticatePlayer] - 06:59:38:574 - 76561198142924061 james1bow [20, 0, 0, 0, 44, 157, 201, 59, 52, 199, 204, 187, 29, 37, 227, 10, 1, 0, 16, 1, 23, 225, 124, 99, 24, 0, 0, 0, 1, 0, 0, 0, 2, 0, 0, 0, 15, 140, 117, 135, 12, 64, 206, 58, 142, 105, 255, 26, 9, 0, 0, 0, 178, 0, 0, 0, 50, 0, 0, 0, 4, 0, 0, 0, 29, 37, 227, 10, 1, 0, 16, 1, 240, 241, 4, 0, 229, 197, 165, 24, 84, 10, 168, 192, 0, 0, 0, 0, 132, 168, 113, 99, 4, 88, 141, 99, 1, 0, 237, 199, 0, 0, 0, 0, 0, 0, 18, 178, 170, 30, 200, 96, 120, 34, 121, 3, 52, 63, 49, 125, 221, 0, 137, 236, 181, 84, 113, 20, 81, 194, 98, 178, 68, 214, 13, 84, 191, 147, 180, 185, 14, 16, 219, 161, 6, 64, 131, 155, 7, 250, 224, 251, 219, 70, 186, 184, 254, 91, 74, 168, 113, 226, 123, 222, 203, 180, 214, 141, 79, 177, 38, 132, 80, 244, 235, 188, 51, 49, 104, 203, 106, 90, 97, 175, 26, 158, 129, 45, 23, 164, 26, 218, 248, 117, 241, 37, 183, 60, 177, 64, 167, 167, 243, 88, 55, 96, 0, 208, 127, 27, 96, 198, 187, 138, 176, 52, 220, 103, 228, 39, 73, 0, 161, 60, 148, 204, 87, 245, 140, 94, 24, 177, 127, 108]
[SteamAuth] EBeginAuthSessionResult (76561198142924061): k_EBeginAuthSessionResultOK
[06:59:38] Client 0 (76561198142924061) fully authenticated!
[06:59:38] ::::SERVER: CLIENT 0 CHANGE STATE (Uninitialized -> Connected)
06:59:38:628 - PLAYER CONNECT: james1bow (ID: 0)
DB: Player 76561198142924061 exists in database
Inventory for player 1 exists!
Loaded 38 skin definitions from db!
[STEAM] Validate auth ticket (76561198142924061) -> k_EAuthSessionResponseOK
Load sector from db (-1, 0)
WorldPart (-4, 14) generated (73 ms)
WorldPart (-4, 13) generated (116 ms)
WorldPart (-5, 13) generated (99 ms)
WorldPart (-5, 12) generated (111 ms)
WorldPart (-4, 12) generated (104 ms)
WorldPart (-4, 15) generated (41 ms)
WorldPart (-5, 11) generated (119 ms)
Load sector from db (-1, 1)
[DB] Saved 1 players in database (9 ms)
WorldPart (-5, 16) generated (23 ms)
WorldPart (-5, 15) generated (55 ms)
WorldPart (-5, 14) generated (87 ms)
WorldPart (-6, 15) generated (53 ms)
WorldPart (-6, 14) generated (84 ms)
WorldPart (-6, 13) generated (100 ms)
WorldPart (-6, 12) generated (125 ms)
WorldPart (-6, 11) generated (96 ms)
WorldPart (-6, 17) generated (44 ms)
WorldPart (-6, 16) generated (21 ms)
WorldPart (-4, 16) generated (19 ms)
WorldPart (-7, 12) generated (117 ms)
WorldPart (-7, 11) generated (76 ms)
WorldPart (-7, 17) generated (31 ms)
WorldPart (-7, 16) generated (29 ms)
WorldPart (-7, 15) generated (82 ms)
WorldPart (-7, 14) generated (91 ms)
WorldPart (-7, 13) generated (87 ms)
WorldPart (-8, 13) generated (105 ms)
[ERROR] [06:59:47] UNABLE TO ACQUIRE LOCK ON CHUNK LIST (CP -64 197), LOCKED BY ServerChunkWorkerThread_4 [8]!
[WARNING] [06:59:47] ChunkMultiRequest: Unable to create chunk!
[ERROR] [06:59:47] UNABLE TO ACQUIRE LOCK ON CHUNK LIST (CP -57 230), LOCKED BY ServerChunkWorkerThread_4 [8]!
[WARNING] [06:59:47] ChunkMultiRequest: Unable to create chunk!
[ERROR] [06:59:47] UNABLE TO ACQUIRE LOCK ON CHUNK LIST (CP -71 197), LOCKED BY ServerChunkWorkerThread_4 [8]!
[WARNING] [06:59:47] ChunkMultiRequest: Unable to create chunk!
[ERROR] [06:59:47] UNABLE TO ACQUIRE LOCK ON CHUNK LIST (CP -76 204), LOCKED BY ServerChunkWorkerThread_4 [8]!
[ERROR] [06:59:47] UNABLE TO ACQUIRE LOCK ON CHUNK LIST (CP -66 228), LOCKED BY ServerChunkWorkerThread_4 [8]!
UnityEngine.Debug:LogError(Object)
RisingWorld.Server.Chunks.ServerChunkManager:CreateChunk(Int32, Int32)
RisingWorld.Server.Chunks.ServerChunkManager:GetOrCreateChunk(Int32, Int32)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:ProcessPacket(IPacket, ServerPlayer)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:Run()
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
[WARNING] [06:59:47] ChunkMultiRequest: Unable to create chunk!
[WARNING] [06:59:47] ChunkMultiRequest: Unable to create chunk!
WorldPart (-8, 12) generated (147 ms)
WorldPart (-8, 11) generated (126 ms)
WorldPart (-8, 17) generated (79 ms)
WorldPart (-8, 16) generated (60 ms)
WorldPart (-8, 15) generated (73 ms)
WorldPart (-8, 14) generated (101 ms)
WorldPart (-9, 14) generated (99 ms)
WorldPart (-9, 13) generated (106 ms)
WorldPart (-9, 12) generated (106 ms)
WorldPart (-9, 11) generated (121 ms)
WorldPart (-9, 16) generated (56 ms)
WorldPart (-9, 15) generated (50 ms)
WorldPart (-10, 14) generated (80 ms)
WorldPart (-10, 13) generated (71 ms)
WorldPart (-10, 12) generated (73 ms)
WorldPart (-10, 15) generated (50 ms)
WorldPart (-10, 16) generated (61 ms)
[DB] Saved 1 players in database (0 ms)
[ERROR] [06:59:55] UNABLE TO ACQUIRE LOCK ON CHUNK LIST (CP -109 208), LOCKED BY ServerChunkWorkerThread_6 [10]!
[WARNING] [06:59:55] ChunkMultiRequest: Unable to create chunk!
[ERROR] [06:59:55] UNABLE TO ACQUIRE LOCK ON CHUNK LIST (CP -64 196), LOCKED BY ServerChunkWorkerThread_2 [6]!
UnityEngine.Debug:LogError(Object)
RisingWorld.Server.Chunks.ServerChunkManager:CreateChunk(Int32, Int32)
RisingWorld.Server.Chunks.ServerChunkManager:GetOrCreateChunk(Int32, Int32)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:ProcessPacket(IPacket, ServerPlayer)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:Run()
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
[WARNING] [06:59:55] ChunkMultiRequest: Unable to create chunk!
[ERROR] [06:59:55] UNABLE TO ACQUIRE LOCK ON CHUNK LIST (CP -57 229), LOCKED BY ServerChunkWorkerThread_2 [6]!
UnityEngine.Debug:LogError(Object)
RisingWorld.Server.Chunks.ServerChunkManager:CreateChunk(Int32, Int32)
RisingWorld.Server.Chunks.ServerChunkManager:GetOrCreateChunk(Int32, Int32)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:ProcessPacket(IPacket, ServerPlayer)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:Run()
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
[WARNING] [06:59:55] ChunkMultiRequest: Unable to create chunk!
Player james1bow (0) spawned at (-3304.25, 292.34, 7246.96)...
[DB] Saved 1 players in database (0 ms)
[DB] Saved 1 players in database (0 ms)
[DB] Saved 1 players in database (0 ms)
[DB] Saved 1 players in database (0 ms)
Load sector from db (0, 0)
WorldPart (3, 1) generated (27 ms)
WorldPart (3, 0) generated (21 ms)
Load sector from db (0, -1)
WorldPart (3, -1) generated (22 ms)
WorldPart (2, 1) generated (23 ms)
WorldPart (2, 0) generated (22 ms)
WorldPart (2, -1) generated (22 ms)
WorldPart (1, -2) generated (21 ms)
WorldPart (1, 2) generated (30 ms)
WorldPart (1, 1) generated (22 ms)
WorldPart (1, 0) generated (23 ms)
WorldPart (1, -1) generated (22 ms)
WorldPart (1, -3) generated (21 ms)
WorldPart (1, 3) generated (69 ms)
WorldPart (2, -2) generated (22 ms)
WorldPart (2, 2) generated (29 ms)
WorldPart (0, -2) generated (23 ms)
WorldPart (0, 3) generated (26 ms)
WorldPart (0, 2) generated (22 ms)
WorldPart (0, 1) generated (23 ms)
WorldPart (0, -3) generated (22 ms)
WorldPart (0, 0) generated (22 ms)
WorldPart (0, -1) generated (22 ms)
Load sector from db (-1, -1)
WorldPart (-1, -1) generated (24 ms)
WorldPart (-1, -2) generated (20 ms)
WorldPart (-1, -3) generated (22 ms)
WorldPart (-1, 3) generated (22 ms)
WorldPart (-1, 2) generated (22 ms)
WorldPart (-1, 1) generated (21 ms)
WorldPart (-1, 0) generated (23 ms)
[DB] Saved 1 players in database (0 ms)
WorldPart (-2, -1) generated (22 ms)
WorldPart (-2, -2) generated (53 ms)
WorldPart (-2, -3) generated (66 ms)
WorldPart (-2, 3) generated (87 ms)
WorldPart (-2, 2) generated (80 ms)
WorldPart (-2, 1) generated (65 ms)
WorldPart (-2, 0) generated (54 ms)
WorldPart (-3, 2) generated (85 ms)
WorldPart (-3, 1) generated (68 ms)
WorldPart (-3, 0) generated (54 ms)
WorldPart (-3, -1) generated (22 ms)
WorldPart (-3, -2) generated (54 ms)
WorldPart (-3, -3) generated (33 ms)
WorldPart (-4, 0) generated (54 ms)
WorldPart (-4, -1) generated (24 ms)
WorldPart (-4, 1) generated (70 ms)
[ERROR] [07:00:51] UNABLE TO ACQUIRE LOCK ON CHUNK LIST (CP 43 -1), LOCKED BY ServerChunkWorkerThread_7 [11]!
UnityEngine.Debug:LogError(Object)
RisingWorld.Server.Chunks.ServerChunkManager:CreateChunk(Int32, Int32)
RisingWorld.Server.Chunks.ServerChunkManager:GetOrCreateChunk(Int32, Int32)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:ProcessPacket(IPacket, ServerPlayer)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:Run()
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
[ERROR] [07:00:51] UNABLE TO ACQUIRE LOCK ON CHUNK LIST (CP 35 -21), LOCKED BY ServerChunkWorkerThread_7 [11]!
UnityEngine.Debug:LogError(Object)
RisingWorld.Server.Chunks.ServerChunkManager:CreateChunk(Int32, Int32)
RisingWorld.Server.Chunks.ServerChunkManager:GetOrCreateChunk(Int32, Int32)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:ProcessPacket(IPacket, ServerPlayer)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:Run()
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
[ERROR] [07:00:51] UNABLE TO ACQUIRE LOCK ON CHUNK LIST (CP 41 1), LOCKED BY ServerChunkWorkerThread_7 [11]!
UnityEngine.Debug:LogError(Object)
RisingWorld.Server.Chunks.ServerChunkManager:CreateChunk(Int32, Int32)
RisingWorld.Server.Chunks.ServerChunkManager:GetOrCreateChunk(Int32, Int32)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:ProcessPacket(IPacket, ServerPlayer)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:Run()
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
[ERROR] [07:00:51] UNABLE TO ACQUIRE LOCK ON CHUNK LIST (CP 36 9), LOCKED BY ServerChunkWorkerThread_7 [11]!
UnityEngine.Debug:LogError(Object)
RisingWorld.Server.Chunks.ServerChunkManager:CreateChunk(Int32, Int32)
RisingWorld.Server.Chunks.ServerChunkManager:GetOrCreateChunk(Int32, Int32)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:ProcessPacket(IPacket, ServerPlayer)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:Run()
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
[WARNING] [07:00:51] ChunkMultiRequest: Unable to create chunk!
[WARNING] [07:00:51] ChunkMultiRequest: Unable to create chunk!
[WARNING] [07:00:51] ChunkMultiRequest: Unable to create chunk!
[WARNING] [07:00:51] ChunkMultiRequest: Unable to create chunk!
[DB] Saved 1 players in database (0 ms)
[DB] Saved 1 players in database (0 ms)
WorldPart (-3, 3) generated (103 ms)
WorldPart (2, 3) generated (69 ms)
WorldPart (0, 4) generated (13 ms)
WorldPart (-1, 4) generated (14 ms)
WorldPart (3, 2) generated (28 ms)
[DB] Saved 1 players in database (0 ms)
WorldPart (1, 4) generated (69 ms)
WorldPart (-2, 4) generated (68 ms)
WorldPart (3, 3) generated (75 ms)
WorldPart (2, 4) generated (70 ms)
WorldPart (1, 5) generated (87 ms)
WorldPart (0, 5) generated (27 ms)
WorldPart (-1, 5) generated (45 ms)
WorldPart (3, 4) generated (75 ms)
[DB] Saved 1 players in database (0 ms)
WorldPart (2, 5) generated (87 ms)
WorldPart (-2, 5) generated (80 ms)
WorldPart (-3, 4) generated (69 ms)
WorldPart (3, 5) generated (92 ms)
WorldPart (4, 3) generated (105 ms)
WorldPart (4, 2) generated (61 ms)
WorldPart (0, 6) generated (26 ms)
WorldPart (1, 6) generated (90 ms)
[DB] Saved 1 players in database (0 ms)
[DB] Saved 1 players in database (0 ms)
[DB] Saved 1 players in database (0 ms)
[DB] Saved 1 players in database (0 ms)
DISPOSE SECTOR -1 1
[DB] Saved 1 players in database (0 ms)
[DB] Saved 1 players in database (0 ms)
WorldPart (3, -1) generated (22 ms)
WorldPart (2, -2) generated (21 ms)
WorldPart (2, -1) generated (21 ms)
WorldPart (2, -3) generated (63 ms)
WorldPart (3, -2) generated (21 ms)
WorldPart (1, -3) generated (21 ms)
WorldPart (0, -3) generated (21 ms)
WorldPart (0, -4) generated (21 ms)
WorldPart (-1, -3) generated (21 ms)
WorldPart (1, -2) generated (21 ms)
WorldPart (-1, -4) generated (21 ms)
WorldPart (-2, -3) generated (66 ms)
WorldPart (-3, -3) generated (68 ms)
WorldPart (-3, -2) generated (52 ms)
WorldPart (0, 0) generated (21 ms)
WorldPart (0, -1) generated (21 ms)
WorldPart (-1, -1) generated (21 ms)
[DB] Saved 1 players in database (0 ms)
WorldPart (1, -4) generated (21 ms)
WorldPart (-2, -4) generated (65 ms)
WorldPart (-3, -1) generated (21 ms)
WorldPart (-4, -1) generated (22 ms)
WorldPart (3, 0) generated (21 ms)
WorldPart (-1, 0) generated (21 ms)
[DB] Saved 1 players in database (0 ms)
WorldPart (-4, -2) generated (86 ms)
WorldPart (-4, 0) generated (53 ms)
WorldPart (-4, 1) generated (70 ms)
[DB] Saved 1 players in database (0 ms)
WorldPart (-3, 2) generated (84 ms)
WorldPart (-3, 1) generated (67 ms)
WorldPart (-4, 2) generated (88 ms)
WorldPart (-2, 0) generated (53 ms)
WorldPart (-1, 1) generated (21 ms)
WorldPart (-3, 3) generated (104 ms)
WorldPart (-2, 1) generated (64 ms)
WorldPart (-5, 1) generated (86 ms)
WorldPart (-5, 0) generated (56 ms)
WorldPart (-4, 3) generated (113 ms)
WorldPart (-5, 2) generated (113 ms)
WorldPart (-5, -1) generated (22 ms)
WorldPart (-3, 4) generated (69 ms)
[DB] Saved 1 players in database (0 ms)
[ERROR] [07:03:24] UNABLE TO ACQUIRE LOCK ON CHUNK PART LIST (CP -10 16 22), LOCKED BY ServerChunkWorkerThread_5 [9]!
UnityEngine.Debug:LogError(Object)
RisingWorld.Server.Chunks.ServerChunkManager:CreateChunkPart(Chunk, Int32)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:ProcessPacket(IPacket, ServerPlayer)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:Run()
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
[WARNING] [07:03:24] ChunkPartMultiRequest: Unable to create chunk part!
[ERROR] [07:03:24] UNABLE TO ACQUIRE LOCK ON CHUNK LIST (CP -41 55), LOCKED BY ServerChunkWorkerThread_5 [9]!
UnityEngine.Debug:LogError(Object)
RisingWorld.Server.Chunks.ServerChunkManager:CreateChunk(Int32, Int32)
RisingWorld.Server.Chunks.ServerChunkManager:GetOrCreateChunk(Int32, Int32)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:ProcessPacket(IPacket, ServerPlayer)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:Run()
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
[WARNING] [07:03:24] ChunkMultiRequest: Unable to create chunk!
WorldPart (-3, 0) generated (53 ms)
WorldPart (-2, 4) generated (68 ms)
WorldPart (-4, 4) generated (81 ms)
WorldPart (-5, 3) generated (148 ms)
[ERROR] [07:03:25] UNABLE TO ACQUIRE LOCK ON CHUNK PART LIST (CP -9 16 22), LOCKED BY ServerChunkWorkerThread_5 [9]!
UnityEngine.Debug:LogError(Object)
RisingWorld.Server.Chunks.ServerChunkManager:CreateChunkPart(Chunk, Int32)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:ProcessPacket(IPacket, ServerPlayer)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:Run()
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
[WARNING] [07:03:25] ChunkPartMultiRequest: Unable to create chunk part!
WorldPart (-2, 2) generated (80 ms)
[ERROR] [07:03:30] UNABLE TO ACQUIRE LOCK ON CHUNK PART LIST (CP -30 11 23), LOCKED BY ServerChunkWorkerThread_7 [11]!
UnityEngine.Debug:LogError(Object)
RisingWorld.Server.Chunks.ServerChunkManager:CreateChunkPart(Chunk, Int32)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:ProcessPacket(IPacket, ServerPlayer)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:Run()
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
[WARNING] [07:03:30] ChunkPartMultiRequest: Unable to create chunk part!
[ERROR] [07:03:32] UNABLE TO ACQUIRE LOCK ON CHUNK PART LIST (CP -27 0 29), LOCKED BY ServerChunkWorkerThread_5 [9]!
UnityEngine.Debug:LogError(Object)
RisingWorld.Server.Chunks.ServerChunkManager:CreateChunkPart(Chunk, Int32)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:ProcessPacket(IPacket, ServerPlayer)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:Run()
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
[WARNING] [07:03:32] ChunkPartMultiRequest: Unable to create chunk part!
[ERROR] [07:03:32] UNABLE TO ACQUIRE LOCK ON CHUNK LIST (CP -59 -17), LOCKED BY ServerChunkWorkerThread_6 [10]!
UnityEngine.Debug:LogError(Object)
RisingWorld.Server.Chunks.ServerChunkManager:CreateChunk(Int32, Int32)
RisingWorld.Server.Chunks.ServerChunkManager:GetOrCreateChunk(Int32, Int32)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:ProcessPacket(IPacket, ServerPlayer)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:Run()
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
[WARNING] [07:03:32] ChunkMultiRequest: Unable to create chunk!
[ERROR] [07:03:33] UNABLE TO ACQUIRE LOCK ON CHUNK LIST (CP -44 51), LOCKED BY ServerChunkWorkerThread_6 [10]!
UnityEngine.Debug:LogError(Object)
RisingWorld.Server.Chunks.ServerChunkManager:CreateChunk(Int32, Int32)
RisingWorld.Server.Chunks.ServerChunkManager:GetOrCreateChunk(Int32, Int32)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:ProcessPacket(IPacket, ServerPlayer)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:Run()
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
[WARNING] [07:03:33] ChunkMultiRequest: Unable to create chunk!
[DB] Saved 1 players in database (0 ms)
WorldPart (-6, 2) generated (103 ms)
WorldPart (-6, 1) generated (69 ms)
WorldPart (-6, 0) generated (32 ms)
WorldPart (-5, 4) generated (138 ms)
[ERROR] [07:03:38] UNABLE TO ACQUIRE LOCK ON CHUNK LIST (CP -74 43), LOCKED BY ServerChunkWorkerThread_6 [10]!
UnityEngine.Debug:LogError(Object)
RisingWorld.Server.Chunks.ServerChunkManager:CreateChunk(Int32, Int32)
RisingWorld.Server.Chunks.ServerChunkManager:GetOrCreateChunk(Int32, Int32)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:ProcessPacket(IPacket, ServerPlayer)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:Run()
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
[WARNING] [07:03:38] ChunkMultiRequest: Unable to create chunk!
[ERROR] [07:03:40] UNABLE TO ACQUIRE LOCK ON CHUNK LIST (CP -60 63), LOCKED BY ServerChunkWorkerThread_1 [5]!
UnityEngine.Debug:LogError(Object)
RisingWorld.Server.Chunks.ServerChunkManager:CreateChunk(Int32, Int32)
RisingWorld.Server.Chunks.ServerChunkManager:GetOrCreateChunk(Int32, Int32)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:ProcessPacket(IPacket, ServerPlayer)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:Run()
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
[WARNING] [07:03:40] ChunkMultiRequest: Unable to create chunk!
[ERROR] [07:03:40] UNABLE TO ACQUIRE LOCK ON CHUNK PART LIST (CP -29 16 28), LOCKED BY ServerChunkWorkerThread_6 [10]!
UnityEngine.Debug:LogError(Object)
RisingWorld.Server.Chunks.ServerChunkManager:CreateChunkPart(Chunk, Int32)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:ProcessPacket(IPacket, ServerPlayer)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:Run()
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
[WARNING] [07:03:40] ChunkPartMultiRequest: Unable to create chunk part!
[ERROR] [07:03:41] UNABLE TO ACQUIRE LOCK ON CHUNK LIST (CP -70 1), LOCKED BY ServerChunkWorkerThread_3 [7]!
UnityEngine.Debug:LogError(Object)
RisingWorld.Server.Chunks.ServerChunkManager:CreateChunk(Int32, Int32)
RisingWorld.Server.Chunks.ServerChunkManager:GetOrCreateChunk(Int32, Int32)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:ProcessPacket(IPacket, ServerPlayer)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:Run()
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
[WARNING] [07:03:41] ChunkMultiRequest: Unable to create chunk!
WorldPart (-6, 3) generated (118 ms)
[DB] Saved 1 players in database (0 ms)
WorldPart (-2, 5) generated (81 ms)
WorldPart (-3, 5) generated (73 ms)
[ERROR] [07:03:46] UNABLE TO ACQUIRE LOCK ON CHUNK PART LIST (CP -42 7 22), LOCKED BY ServerChunkWorkerThread_2 [6]!
UnityEngine.Debug:LogError(Object)
RisingWorld.Server.Chunks.ServerChunkManager:CreateChunkPart(Chunk, Int32)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:ProcessPacket(IPacket, ServerPlayer)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:Run()
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
[WARNING] [07:03:46] ChunkPartMultiRequest: Unable to create chunk part!
[ERROR] [07:03:48] UNABLE TO ACQUIRE LOCK ON CHUNK PART LIST (CP -43 8 33), LOCKED BY ServerChunkWorkerThread_4 [8]!
UnityEngine.Debug:LogError(Object)
RisingWorld.Server.Chunks.ServerChunkManager:CreateChunkPart(Chunk, Int32)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:ProcessPacket(IPacket, ServerPlayer)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:Run()
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
[WARNING] [07:03:48] ChunkPartMultiRequest: Unable to create chunk part!
[ERROR] [07:03:48] UNABLE TO ACQUIRE LOCK ON CHUNK PART LIST (CP -38 13 37), LOCKED BY ServerChunkWorkerThread_5 [9]!
UnityEngine.Debug:LogError(Object)
RisingWorld.Server.Chunks.ServerChunkManager:CreateChunkPart(Chunk, Int32)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:ProcessPacket(IPacket, ServerPlayer)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:Run()
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
[WARNING] [07:03:48] ChunkPartMultiRequest: Unable to create chunk part!
[ERROR] [07:03:49] UNABLE TO ACQUIRE LOCK ON CHUNK LIST (CP -70 65), LOCKED BY ServerChunkWorkerThread_0 [4]!
UnityEngine.Debug:LogError(Object)
RisingWorld.Server.Chunks.ServerChunkManager:CreateChunk(Int32, Int32)
RisingWorld.Server.Chunks.ServerChunkManager:GetOrCreateChunk(Int32, Int32)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:ProcessPacket(IPacket, ServerPlayer)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:Run()
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
[WARNING] [07:03:49] ChunkMultiRequest: Unable to create chunk!
WorldPart (-4, 5) generated (100 ms)
WorldPart (-6, 4) generated (131 ms)
[ERROR] [07:03:54] UNABLE TO ACQUIRE LOCK ON CHUNK LIST (CP -55 78), LOCKED BY ServerChunkWorkerThread_7 [11]!
UnityEngine.Debug:LogError(Object)
RisingWorld.Server.Chunks.ServerChunkManager:CreateChunk(Int32, Int32)
RisingWorld.Server.Chunks.ServerChunkManager:GetOrCreateChunk(Int32, Int32)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:ProcessPacket(IPacket, ServerPlayer)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:Run()
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
[WARNING] [07:03:54] ChunkMultiRequest: Unable to create chunk!
[DB] Saved 1 players in database (0 ms)
[ERROR] [07:03:56] UNABLE TO ACQUIRE LOCK ON CHUNK PART LIST (CP -38 5 41), LOCKED BY ServerChunkWorkerThread_7 [11]!
UnityEngine.Debug:LogError(Object)
RisingWorld.Server.Chunks.ServerChunkManager:CreateChunkPart(Chunk, Int32)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:ProcessPacket(IPacket, ServerPlayer)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:Run()
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
[WARNING] [07:03:56] ChunkPartMultiRequest: Unable to create chunk part!
[ERROR] [07:03:56] UNABLE TO ACQUIRE LOCK ON CHUNK PART LIST (CP -46 14 36), LOCKED BY ServerChunkWorkerThread_7 [11]!
UnityEngine.Debug:LogError(Object)
RisingWorld.Server.Chunks.ServerChunkManager:CreateChunkPart(Chunk, Int32)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:ProcessPacket(IPacket, ServerPlayer)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:Run()
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
[WARNING] [07:03:56] ChunkPartMultiRequest: Unable to create chunk part!
WorldPart (-5, 5) generated (132 ms)
[ERROR] [07:03:57] UNABLE TO ACQUIRE LOCK ON CHUNK PART LIST (CP -44 8 31), LOCKED BY ServerChunkWorkerThread_6 [10]!
UnityEngine.Debug:LogError(Object)
RisingWorld.Server.Chunks.ServerChunkManager:CreateChunkPart(Chunk, Int32)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:ProcessPacket(IPacket, ServerPlayer)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:Run()
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
[WARNING] [07:03:57] ChunkPartMultiRequest: Unable to create chunk part!
WorldPart (-6, -1) generated (23 ms)
[ERROR] [07:04:02] UNABLE TO ACQUIRE LOCK ON CHUNK PART LIST (CP -50 2 31), LOCKED BY ServerChunkWorkerThread_6 [10]!
UnityEngine.Debug:LogError(Object)
RisingWorld.Server.Chunks.ServerChunkManager:CreateChunkPart(Chunk, Int32)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:ProcessPacket(IPacket, ServerPlayer)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:Run()
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
[WARNING] [07:04:02] ChunkPartMultiRequest: Unable to create chunk part!
[ERROR] [07:04:04] UNABLE TO ACQUIRE LOCK ON CHUNK PART LIST (CP -41 9 44), LOCKED BY ServerChunkWorkerThread_0 [4]!
UnityEngine.Debug:LogError(Object)
RisingWorld.Server.Chunks.ServerChunkManager:CreateChunkPart(Chunk, Int32)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:ProcessPacket(IPacket, ServerPlayer)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:Run()
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
[WARNING] [07:04:04] ChunkPartMultiRequest: Unable to create chunk part!
[ERROR] [07:04:04] UNABLE TO ACQUIRE LOCK ON CHUNK PART LIST (CP -38 4 41), LOCKED BY ServerChunkWorkerThread_0 [4]!
UnityEngine.Debug:LogError(Object)
RisingWorld.Server.Chunks.ServerChunkManager:CreateChunkPart(Chunk, Int32)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:ProcessPacket(IPacket, ServerPlayer)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:Run()
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
[WARNING] [07:04:04] ChunkPartMultiRequest: Unable to create chunk part!
[ERROR] [07:04:05] UNABLE TO ACQUIRE LOCK ON CHUNK PART LIST (CP -46 1 36), LOCKED BY ServerChunkWorkerThread_4 [8]!
UnityEngine.Debug:LogError(Object)
RisingWorld.Server.Chunks.ServerChunkManager:CreateChunkPart(Chunk, Int32)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:ProcessPacket(IPacket, ServerPlayer)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:Run()
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
[WARNING] [07:04:05] ChunkPartMultiRequest: Unable to create chunk part!
[DB] Saved 1 players in database (0 ms)
WorldPart (-7, 2) generated (95 ms)
WorldPart (-7, 1) generated (67 ms)
WorldPart (-7, 3) generated (121 ms)
[ERROR] [07:04:10] UNABLE TO ACQUIRE LOCK ON CHUNK PART LIST (CP -46 6 46), LOCKED BY ServerChunkWorkerThread_1 [5]!
UnityEngine.Debug:LogError(Object)
RisingWorld.Server.Chunks.ServerChunkManager:CreateChunkPart(Chunk, Int32)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:ProcessPacket(IPacket, ServerPlayer)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:Run()
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
[WARNING] [07:04:10] ChunkPartMultiRequest: Unable to create chunk part!
[ERROR] [07:04:12] UNABLE TO ACQUIRE LOCK ON CHUNK PART LIST (CP -46 12 47), LOCKED BY ServerChunkWorkerThread_2 [6]!
UnityEngine.Debug:LogError(Object)
RisingWorld.Server.Chunks.ServerChunkManager:CreateChunkPart(Chunk, Int32)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:ProcessPacket(IPacket, ServerPlayer)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:Run()
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
[WARNING] [07:04:12] ChunkPartMultiRequest: Unable to create chunk part!
[ERROR] [07:04:12] UNABLE TO ACQUIRE LOCK ON CHUNK PART LIST (CP -50 8 44), LOCKED BY ServerChunkWorkerThread_5 [9]!
UnityEngine.Debug:LogError(Object)
RisingWorld.Server.Chunks.ServerChunkManager:CreateChunkPart(Chunk, Int32)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:ProcessPacket(IPacket, ServerPlayer)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:Run()
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
[WARNING] [07:04:12] ChunkPartMultiRequest: Unable to create chunk part!
[ERROR] [07:04:13] UNABLE TO ACQUIRE LOCK ON CHUNK PART LIST (CP -49 8 47), LOCKED BY ServerChunkWorkerThread_7 [11]!
UnityEngine.Debug:LogError(Object)
RisingWorld.Server.Chunks.ServerChunkManager:CreateChunkPart(Chunk, Int32)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:ProcessPacket(IPacket, ServerPlayer)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:Run()
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
[WARNING] [07:04:13] ChunkPartMultiRequest: Unable to create chunk part!
WorldPart (-6, 5) generated (123 ms)
[DB] Saved 1 players in database (0 ms)
WorldPart (-7, 4) generated (116 ms)
[ERROR] [07:04:18] UNABLE TO ACQUIRE LOCK ON CHUNK PART LIST (CP -58 2 38), LOCKED BY ServerChunkWorkerThread_7 [11]!
UnityEngine.Debug:LogError(Object)
RisingWorld.Server.Chunks.ServerChunkManager:CreateChunkPart(Chunk, Int32)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:ProcessPacket(IPacket, ServerPlayer)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:Run()
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
[WARNING] [07:04:18] ChunkPartMultiRequest: Unable to create chunk part!
[ERROR] [07:04:20] UNABLE TO ACQUIRE LOCK ON CHUNK PART LIST (CP -50 15 50), LOCKED BY ServerChunkWorkerThread_7 [11]!
UnityEngine.Debug:LogError(Object)
RisingWorld.Server.Chunks.ServerChunkManager:CreateChunkPart(Chunk, Int32)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:ProcessPacket(IPacket, ServerPlayer)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:Run()
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
[WARNING] [07:04:20] ChunkPartMultiRequest: Unable to create chunk part!
[ERROR] [07:04:20] UNABLE TO ACQUIRE LOCK ON CHUNK PART LIST (CP -46 11 47), LOCKED BY ServerChunkWorkerThread_6 [10]!
UnityEngine.Debug:LogError(Object)
RisingWorld.Server.Chunks.ServerChunkManager:CreateChunkPart(Chunk, Int32)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:ProcessPacket(IPacket, ServerPlayer)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:Run()
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
[WARNING] [07:04:20] ChunkPartMultiRequest: Unable to create chunk part!
[ERROR] [07:04:21] UNABLE TO ACQUIRE LOCK ON CHUNK PART LIST (CP -49 6 50), LOCKED BY ServerChunkWorkerThread_7 [11]!
UnityEngine.Debug:LogError(Object)
RisingWorld.Server.Chunks.ServerChunkManager:CreateChunkPart(Chunk, Int32)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:ProcessPacket(IPacket, ServerPlayer)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:Run()
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
[WARNING] [07:04:21] ChunkPartMultiRequest: Unable to create chunk part!
WorldPart (-7, 0) generated (32 ms)
[DB] Saved 1 players in database (0 ms)
[DB] Saved 1 players in database (0 ms)
[DB] Saved 1 players in database (0 ms)
[DB] Saved 1 players in database (0 ms)
[DB] Saved 1 players in database (0 ms)
DISPOSE SECTOR 0 -1
DISPOSE SECTOR 0 0
[DB] Saved 1 players in database (0 ms)
[DB] Saved 1 players in database (0 ms)
[DB] Saved 1 players in database (0 ms)
[DB] Saved 1 players in database (0 ms)
[DB] Saved 1 players in database (0 ms)
DISPOSE SECTOR -1 -1
[DB] Saved 1 players in database (0 ms)
[DB] Saved 1 players in database (0 ms)
DISPOSE SECTOR -1 0
[DB] Saved 1 players in database (0 ms)
[DB] Saved 1 players in database (0 ms)
[DB] Saved 1 players in database (0 ms)
[DB] Saved 1 players in database (0 ms)
[DB] Saved 1 players in database (0 ms)
[DB] Saved 1 players in database (0 ms)
[DB] Saved 1 players in database (0 ms)
[DB] Saved 1 players in database (0 ms)
[DB] Saved 1 players in database (0 ms)
[DB] Saved 1 players in database (0 ms)