Initialize engine version: 2022.1.5f1 (feea5ec8f162) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: AMD Radeon RX 5700 XT (ID=0x731f) Vendor: ATI VRAM: 8151 MB Driver: 30.0.15021.11005 Initializing input. New input system (experimental) initialized D3D11 device created for Microsoft Media Foundation video decoding. Initialized touch support. UnloadTime: 0.393000 ms Gained focus... [INITIALIZE [1.0]] Version 0.5.0.1 (6) 2022-11-08 10:40 Detected Resolutions: 16 Detected Monitors: 2 Set resolution to 2560x1440 @ 0 (1) Create debug console... [C++] Initialize Main.cpp Lost focus... Windows 10 (10.0.19044) 64bit (Desktop) Direct3D 11.0 [level 11.1] Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz, 8 Cores, 3600 MHz iMac19,1 (Acidanthera) 32686 MB RAM AMD Radeon RX 5700 XT, 8151 MB VRAM, 2022-04-28, 30.0.15021.1100 Commit: f654cd07034da64b15d3512f3d5be4fe5c8b0958 Branch: develop JobID: 0 ____________________________________________________________ Initialize Game... Loaded 262 block infos from db! Initialized default settings (193 ms) Initialized input (6 ms) Initialized assets (65 ms) Updating material settings... Load terrain texture arrays (quality: 3 - 2048, 1024)... Load construction texture arrays (2048, 1024)... Material settings updated in 4 ms Initialized materials (234 ms) Initialize FMOD... (0) DacMagic XS > H, STEREO, 2, 44100 Hz (1) Speakers (Steam, STEREO, 2, 48000 Hz (2) Speakers (Steam, STEREO, 2, 48000 Hz ____________________________________________________________ FMOD: Set output type AUTODETECT FMOD: Set 64 channels (1024 virtual channels) FMOD: Speaker mode DEFAULT (48000 Hz) FMOD: Stream buffer size set to 32768b FMOD: Initialize studio Initialize recording devices... Recording devices: 4 / 4 (0) Microphone (Steam Streaming Microphone), MONO, 1, 44100 Hz, Connected * (1) Speakers (Steam Streaming Speakers) [loopback], STEREO, 2, 48000 Hz, Connected (2) DacMagic XS > HTA100BT > Boston HD5 (3- CA DacMa..., STEREO, 2, 44100 Hz, Connected (3) Speakers (Steam Streaming Microphone) [loopback]..., STEREO, 2, 48000 Hz, Connected ____________________________________________________________ Selected recording device: Microphone (Steam Streaming Microphone) (0) Load FMOD banks... Found 7 banks... Load bank: C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/ambiences.bank (119426304 b) Load bank: C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/GUIDs.bank (73778 b) Load bank: C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/music.bank (213930592 b) Load bank: C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/npcs.bank (19380608 b) Load bank: C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/objects.bank (152955328 b) Load bank: C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/player.bank (18895168 b) Load bank: C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/system.bank (3502240 b) Load FMOD buses... Initialized sound manager (886 ms) Initialized 1427 sounds Initialized sounds (28 ms) Initialized 66 music tracks Initialized music (1 ms) Initialized camera (0 ms) Initializing Steam API... Steam API initialized after 72 ms Steam: 0 files in cloud Loaded 3 Steam friends! Init Steam friends after 6 ms SteamID: 76561198414530477 (454264749) Name: MacKayden (Online) Initialized platform SDK (86 ms) Initialized statistics (7 ms) Initialized achievements (2 ms) STEAM SET RICH PRESENCE: Status -> Rising World - New Version STEAM SET RICH PRESENCE: Type -> rw Init language English (en) Load language file (en): C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets\Languages\en.json Initialized locale en (5 ms) Initialized UI (116 ms) Loaded terrain texture array after 139 ms! Loaded terrain normal array after 57 ms! Loaded terrain opacity array after 1 ms! Loaded terrain emission array after 0 ms! Loaded construction texture array after 521 ms! Loaded construction normal array after 246 ms! Loaded construction glass texture array after 64 ms! Loaded construction glass normal array after 11 ms! [POST-INITIALIZE [5.1]] Load definitions... Loaded ore spawn definitions from db! Loaded 195 item definitions from db! Loaded 18 picking definitions from db! Loaded 17 item-info definitions from db! Loaded 20 consume definitions from db! Loaded 2 projectile definitions from db! Loaded 2 weapon definitions from db! Loaded 44 construction definitions from db! Loaded 204 plant definitions from db! Loaded 59 object definitions from db! Loaded 3 furnace definitions from db! Loaded 3 storage definitions from db! Loaded 2 vehicle definitions from db! Loaded 7 vehicle components from db! Loaded 7 vehicle assembly data from db! Found 460 crafting recipes... Loaded 7 crafting stations from db! Loaded 390 crafting recipes from db! Loaded 9 biomes from db (179 spawns)! Loaded 2 world regions from db! Loaded 13 weather definitions from db! Vehicle rib bones: [root/engine, root/engine/propeller, root/engine/propeller/propeller_end, root/engine/IK] Vehicle rowboat bones: [root/base, root/base/pivot, root/base/row_l_knob, root/base/row_l_knob/row_l, root/base/row_l_knob/row_l/IK_l, root/base/row_r_knob, root/base/row_r_knob/row_r, root/base/row_r_knob/row_r/IK_r, root/base/storage_lid] [10:40:49] Crafting: Could not find blockID name for: cork [10:40:49] Crafting: Could not find blockID name for: cork [10:40:49] Crafting: Could not find blockID name for: particleboard [10:40:49] Crafting: Could not find blockID name for: burntwood [10:40:49] Crafting: Could not find blockID name for: rust [10:40:49] Crafting: Could not find blockID name for: stripes [10:40:49] Crafting: Could not find blockID name for: stripes [10:40:49] Crafting: Could not find blockID name for: wool [10:40:49] Crafting: Could not find blockID name for: camouflage Loaded 38 skin definitions from db! Initialized bone mappings in 59 ms Initialized definitions (1456 ms) BlockTextureSelector: Found 262 textures Invalid value for font MissingAssetReference Invalid value for font MissingAssetReference Initialized UI layers (220 ms) Initialized local player (19 ms) Init hm manager... 1889447505 b Hm header: 18, total: 1889447505, num: 150 Init biome data manager... 41943470 b Bd header: 14, total: 41943470, num: 4 Initialized managers (41 ms) Initialized network (0 ms) Initialized integrated server (3 ms) Load menu background: 5 VegetationSelector: Loaded 176 plants Initialized states (150 ms) [FINALIZE-INITIALIZATION [7.0]] Game initialized! Total load time: 6.052001 seconds [10:40:50] Enable main menu state STEAM SET RICH PRESENCE: Status -> Rising World - New Version STEAM SET RICH PRESENCE: Type -> rw STEAM SET RICH PRESENCE: TypeInfo -> STEAM SET RICH PRESENCE: Connect -> Refresh friend list: 1 ms Gained focus... Refresh friend list: 1 ms [DiscoveryClient] Start listening on port: 4253 GetServerList (1) GetServerList response -> 200 Curl error 28: Connection timed out after 3000 milliseconds Server http://101.98.196.162:4254 ConnectionError: Request timeout (0) Curl error 28: Connection timed out after 3000 milliseconds Server http://81.242.191.80:4254 ConnectionError: Request timeout (0) Loaded custom header image for server 80.195.132.109:4154 (1024x512) [10:41:08] L O A D G A M E C O N T E X T Stopping discovery client... [EXCEPTION] [DiscoveryClient] 0 / 5 SocketException: interrupted at System.Net.Sockets.Socket.ReceiveFrom (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint& remoteEP) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.UdpClient.Receive (System.Net.IPEndPoint& remoteEP) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Network.Discovery.DiscoveryClient.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) RisingWorld.Content.Network.Discovery.DiscoveryClient:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [10:41:09] Loading state: Connect to multiplayer 80.195.132.109:4154 Enable loading state [10:41:09] TRY TO CONNECT TO 80.195.132.109:4154 [NetworkClient] Start channel 0... [NetworkClient] Start channel 1 (worker: 0)... [NetworkClient] Start channel 2... [NetworkClient] Start channel 3 (worker: 0)... [NetworkClient] Start channel 4 (worker: 2)... [NetworkClient] Start channel 5 (worker: 0)... [NetworkClient] Start channel 6 (worker: 2)... [NetworkClient] Start channel 7... [NetworkClient] Start channel 8 (worker: 7)... [NetworkClient] Start channel 9 (worker: 7)... [NetworkClient] Start channel 10 (worker: 7)... [NetworkClient] Start channel 11... [NetworkClient] Start channel 12 (worker: 11)... [NetworkClient] Start channel 13 (worker: 0)... [NetworkClient] Start channel 14 (worker: 0)... [ENET CLIENT] Connect to 80.195.132.109:4154 ::::CLIENT CHANGE STATE (Uninitialized -> Connecting) Created menu background image in 93 ms LOADING - CONNECTING ::::CONNECT TO SERVER [ENET CLIENT] Client connected - ID: 0, IP: 80.195.132.109 ::::CLIENT CHANGE STATE (Connecting -> Connected) Connection established to 80.195.132.109:4154 STEAM SET RICH PRESENCE: Status -> Rising World - New Version STEAM SET RICH PRESENCE: Type -> rw STEAM SET RICH PRESENCE: TypeInfo -> STEAM SET RICH PRESENCE: Connect -> 10:41:09:878 - Begin authentication... LOADING - PREPARING 10:41:10:091 - CLIENT: Receive auth response (success: True, pw: False) 10:41:10:091 - CLIENT: SEND PLAYER CONNECT MESSAGE Processed auth response in 0 ms CLIENT: Received vehicle init spawn: 12 Loaded vehicles in 0 ms CLIENT: Received server info packet (Medieval Realms [discord.medievalreal.ms], Survival) CLIENT: Spawn 117 world items... 10:41:10:368 - CLIENT: Receive player information (id: 3, pos: (4435.00, 332.20, 1528.67), rot: (0.04010, -0.68688, 0.03801, 0.72466)) [10:41:10] UPDATE QUICKSLOT 0: constructionitem (780), tex: 560, stack: 63, status: 0, value: 0, durability: -1, modifier: Normal [10:41:10] -UNEQUIP ITEM (255, Quickslot) [10:41:10] UPDATE QUICKSLOT 1: constructionitem (780), tex: 256, stack: 47, status: 0, value: 0, durability: -1, modifier: Normal [10:41:10] -UNEQUIP ITEM (0, All) [10:41:10] UPDATE QUICKSLOT 2: constructionitem (780), tex: 216, stack: 16, status: 0, value: 0, durability: -1, modifier: Normal [10:41:10] -UNEQUIP ITEM (0, All) [10:41:10] UPDATE QUICKSLOT 3: constructionitem (780), tex: 560, stack: 47, status: 0, value: 0, durability: -1, modifier: Normal [10:41:10] -UNEQUIP ITEM (0, All) [10:41:10] UPDATE QUICKSLOT 4: sledgehammersteel (21), tex: 0, stack: 1, status: 0, value: 0, durability: 6000, modifier: Normal [10:41:10] -UNEQUIP ITEM (0, All) [10:41:10] EQUIP ITEM (4, Quickslot), WAS EQUIPPED: False (sledgehammersteel (21), tex: 0, stack: 1, status: 0, value: 0, durability: 6000, modifier: Normal) [10:41:10] UPDATE QUICKSLOT 5: [10:41:10] UPDATE QUICKSLOT 6: [10:41:10] UPDATE QUICKSLOT 7: [10:41:10] UPDATE QUICKSLOT 8: [10:41:10] UPDATE QUICKSLOT 9: Player was not dead, use old spawn setup... [10:41:10] UPDATE ALL QUICKSLOTS [10:41:10] -UNEQUIP ITEM (4, Quickslot) [10:41:10] EQUIP ITEM (4, Quickslot), WAS EQUIPPED: True (sledgehammersteel (21), tex: 0, stack: 1, status: 0, value: 0, durability: 6000, modifier: Normal) LocalPlayer set ready: True [10:41:10] REBIND ANIMATOR (8).... 0 current: -1624498838 (3.818956), next: 0 (0) 1 current: 1408206388 (11.34291), next: 0 (0) 2 current: 1408206388 (11.34291), next: 0 (0) 3 current: -2008346116 (11.34291), next: 0 (0) 4 current: -2008346116 (11.34291), next: 0 (0) 5 current: -2008346116 (11.34291), next: 0 (0) 6 current: -1624498838 (3.818956), next: 0 (0) 7 current: -1824702553 (11.34291), next: 0 (0) Calling Animator.GotoState on Synchronize layer Calling Animator.GotoState on Synchronize layer Calling Animator.GotoState on Synchronize layer Calling Animator.GotoState on Synchronize layer Add server to history: 80.195.132.109:4154 Processed player information in 26 ms Client sync weather: 3 -> -1 (0) FORCE CLIENT: Create new player (1, ShadowWarrior) CLIENT: Create new player (4, Solveign) CLIENT: Create new player (2, trabikv) CLIENT: Create new player (0, Yahwho) Starting 4 chunk worker threads... Total native mc memory -> 123765596 b Total native mc memory -> 245832352 b Total native mc memory -> 367899108 b Total native mc memory -> 489965864 b LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 5249 (10%) LOADING - 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[C++] MC: Grass vertex buffer is full (24546 / 24576), resizing... [C++] MC: Grass vertex buffer is full (24552 / 24576), resizing... [C++] MC: Grass vertex buffer is full (24546 / 24576), resizing... OPEN SCOREBOARD [10:41:45] UN-FREEZE PLAYER CLOSE SCOREBOARD [10:41:48] -REMOTE PLAYER UNEQUIP ITEM [10:41:48] -REMOTE PLAYER UNEQUIP ITEM [10:41:49] -REMOTE PLAYER UNEQUIP ITEM Chat - : MacKayden has just spawned [10:41:49] -REMOTE PLAYER UNEQUIP ITEM [10:41:49] -REMOTE PLAYER UNEQUIP ITEM CLIENT: Receive playerlist update (418 b) CLIENT: Receive playerlist update (418 b) CLIENT: Player updating permissions... CLIENT: Permissions updated! CLIENT: Receive playerlist update (418 b) OPEN SCOREBOARD CLIENT: Receive playerlist update (418 b) CLIENT: Receive playerlist update (418 b) CLIENT: Receive playerlist update (418 b) CLOSE SCOREBOARD CLIENT: Receive playerlist update (418 b) PLAY INDOOR SNAP DISABLE INDOOR SNAP Select door (2558067), status: 0 info: 0 Select storage (2587404), status: 0 info: 0 CLIENT: Receive storage data (2587404) from server... Reselect quickslot 4 Play music 'grass_day_5' (duration: 367) Select storage (2587404), status: 0 info: 0 CLIENT: Receive storage data (2587404) from server... InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse Attach element [10:42:20] -REMOTE PLAYER UNEQUIP ITEM [10:42:25] -REMOTE PLAYER UNEQUIP ITEM DragDropManager.OnDroppableClick: InventorySlot invSlot8 (x:180.00, y:5.25, width:76.50, height:79.50) world rect: (x:742.50, y:392.25, width:76.50, height:79.50) (LeftMouse, False) Move item from inventory slot 9 / Inventory to 8 / Inventory) CLIENT: Inventory sync slots (9, Inventory) - -1 stack: 0 + (8, Inventory) - 780 stack: 2 Reselect quickslot 4 [10:42:26] -REMOTE PLAYER UNEQUIP ITEM - - - ATTACHTOPANELEVENT: _scrollView.contentContainer Crafting: Loaded recipes and categories in 161 ms Update number of unlocked recipes in 1 ms - - - GEOMETRYCHANGEDEVENT: _scrollView.contentContainer SELECT RECIPE: NULL - - - GEOMETRYCHANGEDEVENT: _scrollView.contentContainer SELECT RECIPE: chest1 SELECT RECIPE: woodenbarrelopen SELECT RECIPE: woodenbarrelopen C R A F T I T E M CLIENT: Receive inventory data from server... [10:42:39] UPDATE QUICKSLOT 0: constructionitem (780), tex: 560, stack: 63, status: 0, value: 0, durability: -1, modifier: Normal [10:42:39] UPDATE QUICKSLOT 1: constructionitem (780), tex: 256, stack: 47, status: 0, value: 0, durability: -1, modifier: Normal [10:42:39] UPDATE QUICKSLOT 2: constructionitem (780), tex: 216, stack: 16, status: 0, value: 0, durability: -1, modifier: Normal [10:42:39] UPDATE QUICKSLOT 3: constructionitem (780), tex: 560, stack: 47, status: 0, value: 0, durability: -1, modifier: Normal [10:42:39] UPDATE QUICKSLOT 4: sledgehammersteel (21), tex: 0, stack: 1, status: 0, value: 0, durability: 6000, modifier: Normal [10:42:39] UPDATE QUICKSLOT 5: [10:42:39] UPDATE QUICKSLOT 6: [10:42:39] UPDATE QUICKSLOT 7: [10:42:39] UPDATE QUICKSLOT 8: [10:42:39] UPDATE QUICKSLOT 9: CLIENT: Receive inventory add (slot: 2, type: Inventory, stack: 1) [10:42:39] -REMOTE PLAYER UNEQUIP ITEM SELECT RECIPE: chest1 C R A F T I T E M CLIENT: Receive inventory data from server... [10:42:41] UPDATE QUICKSLOT 0: constructionitem (780), tex: 560, stack: 63, status: 0, value: 0, durability: -1, modifier: Normal [10:42:41] UPDATE QUICKSLOT 1: constructionitem (780), tex: 256, stack: 47, status: 0, value: 0, durability: -1, modifier: Normal [10:42:41] UPDATE QUICKSLOT 2: constructionitem (780), tex: 216, stack: 16, status: 0, value: 0, durability: -1, modifier: Normal [10:42:41] UPDATE QUICKSLOT 3: constructionitem (780), tex: 560, stack: 47, status: 0, value: 0, durability: -1, modifier: Normal [10:42:41] UPDATE QUICKSLOT 4: sledgehammersteel (21), tex: 0, stack: 1, status: 0, value: 0, durability: 6000, modifier: Normal [10:42:41] UPDATE QUICKSLOT 5: [10:42:41] UPDATE QUICKSLOT 6: [10:42:41] UPDATE QUICKSLOT 7: [10:42:41] UPDATE QUICKSLOT 8: [10:42:41] UPDATE QUICKSLOT 9: CLIENT: Receive inventory add (slot: 9, type: Inventory, stack: 1) - - - GEOMETRYCHANGEDEVENT: _scrollView.contentContainer InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse Attach element DragDropManager.OnDroppableClick: Quickslot quickslot3 (x:1005.00, y:0.00, width:80.25, height:80.25) world rect: (x:1005.00, y:994.50, width:80.25, height:80.25) (LeftMouse, False) Move item from inventory slot 9 / Inventory to 3 / Quickslot) [10:42:45] UPDATE QUICKSLOT 3: objectkit (790), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal CLIENT: Inventory sync slots (9, Inventory) - 780 stack: 47 + (3, Quickslot) - 790 stack: 1 Reselect quickslot 4 [10:42:47] -UNEQUIP ITEM (4, Quickslot) [10:42:47] EQUIP ITEM (3, Quickslot), WAS EQUIPPED: True (objectkit (790), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal) CLIENT: Inventory sync slot (3, Quickslot) - -1 stack: 0 [10:42:51] UPDATE QUICKSLOT 3: [10:42:51] -UNEQUIP ITEM (3, Quickslot) Select storage (2734040), status: 0 info: 0 CLIENT: Receive storage data (2734040) from server... InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse CLIENT: Inventory sync slot (4, Inventory) - -1 stack: 0 CLIENT: Storage sync slot 0 (2734040) - 780 stack: 11 ConstructionAttribute [80, 0, 0] InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse CLIENT: Inventory sync slot (1, Inventory) - -1 stack: 0 CLIENT: Storage sync slot 1 (2734040) - 780 stack: 109 ConstructionAttribute [0, 0, 0] InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse CLIENT: Inventory sync slot (8, Inventory) - -1 stack: 0 CLIENT: Storage sync slot 2 (2734040) - 780 stack: 2 ConstructionAttribute [0, 0, 0] InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse CLIENT: Inventory sync slot (9, Inventory) - -1 stack: 0 CLIENT: Storage sync slot 3 (2734040) - 780 stack: 47 ConstructionAttribute [2, 0, 0] InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse CLIENT: Inventory sync slot (13, Inventory) - -1 stack: 0 CLIENT: Storage sync slot 4 (2734040) - 780 stack: 65 ConstructionAttribute [0, 0, 0] InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse CLIENT: Inventory sync slot (21, Inventory) - -1 stack: 0 CLIENT: Storage sync slot 5 (2734040) - 780 stack: 28 ConstructionAttribute [80, 0, 0] InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse CLIENT: Inventory sync slot (33, Inventory) - -1 stack: 0 CLIENT: Storage sync slot 6 (2734040) - 780 stack: 37 ConstructionAttribute [0, 0, 0] InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse CLIENT: Inventory sync slots (0, Quickslot) - -1 stack: 0 + (1, Inventory) - 780 stack: 63 [10:42:59] UPDATE QUICKSLOT 0: [10:42:59] -UNEQUIP ITEM (0, All) InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse CLIENT: Inventory sync slots (1, Quickslot) - -1 stack: 0 + (4, Inventory) - 780 stack: 47 [10:42:59] UPDATE QUICKSLOT 1: [10:42:59] -UNEQUIP ITEM (0, All) InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse CLIENT: Inventory sync slots (2, Quickslot) - -1 stack: 0 + (8, Inventory) - 780 stack: 16 [10:43:00] UPDATE QUICKSLOT 2: [10:43:00] -UNEQUIP ITEM (0, All) InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse CLIENT: Inventory sync slot (8, Inventory) - -1 stack: 0 CLIENT: Storage sync slot 7 (2734040) - 780 stack: 16 ConstructionAttribute [2, 0, 0] InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse CLIENT: Inventory sync slot (4, Inventory) - -1 stack: 0 CLIENT: Storage sync slot 8 (2734040) - 780 stack: 47 ConstructionAttribute [0, 0, 0] InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse CLIENT: Inventory sync slot (1, Inventory) - -1 stack: 0 CLIENT: Storage sync slot 9 (2734040) - 780 stack: 63 ConstructionAttribute [0, 0, 0] Select storage (2734040), status: 0 info: 0 CLIENT: Receive storage data (2734040) from server... - - - ATTACHTOPANELEVENT: _scrollView.contentContainer Update number of unlocked recipes in 0 ms - - - GEOMETRYCHANGEDEVENT: _scrollView.contentContainer SELECT RECIPE: NULL - - - GEOMETRYCHANGEDEVENT: _scrollView.contentContainer SELECT RECIPE: NULL - - - GEOMETRYCHANGEDEVENT: _scrollView.contentContainer Client: Place construction element 2734041 [10:43:18] -REMOTE PLAYER UNEQUIP ITEM CLIENT: Receive disconnect packet for ShadowWarrior (1) Destroy player 1 (ShadowWarrior) SELECT RECIPE: block C R A F T I T E M - - - GEOMETRYCHANGEDEVENT: _scrollView.contentContainer [10:43:31] -REMOTE PLAYER UNEQUIP ITEM [10:43:36] Saving screenshot (2560x1440)... Save Steam screenshot (2389) SELECT RECIPE: NULL - - - GEOMETRYCHANGEDEVENT: _scrollView.contentContainer SELECT RECIPE: block SELECT RECIPE: block C R A F T I T E M Crafting shape selection: Destroy old texture (attach) - - - GEOMETRYCHANGEDEVENT: _scrollView.contentContainer [10:43:51] Saving screenshot (2560x1440)... Save Steam screenshot (2390) - - - GEOMETRYCHANGEDEVENT: _scrollView.contentContainer InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse Attach element DragDropManager.OnDroppableClick: Quickslot quickslot0 (x:749.25, y:0.00, width:80.25, height:80.25) world rect: (x:749.25, y:994.50, width:80.25, height:80.25) (LeftMouse, False) Move item from inventory slot 5 / Inventory to 0 / Quickslot) [10:44:03] UPDATE QUICKSLOT 0: pickaxesteel (16), tex: 0, stack: 1, status: 0, value: 0, durability: 10000, modifier: Normal [10:44:03] -UNEQUIP ITEM (0, All) CLIENT: Inventory sync slots (5, Inventory) - -1 stack: 0 + (0, Quickslot) - 16 stack: 1 InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse Attach element DragDropManager.OnDroppableClick: Quickslot quickslot1 (x:834.75, y:0.00, width:80.25, height:80.25) world rect: (x:834.75, y:994.50, width:80.25, height:80.25) (LeftMouse, False) Move item from inventory slot 7 / Inventory to 1 / Quickslot) [10:44:06] UPDATE QUICKSLOT 1: torch (75), tex: 0, stack: 1, status: 1, value: 0, durability: -1, modifier: Normal [10:44:06] -UNEQUIP ITEM (0, All) CLIENT: Inventory sync slots (7, Inventory) - -1 stack: 0 + (1, Quickslot) - 75 stack: 1 CLIENT: Create new player (1, Ozorvals) [10:44:09] -REMOTE PLAYER UNEQUIP ITEM InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse Attach element [10:44:09] -REMOTE PLAYER UNEQUIP ITEM DragDropManager.OnDroppableClick: Quickslot quickslot3 (x:1005.00, y:0.00, width:80.25, height:80.25) world rect: (x:1005.00, y:994.50, width:80.25, height:80.25) (LeftMouse, False) Move item from inventory slot 26 / Inventory to 3 / Quickslot) [10:44:10] UPDATE QUICKSLOT 3: tomato (611), tex: 0, stack: 16, status: 0, value: 0, durability: -1, modifier: Normal [10:44:10] -UNEQUIP ITEM (0, All) [10:44:10] EQUIP ITEM (3, Quickslot), WAS EQUIPPED: False (tomato (611), tex: 0, stack: 16, status: 0, value: 0, durability: -1, modifier: Normal) CLIENT: Inventory sync slots (26, Inventory) - -1 stack: 0 + (3, Quickslot) - 611 stack: 16 Reselect quickslot 3 CLIENT: Inventory sync slot (3, Quickslot) - 611 stack: 15 [10:44:14] UPDATE QUICKSLOT 3: tomato (611), tex: 0, stack: 15, status: 0, value: 0, durability: -1, modifier: Normal CLIENT: Inventory sync slot (3, Quickslot) - 611 stack: 14 [10:44:18] UPDATE QUICKSLOT 3: tomato (611), tex: 0, stack: 14, status: 0, value: 0, durability: -1, modifier: Normal Chat - : Ozorvals has just spawned InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse Attach element DragDropManager.OnDroppableClick: Quickslot quickslot2 (x:920.25, y:0.00, width:79.50, height:80.25) world rect: (x:920.25, y:994.50, width:79.50, height:80.25) (LeftMouse, False) Move item from inventory slot 6 / Inventory to 2 / Quickslot) [10:44:20] UPDATE QUICKSLOT 2: axesteel (11), tex: 0, stack: 1, status: 0, value: 0, durability: 10000, modifier: Normal CLIENT: Inventory sync slots (6, Inventory) - -1 stack: 0 + (2, Quickslot) - 11 stack: 1 Reselect quickslot 3 [10:44:23] -UNEQUIP ITEM (3, Quickslot) [10:44:23] EQUIP ITEM (2, Quickslot), WAS EQUIPPED: True (axesteel (11), tex: 0, stack: 1, status: 0, value: 0, durability: 10000, modifier: Normal) HIT PICKABLE: WorldElement [id: 2587145, dbID: 73, created: 1667871664, chunk: [137, 5, 48], pos: (10.00, 6.17, 6.00), rot: (0.00000, 0.00000, 0.00000, 1.00000), scale: (1.00, 1.00, 1.00)] No mesh data available for mesh wreath on particle system ImpactWood. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer HIT PICKABLE: WorldElement [id: 2587145, dbID: 73, created: 1667871664, chunk: [137, 5, 48], pos: (10.00, 6.17, 6.00), rot: (0.00000, 0.00000, 0.00000, 1.00000), scale: (1.00, 1.00, 1.00)] HIT PICKABLE: WorldElement [id: 2587145, dbID: 73, created: 1667871664, chunk: [137, 5, 48], pos: (10.00, 6.17, 6.00), rot: (0.00000, 0.00000, 0.00000, 1.00000), scale: (1.00, 1.00, 1.00)] HIT PICKABLE: WorldElement [id: 2587145, dbID: 73, created: 1667871664, chunk: [137, 5, 48], pos: (10.00, 6.17, 6.00), rot: (0.00000, 0.00000, 0.00000, 1.00000), scale: (1.00, 1.00, 1.00)] CLIENT: Remove plant 2587145 (cut: True / False) apple(Clone) (UnityEngine.GameObject) HIT PICKABLE: RisingWorld.Content.Vegetation.ClientFelledTree HIT PICKABLE: RisingWorld.Content.Vegetation.ClientFelledTree CLIENT: Destroy felled tree 2734042 Pickup item treelogapple (ID: 2734044) CLIENT: Receive inventory add (slot: 1, type: Inventory, stack: 1) Pickup item treelogapple (ID: 2734045) CLIENT: Receive inventory add (slot: 1, type: Inventory, stack: 1) Pickup item saplingapple (ID: 2734046) CLIENT: Receive inventory add (slot: 4, type: Inventory, stack: 1) Pickup item saplingapple (ID: 2734047) CLIENT: Receive inventory add (slot: 4, type: Inventory, stack: 1) Pickup item treelogapple (ID: 2734043) CLIENT: Receive inventory add (slot: 1, type: Inventory, stack: 1) HIT PICKABLE: WorldElement [id: 2587145, dbID: 73, created: 1667871664, chunk: [137, 5, 48], pos: (10.00, 6.17, 6.00), rot: (0.00000, 0.00000, 0.00000, 1.00000), scale: (1.00, 1.00, 1.00)] HIT PICKABLE: WorldElement [id: 2587145, dbID: 73, created: 1667871664, chunk: [137, 5, 48], pos: (10.00, 6.17, 6.00), rot: (0.00000, 0.00000, 0.00000, 1.00000), scale: (1.00, 1.00, 1.00)] CLIENT: Remove plant 2587145 (cut: False / True) apple_stump(Clone) (UnityEngine.GameObject) Pickup item treelogapple (ID: 2734048) CLIENT: Receive inventory add (slot: 1, type: Inventory, stack: 1) InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse Attach element DragDropManager.OnDroppableClick: Quickslot quickslot2 (x:920.25, y:0.00, width:79.50, height:80.25) world rect: (x:920.25, y:994.50, width:79.50, height:80.25) (LeftMouse, False) Move item from inventory slot 4 / Inventory to 2 / Quickslot) [10:44:36] UPDATE QUICKSLOT 2: saplingapple (564), tex: 0, stack: 2, status: 0, value: 0, durability: -1, modifier: Normal [10:44:36] -UNEQUIP ITEM (2, Quickslot) [10:44:36] EQUIP ITEM (2, Quickslot), WAS EQUIPPED: True (saplingapple (564), tex: 0, stack: 2, status: 0, value: 0, durability: -1, modifier: Normal) CLIENT: Inventory sync slots (4, Inventory) - 11 stack: 1 + (2, Quickslot) - 564 stack: 2 Reselect quickslot 2 [10:44:40] -REMOTE PLAYER UNEQUIP ITEM Set random rotation for vegetation selector: 325° CLIENT: Inventory sync slot (2, Quickslot) - 564 stack: 1 [10:44:41] UPDATE QUICKSLOT 2: saplingapple (564), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal Set random rotation for vegetation selector: 175° CLIENT: Inventory sync slot (2, Quickslot) - -1 stack: 0 [10:44:51] UPDATE QUICKSLOT 2: [10:44:51] -UNEQUIP ITEM (2, Quickslot) [10:45:02] -UNEQUIP ITEM (0, All) [10:45:02] EQUIP ITEM (0, Quickslot), WAS EQUIPPED: False (pickaxesteel (16), tex: 0, stack: 1, status: 0, value: 0, durability: 10000, modifier: Normal) CLIENT: Player updating permissions... CLIENT: Permissions updated! CLIENT: Destroy felled tree 2734114 Player falldamage (dist: 7.28775) CLIENT: Receive player damage packet (15) CLIENT: Destroy felled tree 2734124 HandleWorldTerrainSyncJob: 4 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 3 ms break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 3 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 4 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 3 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) break_surface (CategoryNaturalStart) break_surface (CategoryNaturalStart) break_surface (CategoryNaturalStart) break_surface (CategoryNaturalStart) CLIENT: Destroy felled tree 2734134 [10:45:31] -REMOTE PLAYER UNEQUIP ITEM HandleWorldTerrainSyncJob: 4 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 3 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 3 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 3 ms break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 2, type: Quickslot, stack: 1) [10:45:35] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 2, type: Quickslot, stack: 1) [10:45:35] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 2, status: 0, value: 0, durability: -1, modifier: Normal CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) [10:45:35] -REMOTE PLAYER UNEQUIP ITEM HandleWorldTerrainSyncJob: 3 ms CLIENT: Receive inventory add (slot: 2, type: Quickslot, stack: 1) [10:45:36] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 3, status: 0, value: 0, durability: -1, modifier: Normal CLIENT: Receive inventory add (slot: 2, type: Quickslot, stack: 1) [10:45:36] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 4, status: 0, value: 0, durability: -1, modifier: Normal CLIENT: Receive inventory add (slot: 2, type: Quickslot, stack: 1) [10:45:36] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 5, status: 0, value: 0, durability: -1, modifier: Normal CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 3 ms CLIENT: Receive inventory add (slot: 2, type: Quickslot, stack: 1) [10:45:37] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 6, status: 0, value: 0, durability: -1, modifier: Normal CLIENT: Receive inventory add (slot: 2, type: Quickslot, stack: 1) [10:45:37] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 7, status: 0, value: 0, durability: -1, modifier: Normal CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 3 ms HandleWorldTerrainSyncJob: 6 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 3 ms break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 2, type: Quickslot, stack: 1) [10:45:39] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 8, status: 0, value: 0, durability: -1, modifier: Normal CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 3 ms CLIENT: Receive inventory add (slot: 2, type: Quickslot, stack: 1) [10:45:41] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 9, status: 0, value: 0, durability: -1, modifier: Normal CLIENT: Receive inventory add (slot: 2, type: Quickslot, stack: 1) [10:45:41] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 10, status: 0, value: 0, durability: -1, modifier: Normal CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) CLIENT: Destroy felled tree 2734167 HandleWorldTerrainSyncJob: 3 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 3 ms CLIENT: Receive inventory add (slot: 2, type: Quickslot, stack: 1) [10:45:43] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 11, status: 0, value: 0, durability: -1, modifier: Normal break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 3 ms CLIENT: Receive inventory add (slot: 2, type: Quickslot, stack: 1) [10:45:44] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 12, status: 0, value: 0, durability: -1, modifier: Normal CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 2, type: Quickslot, stack: 1) [10:45:44] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 13, status: 0, value: 0, durability: -1, modifier: Normal CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 3 ms break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 2, type: Quickslot, stack: 1) [10:45:45] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 14, status: 0, value: 0, durability: -1, modifier: Normal CLIENT: Receive inventory add (slot: 2, type: Quickslot, stack: 1) [10:45:45] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 15, status: 0, value: 0, durability: -1, modifier: Normal HandleWorldTerrainSyncJob: 3 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 3 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 3 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) [10:45:50] -REMOTE PLAYER UNEQUIP ITEM HandleWorldTerrainSyncJob: 3 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms HandleWorldTerrainSyncJob: 3 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot Transform item tungstenore -> tungsteningot CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 4 ms CLIENT: Destroy felled tree 2734177 [10:46:00] -REMOTE PLAYER UNEQUIP ITEM HandleWorldTerrainSyncJob: 3 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 3 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Destroy felled tree 2734188 HandleWorldTerrainSyncJob: 3 ms HandleWorldTerrainSyncJob: 5 ms break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 3 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 3 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 4 ms break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 5 ms break_surface (CategoryNaturalStart) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 3 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 5 ms HandleWorldTerrainSyncJob: 3 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) break_surface (CategoryNaturalStart) CLIENT: Destroy felled tree 2734198 HandleWorldTerrainSyncJob: 4 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) break_surface (CategoryNaturalStart) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) break_surface (CategoryNaturalStart) break_surface (CategoryNaturalStart) break_surface (CategoryNaturalStart) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) CLIENT: Destroy felled tree 2734208 break_surface (CategoryNaturalStart) break_surface (CategoryNaturalStart) break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 5 ms CLIENT: Destroy felled tree 2734218 HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) break_surface (CategoryNaturalStart) break_surface (CategoryNaturalStart) break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) CLIENT: Destroy felled tree 2734228 HandleWorldTerrainSyncJob: 5 ms break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) break_surface (Coal) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) break_surface (Coal) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) break_surface (Coal) CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) break_surface (Coal) HandleWorldTerrainSyncJob: 5 ms Client: Place construction element 2734238 HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) break_surface (Coal) CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) CLIENT: Destroy felled tree 2734239 HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (Coal) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 5 ms break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 8 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Destroy felled tree 2734249 CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 5 ms break_surface (CategoryNaturalStart) break_surface (CategoryNaturalStart) break_surface (CategoryNaturalStart) break_surface (CategoryNaturalStart) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 5 ms HandleWorldTerrainSyncJob: 6 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 5 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (Dirt) HandleWorldTerrainSyncJob: 5 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (Dirt) HandleWorldTerrainSyncJob: 5 ms HandleWorldTerrainSyncJob: 5 ms break_surface (Dirt) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (Dirt) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 5 ms break_surface (Dirt) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (Dirt) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (Grass) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (Grass) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (Grass) Disable falling leaves vfx HandleWorldTerrainSyncJob: 8 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) [10:48:09] -REMOTE PLAYER UNEQUIP ITEM HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) break_surface (CategoryNaturalStart) [10:48:14] -REMOTE PLAYER UNEQUIP ITEM break_surface (CategoryNaturalStart) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 6 ms break_surface (CategoryNaturalStart) break_surface (CategoryNaturalStart) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 6 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 6 ms break_surface (CategoryNaturalStart) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 5 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 5 ms break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 5, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) [10:48:43] -REMOTE PLAYER UNEQUIP ITEM HandleWorldTerrainSyncJob: 5 ms break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 5, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 5, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 5, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 5, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 5, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 5, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 5, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 5, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 5, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 5, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 5, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) Client: Place construction element 2734296 HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 5, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 5, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms HandleWorldTerrainSyncJob: 5 ms break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 5, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 5 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 5 ms break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) Client: Place construction element 2734298 HandleWorldTerrainSyncJob: 4 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) break_surface (Coal) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 6 ms HandleWorldTerrainSyncJob: 5 ms HandleWorldTerrainSyncJob: 5 ms break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 4 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) break_surface (Coal) HandleWorldTerrainSyncJob: 4 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 20, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) break_surface (Coal) HandleWorldTerrainSyncJob: 4 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) Client: Place construction element 2734299 [10:49:21] -REMOTE PLAYER UNEQUIP ITEM HandleWorldTerrainSyncJob: 5 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 4 ms HandleWorldTerrainSyncJob: 5 ms break_surface (CategoryNaturalStart) [10:49:22] -REMOTE PLAYER UNEQUIP ITEM HandleWorldTerrainSyncJob: 5 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) break_surface (Coal) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 5 ms break_surface (Coal) [10:49:24] -REMOTE PLAYER UNEQUIP ITEM HandleWorldTerrainSyncJob: 4 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) [10:49:26] -REMOTE PLAYER UNEQUIP ITEM HandleWorldTerrainSyncJob: 4 ms CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 5 ms break_surface (Coal) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 5 ms HandleWorldTerrainSyncJob: 6 ms break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 5 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) break_surface (Coal) HandleWorldTerrainSyncJob: 4 ms CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (Coal) HandleWorldTerrainSyncJob: 6 ms HandleWorldTerrainSyncJob: 5 ms HandleWorldTerrainSyncJob: 5 ms break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 4 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 6 ms [10:49:33] -REMOTE PLAYER UNEQUIP ITEM HandleWorldTerrainSyncJob: 5 ms break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 4 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 5 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 4 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 4 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 4 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) break_surface (Coal) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 5 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) break_surface (Coal) HandleWorldTerrainSyncJob: 4 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) [10:49:43] -REMOTE PLAYER UNEQUIP ITEM HandleWorldTerrainSyncJob: 5 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) [10:49:45] -REMOTE PLAYER UNEQUIP ITEM CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms HandleWorldTerrainSyncJob: 5 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) [10:49:47] -REMOTE PLAYER UNEQUIP ITEM [10:49:47] -REMOTE PLAYER UNEQUIP ITEM [10:49:48] -REMOTE PLAYER UNEQUIP ITEM HandleWorldTerrainSyncJob: 5 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) [10:49:49] -REMOTE PLAYER UNEQUIP ITEM [10:49:50] -REMOTE PLAYER UNEQUIP ITEM HandleWorldTerrainSyncJob: 5 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 4 ms HandleWorldTerrainSyncJob: 6 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 4 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 4 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 4 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 4 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) [10:50:18] -REMOTE PLAYER UNEQUIP ITEM break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 5 ms HandleWorldTerrainSyncJob: 5 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) break_surface (CategoryNaturalStart) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 4 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 4 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms [10:50:32] -REMOTE PLAYER UNEQUIP ITEM CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms Client: ConstructionPlaceRowReceived (-1, 0, -8) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) Client: ConstructionPlaceRowReceived (0, 0, 6) HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 4 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) [10:50:40] -REMOTE PLAYER UNEQUIP ITEM HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) Client: Place construction element 2734331 HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) break_surface (CategoryNaturalStart) [10:50:43] -REMOTE PLAYER UNEQUIP ITEM break_surface (CategoryNaturalStart) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms [10:50:47] -REMOTE PLAYER UNEQUIP ITEM HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) [10:50:47] -REMOTE PLAYER UNEQUIP ITEM HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) Client: Place construction element 2734332 HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 2, type: Quickslot, stack: 1) [10:50:52] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 16, status: 0, value: 0, durability: -1, modifier: Normal CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) Client: Place construction element 2734336 HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 5 ms break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) Client: Place construction element 2734337 HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) Client: Place construction element 2734339 HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 5 ms break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 5, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) Client: Place construction element 2734341 CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 5, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 2, type: Quickslot, stack: 1) [10:50:58] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 17, status: 0, value: 0, durability: -1, modifier: Normal CLIENT: Receive inventory add (slot: 5, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 2, type: Quickslot, stack: 1) [10:50:58] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 18, status: 0, value: 0, durability: -1, modifier: Normal break_surface (CategoryNaturalStart) Client: Place construction element 2734344 HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 5 ms break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 5, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) Client: Place construction element 2734346 CLIENT: Receive inventory add (slot: 5, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 5, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 5, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 5 ms break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 5, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 5 ms break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 5 ms break_surface (CategoryNaturalStart) Client: Place construction element 2734350 HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) Client: Place construction element 2734353 HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 2, type: Quickslot, stack: 1) [10:51:07] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 19, status: 0, value: 0, durability: -1, modifier: Normal Client: Place construction element 2734355 HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 2, type: Quickslot, stack: 1) [10:51:08] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 20, status: 0, value: 0, durability: -1, modifier: Normal CLIENT: Receive inventory add (slot: 2, type: Quickslot, stack: 1) [10:51:08] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 21, status: 0, value: 0, durability: -1, modifier: Normal CLIENT: Receive inventory add (slot: 2, type: Quickslot, stack: 1) [10:51:08] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 22, status: 0, value: 0, durability: -1, modifier: Normal CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) Client: Place construction element 2734356 HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 2, type: Quickslot, stack: 1) [10:51:09] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 23, status: 0, value: 0, durability: -1, modifier: Normal CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 2, type: Quickslot, stack: 1) HandleWorldTerrainSyncJob: 7 ms [10:51:09] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 24, status: 0, value: 0, durability: -1, modifier: Normal break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 2, type: Quickslot, stack: 1) [10:51:11] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 25, status: 0, value: 0, durability: -1, modifier: Normal CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) Client: Place construction element 2734359 [10:51:15] Saving screenshot (2560x1440)... Save Steam screenshot (2391) [10:51:17] -UNEQUIP ITEM (0, Quickslot) [10:51:17] EQUIP ITEM (1, Quickslot), WAS EQUIPPED: True (torch (75), tex: 0, stack: 1, status: 1, value: 0, durability: -1, modifier: Normal) [10:51:18] Saving screenshot (2560x1440)... Client: Place construction element 2734365 Save Steam screenshot (2392) Client: Place construction element 2734366 Client: Place construction element 2734368 [10:51:21] -UNEQUIP ITEM (1, Quickslot) [10:51:21] EQUIP ITEM (0, Quickslot), WAS EQUIPPED: True (pickaxesteel (16), tex: 0, stack: 1, status: 0, value: 0, durability: 10000, modifier: Normal) Client: Place construction element 2734370 HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) Client: Place construction element 2734373 HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 2, type: Quickslot, stack: 1) [10:51:26] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 26, status: 0, value: 0, durability: -1, modifier: Normal break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 2, type: Quickslot, stack: 1) [10:51:26] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 27, status: 0, value: 0, durability: -1, modifier: Normal CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 2, type: Quickslot, stack: 1) [10:51:26] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 28, status: 0, value: 0, durability: -1, modifier: Normal Client: Place construction element 2734374 HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) Client: Place construction element 2734375 HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 2, type: Quickslot, stack: 1) [10:51:28] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 29, status: 0, value: 0, durability: -1, modifier: Normal CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 2, type: Quickslot, stack: 1) [10:51:30] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 30, status: 0, value: 0, durability: -1, modifier: Normal break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 2, type: Quickslot, stack: 1) [10:51:30] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 31, status: 0, value: 0, durability: -1, modifier: Normal CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) Client: Place construction element 2734376 HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 5, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 2, type: Quickslot, stack: 1) [10:51:32] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 32, status: 0, value: 0, durability: -1, modifier: Normal CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 2, type: Quickslot, stack: 1) [10:51:33] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 33, status: 0, value: 0, durability: -1, modifier: Normal break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 5 ms break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 5, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 1 ms break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 5, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 5, type: Inventory, stack: 1) Client: Place construction element 2734377 HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 5, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 5, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 1 ms break_surface (CategoryNaturalStart) Client: Place construction element 2734378 HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 5, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 5, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 5 ms HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) [10:51:43] -REMOTE PLAYER UNEQUIP ITEM HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 5 ms break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) [10:51:44] -REMOTE PLAYER UNEQUIP ITEM HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 1 ms break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 2, type: Quickslot, stack: 1) [10:51:46] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 34, status: 0, value: 0, durability: -1, modifier: Normal CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 2, type: Quickslot, stack: 1) [10:51:48] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 35, status: 0, value: 0, durability: -1, modifier: Normal HandleWorldTerrainSyncJob: 5 ms HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) Client: ConstructionPlaceRowReceived (-1, 0, 8) HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) [10:51:55] -REMOTE PLAYER UNEQUIP ITEM HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) Client: ConstructionPlaceRowReceived (0, 0, -6) HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 5, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) [10:52:02] -REMOTE PLAYER UNEQUIP ITEM HandleWorldTerrainSyncJob: 1 ms break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) Client: ConstructionPlaceRowReceived (0, 0, -6) HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) [10:52:05] -REMOTE PLAYER UNEQUIP ITEM HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 7 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) [10:52:12] -REMOTE PLAYER UNEQUIP ITEM HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 1 ms break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 1 ms break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 1 ms break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (Coal) HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (Coal) HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) break_surface (Coal) HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (Coal) HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) break_surface (Coal) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) break_surface (Coal) [10:52:33] -REMOTE PLAYER UNEQUIP ITEM HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) break_surface (Coal) HandleWorldTerrainSyncJob: 1 ms break_surface (Coal) CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) break_surface (Coal) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) [10:52:41] -REMOTE PLAYER UNEQUIP ITEM HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) Client: Remove construction element 2545925 CLIENT: Receive inventory add (slot: 5, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 1 ms break_surface (CategoryNaturalStart) Client: Remove construction element 2545918 HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) break_surface (Coal) HandleWorldTerrainSyncJob: 1 ms break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) [10:52:45] -REMOTE PLAYER UNEQUIP ITEM HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) break_surface (Coal) HandleWorldTerrainSyncJob: 1 ms break_surface (Coal) CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) Client: ConstructionPlaceRowReceived (-8, 0, 0) HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (Coal) HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) [10:52:53] -REMOTE PLAYER UNEQUIP ITEM HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (Coal) Client: ConstructionPlaceRowReceived (-8, 0, 0) HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) [10:52:55] -REMOTE PLAYER UNEQUIP ITEM [10:52:55] -REMOTE PLAYER UNEQUIP ITEM [10:52:56] -REMOTE PLAYER UNEQUIP ITEM HandleWorldTerrainSyncJob: 4 ms HandleWorldTerrainSyncJob: 4 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) [10:52:57] -REMOTE PLAYER UNEQUIP ITEM HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) Client: ConstructionPlaceRowReceived (0, 8, 0) [10:53:00] -REMOTE PLAYER UNEQUIP ITEM HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) break_surface (Coal) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) Client: ConstructionPlaceRowReceived (0, 9, 0) HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 29, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) Client: ConstructionPlaceRowReceived (0, 9, 0) HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 5, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 5, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 5, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 5, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 5, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 5, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) Client: ConstructionPlaceRowReceived (0, 9, 0) HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 1 ms break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 5, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 5, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 5, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 5, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) Client: ConstructionPlaceRowReceived (0, 8, 0) HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 5, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 5, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 5, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 5, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 5, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 5, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) [10:53:19] -REMOTE PLAYER UNEQUIP ITEM HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 5, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 5, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 1 ms break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 1 ms break_surface (CategoryNaturalStart) Client: ConstructionPlaceRowReceived (-8, 0, 0) Client: ConstructionPlaceRowReceived (-9, 0, 0) Client: ConstructionPlaceRowReceived (-9, 0, 0) HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 5 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) break_surface (CategoryNaturalStart) [10:53:49] DEVICE HARDRESET: Keyboard:/Keyboard [10:53:49] DEVICE SOFTRESET: Mouse:/Mouse Lost focus... [10:53:50] -REMOTE PLAYER UNEQUIP ITEM Gained focus... Client: Remove construction element 2545957 Client: Remove construction element 2545968 Client: Remove construction element 2545941 Client: Remove construction element 2545946 Client: Remove construction element 2322527 HandleWorldTerrainSyncJob: 1 ms HandleWorldTerrainSyncJob: 5 ms break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) Client: Remove construction element 2322528 HandleWorldTerrainSyncJob: 1 ms CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 6, type: Inventory, stack: 1) HandleWorldTerrainSyncJob: 5 ms break_surface (CategoryNaturalStart) Client: Remove construction element 2322529 Client: Remove construction element 2322530 Client: Remove construction element 2322531 Client: Remove construction element 2322537 Client: Remove construction element 2322543 Client: Remove construction element 2322580 Client: Remove construction element 2322577 Client: Remove construction element 2322576 [10:54:25] -REMOTE PLAYER UNEQUIP ITEM [10:54:25] -REMOTE PLAYER UNEQUIP ITEM Client: ConstructionPlaceRowReceived (0, 8, 0) Client: ConstructionPlaceRowReceived (0, 8, 0) Client: ConstructionPlaceRowReceived (0, 7, 0) [10:54:42] -REMOTE PLAYER UNEQUIP ITEM CLIENT: Player updating permissions... CLIENT: Permissions updated! Client: ConstructionPlaceRowReceived (0, 8, 0) [10:54:50] -REMOTE PLAYER UNEQUIP ITEM Client: ConstructionPlaceRowReceived (0, 8, 0) [10:54:54] -REMOTE PLAYER UNEQUIP ITEM [10:54:54] -REMOTE PLAYER UNEQUIP ITEM REQUEST FURNACE INFO FOR 2468465 Client: Place construction element 2734597 InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse Attach element DragDropManager.OnDroppableClick: Quickslot quickslot1 (x:834.75, y:0.00, width:80.25, height:80.25) world rect: (x:834.75, y:994.50, width:80.25, height:80.25) (LeftMouse, False) Move item from inventory slot 5 / Inventory to 1 / Quickslot) [10:55:01] UPDATE QUICKSLOT 1: aluminiumore (442), tex: 0, stack: 51, status: 0, value: 0, durability: -1, modifier: Normal CLIENT: Inventory sync slots (5, Inventory) - 75 stack: 1 + (1, Quickslot) - 442 stack: 51 [10:55:02] -REMOTE PLAYER UNEQUIP ITEM [10:55:02] -REMOTE PLAYER UNEQUIP ITEM Reselect quickslot 0 REQUEST FURNACE INFO FOR 2468465 [10:55:06] -UNEQUIP ITEM (0, Quickslot) [10:55:06] EQUIP ITEM (1, Quickslot), WAS EQUIPPED: True (aluminiumore (442), tex: 0, stack: 51, status: 0, value: 0, durability: -1, modifier: Normal) LOAD FURNACE (2468465): aluminiumore CLIENT: Inventory sync slot (1, Quickslot) - 442 stack: 50 [10:55:08] UPDATE QUICKSLOT 1: aluminiumore (442), tex: 0, stack: 50, status: 0, value: 0, durability: -1, modifier: Normal LOAD FURNACE (2468465): aluminiumore LOAD FURNACE (2468465): aluminiumore CLIENT: Inventory sync slot (1, Quickslot) - 442 stack: 49 [10:55:08] UPDATE QUICKSLOT 1: aluminiumore (442), tex: 0, stack: 49, status: 0, value: 0, durability: -1, modifier: Normal LOAD FURNACE (2468465): aluminiumore CLIENT: Inventory sync slot (1, Quickslot) - 442 stack: 48 [10:55:08] UPDATE QUICKSLOT 1: aluminiumore (442), tex: 0, stack: 48, status: 0, value: 0, durability: -1, modifier: Normal LOAD FURNACE (2468465): aluminiumore CLIENT: Inventory sync slot (1, Quickslot) - 442 stack: 47 [10:55:08] UPDATE QUICKSLOT 1: aluminiumore (442), tex: 0, stack: 47, status: 0, value: 0, durability: -1, modifier: Normal LOAD FURNACE (2468465): aluminiumore CLIENT: Inventory sync slot (1, Quickslot) - 442 stack: 46 [10:55:08] UPDATE QUICKSLOT 1: aluminiumore (442), tex: 0, stack: 46, status: 0, value: 0, durability: -1, modifier: Normal LOAD FURNACE (2468465): aluminiumore CLIENT: Inventory sync slot (1, Quickslot) - 442 stack: 45 [10:55:08] UPDATE QUICKSLOT 1: aluminiumore (442), tex: 0, stack: 45, status: 0, value: 0, durability: -1, modifier: Normal LOAD FURNACE (2468465): aluminiumore CLIENT: Inventory sync slot (1, Quickslot) - 442 stack: 44 [10:55:09] UPDATE QUICKSLOT 1: aluminiumore (442), tex: 0, stack: 44, status: 0, value: 0, durability: -1, modifier: Normal LOAD FURNACE (2468465): aluminiumore CLIENT: Inventory sync slot (1, Quickslot) - 442 stack: 43 [10:55:09] UPDATE QUICKSLOT 1: aluminiumore (442), tex: 0, stack: 43, status: 0, value: 0, durability: -1, modifier: Normal CLIENT: Inventory sync slot (1, Quickslot) - 442 stack: 42 [10:55:09] UPDATE QUICKSLOT 1: aluminiumore (442), tex: 0, stack: 42, status: 0, value: 0, durability: -1, modifier: Normal LOAD FURNACE (2468465): aluminiumore LOAD FURNACE (2468465): aluminiumore Client: Place construction element 2734611 CLIENT: Inventory sync slot (1, Quickslot) - 442 stack: 41 [10:55:09] UPDATE QUICKSLOT 1: aluminiumore (442), tex: 0, stack: 41, status: 0, value: 0, durability: -1, modifier: Normal LOAD FURNACE (2468465): aluminiumore CLIENT: Inventory sync slot (1, Quickslot) - 442 stack: 40 [10:55:09] UPDATE QUICKSLOT 1: aluminiumore (442), tex: 0, stack: 40, status: 0, value: 0, durability: -1, modifier: Normal LOAD FURNACE (2468465): aluminiumore CLIENT: Inventory sync slot (1, Quickslot) - 442 stack: 39 [10:55:09] UPDATE QUICKSLOT 1: aluminiumore (442), tex: 0, stack: 39, status: 0, value: 0, durability: -1, modifier: Normal LOAD FURNACE (2468465): aluminiumore CLIENT: Inventory sync slot (1, Quickslot) - 442 stack: 38 [10:55:10] UPDATE QUICKSLOT 1: aluminiumore (442), tex: 0, stack: 38, status: 0, value: 0, durability: -1, modifier: Normal LOAD FURNACE (2468465): aluminiumore CLIENT: Inventory sync slot (1, Quickslot) - 442 stack: 37 [10:55:10] UPDATE QUICKSLOT 1: aluminiumore (442), tex: 0, stack: 37, status: 0, value: 0, durability: -1, modifier: Normal Client: Place construction element 2734617 LOAD FURNACE (2468465): aluminiumore CLIENT: Inventory sync slot (1, Quickslot) - 442 stack: 36 [10:55:10] UPDATE QUICKSLOT 1: aluminiumore (442), tex: 0, stack: 36, status: 0, value: 0, durability: -1, modifier: Normal LOAD FURNACE (2468465): aluminiumore CLIENT: Inventory sync slot (1, Quickslot) - 442 stack: 35 [10:55:10] UPDATE QUICKSLOT 1: aluminiumore (442), tex: 0, stack: 35, status: 0, value: 0, durability: -1, modifier: Normal LOAD FURNACE (2468465): aluminiumore CLIENT: Inventory sync slot (1, Quickslot) - 442 stack: 34 [10:55:10] UPDATE QUICKSLOT 1: aluminiumore (442), tex: 0, stack: 34, status: 0, value: 0, durability: -1, modifier: Normal LOAD FURNACE (2468465): aluminiumore CLIENT: Inventory sync slot (1, Quickslot) - 442 stack: 33 [10:55:10] UPDATE QUICKSLOT 1: aluminiumore (442), tex: 0, stack: 33, status: 0, value: 0, durability: -1, modifier: Normal CLIENT: Inventory sync slot (1, Quickslot) - 442 stack: 32 [10:55:11] UPDATE QUICKSLOT 1: aluminiumore (442), tex: 0, stack: 32, status: 0, value: 0, durability: -1, modifier: Normal LOAD FURNACE (2468465): aluminiumore LOAD FURNACE (2468465): aluminiumore [10:55:11] -REMOTE PLAYER UNEQUIP ITEM CLIENT: Inventory sync slot (1, Quickslot) - 442 stack: 31 [10:55:11] UPDATE QUICKSLOT 1: aluminiumore (442), tex: 0, stack: 31, status: 0, value: 0, durability: -1, modifier: Normal CLIENT: Inventory sync slot (1, Quickslot) - 442 stack: 30 [10:55:11] UPDATE QUICKSLOT 1: aluminiumore (442), tex: 0, stack: 30, status: 0, value: 0, durability: -1, modifier: Normal LOAD FURNACE (2468465): aluminiumore LOAD FURNACE (2468465): aluminiumore CLIENT: Inventory sync slot (1, Quickslot) - 442 stack: 29 [10:55:11] UPDATE QUICKSLOT 1: aluminiumore (442), tex: 0, stack: 29, status: 0, value: 0, durability: -1, modifier: Normal LOAD FURNACE (2468465): aluminiumore CLIENT: Inventory sync slot (1, Quickslot) - 442 stack: 28 [10:55:11] UPDATE QUICKSLOT 1: aluminiumore (442), tex: 0, stack: 28, status: 0, value: 0, durability: -1, modifier: Normal LOAD FURNACE (2468465): aluminiumore CLIENT: Inventory sync slot (1, Quickslot) - 442 stack: 27 [10:55:12] UPDATE QUICKSLOT 1: aluminiumore (442), tex: 0, stack: 27, status: 0, value: 0, durability: -1, modifier: Normal LOAD FURNACE (2468465): aluminiumore CLIENT: Inventory sync slot (1, Quickslot) - 442 stack: 26 [10:55:12] UPDATE QUICKSLOT 1: aluminiumore (442), tex: 0, stack: 26, status: 0, value: 0, durability: -1, modifier: Normal LOAD FURNACE (2468465): aluminiumore CLIENT: Inventory sync slot (1, Quickslot) - 442 stack: 25 [10:55:12] UPDATE QUICKSLOT 1: aluminiumore (442), tex: 0, stack: 25, status: 0, value: 0, durability: -1, modifier: Normal LOAD FURNACE (2468465): aluminiumore CLIENT: Inventory sync slot (1, Quickslot) - 442 stack: 24 [10:55:12] UPDATE QUICKSLOT 1: aluminiumore (442), tex: 0, stack: 24, status: 0, value: 0, durability: -1, modifier: Normal LOAD FURNACE (2468465): aluminiumore CLIENT: Inventory sync slot (1, Quickslot) - 442 stack: 23 [10:55:12] UPDATE QUICKSLOT 1: aluminiumore (442), tex: 0, stack: 23, status: 0, value: 0, durability: -1, modifier: Normal CLIENT: Inventory sync slot (1, Quickslot) - 442 stack: 22 [10:55:12] UPDATE QUICKSLOT 1: aluminiumore (442), tex: 0, stack: 22, status: 0, value: 0, durability: -1, modifier: Normal LOAD FURNACE (2468465): aluminiumore CLIENT: Inventory sync slot (1, Quickslot) - 442 stack: 21 [10:55:13] UPDATE QUICKSLOT 1: aluminiumore (442), tex: 0, stack: 21, status: 0, value: 0, durability: -1, modifier: Normal [10:55:13] -REMOTE PLAYER UNEQUIP ITEM [10:55:14] -REMOTE PLAYER UNEQUIP ITEM [10:55:14] -REMOTE PLAYER UNEQUIP ITEM [10:55:15] -UNEQUIP ITEM (1, Quickslot) [10:55:15] EQUIP ITEM (2, Quickslot), WAS EQUIPPED: True (ironore (440), tex: 0, stack: 35, status: 0, value: 0, durability: -1, modifier: Normal) Client: Remove construction element 2734597 LOAD FURNACE (2468465): ironore LOAD FURNACE (2468465): ironore Client: Remove construction element 2734576 CLIENT: Inventory sync slot (2, Quickslot) - 440 stack: 34 [10:55:16] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 34, status: 0, value: 0, durability: -1, modifier: Normal REQUEST FURNACE INFO FOR 2468465 LOAD FURNACE (2468465): ironore CLIENT: Inventory sync slot (2, Quickslot) - 440 stack: 33 [10:55:16] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 33, status: 0, value: 0, durability: -1, modifier: Normal LOAD FURNACE (2468465): ironore CLIENT: Inventory sync slot (2, Quickslot) - 440 stack: 32 [10:55:16] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 32, status: 0, value: 0, durability: -1, modifier: Normal LOAD FURNACE (2468465): ironore CLIENT: Inventory sync slot (2, Quickslot) - 440 stack: 31 [10:55:17] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 31, status: 0, value: 0, durability: -1, modifier: Normal CLIENT: Inventory sync slot (2, Quickslot) - 440 stack: 30 [10:55:17] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 30, status: 0, value: 0, durability: -1, modifier: Normal LOAD FURNACE (2468465): ironore LOAD FURNACE (2468465): ironore CLIENT: Inventory sync slot (2, Quickslot) - 440 stack: 29 [10:55:17] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 29, status: 0, value: 0, durability: -1, modifier: Normal LOAD FURNACE (2468465): ironore LOAD FURNACE (2468465): ironore Client: Remove construction element 2734575 CLIENT: Inventory sync slot (2, Quickslot) - 440 stack: 28 [10:55:17] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 28, status: 0, value: 0, durability: -1, modifier: Normal CLIENT: Inventory sync slot (2, Quickslot) - 440 stack: 27 [10:55:17] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 27, status: 0, value: 0, durability: -1, modifier: Normal LOAD FURNACE (2468465): ironore LOAD FURNACE (2468465): ironore CLIENT: Inventory sync slot (2, Quickslot) - 440 stack: 26 [10:55:17] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 26, status: 0, value: 0, durability: -1, modifier: Normal CLIENT: Inventory sync slot (2, Quickslot) - 440 stack: 25 [10:55:17] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 25, status: 0, value: 0, durability: -1, modifier: Normal CLIENT: Inventory sync slot (2, Quickslot) - 440 stack: 24 [10:55:18] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 24, status: 0, value: 0, durability: -1, modifier: Normal LOAD FURNACE (2468465): ironore CLIENT: Inventory sync slot (2, Quickslot) - 440 stack: 23 [10:55:18] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 23, status: 0, value: 0, durability: -1, modifier: Normal LOAD FURNACE (2468465): ironore LOAD FURNACE (2468465): ironore LOAD FURNACE (2468465): ironore CLIENT: Inventory sync slot (2, Quickslot) - 440 stack: 22 [10:55:18] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 22, status: 0, value: 0, durability: -1, modifier: Normal LOAD FURNACE (2468465): ironore CLIENT: Inventory sync slot (2, Quickslot) - 440 stack: 21 [10:55:18] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 21, status: 0, value: 0, durability: -1, modifier: Normal CLIENT: Inventory sync slot (2, Quickslot) - 440 stack: 20 [10:55:18] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 20, status: 0, value: 0, durability: -1, modifier: Normal LOAD FURNACE (2468465): ironore CLIENT: Inventory sync slot (2, Quickslot) - 440 stack: 19 [10:55:19] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 19, status: 0, value: 0, durability: -1, modifier: Normal LOAD FURNACE (2468465): ironore CLIENT: Inventory sync slot (2, Quickslot) - 440 stack: 18 [10:55:20] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 18, status: 0, value: 0, durability: -1, modifier: Normal LOAD FURNACE (2468465): ironore [10:55:20] -REMOTE PLAYER UNEQUIP ITEM CLIENT: Inventory sync slot (2, Quickslot) - 440 stack: 17 [10:55:20] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 17, status: 0, value: 0, durability: -1, modifier: Normal LOAD FURNACE (2468465): ironore LOAD FURNACE (2468465): ironore CLIENT: Inventory sync slot (2, Quickslot) - 440 stack: 16 [10:55:21] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 16, status: 0, value: 0, durability: -1, modifier: Normal CLIENT: Inventory sync slot (2, Quickslot) - 440 stack: 15 [10:55:21] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 15, status: 0, value: 0, durability: -1, modifier: Normal LOAD FURNACE (2468465): ironore LOAD FURNACE (2468465): ironore CLIENT: Inventory sync slot (2, Quickslot) - 440 stack: 14 [10:55:21] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 14, status: 0, value: 0, durability: -1, modifier: Normal LOAD FURNACE (2468465): ironore CLIENT: Inventory sync slot (2, Quickslot) - 440 stack: 13 [10:55:21] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 13, status: 0, value: 0, durability: -1, modifier: Normal LOAD FURNACE (2468465): ironore CLIENT: Inventory sync slot (2, Quickslot) - 440 stack: 12 [10:55:21] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 12, status: 0, value: 0, durability: -1, modifier: Normal CLIENT: Inventory sync slot (2, Quickslot) - 440 stack: 11 [10:55:21] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 11, status: 0, value: 0, durability: -1, modifier: Normal Client: Remove construction element 2734545 LOAD FURNACE (2468465): ironore LOAD FURNACE (2468465): ironore CLIENT: Inventory sync slot (2, Quickslot) - 440 stack: 10 [10:55:22] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 10, status: 0, value: 0, durability: -1, modifier: Normal CLIENT: Inventory sync slot (2, Quickslot) - 440 stack: 9 [10:55:22] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 9, status: 0, value: 0, durability: -1, modifier: Normal LOAD FURNACE (2468465): ironore LOAD FURNACE (2468465): ironore CLIENT: Inventory sync slot (2, Quickslot) - 440 stack: 8 [10:55:23] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 8, status: 0, value: 0, durability: -1, modifier: Normal LOAD FURNACE (2468465): ironore CLIENT: Inventory sync slot (2, Quickslot) - 440 stack: 7 [10:55:23] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 7, status: 0, value: 0, durability: -1, modifier: Normal CLIENT: Inventory sync slot (2, Quickslot) - 440 stack: 6 [10:55:23] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 6, status: 0, value: 0, durability: -1, modifier: Normal LOAD FURNACE (2468465): ironore CLIENT: Inventory sync slot (2, Quickslot) - 440 stack: 5 [10:55:23] UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 5, status: 0, value: 0, durability: -1, modifier: Normal Client: Remove construction element 2734546 REQUEST FURNACE INFO FOR 2468465 [10:55:27] -REMOTE PLAYER UNEQUIP ITEM InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse Attach element DragDropManager.OnDroppableClick: Quickslot quickslot1 (x:834.75, y:0.00, width:80.25, height:80.25) world rect: (x:834.75, y:994.50, width:80.25, height:80.25) (LeftMouse, False) Move item from inventory slot 29 / Inventory to 1 / Quickslot) [10:55:30] UPDATE QUICKSLOT 1: coal (430), tex: 0, stack: 93, status: 0, value: 0, durability: -1, modifier: Normal CLIENT: Inventory sync slots (29, Inventory) - 442 stack: 21 + (1, Quickslot) - 430 stack: 93 [10:55:30] -REMOTE PLAYER UNEQUIP ITEM Reselect quickslot 2 [10:55:31] -UNEQUIP ITEM (2, Quickslot) [10:55:31] EQUIP ITEM (1, Quickslot), WAS EQUIPPED: True (coal (430), tex: 0, stack: 93, status: 0, value: 0, durability: -1, modifier: Normal) REFUEL FURNACE (2468465): coal REQUEST FURNACE INFO FOR 2468465 CLIENT: Inventory sync slot (1, Quickslot) - 430 stack: 92 [10:55:33] UPDATE QUICKSLOT 1: coal (430), tex: 0, stack: 92, status: 0, value: 0, durability: -1, modifier: Normal REFUEL FURNACE (2468465): coal REQUEST FURNACE INFO FOR 2468465 CLIENT: Inventory sync slot (1, Quickslot) - 430 stack: 91 [10:55:34] UPDATE QUICKSLOT 1: coal (430), tex: 0, stack: 91, status: 0, value: 0, durability: -1, modifier: Normal [10:55:37] -REMOTE PLAYER UNEQUIP ITEM Client: Remove construction element 2545901 PLAY INDOOR SNAP DISABLE INDOOR SNAP OPEN SCOREBOARD CLIENT: Receive playerlist update (408 b) CLIENT: Receive playerlist update (408 b) CLOSE SCOREBOARD CLIENT: Receive spawn points (Secondary) CLIENT: Receive spawn points (Secondary) CLIENT: Receive spawn points (Secondary) CLIENT: Receive spawn points (Secondary) CLIENT: Receive spawn points (Secondary) CLIENT: Receive spawn points (Secondary) CLIENT: Receive spawn points (Secondary) CLIENT: Receive spawn points (Secondary) CLIENT: Receive spawn points (Secondary) CLIENT: Receive spawn points (Secondary) CLIENT: Receive spawn points (Secondary) Client: Remove construction element 2545910 Trying to remove object (2587214)... Remove object element 2587214 (True) Remove object element 2587214 (True) CLIENT: Receive inventory add (slot: 7, type: Inventory, stack: 1) Client: Remove construction element 2734336 InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse Attach element Client: Remove construction element 2545909 DragDropManager.OnDroppableClick: Quickslot quickslot1 (x:834.75, y:0.00, width:80.25, height:80.25) world rect: (x:834.75, y:994.50, width:80.25, height:80.25) (LeftMouse, False) Move item from inventory slot 7 / Inventory to 1 / Quickslot) [10:56:29] UPDATE QUICKSLOT 1: objectkit (790), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal [10:56:29] -UNEQUIP ITEM (1, Quickslot) [10:56:29] EQUIP ITEM (1, Quickslot), WAS EQUIPPED: True (objectkit (790), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal) CLIENT: Inventory sync slots (7, Inventory) - 430 stack: 91 + (1, Quickslot) - 790 stack: 1 Reselect quickslot 1 CLIENT: Inventory sync slot (1, Quickslot) - -1 stack: 0 [10:56:35] UPDATE QUICKSLOT 1: [10:56:35] -UNEQUIP ITEM (1, Quickslot) [10:56:38] -REMOTE PLAYER UNEQUIP ITEM Trying to remove object (2575071)... Remove object element 2575071 (True) Remove object element 2575071 (True) CLIENT: Receive inventory add (slot: 1, type: Quickslot, stack: 1) [10:56:41] UPDATE QUICKSLOT 1: objectkit (790), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal [10:56:41] -UNEQUIP ITEM (0, All) [10:56:41] EQUIP ITEM (1, Quickslot), WAS EQUIPPED: False (objectkit (790), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal) Client: Place construction element 2734742 [10:56:47] -REMOTE PLAYER UNEQUIP ITEM CLIENT: Inventory sync slot (1, Quickslot) - -1 stack: 0 [10:56:47] UPDATE QUICKSLOT 1: [10:56:47] -UNEQUIP ITEM (1, Quickslot) Client: Place construction element 2734746 InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse Attach element DragDropManager.OnDroppableClick: Quickslot quickslot1 (x:834.75, y:0.00, width:80.25, height:80.25) world rect: (x:834.75, y:994.50, width:80.25, height:80.25) (LeftMouse, False) Move item from inventory slot 35 / Inventory to 1 / Quickslot) [10:57:01] UPDATE QUICKSLOT 1: objectkit (790), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal [10:57:01] -UNEQUIP ITEM (0, All) [10:57:01] EQUIP ITEM (1, Quickslot), WAS EQUIPPED: False (objectkit (790), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal) CLIENT: Inventory sync slots (35, Inventory) - -1 stack: 0 + (1, Quickslot) - 790 stack: 1 Reselect quickslot 1 [10:57:01] -REMOTE PLAYER UNEQUIP ITEM Client: Remove construction element 2734463 Client: Remove construction element 2734462 [10:57:07] -REMOTE PLAYER UNEQUIP ITEM Client: Remove construction element 2734474 Client: Remove construction element 2734473 Client: Remove construction element 2734451 Client: Remove construction element 2734452 [10:57:18] -REMOTE PLAYER UNEQUIP ITEM [10:57:19] -REMOTE PLAYER UNEQUIP ITEM [10:57:19] -REMOTE PLAYER UNEQUIP ITEM [10:57:20] -REMOTE PLAYER UNEQUIP ITEM [10:57:22] -REMOTE PLAYER UNEQUIP ITEM Store offset rotation Store offset rotation CLIENT: Inventory sync slot (1, Quickslot) - -1 stack: 0 [10:57:24] UPDATE QUICKSLOT 1: [10:57:24] -UNEQUIP ITEM (1, Quickslot) InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse Attach element DragDropManager.OnDroppableClick: Quickslot quickslot1 (x:834.75, y:0.00, width:80.25, height:80.25) world rect: (x:834.75, y:994.50, width:80.25, height:80.25) (LeftMouse, False) Move item from inventory slot 15 / Inventory to 1 / Quickslot) [10:57:26] UPDATE QUICKSLOT 1: paintroller (46), tex: 0, stack: 1, status: 0, value: 0, durability: 1000, modifier: Normal [10:57:26] -UNEQUIP ITEM (0, All) [10:57:27] EQUIP ITEM (1, Quickslot), WAS EQUIPPED: False (paintroller (46), tex: 0, stack: 1, status: 0, value: 0, durability: 1000, modifier: Normal) CLIENT: Inventory sync slots (15, Inventory) - -1 stack: 0 + (1, Quickslot) - 46 stack: 1 Reselect quickslot 1 Play music 'grass_day_3' (duration: 322) PainTool: Set color #392E1EFF Client: ConstructionPlaceRowReceived (1, 0, 0) CLIENT: Set object color 959323750 CLIENT: Set object color 959323862 Client: ConstructionPlaceRowReceived (1, 0, 0) CLIENT: Set object color 959323903 CLIENT: Set object color 959323775 CLIENT: Set object color 959323862 [10:57:44] -REMOTE PLAYER UNEQUIP ITEM Client: ConstructionPlaceRowReceived (1, 0, 0) [10:57:48] -REMOTE PLAYER UNEQUIP ITEM PainTool: Set color #7F7F7FFF Client: ConstructionPlaceRowReceived (1, 0, 0) REQUEST FURNACE INFO FOR 2468465 CLIENT: Set object color 2139062105 Client: ConstructionPlaceRowReceived (1, 0, 0) CLIENT: Set object color 2139062220 Client: ConstructionPlaceRowReceived (1, 0, 0) PainTool: Set color #E5E5E5FF CLIENT: Set object color -437918260 REQUEST FURNACE INFO FOR 2468465 PainTool: Set color #7F7F7FFF CLIENT: Set object color 2139062220 Client: ConstructionPlaceRowReceived (6, 0, 0) Client: ConstructionPlaceRowReceived (6, 0, 0) Client: ConstructionPlaceRowReceived (8, 0, 0) PainTool: Set color #B5B5B5FF REQUEST FURNACE INFO FOR 2468465 CLIENT: Set object color -1246382644 Client: ConstructionPlaceRowReceived (8, 0, 0) PainTool: Set color #00000000 [10:58:16] -REMOTE PLAYER UNEQUIP ITEM CLIENT: Set object color -1246382759 Client: ConstructionPlaceRowReceived (-7, 0, -6) CLIENT: Set object color -1246382848 [10:58:18] -REMOTE PLAYER UNEQUIP ITEM Client: ConstructionPlaceRowReceived (0, 8, 0) CLIENT: Set object color 959323648 [10:58:21] -REMOTE PLAYER UNEQUIP ITEM Client: ConstructionPlaceRowReceived (0, 8, 0) [10:58:26] -REMOTE PLAYER UNEQUIP ITEM Client: ConstructionPlaceRowReceived (0, 8, 0) PainTool: Set color #392E1EFF [10:58:29] -REMOTE PLAYER UNEQUIP ITEM Client: ConstructionPlaceRowReceived (0, 8, 0) Client: ConstructionPlaceRowReceived (0, 8, 0) [10:58:35] -REMOTE PLAYER UNEQUIP ITEM CLIENT: Set construction (2587498) color to RGBA(0.224, 0.180, 0.118, 1.000) [10:58:43] -REMOTE PLAYER UNEQUIP ITEM [10:58:46] -REMOTE PLAYER UNEQUIP ITEM Client: ConstructionPlaceRowReceived (-8, 0, 0) Client: ConstructionPlaceRowReceived (-8, 0, 0) [10:58:53] -REMOTE PLAYER UNEQUIP ITEM PLAY INDOOR SNAP DISABLE INDOOR SNAP CLIENT: Set construction (2587510) color to RGBA(0.224, 0.180, 0.118, 1.000) Client: ConstructionPlaceRowReceived (-9, 0, 0) CLIENT: Set construction (2587558) color to RGBA(0.224, 0.180, 0.118, 1.000) Client: ConstructionPlaceRowReceived (0, 0, 5) [10:58:58] -REMOTE PLAYER UNEQUIP ITEM CLIENT: Set construction (2587557) color to RGBA(0.224, 0.180, 0.118, 1.000) CLIENT: Set construction (2587511) color to RGBA(0.224, 0.180, 0.118, 1.000) Client: ConstructionPlaceRowReceived (-9, 0, 0) [10:59:04] -REMOTE PLAYER UNEQUIP ITEM Client: ConstructionPlaceRowReceived (-9, 0, 0) Chat - : Join our discord group via discord.medievalreal.ms Chat - : Check our latest update news on medievalrealms.co.uk [10:59:08] -REMOTE PLAYER UNEQUIP ITEM CLIENT: Set construction (2587509) color to RGBA(0.224, 0.180, 0.118, 1.000) PLAY INDOOR SNAP [10:59:09] -REMOTE PLAYER UNEQUIP ITEM DISABLE INDOOR SNAP Client: ConstructionPlaceRowReceived (0, 9, 0) CLIENT: Set construction (2587559) color to RGBA(0.224, 0.180, 0.118, 1.000) CLIENT: Set construction (2587560) color to RGBA(0.224, 0.180, 0.118, 1.000) CLIENT: Set construction (2587529) color to RGBA(0.224, 0.180, 0.118, 1.000) PLAY INDOOR SNAP DISABLE INDOOR SNAP CLIENT: Set construction (2587561) color to RGBA(0.224, 0.180, 0.118, 1.000) CLIENT: Set construction (2587530) color to RGBA(0.224, 0.180, 0.118, 1.000) [10:59:20] -REMOTE PLAYER UNEQUIP ITEM CLIENT: Set construction (2587562) color to RGBA(0.224, 0.180, 0.118, 1.000) Client: ConstructionPlaceRowReceived (0, 9, 0) [10:59:22] -REMOTE PLAYER UNEQUIP ITEM CLIENT: Set construction (2587531) color to RGBA(0.224, 0.180, 0.118, 1.000) [10:59:23] -REMOTE PLAYER UNEQUIP ITEM CLIENT: Set construction (2587528) color to RGBA(0.224, 0.180, 0.118, 1.000) CLIENT: Set construction (2587525) color to RGBA(0.224, 0.180, 0.118, 1.000) PLAY INDOOR SNAP CLIENT: Set construction (2587522) color to RGBA(0.224, 0.180, 0.118, 1.000) DISABLE INDOOR SNAP CLIENT: Set construction (2587519) color to RGBA(0.224, 0.180, 0.118, 1.000) CLIENT: Set construction (2587516) color to RGBA(0.224, 0.180, 0.118, 1.000) PLAY INDOOR SNAP CLIENT: Set construction (2587515) color to RGBA(0.224, 0.180, 0.118, 1.000) CLIENT: Set construction (2587518) color to RGBA(0.224, 0.180, 0.118, 1.000) Client: Place construction element 2735008 CLIENT: Set construction (2587514) color to RGBA(0.224, 0.180, 0.118, 1.000) DISABLE INDOOR SNAP PLAY INDOOR SNAP CLIENT: Set construction (2587517) color to RGBA(0.224, 0.180, 0.118, 1.000) DISABLE INDOOR SNAP CLIENT: Set construction (2587521) color to RGBA(0.224, 0.180, 0.118, 1.000) CLIENT: Set construction (2587520) color to RGBA(0.224, 0.180, 0.118, 1.000) CLIENT: Set construction (2587524) color to RGBA(0.224, 0.180, 0.118, 1.000) CLIENT: Set construction (2587523) color to RGBA(0.224, 0.180, 0.118, 1.000) Client: Place construction element 2735009 CLIENT: Set construction (2587527) color to RGBA(0.224, 0.180, 0.118, 1.000) CLIENT: Set construction (2587526) color to RGBA(0.224, 0.180, 0.118, 1.000) CLIENT: Set construction (2587505) color to RGBA(0.224, 0.180, 0.118, 1.000) CLIENT: Set construction (2587506) color to RGBA(0.224, 0.180, 0.118, 1.000) PLAY INDOOR SNAP Client: ConstructionPlaceRowReceived (0, 9, 0) DISABLE INDOOR SNAP CLIENT: Set construction (2587507) color to RGBA(0.224, 0.180, 0.118, 1.000) CLIENT: Set construction (2587508) color to RGBA(0.224, 0.180, 0.118, 1.000) CLIENT: Set construction (2587536) color to RGBA(0.224, 0.180, 0.118, 1.000) Client: ConstructionPlaceRowReceived (0, 9, 0) CLIENT: Set construction (2587537) color to RGBA(0.224, 0.180, 0.118, 1.000) PLAY INDOOR SNAP CLIENT: Set construction (2587538) color to RGBA(0.224, 0.180, 0.118, 1.000) [10:59:46] -REMOTE PLAYER UNEQUIP ITEM DISABLE INDOOR SNAP [10:59:47] -REMOTE PLAYER UNEQUIP ITEM CLIENT: Set construction (2587535) color to RGBA(0.224, 0.180, 0.118, 1.000) CLIENT: Set construction (2587534) color to RGBA(0.224, 0.180, 0.118, 1.000) Client: ConstructionPlaceRowReceived (0, 10, 0) CLIENT: Set construction (2587533) color to RGBA(0.224, 0.180, 0.118, 1.000) CLIENT: Set construction (2587512) color to RGBA(0.224, 0.180, 0.118, 1.000) PLAY INDOOR SNAP DISABLE INDOOR SNAP [10:59:51] -REMOTE PLAYER UNEQUIP ITEM [10:59:51] -REMOTE PLAYER UNEQUIP ITEM PLAY INDOOR SNAP CLIENT: Set construction (2587556) color to RGBA(0.224, 0.180, 0.118, 1.000) DISABLE INDOOR SNAP CLIENT: Set construction (2587552) color to RGBA(0.224, 0.180, 0.118, 1.000) PLAY INDOOR SNAP DISABLE INDOOR SNAP CLIENT: Set construction (2587553) color to RGBA(0.224, 0.180, 0.118, 1.000) PLAY INDOOR SNAP Client: ConstructionPlaceRowReceived (6, 0, 0) CLIENT: Set construction (2587554) color to RGBA(0.224, 0.180, 0.118, 1.000) [11:00:02] -REMOTE PLAYER UNEQUIP ITEM DISABLE INDOOR SNAP [11:00:05] -REMOTE PLAYER UNEQUIP ITEM CLIENT: Set construction (2587583) color to RGBA(0.224, 0.180, 0.118, 1.000) CLIENT: Set construction (2587584) color to RGBA(0.224, 0.180, 0.118, 1.000) CLIENT: Set construction (2587544) color to RGBA(0.224, 0.180, 0.118, 1.000) CLIENT: Set construction (2587541) color to RGBA(0.224, 0.180, 0.118, 1.000) [11:00:13] -REMOTE PLAYER UNEQUIP ITEM CLIENT: Set construction (2587540) color to RGBA(0.224, 0.180, 0.118, 1.000) CLIENT: Set construction (2587543) color to RGBA(0.224, 0.180, 0.118, 1.000) CLIENT: Set construction (2587542) color to RGBA(0.224, 0.180, 0.118, 1.000) CLIENT: Set construction (2587539) color to RGBA(0.224, 0.180, 0.118, 1.000) CLIENT: Set construction (2587504) color to RGBA(0.224, 0.180, 0.118, 1.000) [11:00:17] -REMOTE PLAYER UNEQUIP ITEM CLIENT: Set construction (2587503) color to RGBA(0.224, 0.180, 0.118, 1.000) [11:00:19] -REMOTE PLAYER UNEQUIP ITEM CLIENT: Set construction (2587502) color to RGBA(0.224, 0.180, 0.118, 1.000) [11:00:19] -REMOTE PLAYER UNEQUIP ITEM CLIENT: Set construction (2587501) color to RGBA(0.224, 0.180, 0.118, 1.000) [11:00:20] -REMOTE PLAYER UNEQUIP ITEM PLAY INDOOR SNAP CLIENT: Set construction (2587497) color to RGBA(0.224, 0.180, 0.118, 1.000) Client: Place construction element 2735056 DISABLE INDOOR SNAP Client: Place construction element 2735057 Client: Place construction element 2735058 Client: Place construction element 2735059 PLAY INDOOR SNAP [11:00:26] -REMOTE PLAYER UNEQUIP ITEM DISABLE INDOOR SNAP Client: Remove construction element 2734555 CLIENT: Set construction (2587493) color to RGBA(0.224, 0.180, 0.118, 1.000) CLIENT: Set construction (2587494) color to RGBA(0.224, 0.180, 0.118, 1.000) PLAY INDOOR SNAP Client: Remove construction element 2734556 CLIENT: Set construction (2587495) color to RGBA(0.224, 0.180, 0.118, 1.000) DISABLE INDOOR SNAP CLIENT: Set construction (2587499) color to RGBA(0.224, 0.180, 0.118, 1.000) CLIENT: Set construction (2587500) color to RGBA(0.224, 0.180, 0.118, 1.000) CLIENT: Set construction (2587496) color to RGBA(0.224, 0.180, 0.118, 1.000) CLIENT: Set construction (2587545) color to RGBA(0.224, 0.180, 0.118, 1.000) [11:00:33] -REMOTE PLAYER UNEQUIP ITEM CLIENT: Set construction (2587546) color to RGBA(0.224, 0.180, 0.118, 1.000) PLAY INDOOR SNAP CLIENT: Set construction (2587547) color to RGBA(0.224, 0.180, 0.118, 1.000) DISABLE INDOOR SNAP CLIENT: Set construction (2587550) color to RGBA(0.224, 0.180, 0.118, 1.000) CLIENT: Set construction (2587549) color to RGBA(0.224, 0.180, 0.118, 1.000) CLIENT: Set construction (2587548) color to RGBA(0.224, 0.180, 0.118, 1.000) [11:00:38] -REMOTE PLAYER UNEQUIP ITEM PLAY INDOOR SNAP CLIENT: Set construction (2587492) color to RGBA(0.224, 0.180, 0.118, 1.000) CLIENT: Set construction (2587491) color to RGBA(0.224, 0.180, 0.118, 1.000) DISABLE INDOOR SNAP CLIENT: Set construction (2587490) color to RGBA(0.224, 0.180, 0.118, 1.000) PLAY INDOOR SNAP CLIENT: Set construction (2587489) color to RGBA(0.224, 0.180, 0.118, 1.000) DISABLE INDOOR SNAP Transform item aluminiumore -> aluminiumingot Transform item aluminiumore -> aluminiumingot Transform item aluminiumore -> aluminiumingot Transform item aluminiumore -> aluminiumingot Transform item aluminiumore -> aluminiumingot Transform item aluminiumore -> aluminiumingot Transform item aluminiumore -> aluminiumingot Transform item aluminiumore -> aluminiumingot Transform item aluminiumore -> aluminiumingot Transform item aluminiumore -> aluminiumingot Transform item aluminiumore -> aluminiumingot Transform item aluminiumore -> aluminiumingot Transform item aluminiumore -> aluminiumingot Transform item aluminiumore -> aluminiumingot Transform item aluminiumore -> aluminiumingot Transform item aluminiumore -> aluminiumingot Transform item aluminiumore -> aluminiumingot Transform item aluminiumore -> aluminiumingot Transform item aluminiumore -> aluminiumingot Transform item aluminiumore -> aluminiumingot Transform item aluminiumore -> aluminiumingot Transform item aluminiumore -> aluminiumingot Transform item aluminiumore -> aluminiumingot Transform item aluminiumore -> aluminiumingot Transform item aluminiumore -> aluminiumingot Transform item aluminiumore -> aluminiumingot Transform item aluminiumore -> aluminiumingot Transform item aluminiumore -> aluminiumingot Transform item aluminiumore -> aluminiumingot Transform item aluminiumore -> aluminiumingot Transform item ironore -> ironingot Transform item ironore -> ironingot Transform item ironore -> ironingot Transform item ironore -> ironingot Transform item ironore -> ironingot Transform item ironore -> ironingot Transform item ironore -> ironingot Transform item ironore -> ironingot Transform item ironore -> ironingot Transform item ironore -> ironingot Transform item ironore -> ironingot Transform item ironore -> ironingot Transform item ironore -> ironingot Transform item ironore -> ironingot Transform item ironore -> ironingot Transform item ironore -> ironingot ITEM ironingot (2734657) TOUCHES FIRE! ITEM aluminiumingot (2734625) TOUCHES FIRE! ITEM aluminiumingot (2734624) TOUCHES FIRE! ITEM aluminiumingot (2734601) TOUCHES FIRE! ITEM ironingot (2734661) TOUCHES FIRE! ITEM ironingot (2734655) TOUCHES FIRE! ITEM ironingot (2734658) TOUCHES FIRE! ITEM ironingot (2734654) TOUCHES FIRE! ITEM aluminiumingot (2734623) TOUCHES FIRE! ITEM aluminiumingot (2734602) TOUCHES FIRE! ITEM aluminiumingot (2734627) TOUCHES FIRE! ITEM ironingot (2734659) TOUCHES FIRE! ITEM ironingot (2734651) TOUCHES FIRE! ITEM ironingot (2734653) TOUCHES FIRE! ITEM aluminiumingot (2734628) TOUCHES FIRE! ITEM aluminiumingot (2734622) TOUCHES FIRE! ITEM aluminiumingot (2734603) TOUCHES FIRE! ITEM aluminiumingot (2734604) TOUCHES FIRE! ITEM ironingot (2734650) TOUCHES FIRE! ITEM aluminiumingot (2734621) TOUCHES FIRE! ITEM aluminiumingot (2734629) TOUCHES FIRE! ITEM ironingot (2734648) TOUCHES FIRE! ITEM aluminiumingot (2734605) TOUCHES FIRE! ITEM ironingot (2734647) TOUCHES FIRE! ITEM aluminiumingot (2734630) TOUCHES FIRE! ITEM aluminiumingot (2734620) TOUCHES FIRE! ITEM aluminiumingot (2734606) TOUCHES FIRE! ITEM aluminiumingot (2734631) TOUCHES FIRE! ITEM aluminiumingot (2734619) TOUCHES FIRE! ITEM ironingot (2734646) TOUCHES FIRE! ITEM aluminiumingot (2734632) TOUCHES FIRE! ITEM ironingot (2734645) TOUCHES FIRE! ITEM aluminiumingot (2734607) TOUCHES FIRE! ITEM aluminiumingot (2734616) TOUCHES FIRE! ITEM aluminiumingot (2734633) TOUCHES FIRE! ITEM aluminiumingot (2734615) TOUCHES FIRE! ITEM aluminiumingot (2734609) TOUCHES FIRE! ITEM ironingot (2734643) TOUCHES FIRE! ITEM aluminiumingot (2734634) TOUCHES FIRE! ITEM aluminiumingot (2734610) TOUCHES FIRE! ITEM ironingot (2734642) TOUCHES FIRE! ITEM aluminiumingot (2734614) TOUCHES FIRE! ITEM aluminiumingot (2734635) TOUCHES FIRE! ITEM ironingot (2734640) TOUCHES FIRE! ITEM aluminiumingot (2734613) TOUCHES FIRE! ITEM aluminiumingot (2734612) TOUCHES FIRE! Transform item ironore -> ironingot Transform item ironore -> ironingot Transform item ironore -> ironingot Transform item ironore -> ironingot Transform item ironore -> ironingot Transform item ironore -> ironingot Transform item ironore -> ironingot Transform item ironore -> ironingot Transform item ironore -> ironingot Transform item ironore -> ironingot Transform item ironore -> ironingot Transform item ironore -> ironingot Transform item ironore -> ironingot Transform item ironore -> ironingot ITEM ironingot (2734662) TOUCHES FIRE! ITEM ironingot (2734663) TOUCHES FIRE! ITEM ironingot (2734672) TOUCHES FIRE! ITEM ironingot (2734665) TOUCHES FIRE! ITEM ironingot (2734673) TOUCHES FIRE! ITEM ironingot (2734666) TOUCHES FIRE! ITEM ironingot (2734667) TOUCHES FIRE! ITEM ironingot (2734674) TOUCHES FIRE! ITEM ironingot (2734675) TOUCHES FIRE! ITEM ironingot (2734668) TOUCHES FIRE! ITEM ironingot (2734676) TOUCHES FIRE! ITEM ironingot (2734669) TOUCHES FIRE! ITEM ironingot (2734670) TOUCHES FIRE! ITEM ironingot (2734677) TOUCHES FIRE! [11:00:44] -REMOTE PLAYER UNEQUIP ITEM Client: Remove construction element 2734617 Client: Remove construction element 2734565 PLAY INDOOR SNAP DISABLE INDOOR SNAP Client: Remove construction element 2735059 Client: Remove construction element 2735058 PLAY INDOOR SNAP [11:00:53] -REMOTE PLAYER UNEQUIP ITEM DISABLE INDOOR SNAP PLAY INDOOR SNAP DISABLE INDOOR SNAP PLAY INDOOR SNAP DISABLE INDOOR SNAP PainTool: Set color #00000000 CLIENT: Set construction (2587514) color to RGBA(0.224, 0.180, 0.118, 0.000) PLAY INDOOR SNAP DISABLE INDOOR SNAP PLAY INDOOR SNAP [11:01:20] -REMOTE PLAYER UNEQUIP ITEM [11:01:20] -REMOTE PLAYER UNEQUIP ITEM [11:01:21] -REMOTE PLAYER UNEQUIP ITEM PainTool: Set color #392E1EFF CLIENT: Set construction (2587514) color to RGBA(0.224, 0.180, 0.118, 1.000) PainTool: Set color #E5E5E5FF CLIENT: Set construction (2587514) color to RGBA(0.898, 0.898, 0.898, 1.000) DISABLE INDOOR SNAP PainTool: Set color #634F3DFF CLIENT: Set construction (2587514) color to RGBA(0.388, 0.310, 0.239, 1.000) [11:01:35] -REMOTE PLAYER UNEQUIP ITEM PainTool: Set color #392E1EFF [11:01:38] -REMOTE PLAYER UNEQUIP ITEM CLIENT: Set construction (2587514) color to RGBA(0.224, 0.180, 0.118, 1.000) PLAY INDOOR SNAP [11:01:40] -REMOTE PLAYER UNEQUIP ITEM DISABLE INDOOR SNAP PLAY INDOOR SNAP DISABLE INDOOR SNAP [11:01:43] -REMOTE PLAYER UNEQUIP ITEM PLAY INDOOR SNAP DISABLE INDOOR SNAP [11:01:44] -REMOTE PLAYER UNEQUIP ITEM [11:01:45] -REMOTE PLAYER UNEQUIP ITEM [11:01:45] -REMOTE PLAYER UNEQUIP ITEM [11:01:49] -REMOTE PLAYER UNEQUIP ITEM [11:01:51] -REMOTE PLAYER UNEQUIP ITEM [11:01:57] -REMOTE PLAYER UNEQUIP ITEM CLIENT: Set construction (2587363) color to RGBA(0.224, 0.180, 0.118, 1.000) CLIENT: Set construction (2587354) color to RGBA(0.224, 0.180, 0.118, 1.000) CLIENT: Set construction (2587355) color to RGBA(0.224, 0.180, 0.118, 1.000) CLIENT: Set construction (2587362) color to RGBA(0.224, 0.180, 0.118, 1.000) Select door (2558035), status: 1 info: 0 Select door (2558035), status: 0 info: 0 CLIENT: Set construction (2587364) color to RGBA(0.224, 0.180, 0.118, 1.000) CLIENT: Set construction (2587356) color to RGBA(0.224, 0.180, 0.118, 1.000) PLAY INDOOR SNAP [11:02:27] -REMOTE PLAYER UNEQUIP ITEM [11:02:28] -REMOTE PLAYER UNEQUIP ITEM CLIENT: Set construction (2587361) color to RGBA(0.224, 0.180, 0.118, 1.000) CLIENT: Set construction (2587357) color to RGBA(0.224, 0.180, 0.118, 1.000) DISABLE INDOOR SNAP PLAY INDOOR SNAP DISABLE INDOOR SNAP CLIENT: Set construction (2587359) color to RGBA(0.224, 0.180, 0.118, 1.000) [11:02:35] -REMOTE PLAYER UNEQUIP ITEM [11:02:36] -REMOTE PLAYER UNEQUIP ITEM CLIENT: Set construction (2587360) color to RGBA(0.224, 0.180, 0.118, 1.000) CLIENT: Set construction (2587358) color to RGBA(0.224, 0.180, 0.118, 1.000) [11:02:40] -REMOTE PLAYER UNEQUIP ITEM Client: Remove construction element 2735012 CLIENT: Set construction (2587365) color to RGBA(0.224, 0.180, 0.118, 1.000) PLAY INDOOR SNAP DISABLE INDOOR SNAP PLAY INDOOR SNAP [11:02:44] -REMOTE PLAYER UNEQUIP ITEM DISABLE INDOOR SNAP CLIENT: Set construction (2580913) color to RGBA(0.224, 0.180, 0.118, 1.000) [11:02:47] -REMOTE PLAYER UNEQUIP ITEM CLIENT: Set construction (2580907) color to RGBA(0.224, 0.180, 0.118, 1.000) Client: Remove construction element 2735013 Client: Remove construction element 2735024 Client: Remove construction element 2735023 CLIENT: Set construction (2506950) color to RGBA(0.224, 0.180, 0.118, 1.000) Disable falling leaves vfx Client: Remove construction element 2734998 Client: Remove construction element 2734999 CLIENT: Set construction (2506936) color to RGBA(0.224, 0.180, 0.118, 1.000) PLAY INDOOR SNAP DISABLE INDOOR SNAP CLIENT: Set construction (2512027) color to RGBA(0.224, 0.180, 0.118, 1.000) PLAY INDOOR SNAP DISABLE INDOOR SNAP CLIENT: Set construction (2512214) color to RGBA(0.224, 0.180, 0.118, 1.000) [11:02:59] -REMOTE PLAYER UNEQUIP ITEM CLIENT: Set construction (2518254) color to RGBA(0.224, 0.180, 0.118, 1.000) [11:03:01] -REMOTE PLAYER UNEQUIP ITEM CLIENT: Set construction (2518334) color to RGBA(0.224, 0.180, 0.118, 1.000) PLAY INDOOR SNAP CLIENT: Set construction (2563020) color to RGBA(0.224, 0.180, 0.118, 1.000) [11:03:08] -REMOTE PLAYER UNEQUIP ITEM CLIENT: Set construction (2563019) color to RGBA(0.224, 0.180, 0.118, 1.000) DISABLE INDOOR SNAP CLIENT: Set construction (2563017) color to RGBA(0.224, 0.180, 0.118, 1.000) CLIENT: Set construction (2563021) color to RGBA(0.224, 0.180, 0.118, 1.000) Client: Place construction element 2735078 PLAY INDOOR SNAP Client: Place construction element 2735079 CLIENT: Set construction (2563016) color to RGBA(0.224, 0.180, 0.118, 1.000) CLIENT: Set construction (2563022) color to RGBA(0.224, 0.180, 0.118, 1.000) DISABLE INDOOR SNAP CLIENT: Set construction (2563015) color to RGBA(0.224, 0.180, 0.118, 1.000) Client: Place construction element 2735080 CLIENT: Set construction (2563023) color to RGBA(0.224, 0.180, 0.118, 1.000) Client: Place construction element 2735081 CLIENT: Set construction (2319821) color to RGBA(0.224, 0.180, 0.118, 1.000) CLIENT: Set construction (2319827) color to RGBA(0.224, 0.180, 0.118, 1.000) PLAY INDOOR SNAP [11:03:27] -REMOTE PLAYER UNEQUIP ITEM DISABLE INDOOR SNAP CLIENT: Set construction (2319289) color to RGBA(0.224, 0.180, 0.118, 1.000) CLIENT: Set construction (2319290) color to RGBA(0.224, 0.180, 0.118, 1.000) Client: Place construction element 2735082 Client: Place construction element 2735083 PLAY INDOOR SNAP CLIENT: Set construction (2496787) color to RGBA(0.224, 0.180, 0.118, 1.000) Client: Place construction element 2735084 CLIENT: Set construction (2497122) color to RGBA(0.224, 0.180, 0.118, 1.000) Client: Place construction element 2735085 DISABLE INDOOR SNAP CLIENT: Set construction (2580938) color to RGBA(0.224, 0.180, 0.118, 1.000) CLIENT: Set construction (2580956) color to RGBA(0.224, 0.180, 0.118, 1.000) CLIENT: Set construction (2580976) color to RGBA(0.224, 0.180, 0.118, 1.000) CLIENT: Set construction (2580968) color to RGBA(0.224, 0.180, 0.118, 1.000) PLAY INDOOR SNAP DISABLE INDOOR SNAP CLIENT: Set construction (2499262) color to RGBA(0.224, 0.180, 0.118, 1.000) [11:03:49] -REMOTE PLAYER UNEQUIP ITEM Client: Remove construction element 2734895 Client: Remove construction element 2734896 CLIENT: Set construction (2497305) color to RGBA(0.224, 0.180, 0.118, 1.000) Client: Remove construction element 2734906 Client: Remove construction element 2734905 PLAY INDOOR SNAP Client: Remove construction element 2734885 DISABLE INDOOR SNAP Client: Remove construction element 2734886 CLIENT: Set construction (2503578) color to RGBA(0.224, 0.180, 0.118, 1.000) CLIENT: Set construction (2502650) color to RGBA(0.224, 0.180, 0.118, 1.000) [11:04:00] -REMOTE PLAYER UNEQUIP ITEM [11:04:01] -REMOTE PLAYER UNEQUIP ITEM REQUEST FURNACE INFO FOR 2468465 [11:04:03] -REMOTE PLAYER UNEQUIP ITEM [11:04:03] -REMOTE PLAYER UNEQUIP ITEM Client: Place construction element 2735130 Client: Place construction element 2735131 CLIENT: Set construction (2503952) color to RGBA(0.224, 0.180, 0.118, 1.000) CLIENT: Set construction (2506849) color to RGBA(0.224, 0.180, 0.118, 1.000) Client: Place construction element 2735133 Client: Place construction element 2735134 [11:04:12] -REMOTE PLAYER UNEQUIP ITEM CLIENT: Set construction (2504048) color to RGBA(0.224, 0.180, 0.118, 1.000) PLAY INDOOR SNAP CLIENT: Set construction (2505834) color to RGBA(0.224, 0.180, 0.118, 1.000) DISABLE INDOOR SNAP CLIENT: Set construction (2506086) color to RGBA(0.224, 0.180, 0.118, 1.000) CLIENT: Set construction (2506839) color to RGBA(0.224, 0.180, 0.118, 1.000) [11:04:21] -REMOTE PLAYER UNEQUIP ITEM Client: Remove construction element 2734948 Client: Remove construction element 2734947 CLIENT: Set construction (2506856) color to RGBA(0.224, 0.180, 0.118, 1.000) CLIENT: Set construction (2506859) color to RGBA(0.224, 0.180, 0.118, 1.000) CLIENT: Set construction (2580899) color to RGBA(0.224, 0.180, 0.118, 1.000) Client: Remove construction element 2734516 CLIENT: Set construction (2580903) color to RGBA(0.224, 0.180, 0.118, 1.000) Client: Remove construction element 2734517 PLAY INDOOR SNAP DISABLE INDOOR SNAP Disable falling leaves vfx PLAY INDOOR SNAP DISABLE INDOOR SNAP [11:04:37] -REMOTE PLAYER UNEQUIP ITEM [11:04:38] -REMOTE PLAYER UNEQUIP ITEM REQUEST FURNACE INFO FOR 2468465 Client: ConstructionPlaceRowReceived (9, 0, 0) CLIENT: Receive inventory add (slot: 18, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 18, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 18, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 18, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 18, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 18, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 18, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 18, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 18, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 18, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 18, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 18, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 18, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 18, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 18, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 18, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 18, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 18, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 18, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 18, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 18, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 18, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 18, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 18, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 18, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 18, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 18, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 18, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 18, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 18, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 34, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 34, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 34, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 34, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 34, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 34, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 34, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 34, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 34, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 34, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 34, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 34, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 34, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 34, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 34, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 34, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 34, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 34, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 34, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 34, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 34, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 34, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 34, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 34, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 34, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 34, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 34, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 34, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 34, type: Inventory, stack: 1) CLIENT: Receive inventory add (slot: 34, type: Inventory, stack: 1) [11:04:45] -REMOTE PLAYER UNEQUIP ITEM Reselect quickslot 1 Client: Remove construction element 2735052 Client: Remove construction element 2735050 [11:04:47] -REMOTE PLAYER UNEQUIP ITEM Client: Remove construction element 2735051 Client: Remove construction element 2735049 InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse Attach element Client: Remove construction element 2735048 DragDropManager.OnDroppableClick: InventorySlot invSlot35 (x:441.75, y:5.25, width:76.50, height:80.25) world rect: (x:1371.00, y:753.75, width:76.50, height:80.25) (LeftMouse, False) Move item from inventory slot 29 / Inventory to 35 / Inventory) CLIENT: Inventory sync slots (29, Inventory) - -1 stack: 0 + (35, Inventory) - 442 stack: 21 InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse Attach element REQUEST FURNACE INFO FOR 2468465 DragDropManager.OnDroppableClick: InventorySlot invSlot33 (x:267.00, y:5.25, width:77.25, height:80.25) world rect: (x:1196.25, y:753.75, width:77.25, height:80.25) (LeftMouse, False) Move item from inventory slot 18 / Inventory to 33 / Inventory) Client: Remove construction element 2735047 CLIENT: Inventory sync slots (18, Inventory) - -1 stack: 0 + (33, Inventory) - 452 stack: 32 InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse Attach element DragDropManager.OnDroppableClick: InventorySlot invSlot29 (x:441.75, y:5.25, width:76.50, height:79.50) world rect: (x:1371.00, y:663.75, width:76.50, height:79.50) (LeftMouse, False) Move item from inventory slot 2 / Quickslot to 29 / Inventory) [11:04:53] UPDATE QUICKSLOT 2: CLIENT: Inventory sync slots (2, Quickslot) - -1 stack: 0 + (29, Inventory) - 440 stack: 5 [11:04:55] -REMOTE PLAYER UNEQUIP ITEM InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse Attach element DragDropManager.OnDroppableClick: InventorySlot invSlot27 (x:267.00, y:5.25, width:77.25, height:79.50) world rect: (x:1196.25, y:663.75, width:77.25, height:79.50) (LeftMouse, False) Move item from inventory slot 7 / Inventory to 27 / Inventory) CLIENT: Inventory sync slots (7, Inventory) - -1 stack: 0 + (27, Inventory) - 430 stack: 91 Client: ConstructionPlaceRowReceived (8, 0, 0) Reselect quickslot 1 Client: ConstructionPlaceRowReceived (8, 0, 0) - - - ATTACHTOPANELEVENT: _scrollView.contentContainer Blueprints: Read 10 blueprints from file system in 0 ms Blueprints: Create blueprint grid and treeview in 2 ms Blueprints: Loaded blueprints in 51 ms - - - GEOMETRYCHANGEDEVENT: _scrollView.contentContainer Client: ConstructionPlaceRowReceived (8, 0, 0) [11:05:06] -REMOTE PLAYER UNEQUIP ITEM Client: ConstructionPlaceRowReceived (8, 0, 0) Select blueprint: tEST hOUSE (author: MacKayden [76561198414530477], date: 1656560648, file: C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Blueprints/tEST_hOUSE_1656560656.blueprint) [11:05:16] -REMOTE PLAYER UNEQUIP ITEM Client: Remove construction element 2735372 Client: Remove construction element 2735371 PLAY INDOOR SNAP DISABLE INDOOR SNAP PLAY INDOOR SNAP DISABLE INDOOR SNAP PLAY INDOOR SNAP DISABLE INDOOR SNAP CLIENT: Set construction (2587663) color to RGBA(0.224, 0.180, 0.118, 1.000) PLAY INDOOR SNAP CLIENT: Set construction (2587669) color to RGBA(0.224, 0.180, 0.118, 1.000) DISABLE INDOOR SNAP CLIENT: Set construction (2587670) color to RGBA(0.224, 0.180, 0.118, 1.000) [11:05:51] -REMOTE PLAYER UNEQUIP ITEM PLAY INDOOR SNAP CLIENT: Set construction (2587671) color to RGBA(0.224, 0.180, 0.118, 1.000) DISABLE INDOOR SNAP CLIENT: Set construction (2587672) color to RGBA(0.224, 0.180, 0.118, 1.000) CLIENT: Set construction (2587673) color to RGBA(0.224, 0.180, 0.118, 1.000) [11:06:00] -REMOTE PLAYER UNEQUIP ITEM [11:06:01] -REMOTE PLAYER UNEQUIP ITEM Client: Place construction element 2735874 PLAY INDOOR SNAP DISABLE INDOOR SNAP Client: Place construction element 2735875 Client: Place construction element 2735876 PLAY INDOOR SNAP DISABLE INDOOR SNAP CLIENT: Set construction (2587662) color to RGBA(0.224, 0.180, 0.118, 1.000) PLAY INDOOR SNAP DISABLE INDOOR SNAP CLIENT: Set construction (2587664) color to RGBA(0.224, 0.180, 0.118, 1.000) PLAY INDOOR SNAP DISABLE INDOOR SNAP CLIENT: Set construction (2587665) color to RGBA(0.224, 0.180, 0.118, 1.000) Client: Place construction element 2735995 Client: Place construction element 2735996 CLIENT: Set construction (2587666) color to RGBA(0.224, 0.180, 0.118, 1.000) Client: Place construction element 2736037 CLIENT: Set construction (2587667) color to RGBA(0.224, 0.180, 0.118, 1.000) Client: Place construction element 2736038 Client: Place construction element 2736039 CLIENT: Set construction (2587668) color to RGBA(0.224, 0.180, 0.118, 1.000) PLAY INDOOR SNAP DISABLE INDOOR SNAP PLAY INDOOR SNAP DISABLE INDOOR SNAP Client: Place construction element 2736040 PLAY INDOOR SNAP DISABLE INDOOR SNAP [11:06:39] -REMOTE PLAYER UNEQUIP ITEM Client: ConstructionPlaceRowReceived (1, 0, -1) [11:06:43] -REMOTE PLAYER UNEQUIP ITEM [11:06:44] -REMOTE PLAYER UNEQUIP ITEM Client: Remove construction element 2736043 Client: Remove construction element 2736040 PLAY INDOOR SNAP DISABLE INDOOR SNAP PLAY INDOOR SNAP DISABLE INDOOR SNAP PLAY INDOOR SNAP DISABLE INDOOR SNAP [11:06:55] -REMOTE PLAYER UNEQUIP ITEM PLAY INDOOR SNAP DISABLE INDOOR SNAP [11:07:21] -REMOTE PLAYER UNEQUIP ITEM PLAY INDOOR SNAP DISABLE INDOOR SNAP Return to main menu... [11:07:37] R E S E T G A M E C O N T E X T Disable ingame state (0 ms) Reset music manager (0 ms) Reset ChunkManager... Stopping 4 chunk worker threads... Dispose native MC module... Dispose native MC module... Dispose native MC module... Dispose native MC module... Clearing 0 pending chunk jobs... Clearing 500 writable mesh data arrays... Reset chunk manager (342 ms) Disconnect network client... [ENET CLIENT] Client disconnected - ID: 0, IP: 80.195.132.109 ::::CLIENT CHANGE STATE (Connected -> Disconnected) Network client disconnected (185 ms) [11:07:37] ::::CLIENT DISCONNECT [11:07:37] [NetworkClient] Stop 15 channels... [11:07:37] -> suppress disconnect Network client disconnect timeout (185 ms) Reset network (4001 ms) Reset GameServer... Reset ServerChunkManager... Reset ServerWaterManager... Clearing 0 pending chunk water updates... Reset integrated server (2 ms) Reset render manager (0 ms) Reset weather manager... Reset water manager... Reset environment manager (1 ms) GarbageManager: Dispose 5 objects... Reset garbage manager (0 ms) Reset world manager (0 ms) Reset vehicle manager (0 ms) Reset player manager (0 ms) LocalPlayer set ready: False Reset local player (0 ms) Cleanup 13 punctual lights... Reset light manager (0 ms) Reset sound manager (0 ms) Reset scene manager (13 ms) Reset camera (0 ms) Reset platform SDK (0 ms) Reset native memory manager (0 ms) Destroying 3199 pooled game objects... Clearing 0 pooled meshes... Pool manager disposed... Reset pool manager (3 ms) Reset temp vars (0 ms) BlockTextureSelector: Found 262 textures Invalid value for font MissingAssetReference Invalid value for font MissingAssetReference Reset UI manager (100 ms) Load menu background: 5 Reset menu state (34 ms) Perform incremental garbage collection (14 ms) Game reset done after 4524 ms [11:07:42] Enable main menu state STEAM SET RICH PRESENCE: Status -> Rising World - New Version STEAM SET RICH PRESENCE: Type -> rw STEAM SET RICH PRESENCE: TypeInfo -> STEAM SET RICH PRESENCE: Connect -> Refresh friend list: 3 ms [11:07:46] Exit (0) Created menu background image in 121 ms [11:07:46] Q U I T R I S I N G W O R L D Reset ChunkManager... Clearing 0 pending chunk jobs... Clearing 0 writable mesh data arrays... Dispose native LOD module... Reset GameServer... Reset ServerChunkManager... Reset ServerWaterManager... Clearing 0 pending chunk water updates... Dispose InputManager... Reset weather manager... Reset water manager... RELEASE FMOD STEAM SHUTDOWN Asset manager disposed... Destroying 0 pooled game objects... Clearing 0 pooled meshes... Pool manager disposed... [END]