Rising World Dedicated Server Version 0.5 (6) 2022-11-01 14:55
Linux 4.9 Debian GNU/Linux 9 64bit (Desktop)
Intel(R) Xeon(R) CPU E5-2650 v2 @ 2.60GHz, 4 Cores, 2599 MHz
PC 5743 MB RAM
Commit: cfe67e6dd20a5303a296b20a36816f81260b11e8
Branch: master JobID: 9795
____________________________________________________________
[C++] Initialize Main.cpp
Initialized default settings (148 ms)
Initialized command-line arguments (0 ms)
Load definitions...
Loaded 262 block infos from db!
Loaded ore spawn definitions from db!
Loaded 195 item definitions from db!
Loaded 18 picking definitions from db!
Loaded 17 item-info definitions from db!
Loaded 20 consume definitions from db!
Loaded 2 projectile definitions from db!
Loaded 2 weapon definitions from db!
Loaded 44 construction definitions from db!
Loaded 204 plant definitions from db!
Loaded 59 object definitions from db!
Loaded 3 furnace definitions from db!
Loaded 3 storage definitions from db!
Loaded 2 vehicle definitions from db!
Loaded 7 vehicle components from db!
Loaded 7 vehicle assembly data from db!
Found 460 crafting recipes...
Loaded 7 crafting stations from db!
Loaded 390 crafting recipes from db!
Loaded 9 biomes from db (175 spawns)!
Loaded 2 world regions from db!
Loaded 13 weather definitions from db!
Initialized definitions (79 ms)
Port check done!
Init hm manager... 1889447505 b
Hm header: 18, total: 1889447505, num: 150
Init biome data manager... 41943470 b
Bd header: 14, total: 41943470, num: 4
Create world 'Die Insel' (SQLite)
Create world folder for world 'Die Insel'
Close SQLite databases...
Load world 'Die Insel' (SQLite)
Default permission loaded successfully!
Permission 'admin' loaded successfully!
Permission 'spieler' loaded successfully!
Permission 'test' loaded successfully!
Permission 'example' loaded successfully!
SQLite version: 3.34.0
[WARNING] SQLite: WorldInfo key 'snowymountainsdisabled' does not exist!
[WARNING] SQLite: WorldInfo key 'spawnclothes' does not exist!
[WARNING] SQLite: WorldInfo key 'weather' does not exist!
[WARNING] SQLite: WorldInfo key 'snowinesswetness' does not exist!
World infos:
* Version: 0.5_6
* Seed:
* Gamemode: Survival
* WorldType: Default
* OreAmount: Default
* Vegetation: Enabled
* Caves: Enabled
* Ocean: Enabled
* SnowyMountains: Enabled
* CreationDate: 1667310946
* LastPlayed: 0
* SpawnPosition: (0.00, 0.00, 0.00)
* SpawnRotation: (0.00000, 0.00000, 0.00000, 1.00000)
Find new spawn position...
Create new Sector at 0 0 (biome: Default)
Noises: 25001 26001
* Sector 0 0: Generate up to 30 biomes in region Default (30 / 35, 35 bms)
* * * Sector 0 0: Add biome ForestDeciduous (bm: 6, step: 4, threshold: 0.5 / 30)
* * * Sector 0 0: Add biome FlowerMeadow (bm: 6, step: 16, threshold: 0.75 / 30)
* * * Sector 0 0: Add biome FernMeadow (bm: 2, step: 16, threshold: 1 / 30)
* * * Sector 0 0: Add biome ForestConiferous (bm: 8, step: 4, threshold: 1.5 / 30)
* * * Sector 0 0: Add biome StoneField (bm: 0, step: 32, threshold: 1.75 / 30)
* * * Sector 0 0: Add biome FernMeadow (bm: 2, step: 32, threshold: 2 / 30)
* * * Sector 0 0: Add biome FlowerMeadow2 (bm: 0, step: 16, threshold: 2.25 / 30)
* * * Sector 0 0: Add biome ForestConiferous (bm: 8, step: 4, threshold: 2.75 / 30)
* * * Sector 0 0: Add biome FlowerMeadow (bm: 0, step: 16, threshold: 3 / 30)
* * * Sector 0 0: Add biome ForestDeciduous (bm: 6, step: 2, threshold: 4 / 30)
* * * Sector 0 0: Add biome ForestConiferous (bm: 9, step: 4, threshold: 4.5 / 30)
* * * Sector 0 0: Add biome FlowerMeadow (bm: 7, step: 16, threshold: 4.75 / 30)
* * * Sector 0 0: Add biome BushMeadow (bm: 0, step: 16, threshold: 5 / 30)
* * * Sector 0 0: Add biome BushMeadow (bm: 8, step: 16, threshold: 5.25 / 30)
* * * Sector 0 0: Add biome ForestDead (bm: 3, step: 8, threshold: 5.75 / 30)
* * * Sector 0 0: Add biome ForestDeciduous (bm: 4, step: 2, threshold: 6.75 / 30)
* * * Sector 0 0: Add biome BushMeadow (bm: 7, step: 16, threshold: 7 / 30)
* * * Sector 0 0: Add biome FlowerMeadow2 (bm: 1, step: 32, threshold: 7.25 / 30)
* * * Sector 0 0: Add biome BushMeadow (bm: 0, step: 16, threshold: 7.5 / 30)
* * * Sector 0 0: Add biome BushMeadow (bm: 3, step: 16, threshold: 7.75 / 30)
* * * Sector 0 0: Add biome ForestDeciduous (bm: 5, step: 4, threshold: 8.25 / 30)
* * * Sector 0 0: Add biome ForestDead (bm: 2, step: 8, threshold: 8.75 / 30)
* * * Sector 0 0: Add biome FlowerMeadow (bm: 6, step: 8, threshold: 9.25 / 30)
* * * Sector 0 0: Add biome ForestConiferous (bm: 3, step: 4, threshold: 9.75 / 30)
* * * Sector 0 0: Add biome FlowerMeadow (bm: 1, step: 16, threshold: 10 / 30)
* * * Sector 0 0: Add biome FlowerMeadow (bm: 9, step: 16, threshold: 10.25 / 30)
* * * Sector 0 0: Add biome ForestDeciduous (bm: 0, step: 4, threshold: 10.75 / 30)
* * * Sector 0 0: Add biome ForestDeciduous (bm: 6, step: 4, threshold: 11.25 / 30)
* * * Sector 0 0: Add biome FlowerMeadow2 (bm: 4, step: 32, threshold: 11.5 / 30)
* * * Sector 0 0: Add biome BushMeadow (bm: 7, step: 16, threshold: 11.75 / 30)
* * * Sector 0 0: Add biome StoneField (bm: 0, step: 16, threshold: 12 / 30)
* * * Sector 0 0: Add biome FernMeadow (bm: 4, step: 32, threshold: 12.25 / 30)
* * * Sector 0 0: Add biome StoneField (bm: 8, step: 32, threshold: 12.5 / 30)
* * * Sector 0 0: Add biome FlowerMeadow (bm: 6, step: 16, threshold: 12.75 / 30)
* * * Sector 0 0: Add biome FlowerMeadow2 (bm: 4, step: 16, threshold: 13 / 30)
* * * Sector 0 0: Add biome StoneField (bm: 3, step: 32, threshold: 13.25 / 30)
* * * Sector 0 0: Add biome FlowerMeadow2 (bm: 5, step: 32, threshold: 13.5 / 30)
* * * Sector 0 0: Add biome FlowerMeadow2 (bm: 8, step: 32, threshold: 13.75 / 30)
* * * Sector 0 0: Add biome BushMeadow (bm: 5, step: 16, threshold: 14 / 30)
* * * Sector 0 0: Add biome FlowerMeadow (bm: 6, step: 16, threshold: 14.25 / 30)
* * * Sector 0 0: Add biome ForestConiferous (bm: 5, step: 4, threshold: 14.75 / 30)
* * * Sector 0 0: Add biome ForestConiferous (bm: 2, step: 4, threshold: 15.25 / 30)
* * * Sector 0 0: Add biome StoneField (bm: 6, step: 16, threshold: 15.5 / 30)
* * * Sector 0 0: Add biome ForestDead (bm: 9, step: 8, threshold: 16 / 30)
* * * Sector 0 0: Add biome FlowerMeadow2 (bm: 2, step: 32, threshold: 16.25 / 30)
* * * Sector 0 0: Add biome BushMeadow (bm: 7, step: 16, threshold: 16.5 / 30)
* * * Sector 0 0: Add biome ForestDeciduous (bm: 4, step: 2, threshold: 17.5 / 30)
* * * Sector 0 0: Add biome FernMeadow (bm: 6, step: 16, threshold: 17.75 / 30)
* * * Sector 0 0: Add biome ForestConiferous (bm: 2, step: 2, threshold: 18.75 / 30)
* * * Sector 0 0: Add biome ForestConiferous (bm: 3, step: 4, threshold: 19.25 / 30)
* * * Sector 0 0: Add biome FlowerMeadow2 (bm: 3, step: 32, threshold: 19.5 / 30)
* * * Sector 0 0: Add biome FlowerMeadow2 (bm: 3, step: 16, threshold: 19.75 / 30)
* * * Sector 0 0: Add biome StoneField (bm: 7, step: 32, threshold: 20 / 30)
* * * Sector 0 0: Add biome FlowerMeadow (bm: 1, step: 16, threshold: 20.25 / 30)
* * * Sector 0 0: Add biome ForestDeciduous (bm: 9, step: 2, threshold: 21.25 / 30)
* * * Sector 0 0: Add biome ForestDeciduous (bm: 6, step: 4, threshold: 21.75 / 30)
* * * Sector 0 0: Add biome ForestConiferous (bm: 4, step: 2, threshold: 22.75 / 30)
* * * Sector 0 0: Add biome ForestConiferous (bm: 5, step: 4, threshold: 23.25 / 30)
* * * Sector 0 0: Add biome BushMeadow (bm: 4, step: 16, threshold: 23.5 / 30)
* * * Sector 0 0: Add biome ForestDeciduous (bm: 5, step: 4, threshold: 24 / 30)
* * * Sector 0 0: Add biome ForestConiferous (bm: 4, step: 4, threshold: 24.5 / 30)
* * * Sector 0 0: Add biome ForestDeciduous (bm: 8, step: 4, threshold: 25 / 30)
* * * Sector 0 0: Add biome StoneField (bm: 1, step: 32, threshold: 25.25 / 30)
* * * Sector 0 0: Add biome ForestDeciduous (bm: 8, step: 4, threshold: 25.75 / 30)
* * * Sector 0 0: Add biome FlowerMeadow2 (bm: 3, step: 32, threshold: 26 / 30)
* * * Sector 0 0: Add biome StoneField (bm: 8, step: 16, threshold: 26.25 / 30)
* * * Sector 0 0: Add biome StoneField (bm: 6, step: 16, threshold: 26.5 / 30)
* * * Sector 0 0: Add biome ForestDeciduous (bm: 0, step: 4, threshold: 27 / 30)
* * * Sector 0 0: Add biome ForestConiferous (bm: 7, step: 4, threshold: 27.5 / 30)
* * * Sector 0 0: Add biome FlowerMeadow2 (bm: 7, step: 32, threshold: 27.75 / 30)
* * * Sector 0 0: Add biome BushMeadow (bm: 3, step: 16, threshold: 28 / 30)
* * * Sector 0 0: Add biome ForestConiferous (bm: 1, step: 2, threshold: 29 / 30)
* * * Sector 0 0: Add biome FernMeadow (bm: 8, step: 16, threshold: 29.25 / 30)
* * * Sector 0 0: Add biome BushMeadow (bm: 3, step: 16, threshold: 29.5 / 30)
WorldPart (8, 0) generated (11 ms)
WorldPart (9, 0) generated (8 ms)
WorldPart (10, 0) generated (10 ms)
WorldPart (11, 0) generated (10 ms)
WorldPart (12, 0) generated (8 ms)
WorldPart (13, 0) generated (6 ms)
WorldPart (14, 0) generated (6 ms)
WorldPart (15, 0) generated (6 ms)
WorldPart (0, 0) generated (5 ms)
WorldPart (1, 0) generated (5 ms)
WorldPart (2, 0) generated (6 ms)
WorldPart (3, 0) generated (6 ms)
WorldPart (4, 0) generated (6 ms)
WorldPart (5, 0) generated (7 ms)
WorldPart (6, 0) generated (5 ms)
WorldPart (7, 0) generated (7 ms)
WorldPart (8, 1) generated (39 ms)
[WARNING] SQLite: Counters table key 'globalid' does not exist!
GlobalID counter set to 100
INITIAL WEATHER: Default (2384.828)
Starting RW Dedicated Server...
Starting 2 server chunk worker threads...
Starting 1 server water worker threads (update: 0.1, sync: 0.5)...
Server bind to IP: ***.***.***.***:4255
[ENET SERVER] Create Server IP: Port: 4255 Clients: 257
Init server platform (Steam)
Set environment variable to 324080
[S_API] GameServer.Init(0, 4255, 4254, eServerModeAuthentication, 202210311)
Register Steam message hook...
Server SteamID: 90071992547409920 (0)
SERVER LOAD SCHEDULER FILE
[SCHEDULER] Register event listener (OnPlayerSpawn): say @{1} Hallo {1}, Wilkommmen auf Green Island. Hier sind aktuell {0} Spieler online!
[SCHEDULER] Register event listener (OnPlayerDeath): say Spieler {1} ist gestorben...
[SCHEDULER] Register event listener (OnPlayerKilledPlayer): say {2} killed {1} with {3}
[SCHEDULER] Register event listener (OnPlayerKilledPlayer): yell @{2} {1} killed!
[SCHEDULER] Register trigger (every 3600 s): say Das ist der Green Island Testserver
[SCHEDULER] Register trigger (in 41400 s): say Achtung: Neustart des Servers in 30 Minuten
[SCHEDULER] Register trigger (in 42300 s): say Achtung: Neustart des Servers in 15 Minuten
[SCHEDULER] Register trigger (in 42600 s): yell Neustart des Servers in 10 Minuten
[SCHEDULER] Register trigger (in 42900 s): yell Neustart des Servers in 5 Minuten
[SCHEDULER] Register trigger (in 43140 s): kickall Server restart
[SCHEDULER] Register trigger (in 43140 s): saveall
[SCHEDULER] Register trigger (in 43200 s): restart
[SCHEDULER] Initialized
Initialized server (1862 ms)
Webserver add API endpoint: http://*:4254/
Webserver add API endpoint: http://*:4254/info
Webserver add API endpoint: http://*:4254/playerlist
Webserver add API endpoint: http://*:4254/images/header
Webserver add prefix: http://*:4254/
Initialized webserver (4 ms)
Establishing connection...
[STEAM] Server connected, public IP -> 92.42.44.200
Dedicated server is ready! (2.896 s)
::::SERVER: CLIENT 0 CONNECTED (31.17.26.66)
[ENET SERVER] Client 0 connect (31.17.26.66)
14:56:22:089 - PlayerAuthRequestReceived (Smoka, 76561198067819921, 31.17.26.66)
[AuthenticatePlayer] - 14:56:22:100 - 76561198067819921 Smoka [20, 0, 0, 0, 201, 220, 13, 73, 191, 127, 106, 97, 145, 37, 105, 6, 1, 0, 16, 1, 12, 34, 97, 99, 24, 0, 0, 0, 1, 0, 0, 0, 2, 0, 0, 0, 140, 90, 179, 236, 122, 36, 220, 254, 28, 144, 98, 0, 11, 0, 0, 0, 178, 0, 0, 0, 50, 0, 0, 0, 4, 0, 0, 0, 145, 37, 105, 6, 1, 0, 16, 1, 240, 241, 4, 0, 66, 26, 17, 31, 210, 0, 168, 192, 0, 0, 0, 0, 19, 0, 97, 99, 147, 175, 124, 99, 1, 0, 237, 199, 0, 0, 0, 0, 0, 0, 109, 216, 81, 4, 153, 209, 62, 25, 243, 157, 84, 212, 198, 147, 98, 197, 138, 22, 194, 90, 212, 123, 38, 186, 61, 23, 52, 179, 23, 104, 128, 135, 176, 250, 148, 186, 191, 49, 164, 249, 18, 234, 237, 120, 43, 82, 58, 163, 171, 71, 215, 233, 43, 104, 84, 171, 106, 186, 125, 204, 242, 147, 9, 95, 121, 74, 222, 103, 248, 74, 227, 14, 159, 95, 83, 74, 163, 219, 194, 234, 199, 113, 181, 115, 89, 248, 65, 212, 233, 129, 66, 79, 90, 203, 227, 96, 208, 108, 13, 116, 204, 131, 19, 95, 112, 7, 205, 66, 12, 175, 237, 211, 231, 201, 114, 102, 2, 192, 17, 117, 71, 3, 183, 247, 34, 233, 29, 6]
[SteamAuth] EBeginAuthSessionResult (76561198067819921): k_EBeginAuthSessionResultOK
Client 0 (76561198067819921) fully authenticated!
::::SERVER: CLIENT 0 CHANGE STATE (Uninitialized -> Connected)
[STEAM] Validate auth ticket (76561198067819921) -> k_EAuthSessionResponseOK
14:56:24:565 - PLAYER CONNECT: Smoka (ID: 0)
DB: Create new player (76561198067819921)
Create new inventory for player 1
Loaded 38 skin definitions from db!
[WARNING] API trigger event: Java info not defined!
WorldPart (11, 2) generated (57 ms)
WorldPart (11, 1) generated (61 ms)
WorldPart (10, 2) generated (57 ms)
WorldPart (10, 1) generated (75 ms)
Create new Sector at 0 -1 (biome: Ocean)
Noises: 25003 26001
* Sector 0 -1: Generate up to 29 biomes in region Ocean (20 / 30, 35 bms)
* * * Sector 0 -1: Add biome ForestDead (bm: 3, step: 16, threshold: 0.25 / 29)
* * * Sector 0 -1: Add biome ForestDeciduous (bm: 6, step: 2, threshold: 1.25 / 29)
* * * Sector 0 -1: Add biome ForestDead (bm: 9, step: 8, threshold: 1.75 / 29)
* * * Sector 0 -1: Add biome ForestConiferous (bm: 2, step: 4, threshold: 2.25 / 29)
* * * Sector 0 -1: Add biome FlowerMeadow2 (bm: 1, step: 16, threshold: 2.5 / 29)
* * * Sector 0 -1: Add biome FernMeadow (bm: 3, step: 32, threshold: 2.75 / 29)
* * * Sector 0 -1: Add biome ForestDeciduous (bm: 7, step: 4, threshold: 3.25 / 29)
* * * Sector 0 -1: Add biome BushMeadow (bm: 4, step: 16, threshold: 3.5 / 29)
* * * Sector 0 -1: Add biome FlowerMeadow2 (bm: 4, step: 16, threshold: 3.75 / 29)
* * * Sector 0 -1: Add biome FlowerMeadow (bm: 1, step: 16, threshold: 4 / 29)
* * * Sector 0 -1: Add biome BushMeadow (bm: 4, step: 16, threshold: 4.25 / 29)
* * * Sector 0 -1: Add biome BushMeadow (bm: 0, step: 16, threshold: 4.5 / 29)
* * * Sector 0 -1: Add biome FlowerMeadow (bm: 3, step: 16, threshold: 4.75 / 29)
* * * Sector 0 -1: Add biome FlowerMeadow2 (bm: 0, step: 32, threshold: 5 / 29)
* * * Sector 0 -1: Add biome FlowerMeadow (bm: 1, step: 16, threshold: 5.25 / 29)
* * * Sector 0 -1: Add biome FlowerMeadow2 (bm: 5, step: 32, threshold: 5.5 / 29)
* * * Sector 0 -1: Add biome FlowerMeadow (bm: 6, step: 8, threshold: 6 / 29)
* * * Sector 0 -1: Add biome ForestConiferous (bm: 2, step: 4, threshold: 6.5 / 29)
* * * Sector 0 -1: Add biome FernMeadow (bm: 8, step: 16, threshold: 6.75 / 29)
* * * Sector 0 -1: Add biome StoneField (bm: 0, step: 16, threshold: 7 / 29)
* * * Sector 0 -1: Add biome StoneField (bm: 7, step: 16, threshold: 7.25 / 29)
* * * Sector 0 -1: Add biome ForestDead (bm: 6, step: 8, threshold: 7.75 / 29)
* * * Sector 0 -1: Add biome BushMeadow (bm: 2, step: 16, threshold: 8 / 29)
* * * Sector 0 -1: Add biome StoneField (bm: 6, step: 32, threshold: 8.25 / 29)
* * * Sector 0 -1: Add biome BushMeadow (bm: 1, step: 16, threshold: 8.5 / 29)
* * * Sector 0 -1: Add biome ForestDeciduous (bm: 8, step: 2, threshold: 9.5 / 29)
* * * Sector 0 -1: Add biome ForestDeciduous (bm: 4, step: 4, threshold: 10 / 29)
* * * Sector 0 -1: Add biome ForestDeciduous (bm: 0, step: 2, threshold: 11 / 29)
* * * Sector 0 -1: Add biome BushMeadow (bm: 7, step: 16, threshold: 11.25 / 29)
* * * Sector 0 -1: Add biome FlowerMeadow (bm: 8, step: 16, threshold: 11.5 / 29)
* * * Sector 0 -1: Add biome BushMeadow (bm: 2, step: 16, threshold: 11.75 / 29)
* * * Sector 0 -1: Add biome BushMeadow (bm: 9, step: 16, threshold: 12 / 29)
* * * Sector 0 -1: Add biome ForestDeciduous (bm: 1, step: 2, threshold: 13 / 29)
* * * Sector 0 -1: Add biome FlowerMeadow (bm: 0, step: 16, threshold: 13.25 / 29)
* * * Sector 0 -1: Add biome FernMeadow (bm: 2, step: 32, threshold: 13.5 / 29)
* * * Sector 0 -1: Add biome ForestDeciduous (bm: 9, step: 4, threshold: 14 / 29)
* * * Sector 0 -1: Add biome FlowerMeadow (bm: 7, step: 16, threshold: 14.25 / 29)
* * * Sector 0 -1: Add biome ForestConiferous (bm: 0, step: 4, threshold: 14.75 / 29)
* * * Sector 0 -1: Add biome FernMeadow (bm: 0, step: 32, threshold: 15 / 29)
* * * Sector 0 -1: Add biome BushMeadow (bm: 5, step: 16, threshold: 15.25 / 29)
* * * Sector 0 -1: Add biome ForestDeciduous (bm: 5, step: 2, threshold: 16.25 / 29)
* * * Sector 0 -1: Add biome BushMeadow (bm: 0, step: 16, threshold: 16.5 / 29)
* * * Sector 0 -1: Add biome ForestConiferous (bm: 9, step: 4, threshold: 17 / 29)
* * * Sector 0 -1: Add biome ForestDeciduous (bm: 6, step: 4, threshold: 17.5 / 29)
* * * Sector 0 -1: Add biome FlowerMeadow2 (bm: 5, step: 32, threshold: 17.75 / 29)
* * * Sector 0 -1: Add biome ForestConiferous (bm: 7, step: 4, threshold: 18.25 / 29)
* * * Sector 0 -1: Add biome ForestDeciduous (bm: 9, step: 4, threshold: 18.75 / 29)
* * * Sector 0 -1: Add biome ForestDeciduous (bm: 4, step: 4, threshold: 19.25 / 29)
* * * Sector 0 -1: Add biome ForestDeciduous (bm: 2, step: 4, threshold: 19.75 / 29)
* * * Sector 0 -1: Add biome FlowerMeadow (bm: 8, step: 8, threshold: 20.25 / 29)
* * * Sector 0 -1: Add biome ForestConiferous (bm: 0, step: 4, threshold: 20.75 / 29)
* * * Sector 0 -1: Add biome ForestConiferous (bm: 6, step: 4, threshold: 21.25 / 29)
* * * Sector 0 -1: Add biome BushMeadow (bm: 7, step: 16, threshold: 21.5 / 29)
* * * Sector 0 -1: Add biome ForestDead (bm: 9, step: 8, threshold: 22 / 29)
* * * Sector 0 -1: Add biome FlowerMeadow2 (bm: 9, step: 32, threshold: 22.25 / 29)
* * * Sector 0 -1: Add biome BushMeadow (bm: 9, step: 16, threshold: 22.5 / 29)
* * * Sector 0 -1: Add biome ForestConiferous (bm: 3, step: 4, threshold: 23 / 29)
* * * Sector 0 -1: Add biome FlowerMeadow2 (bm: 5, step: 16, threshold: 23.25 / 29)
* * * Sector 0 -1: Add biome BushMeadow (bm: 4, step: 16, threshold: 23.5 / 29)
* * * Sector 0 -1: Add biome ForestDead (bm: 5, step: 8, threshold: 24 / 29)
* * * Sector 0 -1: Add biome FlowerMeadow2 (bm: 2, step: 32, threshold: 24.25 / 29)
* * * Sector 0 -1: Add biome ForestConiferous (bm: 9, step: 4, threshold: 24.75 / 29)
* * * Sector 0 -1: Add biome FernMeadow (bm: 8, step: 32, threshold: 25 / 29)
* * * Sector 0 -1: Add biome BushMeadow (bm: 2, step: 16, threshold: 25.25 / 29)
* * * Sector 0 -1: Add biome FlowerMeadow2 (bm: 4, step: 32, threshold: 25.5 / 29)
* * * Sector 0 -1: Add biome ForestConiferous (bm: 7, step: 2, threshold: 26.5 / 29)
* * * Sector 0 -1: Add biome BushMeadow (bm: 1, step: 16, threshold: 26.75 / 29)
* * * Sector 0 -1: Add biome ForestDeciduous (bm: 6, step: 2, threshold: 27.75 / 29)
* * * Sector 0 -1: Add biome FlowerMeadow (bm: 4, step: 8, threshold: 28.25 / 29)
* * * Sector 0 -1: Add biome ForestDead (bm: 1, step: 8, threshold: 28.75 / 29)
WorldPart (10, -1) generated (19 ms)
WorldPart (10, 3) generated (69 ms)
WorldPart (9, 2) generated (52 ms)
WorldPart (9, 1) generated (46 ms)
WorldPart (9, 3) generated (68 ms)
WorldPart (9, -1) generated (22 ms)
WorldPart (8, 3) generated (89 ms)
WorldPart (8, 2) generated (55 ms)
WorldPart (9, 4) generated (66 ms)
WorldPart (8, -1) generated (9 ms)
WorldPart (8, 4) generated (75 ms)
WorldPart (7, 4) generated (75 ms)
WorldPart (7, 3) generated (68 ms)
WorldPart (7, 2) generated (77 ms)
WorldPart (7, 1) generated (42 ms)
WorldPart (7, -1) generated (5 ms)
WorldPart (6, 3) generated (68 ms)
WorldPart (6, 2) generated (68 ms)
WorldPart (6, 1) generated (27 ms)
WorldPart (6, -1) generated (5 ms)
[DB] Saved 1 players in database (0 ms)
Player Smoka (0) spawned at (4352.50, 101.31, 821.50)...
DIRECT CHAT MESSAGE TO Smoka: Hallo Smoka, Wilkommmen auf Green Island. Hier sind aktuell 1 Spieler online!
[DB] Saved 1 players in database (0 ms)
WorldPart (11, 0) generated (11 ms)
[DB] Saved 1 players in database (0 ms)
WorldPart (10, 4) generated (79 ms)
[DB] Saved 1 players in database (0 ms)
WorldPart (6, 4) generated (80 ms)
WorldPart (5, 2) generated (53 ms)
WorldPart (5, 1) generated (25 ms)
WorldPart (5, 3) generated (48 ms)
WorldPart (8, 5) generated (62 ms)
WorldPart (7, 5) generated (83 ms)
WorldPart (5, 4) generated (57 ms)
WorldPart (5, 0) generated (6 ms)
WorldPart (6, 5) generated (89 ms)
WorldPart (4, 3) generated (84 ms)
WorldPart (4, 2) generated (30 ms)
WorldPart (4, 1) generated (5 ms)
WorldPart (4, 0) generated (10 ms)
[DB] Saved 1 players in database (0 ms)
WorldPart (4, 4) generated (64 ms)
WorldPart (5, 5) generated (86 ms)
WorldPart (3, 3) generated (72 ms)
WorldPart (3, 2) generated (32 ms)
WorldPart (4, 5) generated (136 ms)
WorldPart (3, 1) generated (10 ms)
WorldPart (3, 4) generated (50 ms)
WorldPart (6, 6) generated (75 ms)
WorldPart (5, 6) generated (71 ms)
[DB] Saved 1 players in database (0 ms)
WorldPart (7, 6) generated (58 ms)
WorldPart (3, 5) generated (64 ms)
WorldPart (4, 6) generated (48 ms)
WorldPart (3, 6) generated (58 ms)
WorldPart (2, 4) generated (45 ms)
WorldPart (2, 3) generated (40 ms)
WorldPart (2, 5) generated (62 ms)
WorldPart (5, 7) generated (66 ms)
WorldPart (4, 7) generated (75 ms)
WorldPart (6, 7) generated (59 ms)
WorldPart (2, 6) generated (63 ms)
WorldPart (3, 7) generated (46 ms)
[DB] Saved 1 players in database (0 ms)
WorldPart (2, 7) generated (47 ms)
WorldPart (1, 5) generated (52 ms)
WorldPart (1, 4) generated (41 ms)
WorldPart (1, 6) generated (56 ms)
WorldPart (1, 3) generated (41 ms)
WorldPart (4, 8) generated (78 ms)
WorldPart (3, 8) generated (46 ms)
WorldPart (1, 7) generated (35 ms)
WorldPart (2, 8) generated (66 ms)
WorldPart (5, 8) generated (68 ms)
WorldPart (1, 8) generated (49 ms)
[DB] Saved 1 players in database (0 ms)
WorldPart (0, 6) generated (11 ms)
WorldPart (0, 5) generated (13 ms)
WorldPart (0, 7) generated (5 ms)
WorldPart (3, 9) generated (75 ms)
WorldPart (2, 9) generated (109 ms)
WorldPart (4, 9) generated (61 ms)
WorldPart (0, 8) generated (45 ms)
WorldPart (1, 9) generated (64 ms)
WorldPart (0, 4) generated (10 ms)
[DB] Saved 1 players in database (0 ms)
WorldPart (0, 9) generated (32 ms)
WorldPart (3, 10) generated (66 ms)
WorldPart (2, 10) generated (47 ms)
[DB] Saved 1 players in database (0 ms)
WorldPart (1, 10) generated (41 ms)
WorldPart (4, 10) generated (58 ms)
WorldPart (0, 10) generated (36 ms)
Create new Sector at -1 0 (biome: Default)
Noises: 25003 26001
[ERROR] UNABLE TO ACQUIRE LOCK ON CHUNK PART LIST!
RisingWorld.Server.Chunks.ServerChunkManager:CreateChunkPart(Chunk, Int32)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:ProcessPacket(IPacket, ServerPlayer)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:Run()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
[WARNING] ChunkPartMultiRequest: Unable to create chunk part!
[ERROR] UNABLE TO ACQUIRE LOCK ON CHUNK PART LIST!
RisingWorld.Server.Chunks.ServerChunkManager:CreateChunkPart(Chunk, Int32)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:ProcessPacket(IPacket, ServerPlayer)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:Run()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
[WARNING] ChunkPartMultiRequest: Unable to create chunk part!
[ERROR] UNABLE TO ACQUIRE LOCK ON CHUNK PART LIST!
RisingWorld.Server.Chunks.ServerChunkManager:CreateChunkPart(Chunk, Int32)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:ProcessPacket(IPacket, ServerPlayer)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:Run()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
[WARNING] ChunkPartMultiRequest: Unable to create chunk part!
[ERROR] UNABLE TO ACQUIRE LOCK ON CHUNK PART LIST!
RisingWorld.Server.Chunks.ServerChunkManager:CreateChunkPart(Chunk, Int32)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:ProcessPacket(IPacket, ServerPlayer)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:Run()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
[WARNING] ChunkPartMultiRequest: Unable to create chunk part!
[ERROR] UNABLE TO ACQUIRE LOCK ON CHUNK PART LIST!
RisingWorld.Server.Chunks.ServerChunkManager:CreateChunkPart(Chunk, Int32)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:ProcessPacket(IPacket, ServerPlayer)
RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:Run()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
[WARNING] ChunkPartMultiRequest: Unable to create chunk part!
* Sector -1 0: Generate up to 30 biomes in region Default (30 / 35, 35 bms)
* * * Sector -1 0: Add biome ForestDeciduous (bm: 7, step: 4, threshold: 0.5 / 30)
* * * Sector -1 0: Add biome ForestConiferous (bm: 3, step: 2, threshold: 1.5 / 30)
* * * Sector -1 0: Add biome FlowerMeadow (bm: 6, step: 8, threshold: 2 / 30)
* * * Sector -1 0: Add biome ForestDeciduous (bm: 4, step: 4, threshold: 2.5 / 30)
* * * Sector -1 0: Add biome BushMeadow (bm: 7, step: 16, threshold: 2.75 / 30)
* * * Sector -1 0: Add biome ForestDeciduous (bm: 9, step: 2, threshold: 3.75 / 30)
* * * Sector -1 0: Add biome ForestConiferous (bm: 8, step: 2, threshold: 4.75 / 30)
* * * Sector -1 0: Add biome ForestConiferous (bm: 1, step: 4, threshold: 5.25 / 30)
* * * Sector -1 0: Add biome StoneField (bm: 9, step: 16, threshold: 5.5 / 30)
* * * Sector -1 0: Add biome ForestConiferous (bm: 4, step: 4, threshold: 6 / 30)
* * * Sector -1 0: Add biome ForestDeciduous (bm: 2, step: 4, threshold: 6.5 / 30)
* * * Sector -1 0: Add biome StoneField (bm: 1, step: 16, threshold: 6.75 / 30)
* * * Sector -1 0: Add biome StoneField (bm: 8, step: 16, threshold: 7 / 30)
* * * Sector -1 0: Add biome FlowerMeadow (bm: 7, step: 16, threshold: 7.25 / 30)
* * * Sector -1 0: Add biome ForestDeciduous (bm: 9, step: 4, threshold: 7.75 / 30)
* * * Sector -1 0: Add biome FlowerMeadow2 (bm: 2, step: 32, threshold: 8 / 30)
* * * Sector -1 0: Add biome FlowerMeadow2 (bm: 4, step: 16, threshold: 8.25 / 30)
* * * Sector -1 0: Add biome FernMeadow (bm: 4, step: 32, threshold: 8.5 / 30)
* * * Sector -1 0: Add biome FlowerMeadow2 (bm: 7, step: 32, threshold: 8.75 / 30)
* * * Sector -1 0: Add biome FernMeadow (bm: 6, step: 32, threshold: 9 / 30)
* * * Sector -1 0: Add biome BushMeadow (bm: 1, step: 16, threshold: 9.25 / 30)
* * * Sector -1 0: Add biome BushMeadow (bm: 2, step: 16, threshold: 9.5 / 30)
* * * Sector -1 0: Add biome FlowerMeadow (bm: 6, step: 8, threshold: 10 / 30)
* * * Sector -1 0: Add biome ForestDeciduous (bm: 9, step: 4, threshold: 10.5 / 30)
* * * Sector -1 0: Add biome BushMeadow (bm: 7, step: 16, threshold: 10.75 / 30)
* * * Sector -1 0: Add biome BushMeadow (bm: 9, step: 16, threshold: 11 / 30)
* * * Sector -1 0: Add biome FlowerMeadow2 (bm: 4, step: 32, threshold: 11.25 / 30)
* * * Sector -1 0: Add biome ForestDeciduous (bm: 2, step: 2, threshold: 12.25 / 30)
* * * Sector -1 0: Add biome ForestDeciduous (bm: 6, step: 4, threshold: 12.75 / 30)
* * * Sector -1 0: Add biome FernMeadow (bm: 4, step: 32, threshold: 13 / 30)
* * * Sector -1 0: Add biome ForestConiferous (bm: 4, step: 4, threshold: 13.5 / 30)
* * * Sector -1 0: Add biome FlowerMeadow (bm: 9, step: 8, threshold: 14 / 30)
* * * Sector -1 0: Add biome ForestConiferous (bm: 0, step: 2, threshold: 15 / 30)
* * * Sector -1 0: Add biome FernMeadow (bm: 4, step: 16, threshold: 15.25 / 30)
* * * Sector -1 0: Add biome FernMeadow (bm: 0, step: 32, threshold: 15.5 / 30)
* * * Sector -1 0: Add biome FlowerMeadow2 (bm: 3, step: 32, threshold: 15.75 / 30)
* * * Sector -1 0: Add biome StoneField (bm: 5, step: 32, threshold: 16 / 30)
* * * Sector -1 0: Add biome StoneField (bm: 9, step: 32, threshold: 16.25 / 30)
* * * Sector -1 0: Add biome BushMeadow (bm: 7, step: 16, threshold: 16.5 / 30)
* * * Sector -1 0: Add biome StoneField (bm: 4, step: 32, threshold: 16.75 / 30)
* * * Sector -1 0: Add biome ForestConiferous (bm: 6, step: 4, threshold: 17.25 / 30)
* * * Sector -1 0: Add biome FlowerMeadow2 (bm: 8, step: 16, threshold: 17.5 / 30)
* * * Sector -1 0: Add biome ForestConiferous (bm: 9, step: 4, threshold: 18 / 30)
* * * Sector -1 0: Add biome ForestDeciduous (bm: 1, step: 4, threshold: 18.5 / 30)
* * * Sector -1 0: Add biome FlowerMeadow (bm: 8, step: 16, threshold: 18.75 / 30)
* * * Sector -1 0: Add biome BushMeadow (bm: 8, step: 16, threshold: 19 / 30)
* * * Sector -1 0: Add biome FernMeadow (bm: 3, step: 16, threshold: 19.25 / 30)
* * * Sector -1 0: Add biome ForestConiferous (bm: 8, step: 4, threshold: 19.75 / 30)
* * * Sector -1 0: Add biome ForestDeciduous (bm: 7, step: 4, threshold: 20.25 / 30)
* * * Sector -1 0: Add biome BushMeadow (bm: 9, step: 16, threshold: 20.5 / 30)
* * * Sector -1 0: Add biome StoneField (bm: 2, step: 32, threshold: 20.75 / 30)
* * * Sector -1 0: Add biome ForestDeciduous (bm: 6, step: 4, threshold: 21.25 / 30)
* * * Sector -1 0: Add biome ForestDeciduous (bm: 7, step: 2, threshold: 22.25 / 30)
* * * Sector -1 0: Add biome FernMeadow (bm: 3, step: 32, threshold: 22.5 / 30)
* * * Sector -1 0: Add biome BushMeadow (bm: 6, step: 16, threshold: 22.75 / 30)
* * * Sector -1 0: Add biome ForestDeciduous (bm: 6, step: 2, threshold: 23.75 / 30)
* * * Sector -1 0: Add biome ForestConiferous (bm: 6, step: 4, threshold: 24.25 / 30)
* * * Sector -1 0: Add biome FlowerMeadow (bm: 2, step: 16, threshold: 24.5 / 30)
* * * Sector -1 0: Add biome ForestDeciduous (bm: 5, step: 4, threshold: 25 / 30)
* * * Sector -1 0: Add biome FlowerMeadow (bm: 2, step: 8, threshold: 25.5 / 30)
* * * Sector -1 0: Add biome FlowerMeadow (bm: 1, step: 16, threshold: 25.75 / 30)
* * * Sector -1 0: Add biome FlowerMeadow (bm: 5, step: 8, threshold: 26.25 / 30)
* * * Sector -1 0: Add biome FlowerMeadow2 (bm: 3, step: 16, threshold: 26.5 / 30)
* * * Sector -1 0: Add biome ForestDeciduous (bm: 1, step: 2, threshold: 27.5 / 30)
* * * Sector -1 0: Add biome FlowerMeadow (bm: 1, step: 8, threshold: 28 / 30)
* * * Sector -1 0: Add biome FernMeadow (bm: 0, step: 32, threshold: 28.25 / 30)
* * * Sector -1 0: Add biome ForestConiferous (bm: 6, step: 2, threshold: 29.25 / 30)
* * * Sector -1 0: Add biome FlowerMeadow2 (bm: 0, step: 32, threshold: 29.5 / 30)
WorldPart (-1, 8) generated (26 ms)
WorldPart (-1, 7) generated (24 ms)
WorldPart (5, 9) generated (49 ms)
WorldPart (1, 11) generated (67 ms)
WorldPart (3, 11) generated (80 ms)
WorldPart (2, 11) generated (68 ms)
[DB] Saved 1 players in database (0 ms)
WorldPart (-1, 9) generated (12 ms)
WorldPart (0, 11) generated (69 ms)
WorldPart (4, 11) generated (47 ms)
WorldPart (-1, 10) generated (34 ms)
WorldPart (2, 12) generated (88 ms)
WorldPart (1, 12) generated (43 ms)
WorldPart (3, 12) generated (69 ms)
WorldPart (0, 12) generated (56 ms)
WorldPart (-1, 11) generated (56 ms)
WorldPart (4, 12) generated (59 ms)
WorldPart (2, 13) generated (63 ms)
WorldPart (1, 13) generated (44 ms)
WorldPart (3, 13) generated (49 ms)
WorldPart (0, 13) generated (38 ms)
WorldPart (5, 11) generated (39 ms)
WorldPart (5, 10) generated (50 ms)
WorldPart (4, 13) generated (56 ms)
[DB] Saved 1 players in database (0 ms)
WorldPart (5, 12) generated (47 ms)
WorldPart (3, 14) generated (42 ms)
WorldPart (2, 14) generated (58 ms)
WorldPart (1, 14) generated (28 ms)
WorldPart (0, 14) generated (36 ms)
WorldPart (4, 14) generated (48 ms)
WorldPart (5, 13) generated (70 ms)
WorldPart (3, 15) generated (37 ms)
WorldPart (2, 15) generated (45 ms)
WorldPart (1, 15) generated (6 ms)
[DB] Saved 1 players in database (0 ms)
WorldPart (4, 15) generated (45 ms)
WorldPart (5, 14) generated (50 ms)
WorldPart (0, 15) generated (5 ms)
WorldPart (5, 15) generated (42 ms)
Create new Sector at 0 1 (biome: Ocean)
Noises: 25001 26001
[1] Skip heightmap generation (0, 0 vs 0, 0). Skips: 101
[2] Skip heightmap generation (0, 0 vs 0, 0). Skips: 102
[3] Skip heightmap generation (0, 0 vs 0, 0). Skips: 103
[4] Skip heightmap generation (0, 0 vs 0, 0). Skips: 104
[5] Skip heightmap generation (0, 0 vs 0, 0). Skips: 105
[6] Skip heightmap generation (0, 0 vs 0, 0). Skips: 106
[7] Skip heightmap generation (0, 0 vs 0, 0). Skips: 107
[8] Skip heightmap generation (0, 0 vs 0, 0). Skips: 108
[9] Skip heightmap generation (0, 0 vs 0, 0). Skips: 109
* Sector 0 1: Generate up to 20 biomes in region Ocean (20 / 30, 35 bms)
* * * Sector 0 1: Add biome BushMeadow (bm: 9, step: 16, threshold: 0.25 / 20)
* * * Sector 0 1: Add biome FernMeadow (bm: 7, step: 32, threshold: 0.5 / 20)
* * * Sector 0 1: Add biome BushMeadow (bm: 5, step: 16, threshold: 0.75 / 20)
* * * Sector 0 1: Add biome FlowerMeadow (bm: 5, step: 8, threshold: 1.25 / 20)
* * * Sector 0 1: Add biome ForestDeciduous (bm: 2, step: 4, threshold: 1.75 / 20)
* * * Sector 0 1: Add biome ForestConiferous (bm: 6, step: 2, threshold: 2.75 / 20)
* * * Sector 0 1: Add biome ForestDeciduous (bm: 7, step: 4, threshold: 3.25 / 20)
* * * Sector 0 1: Add biome BushMeadow (bm: 6, step: 16, threshold: 3.5 / 20)
* * * Sector 0 1: Add biome FlowerMeadow2 (bm: 2, step: 32, threshold: 3.75 / 20)
* * * Sector 0 1: Add biome ForestConiferous (bm: 0, step: 2, threshold: 4.75 / 20)
* * * Sector 0 1: Add biome FlowerMeadow (bm: 2, step: 8, threshold: 5.25 / 20)
* * * Sector 0 1: Add biome FlowerMeadow2 (bm: 7, step: 16, threshold: 5.5 / 20)
* * * Sector 0 1: Add biome FlowerMeadow2 (bm: 0, step: 16, threshold: 5.75 / 20)
* * * Sector 0 1: Add biome FlowerMeadow (bm: 0, step: 16, threshold: 6 / 20)
* * * Sector 0 1: Add biome FlowerMeadow (bm: 7, step: 16, threshold: 6.25 / 20)
* * * Sector 0 1: Add biome ForestDeciduous (bm: 3, step: 4, threshold: 6.75 / 20)
* * * Sector 0 1: Add biome StoneField (bm: 0, step: 32, threshold: 7 / 20)
* * * Sector 0 1: Add biome FlowerMeadow (bm: 5, step: 16, threshold: 7.25 / 20)
* * * Sector 0 1: Add biome ForestDeciduous (bm: 4, step: 4, threshold: 7.75 / 20)
* * * Sector 0 1: Add biome ForestDeciduous (bm: 1, step: 4, threshold: 8.25 / 20)
* * * Sector 0 1: Add biome FlowerMeadow (bm: 0, step: 16, threshold: 8.5 / 20)
* * * Sector 0 1: Add biome BushMeadow (bm: 0, step: 16, threshold: 8.75 / 20)
* * * Sector 0 1: Add biome ForestDeciduous (bm: 2, step: 2, threshold: 9.75 / 20)
* * * Sector 0 1: Add biome BushMeadow (bm: 6, step: 16, threshold: 10 / 20)
* * * Sector 0 1: Add biome ForestDeciduous (bm: 9, step: 2, threshold: 11 / 20)
* * * Sector 0 1: Add biome FlowerMeadow2 (bm: 3, step: 32, threshold: 11.25 / 20)
* * * Sector 0 1: Add biome FlowerMeadow (bm: 1, step: 16, threshold: 11.5 / 20)
* * * Sector 0 1: Add biome FlowerMeadow (bm: 1, step: 16, threshold: 11.75 / 20)
* * * Sector 0 1: Add biome ForestConiferous (bm: 5, step: 4, threshold: 12.25 / 20)
* * * Sector 0 1: Add biome ForestConiferous (bm: 8, step: 4, threshold: 12.75 / 20)
* * * Sector 0 1: Add biome FlowerMeadow2 (bm: 3, step: 32, threshold: 13 / 20)
* * * Sector 0 1: Add biome FlowerMeadow (bm: 4, step: 16, threshold: 13.25 / 20)
* * * Sector 0 1: Add biome BushMeadow (bm: 0, step: 16, threshold: 13.5 / 20)
* * * Sector 0 1: Add biome FernMeadow (bm: 0, step: 32, threshold: 13.75 / 20)
* * * Sector 0 1: Add biome FlowerMeadow2 (bm: 0, step: 16, threshold: 14 / 20)
* * * Sector 0 1: Add biome FlowerMeadow (bm: 5, step: 16, threshold: 14.25 / 20)
* * * Sector 0 1: Add biome StoneField (bm: 7, step: 16, threshold: 14.5 / 20)
* * * Sector 0 1: Add biome FlowerMeadow (bm: 4, step: 16, threshold: 14.75 / 20)
* * * Sector 0 1: Add biome ForestDeciduous (bm: 1, step: 4, threshold: 15.25 / 20)
* * * Sector 0 1: Add biome BushMeadow (bm: 6, step: 16, threshold: 15.5 / 20)
* * * Sector 0 1: Add biome FlowerMeadow2 (bm: 5, step: 16, threshold: 15.75 / 20)
* * * Sector 0 1: Add biome ForestDead (bm: 7, step: 8, threshold: 16.25 / 20)
* * * Sector 0 1: Add biome ForestDeciduous (bm: 8, step: 2, threshold: 17.25 / 20)
* * * Sector 0 1: Add biome BushMeadow (bm: 8, step: 16, threshold: 17.5 / 20)
* * * Sector 0 1: Add biome ForestDeciduous (bm: 7, step: 2, threshold: 18.5 / 20)
* * * Sector 0 1: Add biome BushMeadow (bm: 0, step: 16, threshold: 18.75 / 20)
* * * Sector 0 1: Add biome ForestConiferous (bm: 0, step: 4, threshold: 19.25 / 20)
* * * Sector 0 1: Add biome FlowerMeadow2 (bm: 7, step: 16, threshold: 19.5 / 20)
* * * Sector 0 1: Add biome FlowerMeadow2 (bm: 4, step: 32, threshold: 19.75 / 20)
WorldPart (3, 16) generated (39 ms)
WorldPart (2, 16) generated (35 ms)
WorldPart (6, 14) generated (10 ms)
WorldPart (6, 13) generated (32 ms)
WorldPart (4, 16) generated (2 ms)
WorldPart (6, 12) generated (39 ms)
[DB] Saved 1 players in database (0 ms)
WorldPart (6, 15) generated (3 ms)
WorldPart (6, 11) generated (41 ms)
WorldPart (7, 14) generated (34 ms)
WorldPart (7, 13) generated (50 ms)
WorldPart (7, 12) generated (65 ms)
WorldPart (5, 16) generated (1 ms)
WorldPart (7, 15) generated (38 ms)
WorldPart (7, 11) generated (60 ms)
WorldPart (6, 10) generated (53 ms)
[DB] Saved 1 players in database (0 ms)
WorldPart (8, 13) generated (38 ms)
WorldPart (8, 12) generated (52 ms)
WorldPart (8, 14) generated (43 ms)
WorldPart (8, 11) generated (44 ms)
WorldPart (7, 10) generated (62 ms)
WorldPart (8, 10) generated (45 ms)
WorldPart (9, 13) generated (44 ms)
WorldPart (9, 12) generated (90 ms)
WorldPart (8, 15) generated (34 ms)
WorldPart (9, 14) generated (48 ms)
WorldPart (9, 11) generated (94 ms)
[DB] Saved 1 players in database (0 ms)
WorldPart (9, 15) generated (38 ms)
WorldPart (10, 13) generated (66 ms)
WorldPart (10, 12) generated (85 ms)
WorldPart (10, 14) generated (59 ms)
WorldPart (10, 11) generated (86 ms)
WorldPart (9, 10) generated (66 ms)
WorldPart (10, 15) generated (39 ms)
WorldPart (11, 13) generated (59 ms)
WorldPart (11, 12) generated (50 ms)
WorldPart (11, 14) generated (38 ms)
WorldPart (11, 11) generated (57 ms)
WorldPart (11, 15) generated (15 ms)
WorldPart (8, 16) generated (3 ms)
WorldPart (9, 16) generated (3 ms)
[DB] Saved 1 players in database (0 ms)
WorldPart (10, 16) generated (2 ms)
WorldPart (12, 14) generated (18 ms)
WorldPart (12, 13) generated (30 ms)
WorldPart (12, 12) generated (46 ms)
WorldPart (11, 16) generated (2 ms)
WorldPart (12, 15) generated (3 ms)
WorldPart (12, 16) generated (3 ms)
WorldPart (10, 17) generated (3 ms)
WorldPart (9, 17) generated (3 ms)
WorldPart (11, 17) generated (1 ms)
[DB] Saved 1 players in database (0 ms)
WorldPart (13, 15) generated (4 ms)
WorldPart (13, 14) generated (19 ms)
WorldPart (12, 17) generated (1 ms)
WorldPart (8, 17) generated (1 ms)
WorldPart (13, 16) generated (2 ms)
WorldPart (10, 18) generated (2 ms)
WorldPart (9, 18) generated (3 ms)
WorldPart (7, 16) generated (3 ms)
WorldPart (11, 18) generated (3 ms)
WorldPart (8, 18) generated (4 ms)
WorldPart (7, 17) generated (2 ms)
WorldPart (12, 18) generated (2 ms)
[DB] Saved 1 players in database (0 ms)
WorldPart (10, 19) generated (1 ms)
WorldPart (9, 19) generated (4 ms)
WorldPart (11, 19) generated (2 ms)
WorldPart (8, 19) generated (4 ms)
WorldPart (12, 19) generated (2 ms)
WorldPart (10, 20) generated (2 ms)
WorldPart (9, 20) generated (5 ms)
WorldPart (7, 18) generated (2 ms)
WorldPart (11, 20) generated (2 ms)
[DB] Saved 1 players in database (0 ms)
WorldPart (8, 20) generated (8 ms)
WorldPart (12, 20) generated (1 ms)
WorldPart (13, 18) generated (2 ms)
WorldPart (13, 17) generated (1 ms)
WorldPart (13, 19) generated (1 ms)
WorldPart (11, 21) generated (2 ms)
WorldPart (10, 21) generated (1 ms)
WorldPart (9, 21) generated (2 ms)
WorldPart (12, 21) generated (1 ms)
WorldPart (8, 21) generated (3 ms)
[DB] Saved 1 players in database (0 ms)
WorldPart (13, 20) generated (1 ms)
WorldPart (11, 22) generated (4 ms)
WorldPart (10, 22) generated (3 ms)
WorldPart (9, 22) generated (2 ms)
WorldPart (12, 22) generated (1 ms)
WorldPart (8, 22) generated (1 ms)
WorldPart (13, 21) generated (1 ms)
WorldPart (11, 23) generated (2 ms)
WorldPart (10, 23) generated (3 ms)
WorldPart (9, 23) generated (3 ms)
[DB] Saved 1 players in database (0 ms)
WorldPart (12, 23) generated (2 ms)
WorldPart (13, 22) generated (1 ms)
WorldPart (8, 23) generated (1 ms)
WorldPart (11, 24) generated (2 ms)
WorldPart (10, 24) generated (3 ms)
WorldPart (9, 24) generated (2 ms)
WorldPart (12, 24) generated (1 ms)
WorldPart (13, 23) generated (1 ms)
WorldPart (8, 24) generated (2 ms)
[DB] Saved 1 players in database (0 ms)
WorldPart (11, 25) generated (2 ms)
WorldPart (10, 25) generated (3 ms)
WorldPart (9, 25) generated (2 ms)
WorldPart (12, 25) generated (2 ms)
WorldPart (13, 24) generated (2 ms)
WorldPart (8, 25) generated (1 ms)
WorldPart (11, 26) generated (2 ms)
WorldPart (10, 26) generated (6 ms)
WorldPart (9, 26) generated (5 ms)
WorldPart (13, 25) generated (2 ms)
WorldPart (12, 26) generated (2 ms)
[DB] Saved 1 players in database (0 ms)
WorldPart (8, 26) generated (2 ms)
WorldPart (11, 27) generated (1 ms)
WorldPart (10, 27) generated (7 ms)
WorldPart (9, 27) generated (7 ms)
[DB] Saved 1 players in database (0 ms)
[DB] Saved 1 players in database (0 ms)
WorldPart (9, 1) generated (45 ms)
WorldPart (8, 0) generated (8 ms)
WorldPart (8, 1) generated (69 ms)
Create new Sector at 0 -1 (biome: Ocean)
Noises: 25003 26001
* Sector 0 -1: Generate up to 29 biomes in region Ocean (20 / 30, 35 bms)
* * * Sector 0 -1: Add biome ForestDead (bm: 3, step: 16, threshold: 0.25 / 29)
* * * Sector 0 -1: Add biome ForestDeciduous (bm: 6, step: 2, threshold: 1.25 / 29)
* * * Sector 0 -1: Add biome ForestDead (bm: 9, step: 8, threshold: 1.75 / 29)
* * * Sector 0 -1: Add biome ForestConiferous (bm: 2, step: 4, threshold: 2.25 / 29)
* * * Sector 0 -1: Add biome FlowerMeadow2 (bm: 1, step: 16, threshold: 2.5 / 29)
* * * Sector 0 -1: Add biome FernMeadow (bm: 3, step: 32, threshold: 2.75 / 29)
* * * Sector 0 -1: Add biome ForestDeciduous (bm: 7, step: 4, threshold: 3.25 / 29)
* * * Sector 0 -1: Add biome BushMeadow (bm: 4, step: 16, threshold: 3.5 / 29)
* * * Sector 0 -1: Add biome FlowerMeadow2 (bm: 4, step: 16, threshold: 3.75 / 29)
* * * Sector 0 -1: Add biome FlowerMeadow (bm: 1, step: 16, threshold: 4 / 29)
* * * Sector 0 -1: Add biome BushMeadow (bm: 4, step: 16, threshold: 4.25 / 29)
* * * Sector 0 -1: Add biome BushMeadow (bm: 0, step: 16, threshold: 4.5 / 29)
* * * Sector 0 -1: Add biome FlowerMeadow (bm: 3, step: 16, threshold: 4.75 / 29)
* * * Sector 0 -1: Add biome FlowerMeadow2 (bm: 0, step: 32, threshold: 5 / 29)
* * * Sector 0 -1: Add biome FlowerMeadow (bm: 1, step: 16, threshold: 5.25 / 29)
* * * Sector 0 -1: Add biome FlowerMeadow2 (bm: 5, step: 32, threshold: 5.5 / 29)
* * * Sector 0 -1: Add biome FlowerMeadow (bm: 6, step: 8, threshold: 6 / 29)
* * * Sector 0 -1: Add biome ForestConiferous (bm: 2, step: 4, threshold: 6.5 / 29)
* * * Sector 0 -1: Add biome FernMeadow (bm: 8, step: 16, threshold: 6.75 / 29)
* * * Sector 0 -1: Add biome StoneField (bm: 0, step: 16, threshold: 7 / 29)
* * * Sector 0 -1: Add biome StoneField (bm: 7, step: 16, threshold: 7.25 / 29)
* * * Sector 0 -1: Add biome ForestDead (bm: 6, step: 8, threshold: 7.75 / 29)
* * * Sector 0 -1: Add biome BushMeadow (bm: 2, step: 16, threshold: 8 / 29)
* * * Sector 0 -1: Add biome StoneField (bm: 6, step: 32, threshold: 8.25 / 29)
* * * Sector 0 -1: Add biome BushMeadow (bm: 1, step: 16, threshold: 8.5 / 29)
* * * Sector 0 -1: Add biome ForestDeciduous (bm: 8, step: 2, threshold: 9.5 / 29)
* * * Sector 0 -1: Add biome ForestDeciduous (bm: 4, step: 4, threshold: 10 / 29)
* * * Sector 0 -1: Add biome ForestDeciduous (bm: 0, step: 2, threshold: 11 / 29)
* * * Sector 0 -1: Add biome BushMeadow (bm: 7, step: 16, threshold: 11.25 / 29)
* * * Sector 0 -1: Add biome FlowerMeadow (bm: 8, step: 16, threshold: 11.5 / 29)
* * * Sector 0 -1: Add biome BushMeadow (bm: 2, step: 16, threshold: 11.75 / 29)
* * * Sector 0 -1: Add biome BushMeadow (bm: 9, step: 16, threshold: 12 / 29)
* * * Sector 0 -1: Add biome ForestDeciduous (bm: 1, step: 2, threshold: 13 / 29)
* * * Sector 0 -1: Add biome FlowerMeadow (bm: 0, step: 16, threshold: 13.25 / 29)
* * * Sector 0 -1: Add biome FernMeadow (bm: 2, step: 32, threshold: 13.5 / 29)
* * * Sector 0 -1: Add biome ForestDeciduous (bm: 9, step: 4, threshold: 14 / 29)
* * * Sector 0 -1: Add biome FlowerMeadow (bm: 7, step: 16, threshold: 14.25 / 29)
* * * Sector 0 -1: Add biome ForestConiferous (bm: 0, step: 4, threshold: 14.75 / 29)
* * * Sector 0 -1: Add biome FernMeadow (bm: 0, step: 32, threshold: 15 / 29)
* * * Sector 0 -1: Add biome BushMeadow (bm: 5, step: 16, threshold: 15.25 / 29)
* * * Sector 0 -1: Add biome ForestDeciduous (bm: 5, step: 2, threshold: 16.25 / 29)
* * * Sector 0 -1: Add biome BushMeadow (bm: 0, step: 16, threshold: 16.5 / 29)
* * * Sector 0 -1: Add biome ForestConiferous (bm: 9, step: 4, threshold: 17 / 29)
* * * Sector 0 -1: Add biome ForestDeciduous (bm: 6, step: 4, threshold: 17.5 / 29)
* * * Sector 0 -1: Add biome FlowerMeadow2 (bm: 5, step: 32, threshold: 17.75 / 29)
* * * Sector 0 -1: Add biome ForestConiferous (bm: 7, step: 4, threshold: 18.25 / 29)
* * * Sector 0 -1: Add biome ForestDeciduous (bm: 9, step: 4, threshold: 18.75 / 29)
* * * Sector 0 -1: Add biome ForestDeciduous (bm: 4, step: 4, threshold: 19.25 / 29)
* * * Sector 0 -1: Add biome ForestDeciduous (bm: 2, step: 4, threshold: 19.75 / 29)
* * * Sector 0 -1: Add biome FlowerMeadow (bm: 8, step: 8, threshold: 20.25 / 29)
* * * Sector 0 -1: Add biome ForestConiferous (bm: 0, step: 4, threshold: 20.75 / 29)
* * * Sector 0 -1: Add biome ForestConiferous (bm: 6, step: 4, threshold: 21.25 / 29)
* * * Sector 0 -1: Add biome BushMeadow (bm: 7, step: 16, threshold: 21.5 / 29)
* * * Sector 0 -1: Add biome ForestDead (bm: 9, step: 8, threshold: 22 / 29)
* * * Sector 0 -1: Add biome FlowerMeadow2 (bm: 9, step: 32, threshold: 22.25 / 29)
* * * Sector 0 -1: Add biome BushMeadow (bm: 9, step: 16, threshold: 22.5 / 29)
* * * Sector 0 -1: Add biome ForestConiferous (bm: 3, step: 4, threshold: 23 / 29)
* * * Sector 0 -1: Add biome FlowerMeadow2 (bm: 5, step: 16, threshold: 23.25 / 29)
* * * Sector 0 -1: Add biome BushMeadow (bm: 4, step: 16, threshold: 23.5 / 29)
* * * Sector 0 -1: Add biome ForestDead (bm: 5, step: 8, threshold: 24 / 29)
* * * Sector 0 -1: Add biome FlowerMeadow2 (bm: 2, step: 32, threshold: 24.25 / 29)
* * * Sector 0 -1: Add biome ForestConiferous (bm: 9, step: 4, threshold: 24.75 / 29)
* * * Sector 0 -1: Add biome FernMeadow (bm: 8, step: 32, threshold: 25 / 29)
* * * Sector 0 -1: Add biome BushMeadow (bm: 2, step: 16, threshold: 25.25 / 29)
* * * Sector 0 -1: Add biome FlowerMeadow2 (bm: 4, step: 32, threshold: 25.5 / 29)
* * * Sector 0 -1: Add biome ForestConiferous (bm: 7, step: 2, threshold: 26.5 / 29)
* * * Sector 0 -1: Add biome BushMeadow (bm: 1, step: 16, threshold: 26.75 / 29)
* * * Sector 0 -1: Add biome ForestDeciduous (bm: 6, step: 2, threshold: 27.75 / 29)
* * * Sector 0 -1: Add biome FlowerMeadow (bm: 4, step: 8, threshold: 28.25 / 29)
* * * Sector 0 -1: Add biome ForestDead (bm: 1, step: 8, threshold: 28.75 / 29)
WorldPart (8, -1) generated (9 ms)
WorldPart (7, -1) generated (5 ms)
WorldPart (6, -1) generated (5 ms)
WorldPart (7, 1) generated (48 ms)
WorldPart (9, -1) generated (31 ms)
WorldPart (9, -2) generated (56 ms)
WorldPart (8, -2) generated (18 ms)
WorldPart (10, -1) generated (18 ms)
WorldPart (7, -2) generated (5 ms)
WorldPart (9, 0) generated (11 ms)
WorldPart (7, 0) generated (10 ms)
WorldPart (10, 0) generated (15 ms)
WorldPart (11, 0) generated (9 ms)
WorldPart (10, -2) generated (33 ms)
WorldPart (6, -2) generated (4 ms)
WorldPart (11, -1) generated (20 ms)
WorldPart (9, -3) generated (41 ms)
WorldPart (8, -3) generated (18 ms)
WorldPart (7, -3) generated (13 ms)
WorldPart (10, -3) generated (56 ms)
[DB] Saved 1 players in database (0 ms)
WorldPart (11, -2) generated (38 ms)
WorldPart (6, -3) generated (13 ms)
WorldPart (11, -3) generated (40 ms)
WorldPart (9, -4) generated (36 ms)
WorldPart (8, -4) generated (27 ms)
WorldPart (7, -4) generated (35 ms)
WorldPart (10, -4) generated (53 ms)
WorldPart (11, -4) generated (42 ms)
[DB] Saved 1 players in database (0 ms)
WorldPart (9, -5) generated (41 ms)
WorldPart (8, -5) generated (33 ms)
WorldPart (10, -5) generated (35 ms)
WorldPart (7, -5) generated (41 ms)
WorldPart (12, -2) generated (52 ms)
WorldPart (12, -3) generated (50 ms)
WorldPart (11, -5) generated (51 ms)
WorldPart (12, -4) generated (55 ms)
WorldPart (12, -1) generated (21 ms)
WorldPart (12, -5) generated (57 ms)
WorldPart (10, -6) generated (20 ms)
WorldPart (9, -6) generated (21 ms)
WorldPart (11, -6) generated (45 ms)
[DB] Saved 1 players in database (0 ms)
WorldPart (13, -3) generated (6 ms)
WorldPart (13, -4) generated (31 ms)
WorldPart (13, -2) generated (5 ms)
WorldPart (13, -5) generated (58 ms)
WorldPart (12, -6) generated (53 ms)
WorldPart (13, -6) generated (41 ms)
WorldPart (14, -3) generated (10 ms)
WorldPart (14, -4) generated (39 ms)
WorldPart (14, -5) generated (30 ms)
WorldPart (12, -7) generated (50 ms)
WorldPart (11, -7) generated (49 ms)
[DB] Saved 1 players in database (0 ms)
WorldPart (10, -7) generated (26 ms)
WorldPart (14, -6) generated (29 ms)
WorldPart (13, -7) generated (42 ms)
WorldPart (14, -7) generated (44 ms)
WorldPart (13, -8) generated (14 ms)
WorldPart (12, -8) generated (18 ms)
WorldPart (11, -8) generated (35 ms)
WorldPart (15, -5) generated (5 ms)
WorldPart (15, -6) generated (5 ms)
WorldPart (15, -4) generated (4 ms)
WorldPart (14, -8) generated (13 ms)
WorldPart (15, -7) generated (5 ms)
[DB] Saved 1 players in database (0 ms)
WorldPart (15, -8) generated (5 ms)
WorldPart (12, -9) generated (17 ms)
WorldPart (14, -9) generated (4 ms)
WorldPart (13, -9) generated (6 ms)
[DB] Saved 1 players in database (0 ms)
[11:01 15:02:18] CraftItem: Smoka (DbID: 1, UID: 76561198067819921 element: -1(type: 61, tex: 0, ownerDbID: 1) @ chunk 213 5 -92 (6823.53, 328.24, -2922.38)
[DB] Saved 1 players in database (0 ms)
WorldPart (10, -8) generated (29 ms)
WorldPart (11, -9) generated (42 ms)
[11:01 15:02:34] CraftItem: Smoka (DbID: 1, UID: 76561198067819921 element: -1(type: 790, tex: 0, ownerDbID: 1) @ chunk 207 2 -93 (6654.78, 187.55, -2955.75)
[DB] Saved 1 players in database (0 ms)
[WARNING] API trigger event: Java info not defined!
[WARNING] API trigger event: Java info not defined!
[WARNING] API trigger event: Java info not defined!
[WARNING] API trigger event: Java info not defined!
[WARNING] API trigger event: Java info not defined!
[WARNING] API trigger event: Java info not defined!
[WARNING] API trigger event: Java info not defined!
[DB] Saved 1 players in database (0 ms)
[WARNING] API trigger event: Java info not defined!
[WARNING] API trigger event: Java info not defined!
[DB] Saved 1 players in database (0 ms)
OBJECT PLACE: 0 0
[11:01 15:03:00] PlaceObject: Smoka (DbID: 1, UID: 76561198067819921 element: 72370(type: 28, tex: 0, ownerDbID: 1) @ chunk 207 2 -93 (6642.18, 175.68, -2947.68)
Player Smoka placed object element blueprinttable (ID: 72370)
[DB] Saved 1 players in database (0 ms)
[DB] Saved 1 chunks in database (5 ms)
[ENET SERVER] Client 0 disconnected (31.17.26.66)
::::SERVER: CLIENT 0 CHANGE STATE (Connected -> Disconnected)
::::SERVER: CLIENT 0 DISCONNECTED
Server end player auth (76561198067819921, Steam)
END STEAM AUTH: 76561198067819921
[ENET SERVER] Client 0 connect (31.17.26.66)
::::SERVER: CLIENT 0 CONNECTED (31.17.26.66)
15:05:59:528 - PlayerAuthRequestReceived (Smoka, 76561198067819921, 31.17.26.66)
[AuthenticatePlayer] - 15:05:59:532 - 76561198067819921 Smoka [20, 0, 0, 0, 48, 55, 224, 50, 80, 14, 18, 46, 145, 37, 105, 6, 1, 0, 16, 1, 161, 35, 97, 99, 24, 0, 0, 0, 1, 0, 0, 0, 2, 0, 0, 0, 37, 149, 116, 3, 178, 57, 3, 146, 180, 95, 107, 0, 12, 0, 0, 0, 178, 0, 0, 0, 50, 0, 0, 0, 4, 0, 0, 0, 145, 37, 105, 6, 1, 0, 16, 1, 240, 241, 4, 0, 66, 26, 17, 31, 210, 0, 168, 192, 0, 0, 0, 0, 19, 0, 97, 99, 147, 175, 124, 99, 1, 0, 237, 199, 0, 0, 0, 0, 0, 0, 109, 216, 81, 4, 153, 209, 62, 25, 243, 157, 84, 212, 198, 147, 98, 197, 138, 22, 194, 90, 212, 123, 38, 186, 61, 23, 52, 179, 23, 104, 128, 135, 176, 250, 148, 186, 191, 49, 164, 249, 18, 234, 237, 120, 43, 82, 58, 163, 171, 71, 215, 233, 43, 104, 84, 171, 106, 186, 125, 204, 242, 147, 9, 95, 121, 74, 222, 103, 248, 74, 227, 14, 159, 95, 83, 74, 163, 219, 194, 234, 199, 113, 181, 115, 89, 248, 65, 212, 233, 129, 66, 79, 90, 203, 227, 96, 208, 108, 13, 116, 204, 131, 19, 95, 112, 7, 205, 66, 12, 175, 237, 211, 231, 201, 114, 102, 2, 192, 17, 117, 71, 3, 183, 247, 34, 233, 29, 6]
[SteamAuth] EBeginAuthSessionResult (76561198067819921): k_EBeginAuthSessionResultOK
Client 0 (76561198067819921) fully authenticated!
::::SERVER: CLIENT 0 CHANGE STATE (Uninitialized -> Connected)
[STEAM] Validate auth ticket (76561198067819921) -> k_EAuthSessionResponseOK
15:06:01:929 - PLAYER CONNECT: Smoka (ID: 0)
DB: Player 76561198067819921 exists in database
Inventory for player 1 exists!
[WARNING] API trigger event: Java info not defined!
[WARNING] API trigger event: Java info not defined!
[DB] Saved 1 players in database (0 ms)
Player Smoka (0) spawned at (6643.45, 175.71, -2947.58)...
DIRECT CHAT MESSAGE TO Smoka: Hallo Smoka, Wilkommmen auf Green Island. Hier sind aktuell 1 Spieler online!
[DB] Saved 1 players in database (0 ms)
[DB] Saved 1 players in database (0 ms)
[DB] Saved 1 players in database (0 ms)
[DB] Saved 1 players in database (0 ms)
[DB] Saved 1 players in database (0 ms)
Blueprint craft: Blueprints\Bahnhof-Unity\Abschnitt2-save1_1654953355.blueprint (player: Smoka)
[11:01 15:07:00] CraftItem: Smoka (DbID: 1, UID: 76561198067819921 element: -1(type: 60, tex: 0, ownerDbID: 1) @ chunk 207 2 -93 (6643.45, 175.71, -2947.58)
[WARNING] API trigger event: Java info not defined!
[WARNING] API trigger event: Java info not defined!
Load sector from db (0, -1)
WorldPart (12, -6) generated (39 ms)
[DB] Saved 1 players in database (0 ms)
[WARNING] API trigger event: Java info not defined!
WorldPart (10, -7) generated (27 ms)
WorldPart (10, -8) generated (27 ms)
WorldPart (12, -7) generated (39 ms)
[DB] Saved 1 players in database (0 ms)
[11:01 15:07:25] DestroyObject: Smoka (DbID: 1, UID: 76561198067819921 element: 72370(type: 28, tex: 0, ownerDbID: 1) @ chunk 207 2 -93 (6642.18, 175.68, -2947.68)
[DB] Saved 1 chunks in database (0 ms)
[WARNING] Exit (0)