Initialize engine version: 2021.2.4f1 (99ba6aa4c552) [Subsystems] Discovering subsystems at path D:/Steam/steamapps/common/RisingWorld/_New Version/Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 960 (ID=0x1401) Vendor: NVIDIA VRAM: 4053 MB Driver: 27.21.14.5671 Initializing input. New input system (experimental) initialized Initialized touch support. UnloadTime: 0.891800 ms [INITIALIZE [1.2]] Version 0.4.5 (3) 2022-01-31 20:52 Detected Resolutions: 19 Detected Monitors: 3 Set resolution to 1920x1200 @ 0 (1) Cannot find HDRP volume component: RisingWorld.Content.Rendering.PostProcessing.DoF Create debug console... [C++] Initialize Main.cpp Windows 10 (10.0.19042) 64bit (Desktop) Direct3D 11.0 [level 11.1] Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz, 8 Cores, 3408 MHz System Product Name (System manufacturer) 16305 MB RAM NVIDIA GeForce GTX 960, 4053 MB VRAM, 2020-09-30, 27.21.14.567 Commit: 2caafeea5bbd44abbef34f9dbde8e010c7dcce8d Branch: master JobID: 7323 _______________________________________________________________________________________ Initialize Game... Initialized default settings (268 ms) Initialized input (7 ms) Initialized assets (76 ms) Initialized materials (471 ms) Initialize FMOD... (0) Kopfhörer (HP , STEREO, 2, 44100 Hz (1) VoiceMeeter Aux, STEREO, 2, 48000 Hz (2) VX228 (NVIDIA H, STEREO, 2, 48000 Hz (3) AUX (Realtek Hi, STEREO, 2, 48000 Hz (4) P24W-6 LED (NVI, STEREO, 2, 48000 Hz _______________________________________________________________________________________ FMOD: Set output type AUTODETECT FMOD: Set 64 channels (1024 virtual channels) FMOD: Speaker mode DEFAULT (48000 Hz) FMOD: Stream buffer size set to 32768b FMOD: Initialize studio Initialize recording devices... Recording devices: 9 / 9 (0) Kopfhörermikrofon (HP Pavilion Headset 600), MONO, 1, 44100 Hz, Connected * (1) VoiceMeeter Aux Input (VB-Audio VoiceMeeter AUX ..., STEREO, 2, 48000 Hz, Connected (2) Kopfhörer (HP Pavilion Headset 600) [loopback], STEREO, 2, 44100 Hz, Connected (3) VX228 (NVIDIA High Definition Audio) [loopback], STEREO, 2, 48000 Hz, Connected (4) AUX (Realtek High Definition Audio) [loopback], STEREO, 2, 48000 Hz, Connected (5) P24W-6 LED (NVIDIA High Definition Audio) [loopb..., STEREO, 2, 48000 Hz, Connected (6) Mikrofon (USB2.0 Microphone), STEREO, 2, 48000 Hz, Connected (7) VoiceMeeter Aux Output (VB-Audio VoiceMeeter AUX..., STEREO, 2, 44100 Hz, Connected (8) VoiceMeeter Output (VB-Audio VoiceMeeter VAIO), STEREO, 2, 44100 Hz, Connected _______________________________________________________________________________________ Load FMOD banks... Found 7 banks... Load bank: D:/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/ambiences.bank (100791296 b) Load bank: D:/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/GUIDs.bank (64870 b) Load bank: D:/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/music.bank (213895648 b) Load bank: D:/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/npcs.bank (25515488 b) Load bank: D:/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/objects.bank (134823872 b) Load bank: D:/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/player.bank (13013280 b) Load bank: D:/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/system.bank (3429216 b) Load FMOD buses... Initialized sound manager (1053 ms) Initialized 1218 sounds Initialized sounds (25 ms) Initialized 66 music tracks Initialized music (7 ms) Steam: 0 files in cloud Loaded 25 Steam friends! SteamID: 76561198060647608 (100381880) Name: Captain "The Hermit" Yero (Online) Initialized platform SDK (262 ms) Initialized statistics (7 ms) Initialized achievements (2 ms) STEAM SET RICH PRESENCE: Status -> Rising World - New Version STEAM SET RICH PRESENCE: Type -> rw Init language German (de) Load language file (de): D:/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets\Languages\de.json Initialized locale de (7 ms) Initialized UI (906 ms) Updating material settings... Load construction texture arrays (1024, 512)... Material settings updated in 3 ms Loaded construction texture array after 295 ms! Loaded construction normal array after 386 ms! Loaded construction glass texture array after 387 ms! Loaded construction glass normal array after 436 ms! [POST-INITIALIZE [5.9]] Load definitions... Loaded 262 block infos from db! Loaded 118 item definitions from db! Loaded 18 picking definitions from db! Loaded 10 item-info definitions from db! Loaded 6 consume definitions from db! Loaded 2 projectile definitions from db! Loaded 2 weapon definitions from db! Loaded 44 construction definitions from db! Loaded 3 plant definitions from db! Loaded 53 object definitions from db! Loaded 1 furnace definitions from db! Loaded 2 storage definitions from db! Found 427 crafting recipes... Loaded 7 crafting stations from db! Loaded 366 crafting recipes from db! Loaded 13 weather definitions from db! Finally found item def for blueprintempty Finally found item def for blueprint Warning: Missing localization for plant "hickory" (de) Warning: Missing localization for plant "rock" (de) Warning: Missing localization for plant "ironore" (de) Crafting: Could not find blockID name for: cork Crafting: Could not find blockID name for: cork Crafting: Could not find blockID name for: particleboard Crafting: Could not find blockID name for: burntwood Crafting: Could not find blockID name for: rust Crafting: Could not find blockID name for: stripes Crafting: Could not find blockID name for: stripes Crafting: Could not find blockID name for: wool Crafting: Could not find blockID name for: camouflage Initialized definitions (586 ms) BlockTextureSelector: Found 262 textures Initialized UI layers (622 ms) Initialized local player (157 ms) Init hm manager... 64922375 b Hm header: 28, total: 64922375, num: 5 Initialized managers (14 ms) Initialized network (0 ms) Initialized integrated server (3 ms) Initialized states (1 ms) [FINALIZE-INITIALIZATION [5.9]] Game initialized! Total load time: 6.065 seconds Enable main menu state STEAM SET RICH PRESENCE: Status -> Rising World - New Version STEAM SET RICH PRESENCE: Type -> rw STEAM SET RICH PRESENCE: TypeInfo -> STEAM SET RICH PRESENCE: Connect -> Unloading 5 Unused Serialized files (Serialized files now loaded: 9) Unloading 1516 unused Assets to reduce memory usage. Loaded Objects now: 14046. Total: 88.275800 ms (FindLiveObjects: 1.023100 ms CreateObjectMapping: 1.159300 ms MarkObjects: 82.381000 ms DeleteObjects: 3.711900 ms) Main menu - sp button click WORLD: New World WORLD: New World 2 WORLD: New World 3 WORLD: New World 4 Cannot find meta database for world: _Backups Singleplayer - load world "New World 2" L O A D G A M E C O N T E X T Loading state: Load singleplayer world New World 2 Enable loading state Close SQLite databases... Check world version: 0.4.5_3 START SINGLEPLAYER GAME Load world 'New World 2' (SQLite) SQLite version: 3.27.2 World infos: * Version: 0.4.5_3 * Seed: * Gamemode: Survival * WorldType: Default * OreAmount: Default * Vegetation: Enabled * Caves: Enabled * CreationDate: 1619723987 * LastPlayed: 1643657914 * SpawnPosition: (1037.32, 524.01, 597.73) * SpawnRotation: (0.07683, 0.47107, -0.04123, 0.87778) Created menu background image in 90 ms LOADING - CONNECTING SERVER INVENTORY: Quickslot focus: 0 Hash: -1635643190 Items: [0] pickaxe (15), tex: 0, stack: 1, status: 0, value: 0, durability: 5000, modifier: Normal [1] repeater (300), tex: 0, stack: 1, status: -10, value: 0, durability: 1000, modifier: Normal [2] paintroller (46), tex: 0, stack: 1, status: 0, value: 0, durability: 500, modifier: Normal [3] bottle (112), tex: 0, stack: 16, status: 0, value: 0, durability: -1, modifier: Normal [4] apple (600), tex: 0, stack: 16, status: 0, value: 0, durability: -1, modifier: Normal [5] NULL [6] NULL [7] NULL [8] NULL [9] NULL [10] NULL [11] NULL [12] NULL [13] NULL [14] bottle (112), tex: 0, stack: 16, status: 0, value: 0, durability: -1, modifier: Normal [15] bottle (112), tex: 0, stack: 16, status: 0, value: 0, durability: -1, modifier: Normal [16] bottle (112), tex: 0, stack: 16, status: 0, value: 0, durability: -1, modifier: Normal [17] apple (600), tex: 0, stack: 16, status: 0, value: 0, durability: -1, modifier: Normal [18] apple (600), tex: 0, stack: 16, status: 0, value: 0, durability: -1, modifier: Normal [19] apple (600), tex: 0, stack: 16, status: 0, value: 0, durability: -1, modifier: Normal [20] NULL [21] NULL [22] NULL [23] NULL [24] NULL [25] NULL [26] constructionitem (780), tex: 201, stack: 922, status: 0, value: 0, durability: -1, modifier: Normal [27] constructionitem (780), tex: 239, stack: 858, status: 0, value: 0, durability: -1, modifier: Normal [28] NULL [29] NULL [30] NULL [31] NULL [32] pickaxe (15), tex: 0, stack: 1, status: 0, value: 0, durability: 5000, modifier: Normal [33] NULL [34] NULL [35] NULL [36] NULL [37] NULL [38] NULL [39] NULL [40] NULL [41] NULL [42] NULL [43] NULL [44] NULL [45] NULL [46] NULL [47] NULL [48] NULL [49] NULL GlobalID counter set to 444965 Loaded 2 areas from DB... Loaded 1 furnaces from DB... INITIAL WEATHER: Clear (1797) JavaVM options: [0] -Xmx1024M [1] -Xms32M [2] -Xss1M [3] -XX:MaxDirectMemorySize=32M [4] -XX:-OmitStackTraceInFastThrow JNI: Successfully created new VM (140725235015216)! Create new JNIEnv (handle: 1974827833112, thread: 4) [Java] Classloder.load: D:/Steam/steamapps/common/RisingWorld/_New Version/Data/Java/Runtime.jar, D:/Steam/steamapps/common/RisingWorld/_New Version/Data/Java/PluginAPI.jar [Java] Classloader.unload: null [Java] Add library: D:/Steam/steamapps/common/RisingWorld/_New Version/Data/Java/Libs/snakeyaml.jar Plugin API is currently disabled... Starting RW Singleplayer Server... Starting 2 server chunk worker threads... [NetworkClient] Start channel 0... ::::CONNECT TO SINGLEPLAYER Init server platform (Steam) ::::CLIENT CHANGE STATE (Uninitialized -> Connecting) ::::CLIENT CHANGE STATE (Connecting -> Connected) 20:52:58:406 - Begin authentication... LOADING - PREPARING 20:52:58:408 - PlayerAuthRequestReceived (Captain "The Hermit" Yero, 76561198060647608, 127.0.0.1) STEAM SET RICH PRESENCE: Status -> Rising World - New Version Client 1 (76561198060647608) fully authenticated! STEAM SET RICH PRESENCE: Type -> rw STEAM SET RICH PRESENCE: TypeInfo -> New World 2 20:52:58:423 - CLIENT: Receive auth response (success: True, pw: False) STEAM SET RICH PRESENCE: Connect -> 20:52:58:424 - CLIENT: SEND PLAYER CONNECT MESSAGE Processed auth response in 2 ms 20:52:58:426 - PLAYER CONNECT: Captain"TheHermit"Yero (ID: 1) DB: Player 76561198060647608 exists in database Inventory for player 1 exists! CLIENT: Received server info packet (Default Rising World Server, 0) 20:52:58:440 - CLIENT: Receive player information (id: 1, pos: (2170.16, 106.51, 923.82), rot: (-0.00462, 0.98367, 0.02553, 0.17811)) UPDATE QUICKSLOT 0: pickaxe (15), tex: 0, stack: 1, status: 0, value: 0, durability: 5000, modifier: Normal -UNEQUIP ITEM (255, Quickslot) EQUIP ITEM (0, Quickslot), WAS EQUIPPED: False (pickaxe (15), tex: 0, stack: 1, status: 0, value: 0, durability: 5000, modifier: Normal) UPDATE QUICKSLOT 1: constructionitem (780), tex: 280, stack: 17, status: 0, value: 0, durability: -1, modifier: Normal UPDATE QUICKSLOT 2: constructionitem (780), tex: 106, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal UPDATE QUICKSLOT 3: blueprint (60), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal UPDATE QUICKSLOT 4: blueprintempty (61), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal UPDATE QUICKSLOT 5: UPDATE QUICKSLOT 6: UPDATE QUICKSLOT 7: UPDATE QUICKSLOT 8: UPDATE QUICKSLOT 9: Player was not dead, use old spawn setup... UPDATE ALL QUICKSLOTS -UNEQUIP ITEM (0, Quickslot) EQUIP ITEM (0, Quickslot), WAS EQUIPPED: True (pickaxe (15), tex: 0, stack: 1, status: 0, value: 0, durability: 5000, modifier: Normal) LocalPlayer set ready: True REBIND ANIMATOR (8).... 0 current: -1624498838 (2.479663), next: 0 (0) 1 current: 1408206388 (7.373036), next: 0 (0) 2 current: 1408206388 (7.373036), next: 0 (0) 3 current: -2008346116 (7.373036), next: 0 (0) 4 current: -2008346116 (7.373036), next: 0 (0) 5 current: -2008346116 (7.373036), next: 0 (0) 6 current: -1624498838 (2.479663), next: 0 (0) 7 current: -1824702553 (7.373036), next: 0 (0) Calling Animator.GotoState on Synchronize layer Calling Animator.GotoState on Synchronize layer Calling Animator.GotoState on Synchronize layer Calling Animator.GotoState on Synchronize layer Processed player information in 94 ms CLIENT: Spawn 0 world items... Client sync weather: 1 -> -1 (0) FORCE Starting 4 chunk worker threads... Total native mc memory -> 55968604 b Total native mc memory -> 110238368 b Total native mc memory -> 164508132 b Total native mc memory -> 218777896 b LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 2997 (10%) LOADING - 0 / 2997 (10%) Create new Sector at 0 0 LOADING - 0 / 2997 (10%) WorldPart (6, 2) generated (9 ms) LOADING - 0 / 2997 (10%) WorldPart (5, 2) generated (19 ms) WorldPart (6, 1) generated (6 ms) LOADING - 3 / 2997 (10%) WorldPart (5, 1) generated (12 ms) LOADING - 12 / 2997 (10%) LOADING - 22 / 2997 (10%) WorldPart (5, 0) generated (16 ms) LOADING - 71 / 2997 (12%) LOADING - 134 / 2997 (13%) LOADING - 183 / 2997 (15%) WorldPart (5, 3) generated (19 ms) LOADING - 192 / 2997 (15%) LOADING - 246 / 2997 (17%) LOADING - 296 / 2997 (18%) LOADING - 362 / 2997 (20%) LOADING - 429 / 2997 (22%) LOADING - 496 / 2997 (24%) LOADING - 571 / 2997 (26%) LOADING - 633 / 2997 (28%) LOADING - 680 / 2997 (30%) LOADING - 680 / 2997 (30%) WorldPart (4, 3) generated (28 ms) LOADING - 698 / 2997 (30%) WorldPart (4, 2) generated (18 ms) LOADING - 703 / 2997 (30%) LOADING - 730 / 2997 (31%) WorldPart (4, 1) generated (11 ms) LOADING - 762 / 2997 (32%) WorldPart (4, 0) generated (15 ms) LOADING - 798 / 2997 (33%) Create new Sector at 0 -1 WorldPart (4, 15) generated (0 ms) LOADING - 859 / 2997 (35%) LOADING - 928 / 2997 (37%) LOADING - 989 / 2997 (39%) LOADING - 1040 / 2997 (40%) LOADING - 1099 / 2997 (42%) LOADING - 1146 / 2997 (44%) LOADING - 1246 / 2997 (47%) LOADING - 1347 / 2997 (50%) LOADING - 1444 / 2997 (52%) LOADING - 1556 / 2997 (56%) LOADING - 1614 / 2997 (57%) LOADING - 1386 / 2997 (57%) LOADING - 1382 / 2997 (57%) WorldPart (3, 3) generated (51 ms) LOADING - 1392 / 2997 (57%) LOADING - 1405 / 2997 (57%) LOADING - 1405 / 2997 (57%) WorldPart (3, 2) generated (34 ms) WorldPart (3, 1) generated (15 ms) LOADING - 1463 / 2997 (57%) LOADING - 1498 / 2997 (57%) WorldPart (3, 0) generated (23 ms) WorldPart (3, 15) generated (0 ms) LOADING - 1519 / 2997 (57%) LOADING - 1610 / 2997 (57%) LOADING - 1811 / 2997 (63%) LOADING - 1904 / 2997 (66%) LOADING - 1974 / 2997 (68%) LOADING - 2068 / 2997 (71%) LOADING - 2201 / 2997 (75%) LOADING - 2264 / 2997 (77%) LOADING - 2360 / 2997 (80%) WorldPart (2, 3) generated (26 ms) LOADING - 2366 / 2997 (80%) WorldPart (2, 2) generated (23 ms) WorldPart (2, 0) generated (13 ms) LOADING - 2391 / 2997 (81%) WorldPart (2, 1) generated (15 ms) LOADING - 2450 / 2997 (82%) LOADING - 2539 / 2997 (85%) LOADING - 2651 / 2997 (88%) LOADING - 2743 / 2997 (91%) LOADING - FINALIZING WORLD LOADED AFTER 2.13519 SECONDS STEAM SET RICH PRESENCE: Status -> Rising World - Singleplayer STEAM SET RICH PRESENCE: Type -> rw-sp STEAM SET RICH PRESENCE: TypeInfo -> New World 2 STEAM SET RICH PRESENCE: Connect -> Destroy loading screen background image Enable ingame state Player Captain"TheHermit"Yero (1) spawned at (2170.16, 106.51, 923.82)... [C++] MC: Grass vertex buffer is full (24546 / 24576), resizing... PLAY INDOOR SNAP CLIENT: Player updating permissions... CLIENT: Permissions updated! Console cmd: gm 1 CHANGE GAMEMODE TO CREATIVE Console: Creative mode enabled! [Console] Creative mode enabled! -UNEQUIP ITEM (0, Quickslot) Set FlyMode: True Disable falling leaves vfx Set FlyMode: False DISABLE INDOOR SNAP InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse Attach element DragDropManager.OnDroppableClick: Quickslot quickslot2 (x:824.40, y:1.80, width:79.20, height:80.10) world rect: (x:824.40, y:992.70, width:79.20, height:80.10) (LeftMouse, False) Move item from inventory slot 33 / Inventory to 2 / Quickslot) UPDATE QUICKSLOT 2: objectkit (790), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal -UNEQUIP ITEM (0, All) EQUIP ITEM (0, Quickslot), WAS EQUIPPED: False (pickaxe (15), tex: 0, stack: 1, status: 0, value: 0, durability: 5000, modifier: Normal) CLIENT: Inventory sync slots (33, Inventory) - 780 stack: 1 + (2, Quickslot) - 790 stack: 1 -UNEQUIP ITEM (0, Quickslot) EQUIP ITEM (2, Quickslot), WAS EQUIPPED: True (objectkit (790), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal) -UNEQUIP ITEM (2, Quickslot) EQUIP ITEM (1, Quickslot), WAS EQUIPPED: True (constructionitem (780), tex: 280, stack: 17, status: 0, value: 0, durability: -1, modifier: Normal) Enable construction selector: block 280 SEND CONSTRUCTION PLACE ROW PACKET (4, 0, -4) - 280 Receive construction place row packet... Client: ConstructionPlaceRowReceived (4, 0, -4) -UNEQUIP ITEM (1, Quickslot) EQUIP ITEM (2, Quickslot), WAS EQUIPPED: True (objectkit (790), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal) -UNEQUIP ITEM (2, Quickslot) EQUIP ITEM (0, Quickslot), WAS EQUIPPED: True (pickaxe (15), tex: 0, stack: 1, status: 0, value: 0, durability: 5000, modifier: Normal) Hit construction element 445795 @ (67, 1, 28) - Ground: CategoryNaturalStart, Texture: 280 [DB] Saved 1 chunks in database (17 ms) Play music 'grass_day_2' (duration: 196) Console cmd: undo Player Captain"TheHermit"Yero performed undo -> NoMoreSteps Console: UNDO: Keine weiteren Schritte, die zurückgesetzt werden können [Console] UNDO: Keine weiteren Schritte, die zurückgesetzt werden können Hit construction element 445795 @ (67, 1, 28) - Ground: CategoryNaturalStart, Texture: 280 Client: Remove construction element 445795 Hit construction element 445789 @ (67, 1, 28) - Ground: CategoryNaturalStart, Texture: 280 Hit construction element 445789 @ (67, 1, 28) - Ground: CategoryNaturalStart, Texture: 280 Client: Remove construction element 445789 Hit construction element 445790 @ (67, 1, 28) - Ground: CategoryNaturalStart, Texture: 280 Hit construction element 445790 @ (67, 1, 28) - Ground: CategoryNaturalStart, Texture: 280 Client: Remove construction element 445790 Hit construction element 445794 @ (67, 1, 28) - Ground: CategoryNaturalStart, Texture: 280 Hit construction element 445794 @ (67, 1, 28) - Ground: CategoryNaturalStart, Texture: 280 Client: Remove construction element 445794 Hit construction element 445783 @ (67, 1, 28) - Ground: CategoryNaturalStart, Texture: 280 Hit construction element 445783 @ (67, 1, 28) - Ground: CategoryNaturalStart, Texture: 280 Client: Remove construction element 445783 Hit construction element 445777 @ (67, 1, 28) - Ground: CategoryNaturalStart, Texture: 280 Hit construction element 445777 @ (67, 1, 28) - Ground: CategoryNaturalStart, Texture: 280 Client: Remove construction element 445777 Hit construction element 445771 @ (67, 1, 28) - Ground: CategoryNaturalStart, Texture: 280 Hit construction element 445771 @ (67, 1, 28) - Ground: CategoryNaturalStart, Texture: 280 Client: Remove construction element 445771 Hit construction element 445773 @ (67, 1, 28) - Ground: CategoryNaturalStart, Texture: 280 Hit construction element 445773 @ (67, 1, 28) - Ground: CategoryNaturalStart, Texture: 280 Client: Remove construction element 445773 Hit construction element 445782 @ (67, 1, 28) - Ground: CategoryNaturalStart, Texture: 280 [DB] Saved 1 chunks in database (0 ms) Hit construction element 445782 @ (67, 1, 28) - Ground: CategoryNaturalStart, Texture: 280 Client: Remove construction element 445782 Hit construction element 445784 @ (67, 1, 28) - Ground: CategoryNaturalStart, Texture: 280 Hit construction element 445784 @ (67, 1, 28) - Ground: CategoryNaturalStart, Texture: 280 Client: Remove construction element 445784 Hit construction element 445785 @ (67, 1, 28) - Ground: CategoryNaturalStart, Texture: 280 Hit construction element 445785 @ (67, 1, 28) - Ground: CategoryNaturalStart, Texture: 280 Client: Remove construction element 445785 Hit construction element 445780 @ (67, 1, 28) - Ground: CategoryNaturalStart, Texture: 280 Hit construction element 445780 @ (67, 1, 28) - Ground: CategoryNaturalStart, Texture: 280 Client: Remove construction element 445780 Hit construction element 445775 @ (67, 1, 28) - Ground: CategoryNaturalStart, Texture: 280 Hit construction element 445775 @ (67, 1, 28) - Ground: CategoryNaturalStart, Texture: 280 Client: Remove construction element 445775 Hit construction element 445774 @ (67, 1, 28) - Ground: CategoryNaturalStart, Texture: 280 Hit construction element 445774 @ (67, 1, 28) - Ground: CategoryNaturalStart, Texture: 280 Client: Remove construction element 445774 Hit construction element 445779 @ (67, 1, 28) - Ground: CategoryNaturalStart, Texture: 280 Hit construction element 445779 @ (67, 1, 28) - Ground: CategoryNaturalStart, Texture: 280 Client: Remove construction element 445779 Hit construction element 445778 @ (67, 1, 28) - Ground: CategoryNaturalStart, Texture: 280 Hit construction element 445778 @ (67, 1, 28) - Ground: CategoryNaturalStart, Texture: 280 Client: Remove construction element 445778 Hit construction element 445772 @ (67, 1, 28) - Ground: CategoryNaturalStart, Texture: 280 Hit construction element 445772 @ (67, 1, 28) - Ground: CategoryNaturalStart, Texture: 280 Client: Remove construction element 445772 Hit construction element 445776 @ (67, 1, 28) - Ground: CategoryNaturalStart, Texture: 280 Hit construction element 445776 @ (67, 1, 28) - Ground: CategoryNaturalStart, Texture: 280 Client: Remove construction element 445776 Hit construction element 445781 @ (67, 1, 28) - Ground: CategoryNaturalStart, Texture: 280 [DB] Saved 1 chunks in database (0 ms) Hit construction element 445781 @ (67, 1, 28) - Ground: CategoryNaturalStart, Texture: 280 Client: Remove construction element 445781 Hit construction element 445788 @ (67, 1, 28) - Ground: CategoryNaturalStart, Texture: 280 Hit construction element 445788 @ (67, 1, 28) - Ground: CategoryNaturalStart, Texture: 280 Client: Remove construction element 445788 Hit construction element 445793 @ (67, 1, 28) - Ground: CategoryNaturalStart, Texture: 280 Hit construction element 445793 @ (67, 1, 28) - Ground: CategoryNaturalStart, Texture: 280 Client: Remove construction element 445793 Hit construction element 445792 @ (67, 1, 28) - Ground: CategoryNaturalStart, Texture: 280 Hit construction element 445792 @ (67, 1, 28) - Ground: CategoryNaturalStart, Texture: 280 Client: Remove construction element 445792 DEVICE HARDRESET: Keyboard:/Keyboard DEVICE SOFTRESET: Mouse:/Mouse DEVICE SOFTRESET: Pen:/Pen Hit construction element 445787 @ (67, 1, 28) - Ground: CategoryNaturalStart, Texture: 280 Hit construction element 445791 @ (67, 1, 28) - Ground: CategoryNaturalStart, Texture: 280 Hit construction element 445791 @ (67, 1, 28) - Ground: CategoryNaturalStart, Texture: 280 Client: Remove construction element 445791 Hit construction element 445786 @ (67, 1, 28) - Ground: CategoryNaturalStart, Texture: 280 Hit construction element 445786 @ (67, 1, 28) - Ground: CategoryNaturalStart, Texture: 280 Client: Remove construction element 445786 Hit construction element 445787 @ (67, 1, 28) - Ground: CategoryNaturalStart, Texture: 280 Client: Remove construction element 445787 -UNEQUIP ITEM (0, Quickslot) EQUIP ITEM (1, Quickslot), WAS EQUIPPED: True (constructionitem (780), tex: 280, stack: 17, status: 0, value: 0, durability: -1, modifier: Normal) Enable construction selector: block 280 [DB] Saved 1 chunks in database (0 ms) SEND CONSTRUCTION PLACE PACKET - 280 (size: (1.00, 1.00, 1.00)) Client: Place construction element 445796 SEND CONSTRUCTION PLACE PACKET - 280 (size: (1.00, 1.00, 1.00)) Client: Place construction element 445797 SEND CONSTRUCTION PLACE PACKET - 280 (size: (1.00, 1.00, 1.00)) Client: Place construction element 445798 SEND CONSTRUCTION PLACE PACKET - 280 (size: (1.00, 1.00, 1.00)) Client: Place construction element 445799 SEND CONSTRUCTION PLACE PACKET - 280 (size: (1.00, 1.00, 1.00)) Client: Place construction element 445800 SEND CONSTRUCTION PLACE PACKET - 280 (size: (1.00, 1.00, 1.00)) Client: Place construction element 445801 SEND CONSTRUCTION PLACE PACKET - 280 (size: (1.00, 1.00, 1.00)) Client: Place construction element 445802 SEND CONSTRUCTION PLACE PACKET - 280 (size: (1.00, 1.00, 1.00)) Client: Place construction element 445803 SEND CONSTRUCTION PLACE PACKET - 280 (size: (1.00, 1.00, 1.00)) Client: Place construction element 445804 -UNEQUIP ITEM (1, Quickslot) EQUIP ITEM (0, Quickslot), WAS EQUIPPED: True (pickaxe (15), tex: 0, stack: 1, status: 0, value: 0, durability: 5000, modifier: Normal) -UNEQUIP ITEM (0, Quickslot) EQUIP ITEM (2, Quickslot), WAS EQUIPPED: True (objectkit (790), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal) [DB] Saved 1 chunks in database (0 ms) OBJECT PLACE: 0 0 Player Captain"TheHermit"Yero placed object element blueprinttable (ID: 445805) -UNEQUIP ITEM (2, Quickslot) EQUIP ITEM (1, Quickslot), WAS EQUIPPED: True (constructionitem (780), tex: 280, stack: 17, status: 0, value: 0, durability: -1, modifier: Normal) Enable construction selector: block 280 WorldPart (6, 1) generated (5 ms) WorldPart (5, 0) generated (11 ms) WorldPart (4, 1) generated (10 ms) WorldPart (5, 15) generated (0 ms) WorldPart (4, 15) generated (0 ms) WorldPart (3, 15) generated (0 ms) WorldPart (2, 0) generated (16 ms) WorldPart (2, 1) generated (11 ms) WorldPart (3, 1) generated (22 ms) SEND CONSTRUCTION PLACE ROW PACKET (2, 0, 0) - 280 Receive construction place row packet... Client: ConstructionPlaceRowReceived (2, 0, 0) SEND CONSTRUCTION PLACE ROW PACKET (-2, 0, 0) - 280 Receive construction place row packet... Client: ConstructionPlaceRowReceived (-2, 0, 0) -UNEQUIP ITEM (1, Quickslot) EQUIP ITEM (0, Quickslot), WAS EQUIPPED: True (pickaxe (15), tex: 0, stack: 1, status: 0, value: 0, durability: 5000, modifier: Normal) -UNEQUIP ITEM (0, Quickslot) [DB] Saved 1 chunks in database (0 ms) Blueprints: Read 1 blueprints from file system in 0 ms Blueprints: Create blueprint grid and treeview in 0 ms Blueprints: Loaded blueprints in 1 ms DEVICE HARDRESET: Keyboard:/Keyboard DEVICE SOFTRESET: Mouse:/Mouse DEVICE SOFTRESET: Pen:/Pen Saved all stats! Console cmd: object shootingtarget1 CLIENT: Receive inventory add (slot: 34, type: Inventory, stack: 1) Console: Item 'shootingtarget1' was added to your inventory [Console] Item 'shootingtarget1' was added to your inventory Console cmd: object shootingtarget2 Player Captain"TheHermit"Yero - Inventory is full! (Rest: 1) Console: Item 'shootingtarget2' was added to your inventory [Console] Item 'shootingtarget2' was added to your inventory InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse Attach element CLIENT: Inventory sync slot (31, Inventory) - -1 stack: 0 Pickup item objectkit (ID: 445819) CLIENT: Receive inventory add (slot: 31, type: Inventory, stack: 1) InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse Attach element DragDropManager.OnDroppableClick: Quickslot quickslot1 (x:735.30, y:1.80, width:80.10, height:80.10) world rect: (x:735.30, y:992.70, width:80.10, height:80.10) (LeftMouse, False) Move item from inventory slot 31 / Inventory to 1 / Quickslot) UPDATE QUICKSLOT 1: objectkit (790), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal -UNEQUIP ITEM (0, All) EQUIP ITEM (0, Quickslot), WAS EQUIPPED: False (pickaxe (15), tex: 0, stack: 1, status: 0, value: 0, durability: 5000, modifier: Normal) CLIENT: Inventory sync slots (31, Inventory) - 780 stack: 17 + (1, Quickslot) - 790 stack: 1 InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse Attach element DragDropManager.OnDroppableClick: Quickslot quickslot2 (x:824.40, y:1.80, width:79.20, height:80.10) world rect: (x:824.40, y:992.70, width:79.20, height:80.10) (LeftMouse, False) Move item from inventory slot 34 / Inventory to 2 / Quickslot) UPDATE QUICKSLOT 2: objectkit (790), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal CLIENT: Inventory sync slots (34, Inventory) - 790 stack: 1 + (2, Quickslot) - 790 stack: 1 -UNEQUIP ITEM (0, Quickslot) EQUIP ITEM (1, Quickslot), WAS EQUIPPED: True (objectkit (790), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal) Create new Sector at 0 0 WorldPart (6, 2) generated (6 ms) WorldPart (6, 1) generated (4 ms) WorldPart (4, 1) generated (12 ms) WorldPart (6, 0) generated (6 ms) WorldPart (5, 2) generated (11 ms) WorldPart (5, 0) generated (8 ms) Create new Sector at 0 -1 WorldPart (5, 15) generated (0 ms) WorldPart (4, 15) generated (0 ms) WorldPart (4, 2) generated (14 ms) WorldPart (5, 3) generated (20 ms) WorldPart (4, 3) generated (20 ms) OBJECT PLACE: 0 0 Player Captain"TheHermit"Yero placed object element shootingtarget2 (ID: 445825) OBJECT PLACE: 0 0 Player Captain"TheHermit"Yero placed object element shootingtarget2 (ID: 445826) OBJECT PLACE: 0 0 Player Captain"TheHermit"Yero placed object element shootingtarget2 (ID: 445827) -UNEQUIP ITEM (1, Quickslot) EQUIP ITEM (2, Quickslot), WAS EQUIPPED: True (objectkit (790), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal) [DB] Saved 1 chunks in database (0 ms) -UNEQUIP ITEM (2, Quickslot) EQUIP ITEM (0, Quickslot), WAS EQUIPPED: True (pickaxe (15), tex: 0, stack: 1, status: 0, value: 0, durability: 5000, modifier: Normal) InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse Attach element DragDropManager.OnDroppableClick: Quickslot quickslot2 (x:824.40, y:1.80, width:79.20, height:80.10) world rect: (x:824.40, y:992.70, width:79.20, height:80.10) (LeftMouse, False) Move item from inventory slot 30 / Inventory to 2 / Quickslot) UPDATE QUICKSLOT 2: primitivespear (190), tex: 0, stack: 6, status: 0, value: 0, durability: 500, modifier: Normal CLIENT: Inventory sync slots (30, Inventory) - 790 stack: 1 + (2, Quickslot) - 190 stack: 6 InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse Attach element CLIENT: Inventory sync slot (30, Inventory) - -1 stack: 0 -UNEQUIP ITEM (0, Quickslot) EQUIP ITEM (2, Quickslot), WAS EQUIPPED: True (primitivespear (190), tex: 0, stack: 6, status: 0, value: 0, durability: 500, modifier: Normal) SPAWN SPEAR PROJECTILE CLIENT: Spawn Projectile: 0 ms HIT TERRAIN New Game Object (UnityEngine.GameObject) Server receive weapon fire hit target - Shooter: ServerPlayer(ID: 1, DbID: 1, UID: 76561198060647608, Name: Captain"TheHermit"Yero), Projectile: primitivespear, Type: Terrain (2) -UNEQUIP ITEM (2, Quickslot) EQUIP ITEM (1, Quickslot), WAS EQUIPPED: True (objectkit (790), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal) -UNEQUIP ITEM (1, Quickslot) EQUIP ITEM (2, Quickslot), WAS EQUIPPED: True (primitivespear (190), tex: 0, stack: 6, status: 0, value: 0, durability: 500, modifier: Normal) SPAWN SPEAR PROJECTILE CLIENT: Spawn Projectile: 0 ms HIT OBJECT shootingtarget2 (445825) Hit bullseye (0.1137717)! Server receive weapon fire hit target - Shooter: ServerPlayer(ID: 1, DbID: 1, UID: 76561198060647608, Name: Captain"TheHermit"Yero), Projectile: primitivespear, Type: Object (445825) Attach item 445830 to Object -> Objects/archerytarget2(Clone) SPAWN SPEAR PROJECTILE CLIENT: Spawn Projectile: 0 ms HIT OBJECT shootingtarget2 (445826) Server receive weapon fire hit target - Shooter: ServerPlayer(ID: 1, DbID: 1, UID: 76561198060647608, Name: Captain"TheHermit"Yero), Projectile: primitivespear, Type: Object (445826) Attach item 445831 to Object -> Objects/archerytarget2(Clone) SPAWN SPEAR PROJECTILE CLIENT: Spawn Projectile: 0 ms HIT TERRAIN New Game Object (UnityEngine.GameObject) Server receive weapon fire hit target - Shooter: ServerPlayer(ID: 1, DbID: 1, UID: 76561198060647608, Name: Captain"TheHermit"Yero), Projectile: primitivespear, Type: Terrain (2) SPAWN SPEAR PROJECTILE CLIENT: Spawn Projectile: 0 ms HIT OBJECT shootingtarget2 (445826) Hit bullseye (0.1853802)! Server receive weapon fire hit target - Shooter: ServerPlayer(ID: 1, DbID: 1, UID: 76561198060647608, Name: Captain"TheHermit"Yero), Projectile: primitivespear, Type: Object (445826) Attach item 445833 to Object -> Objects/archerytarget2(Clone) SPAWN SPEAR PROJECTILE CLIENT: Spawn Projectile: 0 ms HIT OBJECT shootingtarget2 (445826) Server receive weapon fire hit target - Shooter: ServerPlayer(ID: 1, DbID: 1, UID: 76561198060647608, Name: Captain"TheHermit"Yero), Projectile: primitivespear, Type: Object (445826) Attach item 445834 to Object -> Objects/archerytarget2(Clone) SPAWN SPEAR PROJECTILE CLIENT: Spawn Projectile: 0 ms HIT OBJECT shootingtarget2 (445826) Server receive weapon fire hit target - Shooter: ServerPlayer(ID: 1, DbID: 1, UID: 76561198060647608, Name: Captain"TheHermit"Yero), Projectile: primitivespear, Type: Object (445826) Attach item 445835 to Object -> Objects/archerytarget2(Clone) SPAWN SPEAR PROJECTILE CLIENT: Spawn Projectile: 0 ms HIT OBJECT shootingtarget2 (445826) Hit bullseye (0.2131083)! Server receive weapon fire hit target - Shooter: ServerPlayer(ID: 1, DbID: 1, UID: 76561198060647608, Name: Captain"TheHermit"Yero), Projectile: primitivespear, Type: Object (445826) Attach item 445836 to Object -> Objects/archerytarget2(Clone) SPAWN SPEAR PROJECTILE CLIENT: Spawn Projectile: 0 ms HIT OBJECT shootingtarget2 (445827) Hit bullseye (0.06986976)! Server receive weapon fire hit target - Shooter: ServerPlayer(ID: 1, DbID: 1, UID: 76561198060647608, Name: Captain"TheHermit"Yero), Projectile: primitivespear, Type: Object (445827) Attach item 445837 to Object -> Objects/archerytarget2(Clone) WorldPart (6, 2) generated (7 ms) WorldPart (4, 2) generated (16 ms) WorldPart (6, 1) generated (6 ms) WorldPart (6, 0) generated (5 ms) WorldPart (5, 2) generated (14 ms) WorldPart (5, 0) generated (8 ms) WorldPart (5, 3) generated (18 ms) WorldPart (4, 3) generated (26 ms) WorldPart (4, 1) generated (15 ms) HIT PICKABLE: WorldElement [id: 445827, dbID: 1, created: 1643659058, chunk: [69, 1, 28], pos: (13.77, 41.70, 22.28), rot: (0.00000, 0.38268, 0.00000, 0.92388), scale: (1.00, 1.00, 1.00)] HIT PICKABLE: WorldElement [id: 445827, dbID: 1, created: 1643659058, chunk: [69, 1, 28], pos: (13.77, 41.70, 22.28), rot: (0.00000, 0.38268, 0.00000, 0.92388), scale: (1.00, 1.00, 1.00)] Remove object element 445827 (True) HIT PICKABLE: primitivespear (190), tex: 0, stack: 1, status: 0, value: 0, durability: 400, modifier: Normal HIT PICKABLE: primitivespear (190), tex: 0, stack: 1, status: 0, value: 0, durability: 400, modifier: Normal Couldn't create a Convex Mesh from source mesh "primitivespear_chunk13" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. HIT PICKABLE: primitivespear (190), tex: 0, stack: 1, status: 0, value: 0, durability: 400, modifier: Normal [DB] Saved 1 chunks in database (0 ms) HIT PICKABLE: primitivespear (190), tex: 0, stack: 1, status: 0, value: 0, durability: 400, modifier: Normal SPAWN SPEAR PROJECTILE CLIENT: Spawn Projectile: 0 ms HIT OBJECT shootingtarget2 (445825) Hit bullseye (0.1846521)! Server receive weapon fire hit target - Shooter: ServerPlayer(ID: 1, DbID: 1, UID: 76561198060647608, Name: Captain"TheHermit"Yero), Projectile: primitivespear, Type: Object (445825) Attach item 445838 to Object -> Objects/archerytarget2(Clone) [C++] MC: Grass vertex buffer is full (24548 / 24576), resizing... SPAWN SPEAR PROJECTILE CLIENT: Spawn Projectile: 0 ms HIT OBJECT shootingtarget2 (445825) Hit bullseye (0.1698597)! Server receive weapon fire hit target - Shooter: ServerPlayer(ID: 1, DbID: 1, UID: 76561198060647608, Name: Captain"TheHermit"Yero), Projectile: primitivespear, Type: Object (445825) Attach item 445839 to Object -> Objects/archerytarget2(Clone) SPAWN SPEAR PROJECTILE CLIENT: Spawn Projectile: 0 ms HIT OBJECT shootingtarget2 (445825) Hit bullseye (0.09517551)! Server receive weapon fire hit target - Shooter: ServerPlayer(ID: 1, DbID: 1, UID: 76561198060647608, Name: Captain"TheHermit"Yero), Projectile: primitivespear, Type: Object (445825) Attach item 445840 to Object -> Objects/archerytarget2(Clone) SPAWN SPEAR PROJECTILE CLIENT: Spawn Projectile: 0 ms HIT ITEM primitivespear (190), tex: 0, stack: 1, status: 0, value: 0, durability: 400, modifier: Normal Server receive weapon fire hit target - Shooter: ServerPlayer(ID: 1, DbID: 1, UID: 76561198060647608, Name: Captain"TheHermit"Yero), Projectile: primitivespear, Type: Item (445840) HIT OBJECT shootingtarget2 (445825) Hit bullseye (0.09122725)! Server receive weapon fire hit target - Shooter: ServerPlayer(ID: 1, DbID: 1, UID: 76561198060647608, Name: Captain"TheHermit"Yero), Projectile: primitivespear, Type: Object (445825) Attach item 445841 to Object -> Objects/archerytarget2(Clone) SPAWN SPEAR PROJECTILE CLIENT: Spawn Projectile: 0 ms HIT ITEM primitivespear (190), tex: 0, stack: 1, status: 0, value: 0, durability: 400, modifier: Normal Server receive weapon fire hit target - Shooter: ServerPlayer(ID: 1, DbID: 1, UID: 76561198060647608, Name: Captain"TheHermit"Yero), Projectile: primitivespear, Type: Item (445841) HIT ITEM primitivespear (190), tex: 0, stack: 1, status: 0, value: 0, durability: 400, modifier: Normal Server receive weapon fire hit target - Shooter: ServerPlayer(ID: 1, DbID: 1, UID: 76561198060647608, Name: Captain"TheHermit"Yero), Projectile: primitivespear, Type: Item (445840) HIT OBJECT shootingtarget2 (445825) Hit bullseye (0.112746)! Server receive weapon fire hit target - Shooter: ServerPlayer(ID: 1, DbID: 1, UID: 76561198060647608, Name: Captain"TheHermit"Yero), Projectile: primitivespear, Type: Object (445825) Attach item 445842 to Object -> Objects/archerytarget2(Clone) SPAWN SPEAR PROJECTILE CLIENT: Spawn Projectile: 0 ms HIT ITEM primitivespear (190), tex: 0, stack: 1, status: 0, value: 0, durability: 400, modifier: Normal HIT ITEM primitivespear (190), tex: 0, stack: 1, status: 0, value: 0, durability: 400, modifier: Normal Server receive weapon fire hit target - Shooter: ServerPlayer(ID: 1, DbID: 1, UID: 76561198060647608, Name: Captain"TheHermit"Yero), Projectile: primitivespear, Type: Item (445841) Server receive weapon fire hit target - Shooter: ServerPlayer(ID: 1, DbID: 1, UID: 76561198060647608, Name: Captain"TheHermit"Yero), Projectile: primitivespear, Type: Item (445842) HIT ITEM primitivespear (190), tex: 0, stack: 1, status: 0, value: 0, durability: 400, modifier: Normal HIT ITEM primitivespear (190), tex: 0, stack: 1, status: 0, value: 0, durability: 400, modifier: Normal Server receive weapon fire hit target - Shooter: ServerPlayer(ID: 1, DbID: 1, UID: 76561198060647608, Name: Captain"TheHermit"Yero), Projectile: primitivespear, Type: Item (445841) Server receive weapon fire hit target - Shooter: ServerPlayer(ID: 1, DbID: 1, UID: 76561198060647608, Name: Captain"TheHermit"Yero), Projectile: primitivespear, Type: Item (445842) HIT OBJECT shootingtarget2 (445825) Hit bullseye (0.111211)! Server receive weapon fire hit target - Shooter: ServerPlayer(ID: 1, DbID: 1, UID: 76561198060647608, Name: Captain"TheHermit"Yero), Projectile: primitivespear, Type: Object (445825) Attach item 445843 to Object -> Objects/archerytarget2(Clone) SPAWN SPEAR PROJECTILE CLIENT: Spawn Projectile: 0 ms HIT ITEM primitivespear (190), tex: 0, stack: 1, status: 0, value: 0, durability: 400, modifier: Normal HIT ITEM primitivespear (190), tex: 0, stack: 1, status: 0, value: 0, durability: 400, modifier: Normal Server receive weapon fire hit target - Shooter: ServerPlayer(ID: 1, DbID: 1, UID: 76561198060647608, Name: Captain"TheHermit"Yero), Projectile: primitivespear, Type: Item (445841) HIT ITEM primitivespear (190), tex: 0, stack: 1, status: 0, value: 0, durability: 400, modifier: Normal Server receive weapon fire hit target - Shooter: ServerPlayer(ID: 1, DbID: 1, UID: 76561198060647608, Name: Captain"TheHermit"Yero), Projectile: primitivespear, Type: Item (445842) Server receive weapon fire hit target - Shooter: ServerPlayer(ID: 1, DbID: 1, UID: 76561198060647608, Name: Captain"TheHermit"Yero), Projectile: primitivespear, Type: Item (445843) HIT ITEM primitivespear (190), tex: 0, stack: 1, status: 0, value: 0, durability: 400, modifier: Normal HIT ITEM primitivespear (190), tex: 0, stack: 1, status: 0, value: 0, durability: 400, modifier: Normal Server receive weapon fire hit target - Shooter: ServerPlayer(ID: 1, DbID: 1, UID: 76561198060647608, Name: Captain"TheHermit"Yero), Projectile: primitivespear, Type: Item (445841) HIT ITEM primitivespear (190), tex: 0, stack: 1, status: 0, value: 0, durability: 400, modifier: Normal Server receive weapon fire hit target - Shooter: ServerPlayer(ID: 1, DbID: 1, UID: 76561198060647608, Name: Captain"TheHermit"Yero), Projectile: primitivespear, Type: Item (445842) Server receive weapon fire hit target - Shooter: ServerPlayer(ID: 1, DbID: 1, UID: 76561198060647608, Name: Captain"TheHermit"Yero), Projectile: primitivespear, Type: Item (445843) HIT OBJECT shootingtarget2 (445825) Hit bullseye (0.08807596)! Server receive weapon fire hit target - Shooter: ServerPlayer(ID: 1, DbID: 1, UID: 76561198060647608, Name: Captain"TheHermit"Yero), Projectile: primitivespear, Type: Object (445825) Attach item 445844 to Object -> Objects/archerytarget2(Clone) SPAWN SPEAR PROJECTILE CLIENT: Spawn Projectile: 0 ms HIT ITEM primitivespear (190), tex: 0, stack: 1, status: 0, value: 0, durability: 400, modifier: Normal HIT ITEM primitivespear (190), tex: 0, stack: 1, status: 0, value: 0, durability: 400, modifier: Normal Server receive weapon fire hit target - Shooter: ServerPlayer(ID: 1, DbID: 1, UID: 76561198060647608, Name: Captain"TheHermit"Yero), Projectile: primitivespear, Type: Item (445844) Server receive weapon fire hit target - Shooter: ServerPlayer(ID: 1, DbID: 1, UID: 76561198060647608, Name: Captain"TheHermit"Yero), Projectile: primitivespear, Type: Item (445841) HIT OBJECT shootingtarget2 (445825) Hit bullseye (0.05967017)! Server receive weapon fire hit target - Shooter: ServerPlayer(ID: 1, DbID: 1, UID: 76561198060647608, Name: Captain"TheHermit"Yero), Projectile: primitivespear, Type: Object (445825) Attach item 445845 to Object -> Objects/archerytarget2(Clone) DEVICE HARDRESET: Keyboard:/Keyboard DEVICE SOFTRESET: Mouse:/Mouse DEVICE SOFTRESET: Pen:/Pen -UNEQUIP ITEM (2, Quickslot) Crafting: Loaded recipes and categories in 115 ms Set FlyMode: True -UNEQUIP ITEM (0, All) EQUIP ITEM (4, Quickslot), WAS EQUIPPED: False (blueprintempty (61), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal) Enable area selector (Blueprint) WorldPart (3, 1) generated (14 ms) WorldPart (2, 2) generated (18 ms) WorldPart (2, 0) generated (13 ms) WorldPart (2, 1) generated (11 ms) WorldPart (3, 2) generated (24 ms) WorldPart (4, 15) generated (0 ms) WorldPart (4, 1) generated (9 ms) WorldPart (3, 15) generated (0 ms) Stop meadow sound [C++] MC: Grass vertex buffer is full (26592 / 26624), resizing... WorldPart (3, 3) generated (43 ms) WorldPart (2, 3) generated (22 ms) [C++] MC: Grass vertex buffer is full (24545 / 24576), resizing... [C++] MC: Grass vertex buffer is full (26593 / 26624), resizing... [C++] MC: Grass vertex buffer is full (24552 / 24576), resizing... [C++] MC: Grass vertex buffer is full (26592 / 26624), resizing... [C++] MC: Grass vertex buffer is full (28643 / 28672), resizing... [C++] MC: Grass vertex buffer is full (28640 / 28672), resizing... [C++] MC: Grass vertex buffer is full (30691 / 30720), resizing... [C++] MC: Grass vertex buffer is full (26594 / 26624), resizing... [C++] MC: Grass vertex buffer is full (28645 / 28672), resizing... [C++] MC: Grass vertex buffer is full (30688 / 30720), resizing... WorldPart (1, 2) generated (19 ms) WorldPart (1, 1) generated (15 ms) [C++] MC: Grass vertex buffer is full (28644 / 28672), resizing... WorldPart (1, 0) generated (14 ms) [C++] MC: Grass vertex buffer is full (30694 / 30720), resizing... Saved all stats! WorldPart (3, 0) generated (16 ms) WorldPart (2, 15) generated (0 ms) [C++] MC: Grass vertex buffer is full (30689 / 30720), resizing... WorldPart (1, 15) generated (0 ms) Stop meadow sound WorldPart (1, 3) generated (22 ms) WorldPart (0, 1) generated (12 ms) WorldPart (0, 0) generated (14 ms) WorldPart (0, 2) generated (19 ms) CLIENT: Player updating permissions... CLIENT: Permissions updated! Set FlyMode: False Select door (274253), status: 0 info: 0 Object door1 (274253) change status 0 -> 1 PLAY INDOOR SNAP -UNEQUIP ITEM (4, Quickslot) EQUIP ITEM (1, Quickslot), WAS EQUIPPED: True (objectkit (790), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal) -UNEQUIP ITEM (1, Quickslot) EQUIP ITEM (0, Quickslot), WAS EQUIPPED: True (pickaxe (15), tex: 0, stack: 1, status: 0, value: 0, durability: 5000, modifier: Normal) [DB] Saved 1 chunks in database (0 ms) Select door (274253), status: 1 info: 0 Object door1 (274253) change status 1 -> 0 DISABLE INDOOR SNAP Set FlyMode: True CLIENT: Player updating permissions... CLIENT: Permissions updated! WorldPart (0, 3) generated (15 ms) DEVICE HARDRESET: Keyboard:/Keyboard DEVICE SOFTRESET: Mouse:/Mouse DEVICE SOFTRESET: Pen:/Pen Stop meadow sound WorldPart (2, 4) generated (12 ms) [DB] Saved 1 chunks in database (0 ms) WorldPart (3, 4) generated (20 ms) WorldPart (1, 4) generated (10 ms) Create new Sector at -1 0 WorldPart (15, 2) generated (0 ms) WorldPart (15, 1) generated (0 ms) -UNEQUIP ITEM (0, Quickslot) WorldPart (1, 0) generated (11 ms) WorldPart (1, 15) generated (0 ms) WorldPart (0, 15) generated (0 ms) WorldPart (2, 0) generated (17 ms) WorldPart (2, 15) generated (0 ms) WorldPart (15, 0) generated (0 ms) Set FlyMode: False Select door (387122), status: 0 info: 0 Object door1 (387122) change status 0 -> 1 PLAY INDOOR SNAP [DB] Saved 1 chunks in database (0 ms) Select door (413539), status: 0 info: 0 Object door1 (413539) change status 0 -> 1 Door 413539 is obstructed (0.7797159) Set FlyMode: True DISABLE INDOOR SNAP -UNEQUIP ITEM (0, All) EQUIP ITEM (1, Quickslot), WAS EQUIPPED: False (objectkit (790), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal) -UNEQUIP ITEM (1, Quickslot) EQUIP ITEM (4, Quickslot), WAS EQUIPPED: True (blueprintempty (61), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal) Enable area selector (Blueprint) WorldPart (15, 2) generated (0 ms) [DB] Saved 1 chunks in database (0 ms) Set FlyMode: False [Blueprint Create] Received sync data from server (5105 b) Saved all stats! [Blueprint Create] Creating blueprint 'Test_Gartenhaus' (folder: 'Test', creator: 'Yaro', constructions: True, objects: True, plants: False, terrain: False) [Blueprint Create] Sorted 258 blueprint elements in 0 ms [21:01:55] Saving blueprint "Test_Gartenhaus" to file: D:\Steam\steamapps\common\RisingWorld\_New Version/Blueprints/Test_Gartenhaus_1643659315.blueprint Set FlyMode: True InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse Attach element DragDropManager.OnLateUpdate: UIButtonLeft is released, stop drag... InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse Attach element CLIENT: Inventory sync slot (3, Quickslot) - -1 stack: 0 UPDATE QUICKSLOT 3: WorldPart (2, 0) generated (15 ms) CLIENT: Player updating permissions... CLIENT: Permissions updated! WorldPart (2, 15) generated (0 ms) Set FlyMode: False Blueprints: Read 2 blueprints from file system in 0 ms Blueprints: Create blueprint grid and treeview in 1 ms Blueprints: Loaded blueprints in 2 ms DEVICE HARDRESET: Keyboard:/Keyboard DEVICE SOFTRESET: Mouse:/Mouse DEVICE SOFTRESET: Pen:/Pen C R E A T E B L U E P R I N T CLIENT: Receive inventory add (slot: 3, type: Quickslot, stack: 1) UPDATE QUICKSLOT 3: blueprint (60), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal Set FlyMode: True -UNEQUIP ITEM (4, Quickslot) EQUIP ITEM (3, Quickslot), WAS EQUIPPED: True (blueprint (60), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal) Blueprint: Loaded 223 construction elements (0 ms)... Blueprint: Running 15 construction generation threads (15 / 223 / 7) Blueprint: Generated object elements (11 ms) Blueprint: Waiting for 15 jobs to complete... Blueprint: Waiting for job 0 completion... Blueprint: Waiting for job 1 completion... Blueprint: Waiting for job 2 completion... Blueprint: Waiting for job 3 completion... Blueprint: Waiting for job 4 completion... Blueprint: Waiting for job 5 completion... Blueprint: Waiting for job 6 completion... Blueprint: Waiting for job 7 completion... Blueprint: Waiting for job 8 completion... Blueprint: Waiting for job 9 completion... Blueprint: Waiting for job 10 completion... Blueprint: Waiting for job 11 completion... Blueprint: Waiting for job 12 completion... Blueprint: Waiting for job 13 completion... Blueprint: Waiting for job 14 completion... Blueprint: Disposing 9 writable mesh data arrays... Blueprint: Generated construction elements (11 ms) Blueprint: Created construction meshes (1 ms) Loaded blueprint meshes in 24 ms CLIENT: Player updating permissions... CLIENT: Permissions updated! WorldPart (3, 15) generated (0 ms) WorldPart (3, 0) generated (26 ms) WorldPart (4, 15) generated (0 ms) [C++] MC: Grass vertex buffer is full (32741 / 32768), resizing... [C++] MC: Grass vertex buffer is full (34792 / 34816), resizing... [C++] MC: Grass vertex buffer is full (32742 / 32768), resizing... [C++] MC: Grass vertex buffer is full (34788 / 34816), resizing... [C++] MC: Grass vertex buffer is full (36833 / 36864), resizing... [C++] MC: Grass vertex buffer is full (32741 / 32768), resizing... [C++] MC: Grass vertex buffer is full (38887 / 38912), resizing... [C++] MC: Grass vertex buffer is full (32736 / 32768), resizing... [C++] MC: Grass vertex buffer is full (34789 / 34816), resizing... [C++] MC: Grass vertex buffer is full (36843 / 36864), resizing... WorldPart (3, 14) generated (0 ms) WorldPart (2, 14) generated (0 ms) Stop meadow sound WorldPart (5, 15) generated (0 ms) WorldPart (4, 0) generated (8 ms) WorldPart (4, 14) generated (0 ms) WorldPart (5, 0) generated (10 ms) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) WorldPart (4, 1) generated (10 ms) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) WorldPart (3, 1) generated (26 ms) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) Console cmd: tod 9 Player Captain"TheHermit"Yero changed the time of day to 9:0 extents: (5.55, 4.38, 6.98) Console: Time of day has been changed [Console] Time of day has been changed extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) Set FlyMode: False extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) extents: (5.55, 4.38, 6.98) SERVER: Despawn 1 world items... Disable falling leaves vfx -> release Keyboard -> release Keyboard SERVER: Despawn 1 world items... SERVER: Despawn 5 world items... CLIENT: PLACE BLUEPRINT Test_Gartenhaus (223 constructions, 35 objects, 0 plants) Player Captain"TheHermit"Yero placed blueprint: Test_Gartenhaus (placeID: 1) BP: Start 0, count 223 (223) BP: Step 0/0 - 223 construction elements... Receive construction place multi packet... BP: Step 0/0 - 35 object elements... B L U E P R I N T P L A C E D (2 packets) Receive object place multi packet... CREATE NEW STORAGE 446853 (61|1|13) [EXCEPTION] Channel 0 threw an Exception SQLiteException: table storages has no column named posx (SQLITE_ERROR) at JIW.Database.SQLite.SQLite.Prepare (System.String sql) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.Connectors.SQLiteConnection.Prepare (System.String sql) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.Types.StorageDatabase.CreateStorage (RisingWorld.Server.Gear.ServerStorage storage) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Managers.ServerStorageManager.CreateStorage (RisingWorld.Common.Definitions.StorageType type, System.Int32 slots, System.Int32 playerDbID, System.Int64 relatedObjectID, System.Int32 cx, System.Int32 cy, System.Int32 cz, UnityEngine.Vector3 worldPosition, UnityEngine.Quaternion rotation, System.Boolean insertIntoDB) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.WorldInfos..ctor () [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Chunks.ServerChunkManager.FinalizeObjectPlaceMulti (RisingWorld.Server.Players.ServerPlayer player, RisingWorld.Network.Packets.World.ObjectPlaceMulti opm) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Network.Listeners.ServerWorldListener.ObjectPlaceMultiReceived (JIW.Network.Core.Common.IPacket packet, JIW.Network.Core.Server.AbstractConnection client) [0x00000] in <00000000000000000000000000000000>:0 at JIW.Network.Local.Common.Event.LocalReceiveServerPacketEvent.Execute (JIW.Network.Core.Server.AbstractNetworkServer server, JIW.Network.Core.Client.AbstractNetworkClient client, JIW.Network.Core.Common.Event.NetworkEvent networkEvent) [0x00000] in <00000000000000000000000000000000>:0 at JIW.Network.Core.Common.Event.NetworkEvent.Execute (JIW.Network.Core.Server.AbstractNetworkServer server, JIW.Network.Core.Client.AbstractNetworkClient client) [0x00000] in <00000000000000000000000000000000>:0 at JIW.Network.Core.Common.Channel.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) JIW.Network.Core.Common.Channel:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Blueprint undo action is not ready (1 / 2), create new timer... [EXCEPTION] Error in GameServerThread SQLiteException: no such column: lastaccessplayerdbid (SQLITE_ERROR) at JIW.Database.SQLite.SQLite.Prepare (System.String sql) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.Connectors.SQLiteConnection.Prepare (System.String sql) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.Types.StorageDatabase.UpdateAllStorages (RisingWorld.Common.Utility.ArrayList`1[T] storages, System.Boolean dirtyOnly) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.GameServer.TriggerSaveUpdate (System.Single tpf, System.Boolean force) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.GameServer.Update (System.Single tpf) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Threading.GameServerThread.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) RisingWorld.Server.Threading.GameServerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) -UNEQUIP ITEM (3, Quickslot) EQUIP ITEM (0, Quickslot), WAS EQUIPPED: True (pickaxe (15), tex: 0, stack: 1, status: 0, value: 0, durability: 5000, modifier: Normal) SERVER: Despawn 1 world items... PLAY INDOOR SNAP Storing 2 chunks... [DB] Saved 2 chunks in database (1 ms) [EXCEPTION] Error in GameServerThread SQLiteException: no such column: lastaccessplayerdbid (SQLITE_ERROR) at JIW.Database.SQLite.SQLite.Prepare (System.String sql) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.Connectors.SQLiteConnection.Prepare (System.String sql) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.Types.StorageDatabase.UpdateAllStorages (RisingWorld.Common.Utility.ArrayList`1[T] storages, System.Boolean dirtyOnly) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.GameServer.TriggerSaveUpdate (System.Single tpf, System.Boolean force) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.GameServer.Update (System.Single tpf) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Threading.GameServerThread.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) RisingWorld.Server.Threading.GameServerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) DISABLE INDOOR SNAP [EXCEPTION] Error in GameServerThread SQLiteException: no such column: lastaccessplayerdbid (SQLITE_ERROR) at JIW.Database.SQLite.SQLite.Prepare (System.String sql) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.Connectors.SQLiteConnection.Prepare (System.String sql) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.Types.StorageDatabase.UpdateAllStorages (RisingWorld.Common.Utility.ArrayList`1[T] storages, System.Boolean dirtyOnly) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.GameServer.TriggerSaveUpdate (System.Single tpf, System.Boolean force) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.GameServer.Update (System.Single tpf) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Threading.GameServerThread.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) RisingWorld.Server.Threading.GameServerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) SERVER: Despawn 4 world items... SERVER: Despawn 4 world items... [EXCEPTION] Error in GameServerThread SQLiteException: no such column: lastaccessplayerdbid (SQLITE_ERROR) at JIW.Database.SQLite.SQLite.Prepare (System.String sql) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.Connectors.SQLiteConnection.Prepare (System.String sql) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.Types.StorageDatabase.UpdateAllStorages (RisingWorld.Common.Utility.ArrayList`1[T] storages, System.Boolean dirtyOnly) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.GameServer.TriggerSaveUpdate (System.Single tpf, System.Boolean force) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.GameServer.Update (System.Single tpf) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Threading.GameServerThread.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) RisingWorld.Server.Threading.GameServerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [EXCEPTION] Error in GameServerThread SQLiteException: no such column: lastaccessplayerdbid (SQLITE_ERROR) at JIW.Database.SQLite.SQLite.Prepare (System.String sql) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.Connectors.SQLiteConnection.Prepare (System.String sql) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.Types.StorageDatabase.UpdateAllStorages (RisingWorld.Common.Utility.ArrayList`1[T] storages, System.Boolean dirtyOnly) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.GameServer.TriggerSaveUpdate (System.Single tpf, System.Boolean force) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.GameServer.Update (System.Single tpf) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Threading.GameServerThread.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) RisingWorld.Server.Threading.GameServerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [EXCEPTION] Error in GameServerThread SQLiteException: no such column: lastaccessplayerdbid (SQLITE_ERROR) at JIW.Database.SQLite.SQLite.Prepare (System.String sql) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.Connectors.SQLiteConnection.Prepare (System.String sql) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.Types.StorageDatabase.UpdateAllStorages (RisingWorld.Common.Utility.ArrayList`1[T] storages, System.Boolean dirtyOnly) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.GameServer.TriggerSaveUpdate (System.Single tpf, System.Boolean force) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.GameServer.Update (System.Single tpf) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Threading.GameServerThread.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) RisingWorld.Server.Threading.GameServerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [EXCEPTION] Error in GameServerThread SQLiteException: no such column: lastaccessplayerdbid (SQLITE_ERROR) at JIW.Database.SQLite.SQLite.Prepare (System.String sql) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.Connectors.SQLiteConnection.Prepare (System.String sql) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.Types.StorageDatabase.UpdateAllStorages (RisingWorld.Common.Utility.ArrayList`1[T] storages, System.Boolean dirtyOnly) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.GameServer.TriggerSaveUpdate (System.Single tpf, System.Boolean force) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.GameServer.Update (System.Single tpf) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Threading.GameServerThread.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) RisingWorld.Server.Threading.GameServerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [EXCEPTION] Error in GameServerThread SQLiteException: no such column: lastaccessplayerdbid (SQLITE_ERROR) at JIW.Database.SQLite.SQLite.Prepare (System.String sql) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.Connectors.SQLiteConnection.Prepare (System.String sql) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.Types.StorageDatabase.UpdateAllStorages (RisingWorld.Common.Utility.ArrayList`1[T] storages, System.Boolean dirtyOnly) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.GameServer.TriggerSaveUpdate (System.Single tpf, System.Boolean force) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.GameServer.Update (System.Single tpf) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Threading.GameServerThread.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) RisingWorld.Server.Threading.GameServerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [EXCEPTION] Error in GameServerThread SQLiteException: no such column: lastaccessplayerdbid (SQLITE_ERROR) at JIW.Database.SQLite.SQLite.Prepare (System.String sql) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.Connectors.SQLiteConnection.Prepare (System.String sql) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.Types.StorageDatabase.UpdateAllStorages (RisingWorld.Common.Utility.ArrayList`1[T] storages, System.Boolean dirtyOnly) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.GameServer.TriggerSaveUpdate (System.Single tpf, System.Boolean force) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.GameServer.Update (System.Single tpf) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Threading.GameServerThread.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) RisingWorld.Server.Threading.GameServerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) DEVICE HARDRESET: Keyboard:/Keyboard DEVICE SOFTRESET: Mouse:/Mouse DEVICE SOFTRESET: Pen:/Pen Saved all stats! [EXCEPTION] Error in GameServerThread SQLiteException: no such column: lastaccessplayerdbid (SQLITE_ERROR) at JIW.Database.SQLite.SQLite.Prepare (System.String sql) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.Connectors.SQLiteConnection.Prepare (System.String sql) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.Types.StorageDatabase.UpdateAllStorages (RisingWorld.Common.Utility.ArrayList`1[T] storages, System.Boolean dirtyOnly) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.GameServer.TriggerSaveUpdate (System.Single tpf, System.Boolean force) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.GameServer.Update (System.Single tpf) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Threading.GameServerThread.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) RisingWorld.Server.Threading.GameServerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [EXCEPTION] Error in GameServerThread SQLiteException: no such column: lastaccessplayerdbid (SQLITE_ERROR) at JIW.Database.SQLite.SQLite.Prepare (System.String sql) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.Connectors.SQLiteConnection.Prepare (System.String sql) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.Types.StorageDatabase.UpdateAllStorages (RisingWorld.Common.Utility.ArrayList`1[T] storages, System.Boolean dirtyOnly) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.GameServer.TriggerSaveUpdate (System.Single tpf, System.Boolean force) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.GameServer.Update (System.Single tpf) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Threading.GameServerThread.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) RisingWorld.Server.Threading.GameServerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [EXCEPTION] Error in GameServerThread SQLiteException: no such column: lastaccessplayerdbid (SQLITE_ERROR) at JIW.Database.SQLite.SQLite.Prepare (System.String sql) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.Connectors.SQLiteConnection.Prepare (System.String sql) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.Types.StorageDatabase.UpdateAllStorages (RisingWorld.Common.Utility.ArrayList`1[T] storages, System.Boolean dirtyOnly) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.GameServer.TriggerSaveUpdate (System.Single tpf, System.Boolean force) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.GameServer.Update (System.Single tpf) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Threading.GameServerThread.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) RisingWorld.Server.Threading.GameServerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [EXCEPTION] Error in GameServerThread SQLiteException: no such column: lastaccessplayerdbid (SQLITE_ERROR) at JIW.Database.SQLite.SQLite.Prepare (System.String sql) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.Connectors.SQLiteConnection.Prepare (System.String sql) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.Types.StorageDatabase.UpdateAllStorages (RisingWorld.Common.Utility.ArrayList`1[T] storages, System.Boolean dirtyOnly) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.GameServer.TriggerSaveUpdate (System.Single tpf, System.Boolean force) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.GameServer.Update (System.Single tpf) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Threading.GameServerThread.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) RisingWorld.Server.Threading.GameServerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [EXCEPTION] Error in GameServerThread SQLiteException: no such column: lastaccessplayerdbid (SQLITE_ERROR) at JIW.Database.SQLite.SQLite.Prepare (System.String sql) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.Connectors.SQLiteConnection.Prepare (System.String sql) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.Types.StorageDatabase.UpdateAllStorages (RisingWorld.Common.Utility.ArrayList`1[T] storages, System.Boolean dirtyOnly) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.GameServer.TriggerSaveUpdate (System.Single tpf, System.Boolean force) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.GameServer.Update (System.Single tpf) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Threading.GameServerThread.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) RisingWorld.Server.Threading.GameServerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [EXCEPTION] Error in GameServerThread SQLiteException: no such column: lastaccessplayerdbid (SQLITE_ERROR) at JIW.Database.SQLite.SQLite.Prepare (System.String sql) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.Connectors.SQLiteConnection.Prepare (System.String sql) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.Types.StorageDatabase.UpdateAllStorages (RisingWorld.Common.Utility.ArrayList`1[T] storages, System.Boolean dirtyOnly) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.GameServer.TriggerSaveUpdate (System.Single tpf, System.Boolean force) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.GameServer.Update (System.Single tpf) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Threading.GameServerThread.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) RisingWorld.Server.Threading.GameServerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [EXCEPTION] Error in GameServerThread SQLiteException: no such column: lastaccessplayerdbid (SQLITE_ERROR) at JIW.Database.SQLite.SQLite.Prepare (System.String sql) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.Connectors.SQLiteConnection.Prepare (System.String sql) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.Types.StorageDatabase.UpdateAllStorages (RisingWorld.Common.Utility.ArrayList`1[T] storages, System.Boolean dirtyOnly) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.GameServer.TriggerSaveUpdate (System.Single tpf, System.Boolean force) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.GameServer.Update (System.Single tpf) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Threading.GameServerThread.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) RisingWorld.Server.Threading.GameServerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [EXCEPTION] Error in GameServerThread SQLiteException: no such column: lastaccessplayerdbid (SQLITE_ERROR) at JIW.Database.SQLite.SQLite.Prepare (System.String sql) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.Connectors.SQLiteConnection.Prepare (System.String sql) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.Types.StorageDatabase.UpdateAllStorages (RisingWorld.Common.Utility.ArrayList`1[T] storages, System.Boolean dirtyOnly) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.GameServer.TriggerSaveUpdate (System.Single tpf, System.Boolean force) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.GameServer.Update (System.Single tpf) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Threading.GameServerThread.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) RisingWorld.Server.Threading.GameServerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [EXCEPTION] Error in GameServerThread SQLiteException: no such column: lastaccessplayerdbid (SQLITE_ERROR) at JIW.Database.SQLite.SQLite.Prepare (System.String sql) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.Connectors.SQLiteConnection.Prepare (System.String sql) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.Types.StorageDatabase.UpdateAllStorages (RisingWorld.Common.Utility.ArrayList`1[T] storages, System.Boolean dirtyOnly) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.GameServer.TriggerSaveUpdate (System.Single tpf, System.Boolean force) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.GameServer.Update (System.Single tpf) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Threading.GameServerThread.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) RisingWorld.Server.Threading.GameServerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [EXCEPTION] Error in GameServerThread SQLiteException: no such column: lastaccessplayerdbid (SQLITE_ERROR) at JIW.Database.SQLite.SQLite.Prepare (System.String sql) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.Connectors.SQLiteConnection.Prepare (System.String sql) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.Types.StorageDatabase.UpdateAllStorages (RisingWorld.Common.Utility.ArrayList`1[T] storages, System.Boolean dirtyOnly) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.GameServer.TriggerSaveUpdate (System.Single tpf, System.Boolean force) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.GameServer.Update (System.Single tpf) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Threading.GameServerThread.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) RisingWorld.Server.Threading.GameServerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) DEVICE HARDRESET: Keyboard:/Keyboard DEVICE SOFTRESET: Mouse:/Mouse DEVICE SOFTRESET: Pen:/Pen [EXCEPTION] Error in GameServerThread SQLiteException: no such column: lastaccessplayerdbid (SQLITE_ERROR) at JIW.Database.SQLite.SQLite.Prepare (System.String sql) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.Connectors.SQLiteConnection.Prepare (System.String sql) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.Types.StorageDatabase.UpdateAllStorages (RisingWorld.Common.Utility.ArrayList`1[T] storages, System.Boolean dirtyOnly) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.GameServer.TriggerSaveUpdate (System.Single tpf, System.Boolean force) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.GameServer.Update (System.Single tpf) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Threading.GameServerThread.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) RisingWorld.Server.Threading.GameServerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [EXCEPTION] Error in GameServerThread SQLiteException: no such column: lastaccessplayerdbid (SQLITE_ERROR) at JIW.Database.SQLite.SQLite.Prepare (System.String sql) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.Connectors.SQLiteConnection.Prepare (System.String sql) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.Types.StorageDatabase.UpdateAllStorages (RisingWorld.Common.Utility.ArrayList`1[T] storages, System.Boolean dirtyOnly) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.GameServer.TriggerSaveUpdate (System.Single tpf, System.Boolean force) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.GameServer.Update (System.Single tpf) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Threading.GameServerThread.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) RisingWorld.Server.Threading.GameServerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [EXCEPTION] Error in GameServerThread SQLiteException: no such column: lastaccessplayerdbid (SQLITE_ERROR) at JIW.Database.SQLite.SQLite.Prepare (System.String sql) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.Connectors.SQLiteConnection.Prepare (System.String sql) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.Types.StorageDatabase.UpdateAllStorages (RisingWorld.Common.Utility.ArrayList`1[T] storages, System.Boolean dirtyOnly) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.GameServer.TriggerSaveUpdate (System.Single tpf, System.Boolean force) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.GameServer.Update (System.Single tpf) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Threading.GameServerThread.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) RisingWorld.Server.Threading.GameServerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) SERVER: Despawn 1 world items... [EXCEPTION] Error in GameServerThread SQLiteException: no such column: lastaccessplayerdbid (SQLITE_ERROR) at JIW.Database.SQLite.SQLite.Prepare (System.String sql) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.Connectors.SQLiteConnection.Prepare (System.String sql) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.Types.StorageDatabase.UpdateAllStorages (RisingWorld.Common.Utility.ArrayList`1[T] storages, System.Boolean dirtyOnly) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.GameServer.TriggerSaveUpdate (System.Single tpf, System.Boolean force) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.GameServer.Update (System.Single tpf) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Threading.GameServerThread.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) RisingWorld.Server.Threading.GameServerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [EXCEPTION] Error in GameServerThread SQLiteException: no such column: lastaccessplayerdbid (SQLITE_ERROR) at JIW.Database.SQLite.SQLite.Prepare (System.String sql) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.Connectors.SQLiteConnection.Prepare (System.String sql) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.Types.StorageDatabase.UpdateAllStorages (RisingWorld.Common.Utility.ArrayList`1[T] storages, System.Boolean dirtyOnly) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.GameServer.TriggerSaveUpdate (System.Single tpf, System.Boolean force) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.GameServer.Update (System.Single tpf) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Threading.GameServerThread.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) RisingWorld.Server.Threading.GameServerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) SERVER: Despawn 1 world items... [EXCEPTION] Error in GameServerThread SQLiteException: no such column: lastaccessplayerdbid (SQLITE_ERROR) at JIW.Database.SQLite.SQLite.Prepare (System.String sql) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.Connectors.SQLiteConnection.Prepare (System.String sql) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.Types.StorageDatabase.UpdateAllStorages (RisingWorld.Common.Utility.ArrayList`1[T] storages, System.Boolean dirtyOnly) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.GameServer.TriggerSaveUpdate (System.Single tpf, System.Boolean force) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.GameServer.Update (System.Single tpf) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Threading.GameServerThread.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) RisingWorld.Server.Threading.GameServerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [EXCEPTION] Error in GameServerThread SQLiteException: no such column: lastaccessplayerdbid (SQLITE_ERROR) at JIW.Database.SQLite.SQLite.Prepare (System.String sql) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.Connectors.SQLiteConnection.Prepare (System.String sql) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.Types.StorageDatabase.UpdateAllStorages (RisingWorld.Common.Utility.ArrayList`1[T] storages, System.Boolean dirtyOnly) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.GameServer.TriggerSaveUpdate (System.Single tpf, System.Boolean force) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.GameServer.Update (System.Single tpf) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Threading.GameServerThread.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) RisingWorld.Server.Threading.GameServerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) DEVICE HARDRESET: Keyboard:/Keyboard DEVICE SOFTRESET: Mouse:/Mouse DEVICE SOFTRESET: Pen:/Pen Saved all stats! [EXCEPTION] Error in GameServerThread SQLiteException: no such column: lastaccessplayerdbid (SQLITE_ERROR) at JIW.Database.SQLite.SQLite.Prepare (System.String sql) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.Connectors.SQLiteConnection.Prepare (System.String sql) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.Types.StorageDatabase.UpdateAllStorages (RisingWorld.Common.Utility.ArrayList`1[T] storages, System.Boolean dirtyOnly) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.GameServer.TriggerSaveUpdate (System.Single tpf, System.Boolean force) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.GameServer.Update (System.Single tpf) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Threading.GameServerThread.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) RisingWorld.Server.Threading.GameServerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [EXCEPTION] Error in GameServerThread SQLiteException: no such column: lastaccessplayerdbid (SQLITE_ERROR) at JIW.Database.SQLite.SQLite.Prepare (System.String sql) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.Connectors.SQLiteConnection.Prepare (System.String sql) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Database.Types.StorageDatabase.UpdateAllStorages (RisingWorld.Common.Utility.ArrayList`1[T] storages, System.Boolean dirtyOnly) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.GameServer.TriggerSaveUpdate (System.Single tpf, System.Boolean force) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.GameServer.Update (System.Single tpf) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Server.Threading.GameServerThread.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) RisingWorld.Server.Threading.GameServerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)