Initialize engine version: 2021.2.4f1 (99ba6aa4c552) [Subsystems] Discovering subsystems at path D:/Steam/steamapps/common/RisingWorld/_New Version/Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 960 (ID=0x1401) Vendor: NVIDIA VRAM: 4053 MB Driver: 27.21.14.5671 Initializing input. New input system (experimental) initialized Initialized touch support. UnloadTime: 0.834500 ms [INITIALIZE [1.2]] Version 0.4.5 (3) 2022-01-31 21:11 Detected Resolutions: 19 Detected Monitors: 3 Set resolution to 1920x1200 @ 0 (1) Cannot find HDRP volume component: RisingWorld.Content.Rendering.PostProcessing.DoF Create debug console... [C++] Initialize Main.cpp Windows 10 (10.0.19042) 64bit (Desktop) Direct3D 11.0 [level 11.1] Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz, 8 Cores, 3408 MHz System Product Name (System manufacturer) 16305 MB RAM NVIDIA GeForce GTX 960, 4053 MB VRAM, 2020-09-30, 27.21.14.567 Commit: 2caafeea5bbd44abbef34f9dbde8e010c7dcce8d Branch: master JobID: 7323 _______________________________________________________________________________________ Initialize Game... Initialized default settings (331 ms) Initialized input (12 ms) Initialized assets (76 ms) Initialized materials (490 ms) Initialize FMOD... (0) Kopfhörer (HP , STEREO, 2, 44100 Hz (1) VoiceMeeter Aux, STEREO, 2, 48000 Hz (2) VX228 (NVIDIA H, STEREO, 2, 48000 Hz (3) AUX (Realtek Hi, STEREO, 2, 48000 Hz (4) P24W-6 LED (NVI, STEREO, 2, 48000 Hz _______________________________________________________________________________________ FMOD: Set output type AUTODETECT FMOD: Set 64 channels (1024 virtual channels) FMOD: Speaker mode DEFAULT (48000 Hz) FMOD: Stream buffer size set to 32768b FMOD: Initialize studio Initialize recording devices... Recording devices: 9 / 9 (0) Kopfhörermikrofon (HP Pavilion Headset 600), MONO, 1, 44100 Hz, Connected * (1) VoiceMeeter Aux Input (VB-Audio VoiceMeeter AUX ..., STEREO, 2, 48000 Hz, Connected (2) Kopfhörer (HP Pavilion Headset 600) [loopback], STEREO, 2, 44100 Hz, Connected (3) VX228 (NVIDIA High Definition Audio) [loopback], STEREO, 2, 48000 Hz, Connected (4) AUX (Realtek High Definition Audio) [loopback], STEREO, 2, 48000 Hz, Connected (5) P24W-6 LED (NVIDIA High Definition Audio) [loopb..., STEREO, 2, 48000 Hz, Connected (6) Mikrofon (USB2.0 Microphone), STEREO, 2, 48000 Hz, Connected (7) VoiceMeeter Aux Output (VB-Audio VoiceMeeter AUX..., STEREO, 2, 44100 Hz, Connected (8) VoiceMeeter Output (VB-Audio VoiceMeeter VAIO), STEREO, 2, 44100 Hz, Connected _______________________________________________________________________________________ Load FMOD banks... Found 7 banks... Load bank: D:/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/ambiences.bank (100791296 b) Load bank: D:/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/GUIDs.bank (64870 b) Load bank: D:/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/music.bank (213895648 b) Load bank: D:/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/npcs.bank (25515488 b) Load bank: D:/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/objects.bank (134823872 b) Load bank: D:/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/player.bank (13013280 b) Load bank: D:/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/system.bank (3429216 b) Load FMOD buses... Initialized sound manager (1130 ms) Initialized 1218 sounds Initialized sounds (9 ms) Initialized 66 music tracks Initialized music (3 ms) Steam: 0 files in cloud Loaded 25 Steam friends! SteamID: 76561198060647608 (100381880) Name: Captain "The Hermit" Yero (Online) Initialized platform SDK (198 ms) Initialized statistics (8 ms) Initialized achievements (2 ms) STEAM SET RICH PRESENCE: Status -> Rising World - New Version STEAM SET RICH PRESENCE: Type -> rw Init language German (de) Load language file (de): D:/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets\Languages\de.json Initialized locale de (7 ms) Initialized UI (947 ms) Updating material settings... Load construction texture arrays (1024, 512)... Material settings updated in 6 ms Loaded construction texture array after 294 ms! Loaded construction normal array after 401 ms! Loaded construction glass texture array after 403 ms! Loaded construction glass normal array after 459 ms! [POST-INITIALIZE [6.0]] Load definitions... Loaded 262 block infos from db! Loaded 118 item definitions from db! Loaded 18 picking definitions from db! Loaded 10 item-info definitions from db! Loaded 6 consume definitions from db! Loaded 2 projectile definitions from db! Loaded 2 weapon definitions from db! Loaded 44 construction definitions from db! Loaded 3 plant definitions from db! Loaded 53 object definitions from db! Loaded 1 furnace definitions from db! Loaded 2 storage definitions from db! Found 427 crafting recipes... Loaded 7 crafting stations from db! Loaded 366 crafting recipes from db! Loaded 13 weather definitions from db! Finally found item def for blueprintempty Finally found item def for blueprint Warning: Missing localization for plant "hickory" (de) Warning: Missing localization for plant "rock" (de) Warning: Missing localization for plant "ironore" (de) Crafting: Could not find blockID name for: cork Crafting: Could not find blockID name for: cork Crafting: Could not find blockID name for: particleboard Crafting: Could not find blockID name for: burntwood Crafting: Could not find blockID name for: rust Crafting: Could not find blockID name for: stripes Crafting: Could not find blockID name for: stripes Crafting: Could not find blockID name for: wool Crafting: Could not find blockID name for: camouflage Initialized definitions (538 ms) BlockTextureSelector: Found 262 textures Initialized UI layers (641 ms) Initialized local player (112 ms) Init hm manager... 64922375 b Hm header: 28, total: 64922375, num: 5 Initialized managers (13 ms) Initialized network (0 ms) Initialized integrated server (4 ms) Initialized states (1 ms) [FINALIZE-INITIALIZATION [6.0]] Game initialized! Total load time: 6.084 seconds Enable main menu state STEAM SET RICH PRESENCE: Status -> Rising World - New Version STEAM SET RICH PRESENCE: Type -> rw STEAM SET RICH PRESENCE: TypeInfo -> STEAM SET RICH PRESENCE: Connect -> Unloading 5 Unused Serialized files (Serialized files now loaded: 9) Unloading 1515 unused Assets to reduce memory usage. Loaded Objects now: 14340. Total: 62.983700 ms (FindLiveObjects: 0.831200 ms CreateObjectMapping: 0.734200 ms MarkObjects: 58.381500 ms DeleteObjects: 3.036400 ms) DEVICE HARDRESET: Keyboard:/Keyboard DEVICE SOFTRESET: Mouse:/Mouse DEVICE SOFTRESET: Pen:/Pen Main menu - sp button click WORLD: New World WORLD: New World 2 WORLD: New World 3 WORLD: New World 4 Cannot find meta database for world: _Backups Singleplayer - load world "New World 2" L O A D G A M E C O N T E X T Loading state: Load singleplayer world New World 2 Enable loading state Created menu background image in 62 ms LOADING - CONNECTING Close SQLite databases... Check world version: 0.4.5_3 START SINGLEPLAYER GAME Load world 'New World 2' (SQLite) SQLite version: 3.27.2 World infos: * Version: 0.4.5_3 * Seed: * Gamemode: Survival * WorldType: Default * OreAmount: Default * Vegetation: Enabled * Caves: Enabled * CreationDate: 1619723987 * LastPlayed: 1643658778 * SpawnPosition: (1037.32, 524.01, 597.73) * SpawnRotation: (0.07683, 0.47107, -0.04123, 0.87778) SERVER INVENTORY: Quickslot focus: 0 Hash: -1635643190 Items: [0] pickaxe (15), tex: 0, stack: 1, status: 0, value: 0, durability: 5000, modifier: Normal [1] repeater (300), tex: 0, stack: 1, status: -10, value: 0, durability: 1000, modifier: Normal [2] paintroller (46), tex: 0, stack: 1, status: 0, value: 0, durability: 500, modifier: Normal [3] bottle (112), tex: 0, stack: 16, status: 0, value: 0, durability: -1, modifier: Normal [4] apple (600), tex: 0, stack: 16, status: 0, value: 0, durability: -1, modifier: Normal [5] NULL [6] NULL [7] NULL [8] NULL [9] NULL [10] NULL [11] NULL [12] NULL [13] NULL [14] bottle (112), tex: 0, stack: 16, status: 0, value: 0, durability: -1, modifier: Normal [15] bottle (112), tex: 0, stack: 16, status: 0, value: 0, durability: -1, modifier: Normal [16] bottle (112), tex: 0, stack: 16, status: 0, value: 0, durability: -1, modifier: Normal [17] apple (600), tex: 0, stack: 16, status: 0, value: 0, durability: -1, modifier: Normal [18] apple (600), tex: 0, stack: 16, status: 0, value: 0, durability: -1, modifier: Normal [19] apple (600), tex: 0, stack: 16, status: 0, value: 0, durability: -1, modifier: Normal [20] NULL [21] NULL [22] NULL [23] NULL [24] NULL [25] NULL [26] constructionitem (780), tex: 201, stack: 922, status: 0, value: 0, durability: -1, modifier: Normal [27] constructionitem (780), tex: 239, stack: 858, status: 0, value: 0, durability: -1, modifier: Normal [28] NULL [29] NULL [30] NULL [31] NULL [32] pickaxe (15), tex: 0, stack: 1, status: 0, value: 0, durability: 5000, modifier: Normal [33] NULL [34] NULL [35] NULL [36] NULL [37] NULL [38] NULL [39] NULL [40] NULL [41] NULL [42] NULL [43] NULL [44] NULL [45] NULL [46] NULL [47] NULL [48] NULL [49] NULL GlobalID counter set to 446953 Loaded 2 areas from DB... Loaded 1 furnaces from DB... INITIAL WEATHER: Clear (2344) JavaVM options: [0] -Xmx1024M [1] -Xms32M [2] -Xss1M [3] -XX:MaxDirectMemorySize=32M [4] -XX:-OmitStackTraceInFastThrow JNI: Successfully created new VM (140725235015216)! Create new JNIEnv (handle: 2224350077096, thread: 4) [Java] Classloder.load: D:/Steam/steamapps/common/RisingWorld/_New Version/Data/Java/Runtime.jar, D:/Steam/steamapps/common/RisingWorld/_New Version/Data/Java/PluginAPI.jar [Java] Classloader.unload: null [Java] Add library: D:/Steam/steamapps/common/RisingWorld/_New Version/Data/Java/Libs/snakeyaml.jar Plugin API is currently disabled... Starting RW Singleplayer Server... Starting 2 server chunk worker threads... [NetworkClient] Start channel 0... ::::CONNECT TO SINGLEPLAYER Init server platform (Steam) ::::CLIENT CHANGE STATE (Uninitialized -> Connecting) ::::CLIENT CHANGE STATE (Connecting -> Connected) 21:11:14:964 - Begin authentication... 21:11:14:965 - PlayerAuthRequestReceived (Captain "The Hermit" Yero, 76561198060647608, 127.0.0.1) STEAM SET RICH PRESENCE: Status -> Rising World - New Version Client 1 (76561198060647608) fully authenticated! STEAM SET RICH PRESENCE: Type -> rw LOADING - PREPARING STEAM SET RICH PRESENCE: TypeInfo -> New World 2 21:11:14:982 - CLIENT: Receive auth response (success: True, pw: False) STEAM SET RICH PRESENCE: Connect -> 21:11:14:984 - CLIENT: SEND PLAYER CONNECT MESSAGE Processed auth response in 2 ms 21:11:14:985 - PLAYER CONNECT: Captain"TheHermit"Yero (ID: 1) DB: Player 76561198060647608 exists in database Inventory for player 1 exists! CLIENT: Received server info packet (Default Rising World Server, 0) 21:11:14:998 - CLIENT: Receive player information (id: 1, pos: (1981.01, 105.71, 414.30), rot: (0.08062, -0.54018, 0.05209, 0.83606)) UPDATE QUICKSLOT 0: pickaxe (15), tex: 0, stack: 1, status: 0, value: 0, durability: 5000, modifier: Normal -UNEQUIP ITEM (255, Quickslot) EQUIP ITEM (0, Quickslot), WAS EQUIPPED: False (pickaxe (15), tex: 0, stack: 1, status: 0, value: 0, durability: 5000, modifier: Normal) UPDATE QUICKSLOT 1: objectkit (790), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal UPDATE QUICKSLOT 2: primitivespear (190), tex: 0, stack: 6, status: 0, value: 0, durability: 500, modifier: Normal UPDATE QUICKSLOT 3: blueprint (60), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal UPDATE QUICKSLOT 4: blueprintempty (61), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal UPDATE QUICKSLOT 5: UPDATE QUICKSLOT 6: UPDATE QUICKSLOT 7: UPDATE QUICKSLOT 8: UPDATE QUICKSLOT 9: Player was not dead, use old spawn setup... UPDATE ALL QUICKSLOTS -UNEQUIP ITEM (0, Quickslot) EQUIP ITEM (0, Quickslot), WAS EQUIPPED: True (pickaxe (15), tex: 0, stack: 1, status: 0, value: 0, durability: 5000, modifier: Normal) LocalPlayer set ready: True REBIND ANIMATOR (8).... 0 current: -1624498838 (2.800178), next: 0 (0) 1 current: 1408206388 (8.323853), next: 0 (0) 2 current: 1408206388 (8.323853), next: 0 (0) 3 current: -2008346116 (8.323853), next: 0 (0) 4 current: -2008346116 (8.323853), next: 0 (0) 5 current: -2008346116 (8.323853), next: 0 (0) 6 current: -1624498838 (2.800178), next: 0 (0) 7 current: -1824702553 (8.323853), next: 0 (0) Calling Animator.GotoState on Synchronize layer Calling Animator.GotoState on Synchronize layer Calling Animator.GotoState on Synchronize layer Calling Animator.GotoState on Synchronize layer Processed player information in 105 ms CLIENT: Spawn 0 world items... Client sync weather: 1 -> -1 (0) FORCE Starting 4 chunk worker threads... Total native mc memory -> 55968604 b Total native mc memory -> 110238368 b Total native mc memory -> 164508132 b Total native mc memory -> 218777896 b LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 774 (10%) LOADING - 0 / 2997 (10%) LOADING - 0 / 2997 (10%) LOADING - 0 / 2997 (10%) LOADING - 0 / 2997 (10%) Create new Sector at 0 0 LOADING - 0 / 2997 (10%) WorldPart (5, 1) generated (13 ms) LOADING - 0 / 2997 (10%) WorldPart (5, 0) generated (10 ms) Create new Sector at 0 -1 WorldPart (5, 15) generated (0 ms) LOADING - 12 / 2997 (10%) LOADING - 114 / 2997 (13%) LOADING - 184 / 2997 (15%) WorldPart (5, 2) generated (15 ms) LOADING - 196 / 2997 (15%) LOADING - 261 / 2997 (17%) LOADING - 340 / 2997 (20%) LOADING - 400 / 2997 (21%) WorldPart (4, 1) generated (10 ms) LOADING - 402 / 2997 (21%) WorldPart (4, 0) generated (10 ms) LOADING - 408 / 2997 (22%) WorldPart (4, 2) generated (11 ms) WorldPart (4, 15) generated (0 ms) LOADING - 487 / 2997 (24%) LOADING - 561 / 2997 (26%) LOADING - 636 / 2997 (28%) LOADING - 711 / 2997 (31%) LOADING - 812 / 2997 (34%) WorldPart (4, 14) generated (0 ms) LOADING - 948 / 2997 (38%) LOADING - 1095 / 2997 (42%) LOADING - 1188 / 2997 (45%) LOADING - 1320 / 2997 (49%) LOADING - 1320 / 2997 (49%) WorldPart (3, 2) generated (22 ms) WorldPart (3, 15) generated (0 ms) WorldPart (3, 14) generated (0 ms) LOADING - 1342 / 2997 (49%) WorldPart (3, 1) generated (17 ms) LOADING - 1398 / 2997 (51%) WorldPart (3, 0) generated (15 ms) LOADING - 1418 / 2997 (52%) LOADING - 1530 / 2997 (55%) LOADING - 1673 / 2997 (59%) LOADING - 1777 / 2997 (62%) LOADING - 1809 / 2997 (63%) LOADING - 1844 / 2997 (64%) LOADING - 1874 / 2997 (65%) LOADING - 1934 / 2997 (67%) LOADING - 2029 / 2997 (70%) LOADING - 2113 / 2997 (72%) LOADING - 2199 / 2997 (75%) LOADING - 2277 / 2997 (77%) WorldPart (2, 2) generated (17 ms) LOADING - 2291 / 2997 (78%) LOADING - 2293 / 2997 (78%) WorldPart (2, 1) generated (17 ms) WorldPart (2, 15) generated (0 ms) LOADING - 2325 / 2997 (79%) WorldPart (2, 0) generated (12 ms) LOADING - 2355 / 2997 (79%) LOADING - 2391 / 2997 (81%) LOADING - 2484 / 2997 (83%) LOADING - 2566 / 2997 (86%) LOADING - 2637 / 2997 (88%) LOADING - 2727 / 2997 (90%) LOADING - FINALIZING WORLD LOADED AFTER 2.06852 SECONDS STEAM SET RICH PRESENCE: Status -> Rising World - Singleplayer STEAM SET RICH PRESENCE: Type -> rw-sp STEAM SET RICH PRESENCE: TypeInfo -> New World 2 STEAM SET RICH PRESENCE: Connect -> WorldPart (1, 1) generated (9 ms) WorldPart (1, 0) generated (10 ms) Destroy loading screen background image Enable ingame state FREEZE PLAYER Player Captain"TheHermit"Yero (1) spawned at (1981.01, 105.71, 414.30)... [C++] MC: Grass vertex buffer is full (24549 / 24576), resizing... [C++] MC: Grass vertex buffer is full (24550 / 24576), resizing... [C++] MC: Grass vertex buffer is full (26601 / 26624), resizing... [C++] MC: Grass vertex buffer is full (28640 / 28672), resizing... [C++] MC: Grass vertex buffer is full (30695 / 30720), resizing... [C++] MC: Grass vertex buffer is full (24552 / 24576), resizing... [C++] MC: Grass vertex buffer is full (26598 / 26624), resizing... [C++] MC: Grass vertex buffer is full (24545 / 24576), resizing... [C++] MC: Grass vertex buffer is full (26599 / 26624), resizing... [C++] MC: Grass vertex buffer is full (28645 / 28672), resizing... [C++] MC: Grass vertex buffer is full (26592 / 26624), resizing... [C++] MC: Grass vertex buffer is full (28647 / 28672), resizing... [C++] MC: Grass vertex buffer is full (30692 / 30720), resizing... [C++] MC: Grass vertex buffer is full (32736 / 32768), resizing... [C++] MC: Grass vertex buffer is full (34785 / 34816), resizing... [C++] MC: Grass vertex buffer is full (30692 / 30720), resizing... [C++] MC: Grass vertex buffer is full (32741 / 32768), resizing... [C++] MC: Grass vertex buffer is full (34784 / 34816), resizing... [C++] MC: Grass vertex buffer is full (36837 / 36864), resizing... [C++] MC: Grass vertex buffer is full (28643 / 28672), resizing... [C++] MC: Grass vertex buffer is full (38886 / 38912), resizing... UN-FREEZE PLAYER CLIENT: Player updating permissions... CLIENT: Permissions updated! DEVICE HARDRESET: Keyboard:/Keyboard DEVICE SOFTRESET: Mouse:/Mouse DEVICE SOFTRESET: Pen:/Pen -UNEQUIP ITEM (0, Quickslot) EQUIP ITEM (1, Quickslot), WAS EQUIPPED: True (objectkit (790), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal) -UNEQUIP ITEM (1, Quickslot) EQUIP ITEM (3, Quickslot), WAS EQUIPPED: True (blueprint (60), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal) Blueprint: Loaded 223 construction elements (0 ms)... Blueprint: Running 15 construction generation threads (15 / 223 / 7) Blueprint: Generated object elements (101 ms) Blueprint: Waiting for 15 jobs to complete... Blueprint: Waiting for job 0 completion... Blueprint: Waiting for job 1 completion... Blueprint: Waiting for job 2 completion... Blueprint: Waiting for job 3 completion... Blueprint: Waiting for job 4 completion... Blueprint: Waiting for job 5 completion... Blueprint: Waiting for job 6 completion... Blueprint: Waiting for job 7 completion... Blueprint: Waiting for job 8 completion... Blueprint: Waiting for job 9 completion... Blueprint: Waiting for job 10 completion... Blueprint: Waiting for job 11 completion... Blueprint: Waiting for job 12 completion... Blueprint: Waiting for job 13 completion... Blueprint: Waiting for job 14 completion... Blueprint: Disposing 9 writable mesh data arrays... Blueprint: Generated construction elements (3 ms) Blueprint: Created construction meshes (0 ms) Loaded blueprint meshes in 107 ms Disable falling leaves vfx -UNEQUIP ITEM (3, Quickslot) EQUIP ITEM (0, Quickslot), WAS EQUIPPED: True (pickaxe (15), tex: 0, stack: 1, status: 0, value: 0, durability: 5000, modifier: Normal) -UNEQUIP ITEM (0, Quickslot) EQUIP ITEM (3, Quickslot), WAS EQUIPPED: True (blueprint (60), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal) Blueprint: Loaded 223 construction elements (0 ms)... Blueprint: Running 15 construction generation threads (15 / 223 / 7) Blueprint: Generated object elements (4 ms) Blueprint: Waiting for 15 jobs to complete... Blueprint: Waiting for job 0 completion... Blueprint: Waiting for job 1 completion... Blueprint: Waiting for job 2 completion... Blueprint: Waiting for job 3 completion... Blueprint: Waiting for job 4 completion... Blueprint: Waiting for job 5 completion... Blueprint: Waiting for job 6 completion... Blueprint: Waiting for job 7 completion... Blueprint: Waiting for job 8 completion... Blueprint: Waiting for job 9 completion... Blueprint: Waiting for job 10 completion... Blueprint: Waiting for job 11 completion... Blueprint: Waiting for job 12 completion... Blueprint: Waiting for job 13 completion... Blueprint: Waiting for job 14 completion... Blueprint: Disposing 9 writable mesh data arrays... Blueprint: Generated construction elements (4 ms) Blueprint: Created construction meshes (0 ms) Loaded blueprint meshes in 9 ms extents: (8.63, 4.38, -5.55) extents: (8.63, 4.38, -5.55) extents: (8.63, 4.38, -5.55) extents: (8.63, 4.38, -5.55) extents: (8.63, 4.38, -5.55) extents: (8.63, 4.38, -5.55) extents: (8.63, 4.38, -5.55) extents: (8.63, 4.38, -5.55) extents: (8.63, 4.38, -5.55) extents: (8.63, 4.38, -5.55) extents: (8.63, 4.38, -5.55) extents: (8.63, 4.38, -5.55) extents: (8.63, 4.38, -5.55) extents: (8.63, 4.38, -5.55) extents: (8.63, 4.38, -5.55) extents: (8.63, 4.38, -5.55) extents: (8.63, 4.38, -5.55) extents: (8.63, 4.38, -5.55) extents: (8.63, 4.38, -5.55) extents: (8.63, 4.38, -5.55) extents: (8.63, 4.38, -5.55) extents: (8.63, 4.38, -5.55) extents: (8.63, 4.38, -5.55) extents: (8.63, 4.38, -5.55) extents: (8.63, 4.38, -5.55) extents: (8.63, 4.38, -5.55) extents: (6.91, 4.38, -7.59) extents: (5.99, 4.38, -7.15) extents: (5.66, 4.38, -7.04) extents: (5.60, 4.38, -7.02) extents: (5.56, 4.38, -6.99) extents: (5.56, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (7.17, 4.38, -5.30) extents: (8.13, 4.38, -5.41) extents: (8.30, 4.38, -5.46) extents: (8.53, 4.38, -5.52) extents: (8.56, 4.38, -5.53) extents: (8.61, 4.38, -5.54) extents: (8.62, 4.38, -5.54) extents: (8.63, 4.38, -5.54) extents: (8.63, 4.38, -5.54) extents: (8.63, 4.38, -5.55) extents: (8.63, 4.38, -5.55) extents: (8.63, 4.38, -5.55) extents: (8.63, 4.38, -5.55) extents: (8.63, 4.38, -5.55) extents: (8.63, 4.38, -5.55) extents: (8.63, 4.38, -5.55) extents: (8.63, 4.38, -5.55) extents: (8.63, 4.38, -5.55) extents: (8.63, 4.38, -5.55) extents: (6.91, 4.38, -7.59) extents: (5.99, 4.38, -7.15) extents: (5.83, 4.38, -7.09) extents: (5.60, 4.38, -7.02) extents: (5.56, 4.38, -6.99) extents: (5.56, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: 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extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) extents: (5.55, 4.38, -6.98) Play music 'grass_day_1' (duration: 361) CLIENT: PLACE BLUEPRINT Test_Gartenhaus (223 constructions, 35 objects, 0 plants) Player Captain"TheHermit"Yero placed blueprint: Test_Gartenhaus (placeID: 1) BP: Start 0, count 223 (223) BP: Step 0/0 - 223 construction elements... Receive construction place multi packet... BP: Step 0/0 - 35 object elements... B L U E P R I N T P L A C E D (2 packets) CLIENT: Inventory sync slot (3, Quickslot) - -1 stack: 0 UPDATE QUICKSLOT 3: -UNEQUIP ITEM (3, Quickslot) Receive object place multi packet... CREATE NEW STORAGE 447847 (61|1|13) CREATE NEW STORAGE 447869 (61|1|13) CREATE NEW STORAGE 447870 (61|1|13) CREATE NEW STORAGE 447871 (61|1|13) CREATE NEW STORAGE 447873 (61|1|13) CREATE NEW STORAGE 447874 (61|1|13) CREATE NEW STORAGE 447875 (61|1|13) BPD: Undo action ready UndoBP: Sorted 223 construction elements in 0 ms -UNEQUIP ITEM (0, All) EQUIP ITEM (0, Quickslot), WAS EQUIPPED: False (pickaxe (15), tex: 0, stack: 1, status: 0, value: 0, durability: 5000, modifier: Normal) DEVICE HARDRESET: Keyboard:/Keyboard DEVICE SOFTRESET: Mouse:/Mouse DEVICE SOFTRESET: Pen:/Pen Set FlyMode: True Storing 2 chunks... [DB] Saved 2 chunks in database (32 ms) WorldPart (2, 15) generated (0 ms) WorldPart (3, 0) generated (22 ms) WorldPart (2, 0) generated (22 ms) WorldPart (1, 0) generated (14 ms) WorldPart (1, 1) generated (12 ms) Stop meadow sound WorldPart (4, 2) generated (12 ms) WorldPart (1, 15) generated (0 ms) [C++] MC: Grass vertex buffer is full (30693 / 30720), resizing... Stop meadow sound WorldPart (1, 2) generated (12 ms) [C++] MC: Grass vertex buffer is full (36835 / 36864), resizing... [C++] MC: Grass vertex buffer is full (38882 / 38912), resizing... Stop meadow sound Stop meadow sound WorldPart (0, 1) generated (11 ms) WorldPart (0, 0) generated (12 ms) WorldPart (0, 2) generated (16 ms) WorldPart (0, 15) generated (0 ms) WorldPart (2, 3) generated (30 ms) WorldPart (1, 3) generated (27 ms) Exception: UNABLE TO ALLOCATE WRITABLE MESH DATA! at RisingWorld.Content.Chunks.ChunkManager.RequestWritableMeshData () [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Chunks.Generation.NativeMarchingCubesModule.Generate (System.Int32 cx, System.Int32 cy, System.Int32 cz, System.Int16[] terrainData, System.Byte[] lodTerrainData, RisingWorld.Common.Utility.NativeMeshData& terrainMeshData, RisingWorld.Common.Utility.NativeMeshData& grassMeshData) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Chunks.Jobs.Threaded.HandleChunkPartReturnJob.Execute (RisingWorld.Content.Chunks.Threading.ChunkWorkerThread worker) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Chunks.Threading.ChunkWorkerThread.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExceptionExtensions:PrintStackTrace(Exception) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Exception: UNABLE TO ALLOCATE WRITABLE MESH DATA! at RisingWorld.Content.Chunks.ChunkManager.RequestWritableMeshData () [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Chunks.Generation.NativeMarchingCubesModule.Generate (System.Int32 cx, System.Int32 cy, System.Int32 cz, System.Int16[] terrainData, System.Byte[] lodTerrainData, RisingWorld.Common.Utility.NativeMeshData& terrainMeshData, RisingWorld.Common.Utility.NativeMeshData& grassMeshData) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Chunks.Jobs.Threaded.HandleChunkPartReturnJob.Execute (RisingWorld.Content.Chunks.Threading.ChunkWorkerThread worker) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Chunks.Threading.ChunkWorkerThread.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExceptionExtensions:PrintStackTrace(Exception) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Exception: UNABLE TO ALLOCATE WRITABLE MESH DATA! at RisingWorld.Content.Chunks.ChunkManager.RequestWritableMeshData () [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Chunks.Generation.NativeMarchingCubesModule.Generate (System.Int32 cx, System.Int32 cy, System.Int32 cz, System.Int16[] terrainData, System.Byte[] lodTerrainData, RisingWorld.Common.Utility.NativeMeshData& terrainMeshData, RisingWorld.Common.Utility.NativeMeshData& grassMeshData) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Chunks.Jobs.Threaded.HandleChunkPartReturnJob.Execute (RisingWorld.Content.Chunks.Threading.ChunkWorkerThread worker) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Chunks.Threading.ChunkWorkerThread.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExceptionExtensions:PrintStackTrace(Exception) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Exception: UNABLE TO ALLOCATE WRITABLE MESH DATA! at RisingWorld.Content.Chunks.ChunkManager.RequestWritableMeshData () [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Chunks.Generation.NativeMarchingCubesModule.Generate (System.Int32 cx, System.Int32 cy, System.Int32 cz, System.Int16[] terrainData, System.Byte[] lodTerrainData, RisingWorld.Common.Utility.NativeMeshData& terrainMeshData, RisingWorld.Common.Utility.NativeMeshData& grassMeshData) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Chunks.Jobs.Threaded.HandleChunkPartReturnJob.Execute (RisingWorld.Content.Chunks.Threading.ChunkWorkerThread worker) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Chunks.Threading.ChunkWorkerThread.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExceptionExtensions:PrintStackTrace(Exception) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Exception: UNABLE TO ALLOCATE WRITABLE MESH DATA! at RisingWorld.Content.Chunks.ChunkManager.RequestWritableMeshData () [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Chunks.Generation.NativeLODTerrainBuildModule.Generate (System.Byte[] lodTerrain, RisingWorld.Common.Utility.NativeMeshData& meshData) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Chunks.Threading.ChunkManagerThread.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExceptionExtensions:PrintStackTrace(Exception) RisingWorld.Content.Chunks.Threading.ChunkManagerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Exception: UNABLE TO ALLOCATE WRITABLE MESH DATA! at RisingWorld.Content.Chunks.ChunkManager.RequestWritableMeshData () [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Chunks.Generation.NativeMarchingCubesModule.Generate (System.Int32 cx, System.Int32 cy, System.Int32 cz, System.Int16[] terrainData, System.Byte[] lodTerrainData, RisingWorld.Common.Utility.NativeMeshData& terrainMeshData, RisingWorld.Common.Utility.NativeMeshData& grassMeshData) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Chunks.Jobs.Threaded.HandleChunkPartReturnJob.Execute (RisingWorld.Content.Chunks.Threading.ChunkWorkerThread worker) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Chunks.Threading.ChunkWorkerThread.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExceptionExtensions:PrintStackTrace(Exception) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Exception: UNABLE TO ALLOCATE WRITABLE MESH DATA! at RisingWorld.Content.Chunks.ChunkManager.RequestWritableMeshData () [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Chunks.Generation.NativeMarchingCubesModule.Generate (System.Int32 cx, System.Int32 cy, System.Int32 cz, System.Int16[] terrainData, System.Byte[] lodTerrainData, RisingWorld.Common.Utility.NativeMeshData& terrainMeshData, RisingWorld.Common.Utility.NativeMeshData& grassMeshData) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Chunks.Jobs.Threaded.HandleChunkPartReturnJob.Execute (RisingWorld.Content.Chunks.Threading.ChunkWorkerThread worker) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Chunks.Threading.ChunkWorkerThread.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExceptionExtensions:PrintStackTrace(Exception) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Exception: UNABLE TO ALLOCATE WRITABLE MESH DATA! at RisingWorld.Content.Chunks.ChunkManager.RequestWritableMeshData () [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Chunks.Generation.NativeMarchingCubesModule.Generate (System.Int32 cx, System.Int32 cy, System.Int32 cz, System.Int16[] terrainData, System.Byte[] lodTerrainData, RisingWorld.Common.Utility.NativeMeshData& terrainMeshData, RisingWorld.Common.Utility.NativeMeshData& grassMeshData) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Chunks.Jobs.Threaded.HandleChunkPartReturnJob.Execute (RisingWorld.Content.Chunks.Threading.ChunkWorkerThread worker) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Chunks.Threading.ChunkWorkerThread.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExceptionExtensions:PrintStackTrace(Exception) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Exception: UNABLE TO ALLOCATE WRITABLE MESH DATA! at RisingWorld.Content.Chunks.ChunkManager.RequestWritableMeshData () [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Chunks.Generation.NativeMarchingCubesModule.Generate (System.Int32 cx, System.Int32 cy, System.Int32 cz, System.Int16[] terrainData, System.Byte[] lodTerrainData, RisingWorld.Common.Utility.NativeMeshData& terrainMeshData, RisingWorld.Common.Utility.NativeMeshData& grassMeshData) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Chunks.Jobs.Threaded.HandleChunkPartReturnJob.Execute (RisingWorld.Content.Chunks.Threading.ChunkWorkerThread worker) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Chunks.Threading.ChunkWorkerThread.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExceptionExtensions:PrintStackTrace(Exception) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Exception: UNABLE TO ALLOCATE WRITABLE MESH DATA! at RisingWorld.Content.Chunks.ChunkManager.RequestWritableMeshData () [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Chunks.Generation.NativeLODTerrainBuildModule.Generate (System.Byte[] lodTerrain, RisingWorld.Common.Utility.NativeMeshData& meshData) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Chunks.Threading.ChunkManagerThread.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExceptionExtensions:PrintStackTrace(Exception) RisingWorld.Content.Chunks.Threading.ChunkManagerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Exception: UNABLE TO ALLOCATE WRITABLE MESH DATA! at RisingWorld.Content.Chunks.ChunkManager.RequestWritableMeshData () [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Chunks.Generation.NativeMarchingCubesModule.Generate (System.Int32 cx, System.Int32 cy, System.Int32 cz, System.Int16[] terrainData, System.Byte[] lodTerrainData, RisingWorld.Common.Utility.NativeMeshData& terrainMeshData, RisingWorld.Common.Utility.NativeMeshData& grassMeshData) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Chunks.Jobs.Threaded.HandleChunkPartReturnJob.Execute (RisingWorld.Content.Chunks.Threading.ChunkWorkerThread worker) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Chunks.Threading.ChunkWorkerThread.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExceptionExtensions:PrintStackTrace(Exception) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Exception: UNABLE TO ALLOCATE WRITABLE MESH DATA! at RisingWorld.Content.Chunks.ChunkManager.RequestWritableMeshData () [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Chunks.Generation.NativeMarchingCubesModule.Generate (System.Int32 cx, System.Int32 cy, System.Int32 cz, System.Int16[] terrainData, System.Byte[] lodTerrainData, RisingWorld.Common.Utility.NativeMeshData& terrainMeshData, RisingWorld.Common.Utility.NativeMeshData& grassMeshData) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Chunks.Jobs.Threaded.HandleChunkPartReturnJob.Execute (RisingWorld.Content.Chunks.Threading.ChunkWorkerThread worker) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Chunks.Threading.ChunkWorkerThread.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExceptionExtensions:PrintStackTrace(Exception) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Exception: UNABLE TO ALLOCATE WRITABLE MESH DATA! at RisingWorld.Content.Chunks.ChunkManager.RequestWritableMeshData () [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Chunks.Generation.NativeMarchingCubesModule.Generate (System.Int32 cx, System.Int32 cy, System.Int32 cz, System.Int16[] terrainData, System.Byte[] lodTerrainData, RisingWorld.Common.Utility.NativeMeshData& terrainMeshData, RisingWorld.Common.Utility.NativeMeshData& grassMeshData) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Chunks.Jobs.Threaded.HandleChunkPartReturnJob.Execute (RisingWorld.Content.Chunks.Threading.ChunkWorkerThread worker) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Chunks.Threading.ChunkWorkerThread.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExceptionExtensions:PrintStackTrace(Exception) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Exception: UNABLE TO ALLOCATE WRITABLE MESH DATA! at RisingWorld.Content.Chunks.ChunkManager.RequestWritableMeshData () [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Chunks.Generation.NativeMarchingCubesModule.Generate (System.Int32 cx, System.Int32 cy, System.Int32 cz, System.Int16[] terrainData, System.Byte[] lodTerrainData, RisingWorld.Common.Utility.NativeMeshData& terrainMeshData, RisingWorld.Common.Utility.NativeMeshData& grassMeshData) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Chunks.Jobs.Threaded.HandleChunkPartReturnJob.Execute (RisingWorld.Content.Chunks.Threading.ChunkWorkerThread worker) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Chunks.Threading.ChunkWorkerThread.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExceptionExtensions:PrintStackTrace(Exception) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Exception: UNABLE TO ALLOCATE WRITABLE MESH DATA! at RisingWorld.Content.Chunks.ChunkManager.RequestWritableMeshData () [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Chunks.Generation.NativeLODTerrainBuildModule.Generate (System.Byte[] lodTerrain, RisingWorld.Common.Utility.NativeMeshData& meshData) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Chunks.Threading.ChunkManagerThread.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExceptionExtensions:PrintStackTrace(Exception) RisingWorld.Content.Chunks.Threading.ChunkManagerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) DEVICE HARDRESET: Keyboard:/Keyboard DEVICE SOFTRESET: Mouse:/Mouse DEVICE SOFTRESET: Pen:/Pen Saved all stats! Stop meadow sound WorldPart (2, 15) generated (0 ms) WorldPart (2, 0) generated (17 ms) Console cmd: gm 1 CHANGE GAMEMODE TO CREATIVE Console: Creative mode enabled! [Console] Creative mode enabled! WorldPart (4, 2) generated (19 ms) WorldPart (3, 1) generated (20 ms) WorldPart (4, 1) generated (15 ms) WorldPart (3, 3) generated (37 ms) WorldPart (5, 2) generated (18 ms) WorldPart (4, 3) generated (18 ms) WorldPart (2, 3) generated (21 ms) Stop meadow sound WorldPart (5, 1) generated (10 ms) WorldPart (5, 0) generated (9 ms) WorldPart (5, 3) generated (15 ms) WorldPart (6, 2) generated (8 ms) WorldPart (6, 1) generated (6 ms) Set FlyMode: False Blueprints: Read 2 blueprints from file system in 0 ms Blueprints: Create blueprint grid and treeview in 0 ms Blueprints: Loaded blueprints in 3 ms C R E A T E B L U E P R I N T CLIENT: Receive inventory add (slot: 3, type: Quickslot, stack: 1) UPDATE QUICKSLOT 3: blueprint (60), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal Set FlyMode: True -UNEQUIP ITEM (0, Quickslot) EQUIP ITEM (1, Quickslot), WAS EQUIPPED: True (objectkit (790), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal) WorldPart (6, 0) generated (5 ms) WorldPart (4, 0) generated (11 ms) -UNEQUIP ITEM (1, Quickslot) EQUIP ITEM (3, Quickslot), WAS EQUIPPED: True (blueprint (60), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal) Blueprint: Loaded 813 construction elements (0 ms)... Blueprint: Running 15 construction generation threads (58 / 813 / 7) Blueprint: Generated object elements (5 ms) Blueprint: Waiting for 15 jobs to complete... Blueprint: Waiting for job 0 completion... Blueprint: Waiting for job 1 completion... Blueprint: Waiting for job 2 completion... Blueprint: Waiting for job 3 completion... Blueprint: Waiting for job 4 completion... Blueprint: Waiting for job 5 completion... Blueprint: Waiting for job 6 completion... Blueprint: Waiting for job 7 completion... Blueprint: Waiting for job 8 completion... Blueprint: Waiting for job 9 completion... Blueprint: Waiting for job 10 completion... Blueprint: Waiting for job 11 completion... Blueprint: Waiting for job 12 completion... Blueprint: Waiting for job 13 completion... Blueprint: Waiting for job 14 completion... Blueprint: Disposing 13 writable mesh data arrays... Blueprint: Generated construction elements (13 ms) Blueprint: Created construction meshes (1 ms) Loaded blueprint meshes in 21 ms WorldPart (5, 15) generated (0 ms) WorldPart (4, 15) generated (0 ms) WorldPart (4, 14) generated (0 ms) Disable falling leaves vfx WorldPart (3, 14) generated (0 ms) WorldPart (3, 0) generated (21 ms) [C++] MC: Grass vertex buffer is full (32741 / 32768), resizing... [C++] MC: Grass vertex buffer is full (34784 / 34816), resizing... [C++] MC: Grass vertex buffer is full (36837 / 36864), resizing... [C++] MC: Grass vertex buffer is full (38886 / 38912), resizing... [C++] MC: Grass vertex buffer is full (32742 / 32768), resizing... extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) extents: (8.38, 6.00, 5.81) CLIENT: PLACE BLUEPRINT Holzhütte_Demolust (813 constructions, 24 objects, 0 plants) Player Captain"TheHermit"Yero placed blueprint: Holzhütte_Demolust (placeID: 2) BP: Start 0, count 813 (813) BP: Step 0/0 - 813 construction elements... BP: Step 0/0 - 24 object elements... Receive construction place multi packet... B L U E P R I N T P L A C E D (2 packets) Receive object place multi packet... CREATE NEW STORAGE 449394 (62|1|12) CREATE NEW STORAGE 449404 (61|1|12) BPD: Undo action ready UndoBP: Sorted 813 construction elements in 0 ms Storing 2 chunks... [DB] Saved 2 chunks in database (0 ms) -UNEQUIP ITEM (3, Quickslot) EQUIP ITEM (0, Quickslot), WAS EQUIPPED: True (pickaxe (15), tex: 0, stack: 1, status: 0, value: 0, durability: 5000, modifier: Normal) Set FlyMode: False