Initialize engine version: 2021.2.4f1 (99ba6aa4c552) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: Intel(R) HD Graphics 5500 (ID=0x1616) Vendor: Intel VRAM: 4052 MB Driver: 20.19.15.4624 Initializing input. New input system (experimental) initialized Initialized touch support. UnloadTime: 1540.842400 ms D3D shader create error for pixel shader [0x80070057] D3D shader create error for pixel shader [0x80070057] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.Rendering.HighDefinition.HDRenderPipeline:Render(ScriptableRenderContext, List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, List`1) [ line -959734984] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.Rendering.HighDefinition.HDRenderPipeline:Render(ScriptableRenderContext, List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, List`1) [ line -959734984] [INITIALIZE [82.9]] Version 0.4.0.1 (2) 2021-12-10 18:28 Detected Resolutions: 16 Detected Monitors: 1 Set resolution to 1280x720 @ 0 (1) Cannot find HDRP volume component: RisingWorld.Content.Rendering.PostProcessing.DoF UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) HDRPVolumeExtensions:GetOrCreate(VolumeProfile) RisingWorld.Content.HDRP:.cctor() RisingWorld.Content.Options:ApplyGraphicSettings(Boolean) RisingWorld.Content.Options:ApplySettings(Boolean) RisingWorld.Content.Game:InitDefaultSettings() RisingWorld.Content.Game:OnInitialize() RisingWorld.Common.JIWApplication:Update() [C++] Initialize Main.cpp Windows 10 (10.0.19044) 64bit (Desktop) Direct3D 11.0 [level 11.1] Intel(R) Core(TM) i7-5500U CPU @ 2.40GHz, 4 Cores, 2394 MHz 80K6 (LENOVO) 8105 MB RAM Intel(R) HD Graphics 5500, 4052 MB VRAM, 2017-03-08, 20.19.15.462 Commit: 4646ed012429e6b6dfd755946082dbdaeb590243 Branch: master JobID: 6446 _______________________________________________________________________________________ Initialize Game... Initialized default settings (7830 ms) Initialized input (451 ms) Initialized assets (1243 ms) Initialized materials (2760 ms) Initialize FMOD... (0) Speakers (Realt, STEREO, 2, 48000 Hz (1) Speakers (Steam, STEREO, 2, 48000 Hz (2) Speakers (Steam, STEREO, 2, 48000 Hz _______________________________________________________________________________________ FMOD: Set output type AUTODETECT FMOD: Set 64 channels (1024 virtual channels) FMOD: Speaker mode DEFAULT (48000 Hz) FMOD: Stream buffer size set to 32768b FMOD: Initialize studio Initialize recording devices... Recording devices: 5 / 5 (0) Microphone (Realtek High Definition Audio), STEREO, 2, 48000 Hz, Connected * (1) Speakers (Steam Streaming Microphone) [loopback]..., STEREO, 2, 48000 Hz, Connected (2) Speakers (Steam Streaming Speakers) [loopback], STEREO, 2, 48000 Hz, Connected (3) Speakers (Realtek High Definition Audio) [loopba..., STEREO, 2, 48000 Hz, Connected (4) Microphone (Steam Streaming Microphone), MONO, 1, 44100 Hz, Connected _______________________________________________________________________________________ Load FMOD banks... Found 7 banks... Load bank: C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/ambiences.bank (100780928 b) Load bank: C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/GUIDs.bank (56060 b) Load bank: C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/music.bank (213893824 b) Load bank: C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/npcs.bank (25485824 b) Load bank: C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/objects.bank (125526944 b) Load bank: C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/player.bank (12984064 b) Load bank: C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/system.bank (3372928 b) Load FMOD buses... Initialized sound manager (18133 ms) Initialized 1027 sounds Initialized sounds (282 ms) Initialized 66 music tracks Initialized music (50 ms) Steam: 0 files in cloud Loaded 0 Steam friends! SteamID: 76561198252416354 (292150626) Name: donna7467 (Online) Initialized platform SDK (9707 ms) Initialized statistics (253 ms) Initialized achievements (80 ms) STEAM SET RICH PRESENCE: Status -> Rising World - New Version STEAM SET RICH PRESENCE: Type -> rw Init language English (en) Load language file (en): C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets\Languages\en.json Initialized locale en (616 ms) Initialized UI (34914 ms) ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.Rendering.HighDefinition.HDRenderPipeline:Render(ScriptableRenderContext, List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, List`1) [ line -959734984] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.Rendering.HighDefinition.HDRenderPipeline:Render(ScriptableRenderContext, List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, List`1) [ line -959734984] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.Rendering.HighDefinition.HDRenderPipeline:Render(ScriptableRenderContext, List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, List`1) [ line -959734984] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.Rendering.HighDefinition.HDRenderPipeline:Render(ScriptableRenderContext, List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, List`1) [ line -959734984] Updating material settings... Load construction texture arrays (1024, 512)... Material settings updated in 381 ms ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.Rendering.HighDefinition.HDRenderPipeline:Render(ScriptableRenderContext, List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, List`1) [ line -959734984] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.Rendering.HighDefinition.HDRenderPipeline:Render(ScriptableRenderContext, List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, List`1) [ line -959734984] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.Rendering.HighDefinition.HDRenderPipeline:Render(ScriptableRenderContext, List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, List`1) [ line -959734984] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.Rendering.HighDefinition.HDRenderPipeline:Render(ScriptableRenderContext, List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, List`1) [ line -959734984] Loaded construction texture array after 2275 ms! ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.Rendering.HighDefinition.HDRenderPipeline:Render(ScriptableRenderContext, List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, List`1) [ line -959734984] Loaded construction normal array after 2572 ms! Loaded construction glass texture array after 2573 ms! ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.Rendering.HighDefinition.HDRenderPipeline:Render(ScriptableRenderContext, List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, List`1) [ line -959734984] Loaded construction glass normal array after 3381 ms! ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.Rendering.HighDefinition.HDRenderPipeline:Render(ScriptableRenderContext, List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, List`1) [ line -959734984] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.Rendering.HighDefinition.HDRenderPipeline:Render(ScriptableRenderContext, List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, List`1) [ line -959734984] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.Rendering.HighDefinition.HDRenderPipeline:Render(ScriptableRenderContext, List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, List`1) [ line -959734984] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.Rendering.HighDefinition.HDRenderPipeline:Render(ScriptableRenderContext, List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, List`1) [ line -959734984] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.Rendering.HighDefinition.HDRenderPipeline:Render(ScriptableRenderContext, List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, List`1) [ line -959734984] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.Rendering.HighDefinition.HDRenderPipeline:Render(ScriptableRenderContext, List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, List`1) [ line -959734984] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.Rendering.HighDefinition.HDRenderPipeline:Render(ScriptableRenderContext, List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, List`1) [ line -959734984] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.Rendering.HighDefinition.HDRenderPipeline:Render(ScriptableRenderContext, List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, List`1) [ line -959734984] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.Rendering.HighDefinition.HDRenderPipeline:Render(ScriptableRenderContext, List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, List`1) [ line -959734984] [POST-INITIALIZE [172.8]] Load definitions... Loaded 217 block infos from db! Loaded 117 item definitions from db! Loaded 18 picking definitions from db! Loaded 10 item-info definitions from db! Loaded 6 consume definitions from db! Loaded 2 projectile definitions from db! Loaded 2 weapon definitions from db! Loaded 34 construction definitions from db! Loaded 3 plant definitions from db! Loaded 48 object definitions from db! Loaded 1 object definitions from db! Found 317 crafting recipes... Loaded 6 crafting stations from db! Loaded 307 crafting recipes from db! Loaded 13 weather definitions from db! Warning: Missing localization for plant "hickory" (en) Warning: Missing localization for plant "rock" (en) Warning: Missing localization for plant "ironore" (en) Crafting: Could not find blockID name for: cork UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Common.Definitions.Recipe:Initialize() RisingWorld.Content.Game:InitDefinitions() RisingWorld.Content.Game:OnPostInitialize() RisingWorld.Common.JIWApplication:Update() Crafting: Could not find blockID name for: cork UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Common.Definitions.Recipe:Initialize() RisingWorld.Content.Game:InitDefinitions() RisingWorld.Content.Game:OnPostInitialize() RisingWorld.Common.JIWApplication:Update() Crafting: Could not find blockID name for: particleboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Common.Definitions.Recipe:Initialize() RisingWorld.Content.Game:InitDefinitions() RisingWorld.Content.Game:OnPostInitialize() RisingWorld.Common.JIWApplication:Update() Crafting: Could not find blockID name for: burntwood UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Common.Definitions.Recipe:Initialize() RisingWorld.Content.Game:InitDefinitions() RisingWorld.Content.Game:OnPostInitialize() RisingWorld.Common.JIWApplication:Update() Crafting: Could not find blockID name for: rust UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Common.Definitions.Recipe:Initialize() RisingWorld.Content.Game:InitDefinitions() RisingWorld.Content.Game:OnPostInitialize() RisingWorld.Common.JIWApplication:Update() Crafting: Could not find blockID name for: stripes UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Common.Definitions.Recipe:Initialize() RisingWorld.Content.Game:InitDefinitions() RisingWorld.Content.Game:OnPostInitialize() RisingWorld.Common.JIWApplication:Update() Crafting: Could not find blockID name for: stripes UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Common.Definitions.Recipe:Initialize() RisingWorld.Content.Game:InitDefinitions() RisingWorld.Content.Game:OnPostInitialize() RisingWorld.Common.JIWApplication:Update() Crafting: Could not find blockID name for: steelrope UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Common.Definitions.Recipe:Initialize() RisingWorld.Content.Game:InitDefinitions() RisingWorld.Content.Game:OnPostInitialize() RisingWorld.Common.JIWApplication:Update() Initialized definitions (21357 ms) Console: ************************************************ Console: ** R I S I N G W O R L D ** Console: ** Version 0.4.0.1 Preview ** Console: ************************************************ Console: Console: Console: Console: Console: Console: Console: Console: Console: Console: BlockTextureSelector: Found 217 textures Initialized UI layers (24001 ms) Initialized local player (6186 ms) Init hm manager... 64922375 b Hm header: 28, total: 64922375, num: 5 Initialized managers (2540 ms) Initialized network (3 ms) Initialized integrated server (282 ms) Initialized states (155 ms) Init plant bounds: Center: (0.06, 7.50, -0.03), Extents: (0.40, 8.00, 0.40) (hickory (UnityEngine.CapsuleCollider)) Init plant bounds: Center: (-0.27, 0.28, -0.22), Extents: (1.23, 0.94, 1.37) (rock1 (UnityEngine.MeshCollider)) Init plant bounds: Center: (-0.20, 0.40, -0.06), Extents: (1.16, 0.96, 1.27) (ironore_rock (UnityEngine.MeshCollider)) [FINALIZE-INITIALIZATION [233.7]] Game initialized! Total load time: 150.361 seconds Enable main menu state UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Content.States.MenuState:SetEnabled(Boolean) RisingWorld.Content.Game:FinalizeInitialization() RisingWorld.Common.JIWApplication:Update() STEAM SET RICH PRESENCE: Status -> Rising World - New Version STEAM SET RICH PRESENCE: Type -> rw STEAM SET RICH PRESENCE: TypeInfo -> STEAM SET RICH PRESENCE: Connect -> Unloading 5 Unused Serialized files (Serialized files now loaded: 9) Unloading 1489 unused Assets to reduce memory usage. Loaded Objects now: 13716. Total: 7275.755100 ms (FindLiveObjects: 735.648400 ms CreateObjectMapping: 10.160600 ms MarkObjects: 2160.062400 ms DeleteObjects: 4369.882300 ms) Loaded graphics settings in 0 ms Main menu - sp button click SettingMenuLayer OnDetached Main menu - sp button click WORLD: New World DELETE WORLD: New World CREATE NEW WORLD: New World Create world 'New World' (SQLite) Create world folder for world 'New World' Close SQLite databases... WORLD: New World Singleplayer - load world "New World" L O A D G A M E C O N T E X T UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Content.Game:LoadGameContext(Action) RisingWorld.Content.UI.Layers.SingleplayerLayer:OnPlayButtonClick(ClickableElement, MouseButton, Vector2) RisingWorld.Content.UI.Elements.ClickableElement:OnMouseUpEvent(VisualElement, MouseButton, Vector2) RisingWorld.Content.UI.Manipulator.MouseManipulator:OnMouseUp(MouseUpEvent) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.EventDispatchUtilities:PropagateEvent(EventBase) UnityEngine.UIElements.MouseEventDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ProcessEventQueue() UnityEngine.UIElements.EventDispatcher:OpenGate() UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton(ButtonState&, PointerEventData) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer(PointerModel&) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Loading state: Load singleplayer world New World UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Content.States.LoadingState:LoadSingleplayerWorld(String, WorldInfos) RisingWorld.Content.UI.Layers.<>c__DisplayClass20_0:b__0() RisingWorld.Content.UI.Effects.Effect:Update(Single) RisingWorld.Content.UI.Effects.FadeEffect:Update(Single) RisingWorld.Content.UI.UIManager:Update(Single) RisingWorld.Content.Game:OnUpdate(Single, Single) RisingWorld.Common.JIWApplication:Update() Enable loading state Close SQLite databases... Check world version: 0.4.0.1_2 START SINGLEPLAYER GAME UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.<>c__DisplayClass23_0:b__0() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Load world 'New World' (SQLite) SQLite version: 3.27.2 World infos: * Version: 0.4.0.1_2 * Seed: * Gamemode: Survival * WorldType: Default * OreAmount: Default * Vegetation: Enabled * Caves: Enabled * CreationDate: 1639161133 * LastPlayed: 0 * SpawnPosition: (1037.24, 524.01, 597.96) * SpawnRotation: (0.08957, -0.29033, -0.02731, -0.95233) SERVER INVENTORY: Quickslot focus: 0 Hash: 768123752 Items: [0] pickaxe (15), tex: 0, stack: 1, status: 0, value: 0, durability: 5000, modifier: Normal [1] axe (10), tex: 0, stack: 1, status: 0, value: 0, durability: 5000, modifier: Normal [2] NULL [3] NULL [4] NULL [5] NULL [6] NULL [7] NULL [8] NULL [9] NULL [10] NULL [11] NULL [12] NULL [13] NULL [14] NULL [15] NULL [16] NULL [17] NULL [18] NULL [19] NULL [20] NULL [21] NULL [22] NULL [23] NULL [24] NULL [25] NULL [26] NULL [27] NULL [28] NULL [29] NULL [30] NULL [31] NULL [32] NULL [33] NULL [34] NULL [35] NULL [36] NULL [37] NULL [38] NULL [39] NULL [40] NULL [41] NULL [42] NULL [43] NULL [44] NULL [45] NULL [46] NULL [47] NULL [48] NULL [49] NULL GlobalID counter set to 223642 Loaded 1 furnaces from DB... INITIAL WEATHER: Default (1200) JavaVM options: [0] -Xmx1024M [1] -Xms32M [2] -Xss1M [3] -XX:MaxDirectMemorySize=32M [4] -XX:-OmitStackTraceInFastThrow Created menu background image in 6614 ms LOADING - CONNECTING d3d11: failed to create buffer (target 0x1 mode 0 size 3972) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 2648) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 3018) [0x887A0005] D3D11: Failed to create RenderTexture (256 x 256 fmt 27 aa 1), error 0x887a0005 d3d11: failed to create staging 2D texture w=64 h=64 d3dfmt=2 [887a0005] d3d11: failed to create staging 2D texture w=64 h=64 d3dfmt=2 [887a0005] JNI: Successfully created new VM (140709527674416)! Create new JNIEnv (handle: 2047247919256, thread: 5) [Java] Classloder.load: C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/Java/Runtime.jar, C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/Java/PluginAPI.jar [Java] Classloader.unload: null [Java] Add library: C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/Java/Libs/snakeyaml.jar Plugin API is currently disabled... Starting RW Singleplayer Server... Starting 2 server chunk worker threads... [NetworkClient] Start channel 0... ::::CONNECT TO SINGLEPLAYER Init server platform (Steam) ::::CLIENT CHANGE STATE (Uninitialized -> Connecting) ::::CLIENT CHANGE STATE (Connecting -> Connected) STEAM SET RICH PRESENCE: Status -> Rising World - New Version STEAM SET RICH PRESENCE: Type -> rw STEAM SET RICH PRESENCE: TypeInfo -> New World STEAM SET RICH PRESENCE: Connect ->