Initialize engine version: 2021.1.4f1 (4cd64a618c1b) [Subsystems] Discovering subsystems at path F:/SteamLibrary/steamapps/common/RisingWorld/_New Version/Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2) Vendor: NVIDIA VRAM: 4043 MB Driver: 27.21.14.6172 D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. New input system (experimental) initialized Initialized touch support. UnloadTime: 0.577500 ms [INITIALIZE [0.9]] Version 0.2 (1) 2021-05-01 16:44 Detected Resolutions: 17 Set resolution to 1600x900 @ 0 (3) Create debug console... [C++] Initialize Main.cpp Windows 10 (10.0.19042) 64bit (Desktop) Direct3D 11.0 [level 11.1] Intel(R) Xeon(R) CPU E5-2680 v4 @ 2.40GHz, 28 Cores, 2394 MHz HP Z440 Workstation (Hewlett-Packard) 32684 MB RAM NVIDIA GeForce GTX 970, 4043 MB VRAM, 2021-02-23, 27.21.14.617 Commit: c1218bc8386bb039ffd7d749f84f86175d2235a9 Branch: master JobID: 3908 _______________________________________________________________________________________ Initialize Game... Initialized default settings (339 ms) Initialized input (10 ms) Initialized assets (41 ms) Initialized materials (75 ms) Initialize FMOD... (0) Lautsprecher (H, STEREO, 2, 48000 Hz (1) TERRA 2480W (NV, STEREO, 2, 48000 Hz _______________________________________________________________________________________ FMOD: Set output type AUTODETECT FMOD: Set 64 channels (1024 virtual channels) FMOD: Speaker mode DEFAULT (48000 Hz) FMOD: Stream buffer size set to 32768b FMOD: Initialize studio Initialize recording devices... Recording devices: 2 / 2 (0) Lautsprecher (High Definition Audio Device) [loo..., STEREO, 2, 48000 Hz, Connected * (1) TERRA 2480W (NVIDIA High Definition Audio) [loop..., STEREO, 2, 48000 Hz, Connected _______________________________________________________________________________________ Load FMOD banks... Load bank: F:/SteamLibrary/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/ambiences.bank (100495040 b) Load bank: F:/SteamLibrary/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/GUIDs.bank (44308 b) Load bank: F:/SteamLibrary/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/music.bank (210441152 b) Load bank: F:/SteamLibrary/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/npcs.bank (21025088 b) Load bank: F:/SteamLibrary/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/objects.bank (74241408 b) Load bank: F:/SteamLibrary/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/player.bank (12944096 b) Load bank: F:/SteamLibrary/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/system.bank (3349440 b) Load FMOD buses... Initialized sound manager (853 ms) Initialized 773 sounds Initialized sounds (26 ms) Initialized 65 music tracks Initialized music (4 ms) Loaded 3 Steam friends! SteamID: 76561198086208294 (125942566) Name: noci (Online) Initialized platform SDK (142 ms) Initialized statistics (5 ms) Initialized achievements (1 ms) STEAM SET RICH PRESENCE: Status -> Rising World - New Version STEAM SET RICH PRESENCE: Type -> rw Init language German (de) Load language file (de): F:/SteamLibrary/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets\Languages\de.json Initialized locale de (10 ms) Initialized UI (469 ms) Updating material settings... Load construction texture arrays (1024, 512)... Material settings updated in 4 ms Loaded construction texture array after 244 ms! Loaded construction normal array after 352 ms! [POST-INITIALIZE [4.4]] Load definitions... Loaded 198 block infos from db! Loaded 13 item definitions from db! Loaded 1 picking definitions from db! Loaded 1 consume definitions from db! Loaded 1 projectile definitions from db! Loaded 1 weapon definitions from db! Loaded 27 construction definitions from db! Loaded 2 plant definitions from db! Loaded 25 object definitions from db! Found 198 crafting recipes... Loaded 198 crafting recipes from db! Loaded 2 crafting stations from db! Loaded 13 weather definitions from db! Warning: Missing localization for item "constructionitem" (de) Warning: Missing localization for object "primitiveworkbench" (de) Warning: Missing localization for object "workbench" (de) Warning: Missing localization for object "constructionbarrier" (de) Warning: Missing localization for object "barrierlight" (de) Initialized definitions (80 ms) BlockTextureSelector: Found 198 textures Initialized UI layers (562 ms) Initialized local player (159 ms) Init hm manager... 64922375 b Hm header: 28, total: 64922375, num: 5 Initialized managers (32 ms) Initialized network (0 ms) Initialized integrated server (4 ms) Initialized states (2 ms) [FINALIZE-INITIALIZATION [4.4]] Game initialized! Total load time: 4.6 seconds Enable main menu state UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Content.States.MenuState:SetEnabled(Boolean) RisingWorld.Content.Game:FinalizeInitialization() Steamworks.PlayersRefreshComplete:Invoke() RisingWorld.Common.JIWApplication:Update() Unloading 6 Unused Serialized files (Serialized files now loaded: 9) Unloading 1121 unused Assets to reduce memory usage. Loaded Objects now: 7953. Total: 80.898300 ms (FindLiveObjects: 0.581800 ms CreateObjectMapping: 0.373000 ms MarkObjects: 79.330100 ms DeleteObjects: 0.612800 ms) Main menu - sp button click Menu start action Loading state: Load singleplayer world New World 2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Steamworks.PlayersRefreshComplete:Invoke() RisingWorld.Content.UI.Layers.<>c__DisplayClass20_0:b__0() Steamworks.PlayersRefreshComplete:Invoke() RisingWorld.Content.UI.Effects.FadeEffect:Update(Single) RisingWorld.Content.UI.UIManager:Update(Single) RisingWorld.Content.Game:OnUpdate(Single, Single) RisingWorld.Common.JIWApplication:Update() Enable loading state Created menu background image in 70 ms LOADING - CONNECTING Close SQLite databases... Check world version: 0.2_1 Load world 'New World 2' (SQLite) World infos: * Version: 0.2_1 * Seed: * Gamemode: Survival * WorldType: * CreationDate: 1619728654 * LastPlayed: 1619856640 * SpawnPosition: (1037.3, 524.0, 597.7) * SpawnRotation: (0.1, 0.5, 0.0, 0.9) SERVER INVENTORY: Quickslot focus: 0 Hash: 367883703 Items: [0] pickaxe (1), tex: 0, stack: 1, status: 0, value: 0, durability: 5000, modifier: Normal [1] repeater (3), tex: 0, stack: 1, status: -10, value: 0, durability: 1000, modifier: Normal [2] paintroller (12), tex: 0, stack: 1, status: 0, value: 0, durability: 500, modifier: Normal [3] bottle (4), tex: 0, stack: 16, status: 0, value: 0, durability: -1, modifier: Normal [4] apple (2), tex: 0, stack: 16, status: 0, value: 0, durability: -1, modifier: Normal [5] NULL [6] NULL [7] NULL [8] NULL [9] NULL [10] NULL [11] NULL [12] NULL [13] NULL [14] bottle (4), tex: 0, stack: 16, status: 0, value: 0, durability: -1, modifier: Normal [15] bottle (4), tex: 0, stack: 16, status: 0, value: 0, durability: -1, modifier: Normal [16] bottle (4), tex: 0, stack: 16, status: 0, value: 0, durability: -1, modifier: Normal [17] apple (2), tex: 0, stack: 16, status: 0, value: 0, durability: -1, modifier: Normal [18] apple (2), tex: 0, stack: 16, status: 0, value: 0, durability: -1, modifier: Normal [19] apple (2), tex: 0, stack: 16, status: 0, value: 0, durability: -1, modifier: Normal [20] NULL [21] NULL [22] NULL [23] NULL [24] NULL [25] NULL [26] constructionitem (14), tex: 201, stack: 922, status: 0, value: 0, durability: -1, modifier: Normal [27] constructionitem (14), tex: 239, stack: 858, status: 0, value: 0, durability: -1, modifier: Normal [28] NULL [29] NULL [30] NULL [31] NULL [32] pickaxe (1), tex: 0, stack: 1, status: 0, value: 0, durability: 5000, modifier: Normal [33] NULL [34] NULL [35] NULL [36] NULL [37] NULL [38] NULL [39] NULL [40] NULL [41] NULL [42] NULL [43] NULL [44] NULL [45] NULL [46] NULL [47] NULL [48] NULL [49] NULL GlobalID counter set to 231150 INITIAL WEATHER: Default (412) JavaVM options: [0] -Xmx1024M [1] -Xms32M [2] -Xss1M [3] -XX:MaxDirectMemorySize=32M [4] -XX:-OmitStackTraceInFastThrow JNI: Successfully created new VM (140727249657392)! Create new JNIEnv (handle: 1799765033848, thread: 1) [Java] Classloder.load: F:/SteamLibrary/steamapps/common/RisingWorld/_New Version/Data/Java/Runtime.jar, F:/SteamLibrary/steamapps/common/RisingWorld/_New Version/Data/Java/PluginAPI.jar [Java] Classloader.unload: null [Java] Add library: F:/SteamLibrary/steamapps/common/RisingWorld/_New Version/Data/Java/Libs/snakeyaml.jar Initialize C# PluginManager... JNI: RegisterNatives() failed for getAllAreas, ()[Lnet/risingworld/api/objects/Area; UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for getCustomImage, (I)Ljava/lang/Object; UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for getAllCustomImages, ()Ljava/lang/Object; UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for getAllCustomImages, (J)Ljava/lang/Object; UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for registerCustomItem, (Ljava/lang/Object;)V UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for getCustomItem, (Ljava/lang/String;)Ljava/lang/Object; UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for registerCustomRecipe, (Ljava/lang/Object;)V UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for getCustomRecipe, (Ljava/lang/String;I)Ljava/lang/Object; UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI exception occurred! java.lang.NoSuchMethodError: Method net.risingworld.api.Server.getCustomRecipe(Ljava/lang/String;I)Ljava/lang/Object; not found UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:CheckException() RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for getOption, (ILjava/lang/String;Ljava/lang/Object;)V UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for getCurrentAreas, (I)Ljava/lang/Object; UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for createMapMarker, (ILjava/lang/Object;FF)J UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for registerKeys, (I[Ljava/lang/String;)V UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for unregisterKeys, (I[Ljava/lang/String;)V UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for getRegisteredKeys, (I)[Ljava/lang/String; UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for disableClientsideKeys, (I[Ljava/lang/String;)V UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for enableClientsideKeys, (I[Ljava/lang/String;)V UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for getAreaSelectionData, (ILjava/lang/Object;)V UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for getScreenToWorldPosition, (IFFZLjava/lang/Object;)V UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for raycast, (IILjava/lang/Object;)V UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for raycast, (IFFFILjava/lang/Object;)V UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for raycastFromScreenPosition, (IFFZILjava/lang/Object;)V UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for raycastFromWorldPosition, (IFFFFFFILjava/lang/Object;)V UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for playSound, (ILjava/lang/Object;)I UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for playSound, (ILjava/lang/Object;FFF)I UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for playSound, (ILjava/lang/Object;ZFFFFFFF)I UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for createScreenshot, (IFLjava/lang/Object;)V UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for requestMapTileRaw, (IIILjava/lang/String;Ljava/lang/Object;)V UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI exception occurred! java.lang.NoSuchMethodError: Method net.risingworld.api.objects.Player.requestMapTileRaw(IIILjava/lang/String;Ljava/lang/Object;)V not found UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:CheckException() RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [Java] PluginManager initialized! JDK 15.0.2 Initialized PluginManager after 102 ms ::::CONNECT TO SINGLEPLAYER Starting RW Singleplayer Server... ::::CLIENT CHANGE STATE (Uninitialized -> Connecting) ::::CLIENT CHANGE STATE (Connecting -> Connected) - Override permission 'general_changegamemode' -> True - Override permission 'general_fly' -> True - Override permission 'general_godmode' -> False - Override permission 'general_instantdigging' -> False - Override permission 'general_keepinventory' -> True - Override permission 'general_nohungerthirst' -> False - Override permission 'general_notemperature' -> False - Override permission 'general_nostamina' -> False - Override permission 'general_pvp' -> True - Override permission 'general_pve' -> True - Override permission 'info_shownametag' -> True - Override command permissions -> True Starting 2 server chunk worker threads... Init server platform (Steam) Server SteamID: 90071992547409920 (0) 16:44:34:061 - Begin authentication... 16:44:34:062 - PlayerAuthRequestReceived (noci, 76561198086208294, 127.0.0.1) Client 1 (76561198086208294) fully authenticated! LOADING - PREPARING 16:44:34:070 - CLIENT: SEND PLAYER CONNECT MESSAGE 16:44:34:071 - PLAYER CONNECT: noci (ID: 1) DB: Player 76561198086208294 exists in database Create new JNIEnv (handle: 1799765040008, thread: 8) Inventory for player 1 exists! 16:44:34:087 - CLIENT: Receive player information (ID: 1, Pos: (775.0, 571.6, 860.7), Rot: (0.3, -0.5, 0.2, 0.8)) -UNEQUIP ITEM UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Content.Players.LocalPlayer:UnequipItem() RisingWorld.Content.Players.LocalPlayer:EquipItem(Int32, InventoryType) RisingWorld.Content.UI.Layers.HudLayer:UpdateQuickslots() RisingWorld.Content.Gear.Inventory.Inventory:NotifyInventoryUpdate(InventoryType) RisingWorld.Common.Gear.BaseInventory`1:Deserialize(NativePtr) RisingWorld.Content.Network.ClientPlayerListener:PlayerInformationReceived(IPacket) System.Action`1:Invoke(T) JIW.Network.Core.Client.AbstractNetworkClient:Update(Single) RisingWorld.Content.Network.NetworkManager:OnUpdate(Single) RisingWorld.Common.JIWApplication:Update() Player was not dead, use old spawn setup... FLYING: False True -UNEQUIP ITEM UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Content.Players.LocalPlayer:UnequipItem() RisingWorld.Content.UI.Layers.HudLayer:UpdateQuickslots() RisingWorld.Content.Network.ClientPlayerListener:PlayerInformationReceived(IPacket) System.Action`1:Invoke(T) JIW.Network.Core.Client.AbstractNetworkClient:Update(Single) RisingWorld.Content.Network.NetworkManager:OnUpdate(Single) RisingWorld.Common.JIWApplication:Update() -UNEQUIP ITEM UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Content.Players.LocalPlayer:UnequipItem() RisingWorld.Content.Players.LocalPlayer:EquipItem(Int32, InventoryType) RisingWorld.Content.UI.Layers.HudLayer:UpdateQuickslots() RisingWorld.Content.Network.ClientPlayerListener:PlayerInformationReceived(IPacket) System.Action`1:Invoke(T) JIW.Network.Core.Client.AbstractNetworkClient:Update(Single) RisingWorld.Content.Network.NetworkManager:OnUpdate(Single) RisingWorld.Common.JIWApplication:Update() LocalPlayer set ready: True REBIND ANIMATOR (6).... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimatorExtensions:Rebind(Animator, Boolean) RisingWorld.Content.Players.LocalPlayer:SetReady(Boolean) RisingWorld.Content.Network.ClientPlayerListener:PlayerInformationReceived(IPacket) System.Action`1:Invoke(T) JIW.Network.Core.Client.AbstractNetworkClient:Update(Single) RisingWorld.Content.Network.NetworkManager:OnUpdate(Single) RisingWorld.Common.JIWApplication:Update() 0 current: -1624498838 (7.129423), next: 0 (0) 1 current: 1408206388 (21.15055), next: 0 (0) 2 current: 1408206388 (21.15055), next: 0 (0) 3 current: -2008346116 (21.15055), next: 0 (0) 4 current: -1624498838 (7.129423), next: 0 (0) 5 current: -1824702553 (21.15055), next: 0 (0) Calling Animator.GotoState on Synchronize layer AnimatorExtensions:Rebind(Animator, Boolean) RisingWorld.Content.Players.LocalPlayer:SetReady(Boolean) RisingWorld.Content.Network.ClientPlayerListener:PlayerInformationReceived(IPacket) System.Action`1:Invoke(T) JIW.Network.Core.Client.AbstractNetworkClient:Update(Single) RisingWorld.Content.Network.NetworkManager:OnUpdate(Single) RisingWorld.Common.JIWApplication:Update() [ line 1933502072] Calling Animator.GotoState on Synchronize layer AnimatorExtensions:Rebind(Animator, Boolean) RisingWorld.Content.Players.LocalPlayer:SetReady(Boolean) RisingWorld.Content.Network.ClientPlayerListener:PlayerInformationReceived(IPacket) System.Action`1:Invoke(T) JIW.Network.Core.Client.AbstractNetworkClient:Update(Single) RisingWorld.Content.Network.NetworkManager:OnUpdate(Single) RisingWorld.Common.JIWApplication:Update() [ line 1933502072] Client sync weather: 0 -> -1 (0) FORCE Starting 8 chunk worker threads... Total native mc memory -> 55968604 b Total native mc memory -> 110238368 b Total native mc memory -> 164508132 b Total native mc memory -> 218777896 b Total native mc memory -> 273047660 b Total native mc memory -> 327317424 b Total native mc memory -> 381587188 b Total native mc memory -> 435856952 b LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) Create new Sector at 0 0 LOADING - 0 / 216 (10%) LOADING - 0 / 1369 (10%) LOADING - 0 / 1369 (10%) LOADING - 0 / 1369 (10%) WorldPart (0, 1) generated (63 ms) LOADING - 9 / 1369 (10%) LOADING - 2 / 1369 (10%) LOADING - 12 / 1369 (10%) LOADING - 12 / 1369 (10%) WorldPart (0, 2) generated (53 ms) ServerChunkManager.GetPlants() took 5 ms LOADING - 13 / 1369 (10%) LOADING - 50 / 1369 (13%) LOADING - 51 / 1369 (13%) LOADING - 51 / 1369 (13%) WorldPart (0, 0) generated (52 ms) LOADING - 101 / 1369 (16%) LOADING - 167 / 1369 (20%) LOADING - 236 / 1369 (25%) LOADING - 318 / 1369 (30%) LOADING - 318 / 1369 (30%) LOADING - 318 / 1369 (30%) WorldPart (1, 0) generated (50 ms) LOADING - 318 / 1369 (30%) LOADING - 327 / 1369 (31%) LOADING - 327 / 1369 (31%) LOADING - 327 / 1369 (31%) WorldPart (1, 1) generated (51 ms) LOADING - 343 / 1369 (32%) LOADING - 344 / 1369 (32%) LOADING - 344 / 1369 (32%) LOADING - 344 / 1369 (32%) WorldPart (1, 2) generated (64 ms) LOADING - 397 / 1369 (35%) LOADING - 473 / 1369 (40%) LOADING - 545 / 1369 (45%) LOADING - 585 / 1369 (48%) LOADING - 639 / 1369 (51%) ServerChunkManager.GetPlants() took 2 ms LOADING - 650 / 1369 (52%) ServerChunkManager.GetPlants() took 1 ms LOADING - 668 / 1369 (53%) LOADING - 717 / 1369 (56%) LOADING - 783 / 1369 (60%) LOADING - 861 / 1369 (65%) LOADING - 860 / 1369 (65%) LOADING - 859 / 1369 (65%) WorldPart (2, 0) generated (53 ms) LOADING - 866 / 1369 (66%) LOADING - 882 / 1369 (67%) LOADING - 878 / 1369 (67%) LOADING - 879 / 1369 (67%) LOADING - 877 / 1369 (67%) WorldPart (2, 1) generated (67 ms) LOADING - 885 / 1369 (67%) LOADING - 884 / 1369 (67%) LOADING - 884 / 1369 (67%) WorldPart (2, 2) generated (50 ms) LOADING - 965 / 1369 (72%) ServerChunkManager.GetPlants() took 3 ms LOADING - 1058 / 1369 (78%) LOADING - 1129 / 1369 (83%) ServerChunkManager.GetPlants() took 3 ms LOADING - 1221 / 1369 (89%) LOADING - 1238 / 1369 (90%) [C++] MC: Grass vertex buffer is full (24550 / 24576, resizing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Native.NativeMarchingCubes:Generate(Int32, Int32, Int32, Int16[], Byte[], CppBuffer&, CppBuffer&, CppBuffer&, CppBuffer&, Single*, Byte*, Single*, Void*, Int32*, Void*, Int32*) RisingWorld.Content.Chunks.Generation.NativeMarchingCubesModule:Generate(Int32, Int32, Int32, Int16[], Byte[], NativeMeshData&, NativeMeshData&) RisingWorld.Content.Chunks.Jobs.Threaded.HandleChunkPartReturnJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() Steamworks.PlayersRefreshComplete:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() [C++] MC: Grass vertex buffer is full (26600 / 26624, resizing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Native.NativeMarchingCubes:Generate(Int32, Int32, Int32, Int16[], Byte[], CppBuffer&, CppBuffer&, CppBuffer&, CppBuffer&, Single*, Byte*, Single*, Void*, Int32*, Void*, Int32*) RisingWorld.Content.Chunks.Generation.NativeMarchingCubesModule:Generate(Int32, Int32, Int32, Int16[], Byte[], NativeMeshData&, NativeMeshData&) RisingWorld.Content.Chunks.Jobs.Threaded.HandleChunkPartReturnJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() Steamworks.PlayersRefreshComplete:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() LOADING - FINALIZING [C++] MC: Grass vertex buffer is full (24550 / 24576, resizing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Native.NativeMarchingCubes:Generate(Int32, Int32, Int32, Int16[], Byte[], CppBuffer&, CppBuffer&, CppBuffer&, CppBuffer&, Single*, Byte*, Single*, Void*, Int32*, Void*, Int32*) RisingWorld.Content.Chunks.Generation.NativeMarchingCubesModule:Generate(Int32, Int32, Int32, Int16[], Byte[], NativeMeshData&, NativeMeshData&) RisingWorld.Content.Chunks.Jobs.Threaded.HandleChunkPartReturnJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() Steamworks.PlayersRefreshComplete:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() [C++] MC: Grass vertex buffer is full (26595 / 26624, resizing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Native.NativeMarchingCubes:Generate(Int32, Int32, Int32, Int16[], Byte[], CppBuffer&, CppBuffer&, CppBuffer&, CppBuffer&, Single*, Byte*, Single*, Void*, Int32*, Void*, Int32*) RisingWorld.Content.Chunks.Generation.NativeMarchingCubesModule:Generate(Int32, Int32, Int32, Int16[], Byte[], NativeMeshData&, NativeMeshData&) RisingWorld.Content.Chunks.Jobs.Threaded.HandleChunkPartReturnJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() Steamworks.PlayersRefreshComplete:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() [C++] MC: Grass vertex buffer is full (24554 / 24576, resizing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Native.NativeMarchingCubes:Generate(Int32, Int32, Int32, Int16[], Byte[], CppBuffer&, CppBuffer&, CppBuffer&, CppBuffer&, Single*, Byte*, Single*, Void*, Int32*, Void*, Int32*) RisingWorld.Content.Chunks.Generation.NativeMarchingCubesModule:Generate(Int32, Int32, Int32, Int16[], Byte[], NativeMeshData&, NativeMeshData&) RisingWorld.Content.Chunks.Jobs.Threaded.HandleChunkPartReturnJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() Steamworks.PlayersRefreshComplete:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() WORLD LOADED AFTER 2.383393 SECONDS [C++] MC: Grass vertex buffer is full (26603 / 26624, resizing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Native.NativeMarchingCubes:Generate(Int32, Int32, Int32, Int16[], Byte[], CppBuffer&, CppBuffer&, CppBuffer&, CppBuffer&, Single*, Byte*, Single*, Void*, Int32*, Void*, Int32*) RisingWorld.Content.Chunks.Generation.NativeMarchingCubesModule:Generate(Int32, Int32, Int32, Int16[], Byte[], NativeMeshData&, NativeMeshData&) RisingWorld.Content.Chunks.Jobs.Threaded.HandleChunkPartReturnJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() Steamworks.PlayersRefreshComplete:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() [C++] MC: Grass vertex buffer is full (24549 / 24576, resizing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Native.NativeMarchingCubes:Generate(Int32, Int32, Int32, Int16[], Byte[], CppBuffer&, CppBuffer&, CppBuffer&, CppBuffer&, Single*, Byte*, Single*, Void*, Int32*, Void*, Int32*) RisingWorld.Content.Chunks.Generation.NativeMarchingCubesModule:Generate(Int32, Int32, Int32, Int16[], Byte[], NativeMeshData&, NativeMeshData&) RisingWorld.Content.Chunks.Jobs.Threaded.HandleChunkPartReturnJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() Steamworks.PlayersRefreshComplete:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() [C++] MC: Grass vertex buffer is full (26599 / 26624, resizing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Native.NativeMarchingCubes:Generate(Int32, Int32, Int32, Int16[], Byte[], CppBuffer&, CppBuffer&, CppBuffer&, CppBuffer&, Single*, Byte*, Single*, Void*, Int32*, Void*, Int32*) RisingWorld.Content.Chunks.Generation.NativeMarchingCubesModule:Generate(Int32, Int32, Int32, Int16[], Byte[], NativeMeshData&, NativeMeshData&) RisingWorld.Content.Chunks.Jobs.Threaded.HandleChunkPartReturnJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() Steamworks.PlayersRefreshComplete:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() [C++] MC: Grass vertex buffer is full (28640 / 28672, resizing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Native.NativeMarchingCubes:Generate(Int32, Int32, Int32, Int16[], Byte[], CppBuffer&, CppBuffer&, CppBuffer&, CppBuffer&, Single*, Byte*, Single*, Void*, Int32*, Void*, Int32*) RisingWorld.Content.Chunks.Generation.NativeMarchingCubesModule:Generate(Int32, Int32, Int32, Int16[], Byte[], NativeMeshData&, NativeMeshData&) RisingWorld.Content.Chunks.Jobs.Threaded.HandleChunkPartReturnJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() Steamworks.PlayersRefreshComplete:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() [C++] MC: Grass vertex buffer is full (24549 / 24576, resizing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Native.NativeMarchingCubes:Generate(Int32, Int32, Int32, Int16[], Byte[], CppBuffer&, CppBuffer&, CppBuffer&, CppBuffer&, Single*, Byte*, Single*, Void*, Int32*, Void*, Int32*) RisingWorld.Content.Chunks.Generation.NativeMarchingCubesModule:Generate(Int32, Int32, Int32, Int16[], Byte[], NativeMeshData&, NativeMeshData&) RisingWorld.Content.Chunks.Jobs.Threaded.HandleChunkPartReturnJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() Steamworks.PlayersRefreshComplete:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() [C++] MC: Grass vertex buffer is full (24551 / 24576, resizing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Native.NativeMarchingCubes:Generate(Int32, Int32, Int32, Int16[], Byte[], CppBuffer&, CppBuffer&, CppBuffer&, CppBuffer&, Single*, Byte*, Single*, Void*, Int32*, Void*, Int32*) RisingWorld.Content.Chunks.Generation.NativeMarchingCubesModule:Generate(Int32, Int32, Int32, Int16[], Byte[], NativeMeshData&, NativeMeshData&) RisingWorld.Content.Chunks.Jobs.Threaded.HandleChunkPartReturnJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() Steamworks.PlayersRefreshComplete:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() [C++] MC: Grass vertex buffer is full (26592 / 26624, resizing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Native.NativeMarchingCubes:Generate(Int32, Int32, Int32, Int16[], Byte[], CppBuffer&, CppBuffer&, CppBuffer&, CppBuffer&, Single*, Byte*, Single*, Void*, Int32*, Void*, Int32*) RisingWorld.Content.Chunks.Generation.NativeMarchingCubesModule:Generate(Int32, Int32, Int32, Int16[], Byte[], NativeMeshData&, NativeMeshData&) RisingWorld.Content.Chunks.Jobs.Threaded.HandleChunkPartReturnJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() Steamworks.PlayersRefreshComplete:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() [C++] MC: Grass vertex buffer is full (26596 / 26624, resizing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Native.NativeMarchingCubes:Generate(Int32, Int32, Int32, Int16[], Byte[], CppBuffer&, CppBuffer&, CppBuffer&, CppBuffer&, Single*, Byte*, Single*, Void*, Int32*, Void*, Int32*) RisingWorld.Content.Chunks.Generation.NativeMarchingCubesModule:Generate(Int32, Int32, Int32, Int16[], Byte[], NativeMeshData&, NativeMeshData&) RisingWorld.Content.Chunks.Jobs.Threaded.HandleChunkPartReturnJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() Steamworks.PlayersRefreshComplete:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() [C++] MC: Grass vertex buffer is full (28641 / 28672, resizing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Native.NativeMarchingCubes:Generate(Int32, Int32, Int32, Int16[], Byte[], CppBuffer&, CppBuffer&, CppBuffer&, CppBuffer&, Single*, Byte*, Single*, Void*, Int32*, Void*, Int32*) RisingWorld.Content.Chunks.Generation.NativeMarchingCubesModule:Generate(Int32, Int32, Int32, Int16[], Byte[], NativeMeshData&, NativeMeshData&) RisingWorld.Content.Chunks.Jobs.Threaded.HandleChunkPartReturnJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() Steamworks.PlayersRefreshComplete:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() [C++] MC: Grass vertex buffer is full (24550 / 24576, resizing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Native.NativeMarchingCubes:Generate(Int32, Int32, Int32, Int16[], Byte[], CppBuffer&, CppBuffer&, CppBuffer&, CppBuffer&, Single*, Byte*, Single*, Void*, Int32*, Void*, Int32*) RisingWorld.Content.Chunks.Generation.NativeMarchingCubesModule:Generate(Int32, Int32, Int32, Int16[], Byte[], NativeMeshData&, NativeMeshData&) RisingWorld.Content.Chunks.Jobs.Threaded.HandleChunkPartReturnJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() Steamworks.PlayersRefreshComplete:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() [C++] MC: Grass vertex buffer is full (28649 / 28672, resizing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Native.NativeMarchingCubes:Generate(Int32, Int32, Int32, Int16[], Byte[], CppBuffer&, CppBuffer&, CppBuffer&, CppBuffer&, Single*, Byte*, Single*, Void*, Int32*, Void*, Int32*) RisingWorld.Content.Chunks.Generation.NativeMarchingCubesModule:Generate(Int32, Int32, Int32, Int16[], Byte[], NativeMeshData&, NativeMeshData&) RisingWorld.Content.Chunks.Jobs.Threaded.HandleChunkPartReturnJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() Steamworks.PlayersRefreshComplete:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() [C++] MC: Grass vertex buffer is full (28641 / 28672, resizing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Native.NativeMarchingCubes:Generate(Int32, Int32, Int32, Int16[], Byte[], CppBuffer&, CppBuffer&, CppBuffer&, CppBuffer&, Single*, Byte*, Single*, Void*, Int32*, Void*, Int32*) RisingWorld.Content.Chunks.Generation.NativeMarchingCubesModule:Generate(Int32, Int32, Int32, Int16[], Byte[], NativeMeshData&, NativeMeshData&) RisingWorld.Content.Chunks.Jobs.Threaded.HandleChunkPartReturnJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() Steamworks.PlayersRefreshComplete:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() [C++] MC: Grass vertex buffer is full (24551 / 24576, resizing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Native.NativeMarchingCubes:Generate(Int32, Int32, Int32, Int16[], Byte[], CppBuffer&, CppBuffer&, CppBuffer&, CppBuffer&, Single*, Byte*, Single*, Void*, Int32*, Void*, Int32*) RisingWorld.Content.Chunks.Generation.NativeMarchingCubesModule:Generate(Int32, Int32, Int32, Int16[], Byte[], NativeMeshData&, NativeMeshData&) RisingWorld.Content.Chunks.Jobs.Threaded.HandleChunkPartReturnJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() Steamworks.PlayersRefreshComplete:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() [C++] MC: Grass vertex buffer is full (26600 / 26624, resizing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Native.NativeMarchingCubes:Generate(Int32, Int32, Int32, Int16[], Byte[], CppBuffer&, CppBuffer&, CppBuffer&, CppBuffer&, Single*, Byte*, Single*, Void*, Int32*, Void*, Int32*) RisingWorld.Content.Chunks.Generation.NativeMarchingCubesModule:Generate(Int32, Int32, Int32, Int16[], Byte[], NativeMeshData&, NativeMeshData&) RisingWorld.Content.Chunks.Jobs.Threaded.HandleChunkPartReturnJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() Steamworks.PlayersRefreshComplete:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() Destroy loading screen background image Enable ingame state Play music 'grass_day_4' (duration: 312) CLIENT: Receive inventory add (slot: 1, type: 3, stack: 1) TEXT MESSAGE: Du hast dir selber ein Item gegeben: repeater (x1) InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse Attach element DragDropManager.OnDroppableClick: InventorySlot eqSlot1 (x:94.80, y:6.00, width:80.40, height:79.20) world rect: (x:612.00, y:754.80, width:80.40, height:79.20) (LeftMouse, False) InventorySlot.OnDrop: Item does not match inventory type (repeater (3), tex: 0, stack: 1, status: 0, value: 0, durability: 1000, modifier: Normal -> Equipment) DragDropManager.OnLateUpdate: UIButtonLeft is released, stop drag... CLIENT: Receive inventory add (slot: 2, type: 3, stack: 1) TEXT MESSAGE: Du hast dir selber ein Item gegeben: objectkit (x1) CLIENT: Receive inventory add (slot: 3, type: 3, stack: 1) TEXT MESSAGE: Du hast dir selber ein Item gegeben: objectkit (x1) Create new Sector at 0 0 WorldPart (0, 2) generated (58 ms) WorldPart (1, 2) generated (64 ms) WorldPart (1, 1) generated (61 ms) [C++] MC: Grass vertex buffer is full (26592 / 26624, resizing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Native.NativeMarchingCubes:Generate(Int32, Int32, Int32, Int16[], Byte[], CppBuffer&, CppBuffer&, CppBuffer&, CppBuffer&, Single*, Byte*, Single*, Void*, Int32*, Void*, Int32*) RisingWorld.Content.Chunks.Generation.NativeMarchingCubesModule:Generate(Int32, Int32, Int32, Int16[], Byte[], NativeMeshData&, NativeMeshData&) RisingWorld.Content.Chunks.Jobs.Threaded.HandleChunkPartReturnJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() Steamworks.PlayersRefreshComplete:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() [C++] MC: Grass vertex buffer is full (28647 / 28672, resizing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Native.NativeMarchingCubes:Generate(Int32, Int32, Int32, Int16[], Byte[], CppBuffer&, CppBuffer&, CppBuffer&, CppBuffer&, Single*, Byte*, Single*, Void*, Int32*, Void*, Int32*) RisingWorld.Content.Chunks.Generation.NativeMarchingCubesModule:Generate(Int32, Int32, Int32, Int16[], Byte[], NativeMeshData&, NativeMeshData&) RisingWorld.Content.Chunks.Jobs.Threaded.HandleChunkPartReturnJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() Steamworks.PlayersRefreshComplete:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() [C++] MC: Grass vertex buffer is full (28650 / 28672, resizing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Native.NativeMarchingCubes:Generate(Int32, Int32, Int32, Int16[], Byte[], CppBuffer&, CppBuffer&, CppBuffer&, CppBuffer&, Single*, Byte*, Single*, Void*, Int32*, Void*, Int32*) RisingWorld.Content.Chunks.Generation.NativeMarchingCubesModule:Generate(Int32, Int32, Int32, Int16[], Byte[], NativeMeshData&, NativeMeshData&) RisingWorld.Content.Chunks.Jobs.Threaded.HandleChunkPartReturnJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() Steamworks.PlayersRefreshComplete:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() WorldPart (2, 2) generated (73 ms) Client sync weather: 0 -> 0 (0) -UNEQUIP ITEM UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Content.Players.LocalPlayer:UnequipItem() RisingWorld.Content.Players.LocalPlayer:EquipItem(Int32, InventoryType) RisingWorld.Content.Players.PlayerChangeItemControl:Update(Single) RisingWorld.Content.Players.LocalPlayer:Update(Single) RisingWorld.Content.States.IngameState:Update(Single, Single) RisingWorld.Content.Game:OnUpdate(Single, Single) RisingWorld.Common.JIWApplication:Update() Enable construction selector: block 239 Set FlyMode: True Set FlyMode: False InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse Attach element DragDropManager.OnDroppableClick: Quickslot quickslot3 (x:998.40, y:1.20, width:60.00, height:60.00) world rect: (x:998.40, y:1014.00, width:60.00, height:60.00) (LeftMouse, False) CLIENT: Refresh inventory Inventory CLIENT: Refresh inventory Quickslot CLIENT: Inventory sync slots (2, Inventory) - 14 stack: 140 -> (3, Quickslot) - 11 stack: 1 -UNEQUIP ITEM UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Content.Players.LocalPlayer:UnequipItem() RisingWorld.Content.Players.LocalPlayer:EquipItem(Int32, InventoryType) RisingWorld.Content.Players.PlayerChangeItemControl:Update(Single) RisingWorld.Content.Players.LocalPlayer:Update(Single) RisingWorld.Content.States.IngameState:Update(Single, Single) RisingWorld.Content.Game:OnUpdate(Single, Single) RisingWorld.Common.JIWApplication:Update() Weather transition done: Default -> release Keyboard Close radial menu (immediately: False) Player noci placed object element brazier (ID: 231822) CLIENT: Inventory sync slot (3, Quickslot) - -1 stack: 0 -UNEQUIP ITEM UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Content.Players.LocalPlayer:UnequipItem() RisingWorld.Content.Players.LocalPlayer:EquipItem(Int32, InventoryType) RisingWorld.Content.UI.Layers.HudLayer:UpdateQuickslots() RisingWorld.Content.Gear.Inventory.Inventory:NotifyInventoryUpdate(InventoryType) RisingWorld.Common.Gear.BaseInventory`1:RemoveItemFromSlot(Int32, InventoryType, Int32) RisingWorld.Content.Gear.Inventory.Inventory:SyncSlot(Int32, InventoryType, Int16, Int32, Int16, Int16, Single, Int16, Modifier, ItemAttribute) RisingWorld.Content.Network.ClientPlayerListener:InventorySyncSlotReceived(IPacket) System.Action`1:Invoke(T) JIW.Network.Core.Client.AbstractNetworkClient:Update(Single) RisingWorld.Content.Network.NetworkManager:OnUpdate(Single) RisingWorld.Common.JIWApplication:Update() PLACE OBJECT 231822 -UNEQUIP ITEM UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Content.Players.LocalPlayer:UnequipItem() RisingWorld.Content.Players.LocalPlayer:EquipItem(Int32, InventoryType) RisingWorld.Content.UI.Layers.HudLayer:UpdateQuickslots() RisingWorld.Content.UI.Layers.InventoryLayer:OnDetaching() RisingWorld.Content.UI.Layers.UILayer:Detach(Single, Action) RisingWorld.Content.UI.UIManager:HandleESCInput() RisingWorld.Content.Input.DefaultInputListener:OnInputUpdate(Single) RisingWorld.Content.Input.InputManager:Update(Single) RisingWorld.Content.Game:OnUpdate(Single, Single) RisingWorld.Common.JIWApplication:Update() [DB] Saved 1 chunks in database (3 ms) CLIENT: Receive inventory add (slot: 3, type: 1, stack: 1) -UNEQUIP ITEM UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Content.Players.LocalPlayer:UnequipItem() RisingWorld.Content.Players.LocalPlayer:EquipItem(Int32, InventoryType) RisingWorld.Content.UI.Layers.HudLayer:UpdateQuickslots() RisingWorld.Content.Gear.Inventory.Inventory:NotifyInventoryUpdate(InventoryType) RisingWorld.Common.Gear.BaseInventory`1:AddItemToSlot(T, Boolean, Int32, InventoryType, Int32&) RisingWorld.Content.Network.ClientPlayerListener:InventoryAddReceived(IPacket) System.Action`1:Invoke(T) JIW.Network.Core.Client.AbstractNetworkClient:Update(Single) RisingWorld.Content.Network.NetworkManager:OnUpdate(Single) RisingWorld.Common.JIWApplication:Update() TEXT MESSAGE: Du hast dir selber ein Item gegeben: objectkit (x1) Player noci placed object element brazier (ID: 231823) CLIENT: Inventory sync slot (3, Quickslot) - -1 stack: 0 -UNEQUIP ITEM UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Content.Players.LocalPlayer:UnequipItem() RisingWorld.Content.Players.LocalPlayer:EquipItem(Int32, InventoryType) RisingWorld.Content.UI.Layers.HudLayer:UpdateQuickslots() RisingWorld.Content.Gear.Inventory.Inventory:NotifyInventoryUpdate(InventoryType) RisingWorld.Common.Gear.BaseInventory`1:RemoveItemFromSlot(Int32, InventoryType, Int32) RisingWorld.Content.Gear.Inventory.Inventory:SyncSlot(Int32, InventoryType, Int16, Int32, Int16, Int16, Single, Int16, Modifier, ItemAttribute) RisingWorld.Content.Network.ClientPlayerListener:InventorySyncSlotReceived(IPacket) System.Action`1:Invoke(T) JIW.Network.Core.Client.AbstractNetworkClient:Update(Single) RisingWorld.Content.Network.NetworkManager:OnUpdate(Single) RisingWorld.Common.JIWApplication:Update() PLACE OBJECT 231823 Object brazier (231823) change status 0 -> 1 [DB] Saved 1 chunks in database (0 ms) Object brazier (231822) change status 0 -> 1 Object lantern (230578) change status 1 -> 0 -UNEQUIP ITEM UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Content.Players.LocalPlayer:UnequipItem() RisingWorld.Content.Players.LocalPlayer:EquipItem(Int32, InventoryType) RisingWorld.Content.Players.PlayerChangeItemControl:Update(Single) RisingWorld.Content.Players.LocalPlayer:Update(Single) RisingWorld.Content.States.IngameState:Update(Single, Single) RisingWorld.Content.Game:OnUpdate(Single, Single) RisingWorld.Common.JIWApplication:Update() Enable construction selector: roundedblock 201 SEND CONSTRUCTION PLACE PACKET - 201 Client: Place construction element 231824 CLIENT: Inventory sync slot (2, Quickslot) - 14 stack: 189 ConstructionAttribute [80, 0, 0] CLIENT: Refresh inventory Quickslot [DB] Saved 1 chunks in database (0 ms) -UNEQUIP ITEM UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Content.Players.LocalPlayer:UnequipItem() RisingWorld.Content.Players.LocalPlayer:EquipItem(Int32, InventoryType) RisingWorld.Content.Players.PlayerChangeItemControl:Update(Single) RisingWorld.Content.Players.LocalPlayer:Update(Single) RisingWorld.Content.States.IngameState:Update(Single, Single) RisingWorld.Content.Game:OnUpdate(Single, Single) RisingWorld.Common.JIWApplication:Update() Hit construction element 231824 @ (24, 8, 26) - Ground: Stone, Texture: 201 ConstructionHit GlobalID: 231824 Hit construction element 231824 @ (24, 8, 26) - Ground: Stone, Texture: 201 ConstructionHit GlobalID: 231824 Hit construction element 231824 @ (24, 8, 26) - Ground: Stone, Texture: 201 ConstructionHit GlobalID: 231824 CHANGE GAMEMODE TO CREATIVE [DB] Saved 1 chunks in database (0 ms) Client sync weather: 0 -> 0 (0) Weather transition done: Default Client sync weather: 0 -> 0 (0) Client sync weather: 0 -> 0 (0) Client sync weather: 0 -> 0 (0) Client sync weather: 0 -> 0 (0) Client sync weather: 0 -> 0 (0) Client sync weather: 0 -> 0 (0) Client sync weather: 0 -> 0 (0) Client sync weather: 0 -> 0 (0) Client sync weather: 0 -> 0 (0) Client sync weather: 0 -> 0 (0) Client sync weather: 0 -> 0 (0) Client sync weather: 0 -> 0 (0) Client sync weather: 0 -> 0 (0) Client sync weather: 0 -> 0 (0) Client sync weather: 0 -> 0 (0) Client sync weather: 0 -> 0 (0) Client sync weather: 0 -> 0 (0) Client sync weather: 0 -> 0 (0) Client sync weather: 0 -> 0 (0) Client sync weather: 0 -> 0 (0) Client sync weather: 0 -> 0 (0) Client sync weather: 0 -> 0 (0) Play music 'grass_night_2' (duration: 228) -UNEQUIP ITEM UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Content.Players.LocalPlayer:UnequipItem() RisingWorld.Content.Players.LocalPlayer:EquipItem(Int32, InventoryType) RisingWorld.Content.Players.PlayerChangeItemControl:Update(Single) RisingWorld.Content.Players.LocalPlayer:Update(Single) RisingWorld.Content.States.IngameState:Update(Single, Single) RisingWorld.Content.Game:OnUpdate(Single, Single) RisingWorld.Common.JIWApplication:Update() Enable construction selector: block 239 -UNEQUIP ITEM UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Content.Players.LocalPlayer:UnequipItem() RisingWorld.Content.Players.LocalPlayer:EquipItem(Int32, InventoryType) RisingWorld.Content.Players.PlayerChangeItemControl:Update(Single) RisingWorld.Content.Players.LocalPlayer:Update(Single) RisingWorld.Content.States.IngameState:Update(Single, Single) RisingWorld.Content.Game:OnUpdate(Single, Single) RisingWorld.Common.JIWApplication:Update() -UNEQUIP ITEM UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Content.Players.LocalPlayer:UnequipItem() RisingWorld.Content.Players.LocalPlayer:EquipItem(Int32, InventoryType) RisingWorld.Content.Players.PlayerChangeItemControl:Update(Single) RisingWorld.Content.Players.LocalPlayer:Update(Single) RisingWorld.Content.States.IngameState:Update(Single, Single) RisingWorld.Content.Game:OnUpdate(Single, Single) RisingWorld.Common.JIWApplication:Update() Enable construction selector: block 239 Client sync weather: 0 -> 0 (0) Return to main menu... R E S E T G A M E C O N T E X T UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Content.Game:ResetGameContext() Steamworks.PlayersRefreshComplete:Invoke() RisingWorld.Content.UI.Layers.<>c__DisplayClass20_0:b__0() Steamworks.PlayersRefreshComplete:Invoke() RisingWorld.Content.UI.Effects.FadeEffect:Update(Single) RisingWorld.Content.UI.UIManager:Update(Single) RisingWorld.Content.Game:OnUpdate(Single, Single) RisingWorld.Common.JIWApplication:Update() Disable ingame state (0 ms) Reset music manager (2 ms) Reset platform SDK (1 ms) Stopping game server thread... Reset NetworkManager... ::::CLIENT DISCONNECT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Content.Network.ClientPlayerListener:OnClientDisconnect(AbstractNetworkClient) JIW.Network.Core.Common.Event.NetworkEvent:Execute(AbstractNetworkServer, AbstractNetworkClient) JIW.Network.Local.Client.LocalNetworkClient:Disconnect(Action) RisingWorld.Content.Network.NetworkManager:Reset() RisingWorld.Content.Game:ResetGameContext() Steamworks.PlayersRefreshComplete:Invoke() RisingWorld.Content.UI.Layers.<>c__DisplayClass20_0:b__0() Steamworks.PlayersRefreshComplete:Invoke() RisingWorld.Content.UI.Effects.FadeEffect:Update(Single) RisingWorld.Content.UI.UIManager:Update(Single) RisingWorld.Content.Game:OnUpdate(Single, Single) RisingWorld.Common.JIWApplication:Update() ::::CLIENT CHANGE STATE (Connected -> Disconnecting) Reset network client (433 ms) Reset ChunkManager... Stopping 8 chunk worker threads... Dispose native MC module... Dispose native MC module... Dispose native MC module... Dispose native MC module... Dispose native MC module... Dispose native MC module... Dispose native MC module... Dispose native MC module... Clearing 0 pending chunk jobs... Clearing 100 writable mesh data arrays... Reset chunk manager (550 ms) Reset GameServer... Reset ServerChunkManager... Stopping 2 server chunk worker threads... Clearing 0 pending server chunk requests... Close SQLite databases... [Java] Classloader.unload: RuntimeClassLoader Reset integrated server (54 ms) Reset render manager (0 ms) Reset weather manager... Reset environment manager (2 ms) GarbageManager: Dispose 0 objects... Reset garbage manager (2 ms) Reset world manager (1 ms) LocalPlayer set ready: False -UNEQUIP ITEM UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Content.Players.LocalPlayer:UnequipItem() RisingWorld.Content.Players.LocalPlayer:Reset() RisingWorld.Content.Game:ResetGameContext() Steamworks.PlayersRefreshComplete:Invoke() RisingWorld.Content.UI.Layers.<>c__DisplayClass20_0:b__0() Steamworks.PlayersRefreshComplete:Invoke() RisingWorld.Content.UI.Effects.FadeEffect:Update(Single) RisingWorld.Content.UI.UIManager:Update(Single) RisingWorld.Content.Game:OnUpdate(Single, Single) RisingWorld.Common.JIWApplication:Update() Reset local player (3 ms) Cleanup 8 punctual lights... Reset light manager (5 ms) Reset sound manager (2 ms) Reset scene manager (4 ms) Reset camera (0 ms) NativeMemoryManager: Free 1051 memory pointers (2142031 B)... Reset native memory manager (3 ms) Destroying 799 pooled game objects... Clearing 0 pooled meshes... Pool manager disposed... Reset pool manager (5 ms) BlockTextureSelector: Found 198 textures Reset UI manager (190 ms) Reset menu state (0 ms) Perform incremental garbage collection (25 ms) Game reset done after 1291 ms Enable main menu state UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Content.States.MenuState:SetEnabled(Boolean) RisingWorld.Content.<>c__DisplayClass137_0:b__0() Steamworks.PlayersRefreshComplete:Invoke() RisingWorld.Common.Timers.Timer:Update(Single) RisingWorld.Common.JIWApplication:Update() Main menu - sp button click Menu start action Loading state: Load singleplayer world New World 2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Steamworks.PlayersRefreshComplete:Invoke() RisingWorld.Content.UI.Layers.<>c__DisplayClass20_0:b__0() Steamworks.PlayersRefreshComplete:Invoke() RisingWorld.Content.UI.Effects.FadeEffect:Update(Single) RisingWorld.Content.UI.UIManager:Update(Single) RisingWorld.Content.Game:OnUpdate(Single, Single) RisingWorld.Common.JIWApplication:Update() Enable loading state Created menu background image in 35 ms LOADING - CONNECTING Close SQLite databases... Check world version: 0.2_1 Load world 'New World 2' (SQLite) World infos: * Version: 0.2_1 * Seed: * Gamemode: Survival * WorldType: * CreationDate: 1619728654 * LastPlayed: 1619880273 * SpawnPosition: (1037.3, 524.0, 597.7) * SpawnRotation: (0.1, 0.5, 0.0, 0.9) SERVER INVENTORY: Quickslot focus: 0 Hash: 367883703 Items: [0] pickaxe (1), tex: 0, stack: 1, status: 0, value: 0, durability: 5000, modifier: Normal [1] repeater (3), tex: 0, stack: 1, status: -10, value: 0, durability: 1000, modifier: Normal [2] paintroller (12), tex: 0, stack: 1, status: 0, value: 0, durability: 500, modifier: Normal [3] bottle (4), tex: 0, stack: 16, status: 0, value: 0, durability: -1, modifier: Normal [4] apple (2), tex: 0, stack: 16, status: 0, value: 0, durability: -1, modifier: Normal [5] NULL [6] NULL [7] NULL [8] NULL [9] NULL [10] NULL [11] NULL [12] NULL [13] NULL [14] bottle (4), tex: 0, stack: 16, status: 0, value: 0, durability: -1, modifier: Normal [15] bottle (4), tex: 0, stack: 16, status: 0, value: 0, durability: -1, modifier: Normal [16] bottle (4), tex: 0, stack: 16, status: 0, value: 0, durability: -1, modifier: Normal [17] apple (2), tex: 0, stack: 16, status: 0, value: 0, durability: -1, modifier: Normal [18] apple (2), tex: 0, stack: 16, status: 0, value: 0, durability: -1, modifier: Normal [19] apple (2), tex: 0, stack: 16, status: 0, value: 0, durability: -1, modifier: Normal [20] NULL [21] NULL [22] NULL [23] NULL [24] NULL [25] NULL [26] constructionitem (14), tex: 201, stack: 922, status: 0, value: 0, durability: -1, modifier: Normal [27] constructionitem (14), tex: 239, stack: 858, status: 0, value: 0, durability: -1, modifier: Normal [28] NULL [29] NULL [30] NULL [31] NULL [32] pickaxe (1), tex: 0, stack: 1, status: 0, value: 0, durability: 5000, modifier: Normal [33] NULL [34] NULL [35] NULL [36] NULL [37] NULL [38] NULL [39] NULL [40] NULL [41] NULL [42] NULL [43] NULL [44] NULL [45] NULL [46] NULL [47] NULL [48] NULL [49] NULL GlobalID counter set to 231924 INITIAL WEATHER: Default (2771) JavaVM options: [0] -Xmx1024M [1] -Xms32M [2] -Xss1M [3] -XX:MaxDirectMemorySize=32M [4] -XX:-OmitStackTraceInFastThrow JNI: 1 running Java VMs were found! Create new JNIEnv (handle: 1799765033848, thread: 1) JNI: Successfully attached to VM (140727249657392)! [Java] Classloder.load: F:/SteamLibrary/steamapps/common/RisingWorld/_New Version/Data/Java/Runtime.jar, F:/SteamLibrary/steamapps/common/RisingWorld/_New Version/Data/Java/PluginAPI.jar [Java] Classloader.unload: null [Java] Add library: F:/SteamLibrary/steamapps/common/RisingWorld/_New Version/Data/Java/Libs/snakeyaml.jar Initialize C# PluginManager... JNI: RegisterNatives() failed for getAllAreas, ()[Lnet/risingworld/api/objects/Area; UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for getCustomImage, (I)Ljava/lang/Object; UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for getAllCustomImages, ()Ljava/lang/Object; UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for getAllCustomImages, (J)Ljava/lang/Object; UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for registerCustomItem, (Ljava/lang/Object;)V UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for getCustomItem, (Ljava/lang/String;)Ljava/lang/Object; UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for registerCustomRecipe, (Ljava/lang/Object;)V UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for getCustomRecipe, (Ljava/lang/String;I)Ljava/lang/Object; UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI exception occurred! java.lang.NoSuchMethodError: Method net.risingworld.api.Server.getCustomRecipe(Ljava/lang/String;I)Ljava/lang/Object; not found UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:CheckException() RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for getOption, (ILjava/lang/String;Ljava/lang/Object;)V UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for getCurrentAreas, (I)Ljava/lang/Object; UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for createMapMarker, (ILjava/lang/Object;FF)J UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for registerKeys, (I[Ljava/lang/String;)V UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for unregisterKeys, (I[Ljava/lang/String;)V UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for getRegisteredKeys, (I)[Ljava/lang/String; UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for disableClientsideKeys, (I[Ljava/lang/String;)V UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for enableClientsideKeys, (I[Ljava/lang/String;)V UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for getAreaSelectionData, (ILjava/lang/Object;)V UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for getScreenToWorldPosition, (IFFZLjava/lang/Object;)V UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for raycast, (IILjava/lang/Object;)V UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for raycast, (IFFFILjava/lang/Object;)V UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for raycastFromScreenPosition, (IFFZILjava/lang/Object;)V UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for raycastFromWorldPosition, (IFFFFFFILjava/lang/Object;)V UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for playSound, (ILjava/lang/Object;)I UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for playSound, (ILjava/lang/Object;FFF)I UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for playSound, (ILjava/lang/Object;ZFFFFFFF)I UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for createScreenshot, (IFLjava/lang/Object;)V UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for requestMapTileRaw, (IIILjava/lang/String;Ljava/lang/Object;)V UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI exception occurred! java.lang.NoSuchMethodError: Method net.risingworld.api.objects.Player.requestMapTileRaw(IIILjava/lang/String;Ljava/lang/Object;)V not found UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:CheckException() RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [Java] PluginManager initialized! JDK 15.0.2 Initialized PluginManager after 64 ms ::::CONNECT TO SINGLEPLAYER Starting RW Singleplayer Server... ::::CLIENT CHANGE STATE (Uninitialized -> Connecting) ::::CLIENT CHANGE STATE (Connecting -> Connected) - Override permission 'general_changegamemode' -> True - Override permission 'general_fly' -> True - Override permission 'general_godmode' -> False - Override permission 'general_instantdigging' -> False - Override permission 'general_keepinventory' -> True - Override permission 'general_nohungerthirst' -> False - Override permission 'general_notemperature' -> False - Override permission 'general_nostamina' -> False - Override permission 'general_pvp' -> True - Override permission 'general_pve' -> True - Override permission 'info_shownametag' -> True - Override command permissions -> True Starting 2 server chunk worker threads... Init server platform (Steam) Server SteamID: 90071992547409920 (0) 19:27:58:453 - Begin authentication... 19:27:58:454 - PlayerAuthRequestReceived (noci, 76561198086208294, 127.0.0.1) Client 1 (76561198086208294) fully authenticated! 19:27:58:456 - CLIENT: SEND PLAYER CONNECT MESSAGE 19:27:58:457 - PLAYER CONNECT: noci (ID: 1) DB: Player 76561198086208294 exists in database Create new JNIEnv (handle: 1801155294360, thread: 22) Inventory for player 1 exists! LOADING - PREPARING 19:27:58:465 - CLIENT: Receive player information (ID: 1, Pos: (778.1, 570.0, 857.4), Rot: (0.3, 0.3, -0.1, 0.9)) -UNEQUIP ITEM UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Content.Players.LocalPlayer:UnequipItem() RisingWorld.Content.Players.LocalPlayer:EquipItem(Int32, InventoryType) RisingWorld.Content.UI.Layers.HudLayer:UpdateQuickslots() RisingWorld.Content.Gear.Inventory.Inventory:NotifyInventoryUpdate(InventoryType) RisingWorld.Common.Gear.BaseInventory`1:Deserialize(NativePtr) RisingWorld.Content.Network.ClientPlayerListener:PlayerInformationReceived(IPacket) System.Action`1:Invoke(T) JIW.Network.Core.Client.AbstractNetworkClient:Update(Single) RisingWorld.Content.Network.NetworkManager:OnUpdate(Single) RisingWorld.Common.JIWApplication:Update() Player was not dead, use old spawn setup... FLYING: False True LocalPlayer set ready: True REBIND ANIMATOR (6).... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimatorExtensions:Rebind(Animator, Boolean) RisingWorld.Content.Players.LocalPlayer:SetReady(Boolean) RisingWorld.Content.Network.ClientPlayerListener:PlayerInformationReceived(IPacket) System.Action`1:Invoke(T) JIW.Network.Core.Client.AbstractNetworkClient:Update(Single) RisingWorld.Content.Network.NetworkManager:OnUpdate(Single) RisingWorld.Common.JIWApplication:Update() 0 current: -1624498838 (0), next: 0 (0) 1 current: 1408206388 (0), next: 0 (0) 2 current: 1408206388 (0), next: 0 (0) 3 current: -2008346116 (0), next: 0 (0) 4 current: -1624498838 (0), next: 0 (0) 5 current: -1824702553 (0), next: 0 (0) Calling Animator.GotoState on Synchronize layer AnimatorExtensions:Rebind(Animator, Boolean) RisingWorld.Content.Players.LocalPlayer:SetReady(Boolean) RisingWorld.Content.Network.ClientPlayerListener:PlayerInformationReceived(IPacket) System.Action`1:Invoke(T) JIW.Network.Core.Client.AbstractNetworkClient:Update(Single) RisingWorld.Content.Network.NetworkManager:OnUpdate(Single) RisingWorld.Common.JIWApplication:Update() [ line 1933502072] Calling Animator.GotoState on Synchronize layer AnimatorExtensions:Rebind(Animator, Boolean) RisingWorld.Content.Players.LocalPlayer:SetReady(Boolean) RisingWorld.Content.Network.ClientPlayerListener:PlayerInformationReceived(IPacket) System.Action`1:Invoke(T) JIW.Network.Core.Client.AbstractNetworkClient:Update(Single) RisingWorld.Content.Network.NetworkManager:OnUpdate(Single) RisingWorld.Common.JIWApplication:Update() [ line 1933502072] Client sync weather: 0 -> -1 (0) FORCE Starting 8 chunk worker threads... Total native mc memory -> 491825556 b Total native mc memory -> 546095320 b Total native mc memory -> 600365084 b Total native mc memory -> 654634848 b Total native mc memory -> 708904612 b Total native mc memory -> 763174376 b Total native mc memory -> 817444140 b Total native mc memory -> 871713904 b LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) Create new Sector at 0 0 LOADING - 0 / 837 (10%) LOADING - 0 / 1369 (10%) LOADING - 0 / 1369 (10%) WorldPart (0, 1) generated (48 ms) LOADING - 0 / 1369 (10%) LOADING - 12 / 1369 (10%) LOADING - 12 / 1369 (10%) WorldPart (0, 2) generated (39 ms) LOADING - 12 / 1369 (10%) LOADING - 51 / 1369 (13%) WorldPart (0, 0) generated (31 ms) LOADING - 62 / 1369 (14%) LOADING - 110 / 1369 (17%) LOADING - 160 / 1369 (20%) LOADING - 260 / 1369 (26%) LOADING - 318 / 1369 (30%) LOADING - 319 / 1369 (30%) WorldPart (1, 0) generated (31 ms) LOADING - 327 / 1369 (31%) LOADING - 327 / 1369 (31%) WorldPart (1, 1) generated (30 ms) LOADING - 337 / 1369 (31%) LOADING - 343 / 1369 (32%) LOADING - 343 / 1369 (32%) WorldPart (1, 2) generated (34 ms) LOADING - 350 / 1369 (32%) LOADING - 373 / 1369 (34%) ServerChunkManager.GetPlants() took 1 ms LOADING - 415 / 1369 (36%) LOADING - 467 / 1369 (40%) LOADING - 508 / 1369 (43%) LOADING - 582 / 1369 (47%) ServerChunkManager.GetPlants() took 6 ms LOADING - 613 / 1369 (49%) LOADING - 690 / 1369 (54%) LOADING - 748 / 1369 (58%) ServerChunkManager.GetPlants() took 3 ms LOADING - 814 / 1369 (62%) LOADING - 859 / 1369 (65%) LOADING - 859 / 1369 (65%) WorldPart (2, 0) generated (28 ms) LOADING - 881 / 1369 (67%) LOADING - 877 / 1369 (67%) WorldPart (2, 1) generated (28 ms) LOADING - 888 / 1369 (67%) LOADING - 884 / 1369 (67%) WorldPart (2, 2) generated (31 ms) LOADING - 956 / 1369 (72%) LOADING - 1018 / 1369 (76%) LOADING - 1108 / 1369 (82%) LOADING - 1190 / 1369 (87%) [C++] MC: Grass vertex buffer is full (24549 / 24576, resizing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Native.NativeMarchingCubes:Generate(Int32, Int32, Int32, Int16[], Byte[], CppBuffer&, CppBuffer&, CppBuffer&, CppBuffer&, Single*, Byte*, Single*, Void*, Int32*, Void*, Int32*) RisingWorld.Content.Chunks.Generation.NativeMarchingCubesModule:Generate(Int32, Int32, Int32, Int16[], Byte[], NativeMeshData&, NativeMeshData&) RisingWorld.Content.Chunks.Jobs.Threaded.HandleChunkPartReturnJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() Steamworks.PlayersRefreshComplete:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() LOADING - 1239 / 1369 (90%) [C++] MC: Grass vertex buffer is full (26592 / 26624, resizing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Native.NativeMarchingCubes:Generate(Int32, Int32, Int32, Int16[], Byte[], CppBuffer&, CppBuffer&, CppBuffer&, CppBuffer&, Single*, Byte*, Single*, Void*, Int32*, Void*, Int32*) RisingWorld.Content.Chunks.Generation.NativeMarchingCubesModule:Generate(Int32, Int32, Int32, Int16[], Byte[], NativeMeshData&, NativeMeshData&) RisingWorld.Content.Chunks.Jobs.Threaded.HandleChunkPartReturnJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() Steamworks.PlayersRefreshComplete:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() [C++] MC: Grass vertex buffer is full (28647 / 28672, resizing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Native.NativeMarchingCubes:Generate(Int32, Int32, Int32, Int16[], Byte[], CppBuffer&, CppBuffer&, CppBuffer&, CppBuffer&, Single*, Byte*, Single*, Void*, Int32*, Void*, Int32*) RisingWorld.Content.Chunks.Generation.NativeMarchingCubesModule:Generate(Int32, Int32, Int32, Int16[], Byte[], NativeMeshData&, NativeMeshData&) RisingWorld.Content.Chunks.Jobs.Threaded.HandleChunkPartReturnJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() Steamworks.PlayersRefreshComplete:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() LOADING - FINALIZING WORLD LOADED AFTER 1.516643 SECONDS [C++] MC: Grass vertex buffer is full (24550 / 24576, resizing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Native.NativeMarchingCubes:Generate(Int32, Int32, Int32, Int16[], Byte[], CppBuffer&, CppBuffer&, CppBuffer&, CppBuffer&, Single*, Byte*, Single*, Void*, Int32*, Void*, Int32*) RisingWorld.Content.Chunks.Generation.NativeMarchingCubesModule:Generate(Int32, Int32, Int32, Int16[], Byte[], NativeMeshData&, NativeMeshData&) RisingWorld.Content.Chunks.Jobs.Threaded.HandleChunkPartReturnJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() Steamworks.PlayersRefreshComplete:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() [C++] MC: Grass vertex buffer is full (26592 / 26624, resizing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Native.NativeMarchingCubes:Generate(Int32, Int32, Int32, Int16[], Byte[], CppBuffer&, CppBuffer&, CppBuffer&, CppBuffer&, Single*, Byte*, Single*, Void*, Int32*, Void*, Int32*) RisingWorld.Content.Chunks.Generation.NativeMarchingCubesModule:Generate(Int32, Int32, Int32, Int16[], Byte[], NativeMeshData&, NativeMeshData&) RisingWorld.Content.Chunks.Jobs.Threaded.HandleChunkPartReturnJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() Steamworks.PlayersRefreshComplete:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() [C++] MC: Grass vertex buffer is full (24545 / 24576, resizing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Native.NativeMarchingCubes:Generate(Int32, Int32, Int32, Int16[], Byte[], CppBuffer&, CppBuffer&, CppBuffer&, CppBuffer&, Single*, Byte*, Single*, Void*, Int32*, Void*, Int32*) RisingWorld.Content.Chunks.Generation.NativeMarchingCubesModule:Generate(Int32, Int32, Int32, Int16[], Byte[], NativeMeshData&, NativeMeshData&) RisingWorld.Content.Chunks.Jobs.Threaded.HandleChunkPartReturnJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() Steamworks.PlayersRefreshComplete:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() [C++] MC: Grass vertex buffer is full (26592 / 26624, resizing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Native.NativeMarchingCubes:Generate(Int32, Int32, Int32, Int16[], Byte[], CppBuffer&, CppBuffer&, CppBuffer&, CppBuffer&, Single*, Byte*, Single*, Void*, Int32*, Void*, Int32*) RisingWorld.Content.Chunks.Generation.NativeMarchingCubesModule:Generate(Int32, Int32, Int32, Int16[], Byte[], NativeMeshData&, NativeMeshData&) RisingWorld.Content.Chunks.Jobs.Threaded.HandleChunkPartReturnJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() Steamworks.PlayersRefreshComplete:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() [C++] MC: Grass vertex buffer is full (24548 / 24576, resizing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Native.NativeMarchingCubes:Generate(Int32, Int32, Int32, Int16[], Byte[], CppBuffer&, CppBuffer&, CppBuffer&, CppBuffer&, Single*, Byte*, Single*, Void*, Int32*, Void*, Int32*) RisingWorld.Content.Chunks.Generation.NativeMarchingCubesModule:Generate(Int32, Int32, Int32, Int16[], Byte[], NativeMeshData&, NativeMeshData&) RisingWorld.Content.Chunks.Jobs.Threaded.HandleChunkPartReturnJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() Steamworks.PlayersRefreshComplete:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() [C++] MC: Grass vertex buffer is full (24546 / 24576, resizing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Native.NativeMarchingCubes:Generate(Int32, Int32, Int32, Int16[], Byte[], CppBuffer&, CppBuffer&, CppBuffer&, CppBuffer&, Single*, Byte*, Single*, Void*, Int32*, Void*, Int32*) RisingWorld.Content.Chunks.Generation.NativeMarchingCubesModule:Generate(Int32, Int32, Int32, Int16[], Byte[], NativeMeshData&, NativeMeshData&) RisingWorld.Content.Chunks.Jobs.Threaded.HandleChunkPartReturnJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() Steamworks.PlayersRefreshComplete:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() [C++] MC: Grass vertex buffer is full (26592 / 26624, resizing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Native.NativeMarchingCubes:Generate(Int32, Int32, Int32, Int16[], Byte[], CppBuffer&, CppBuffer&, CppBuffer&, CppBuffer&, Single*, Byte*, Single*, Void*, Int32*, Void*, Int32*) RisingWorld.Content.Chunks.Generation.NativeMarchingCubesModule:Generate(Int32, Int32, Int32, Int16[], Byte[], NativeMeshData&, NativeMeshData&) RisingWorld.Content.Chunks.Jobs.Threaded.HandleChunkPartReturnJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() Steamworks.PlayersRefreshComplete:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() [C++] MC: Grass vertex buffer is full (24552 / 24576, resizing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Native.NativeMarchingCubes:Generate(Int32, Int32, Int32, Int16[], Byte[], CppBuffer&, CppBuffer&, CppBuffer&, CppBuffer&, Single*, Byte*, Single*, Void*, Int32*, Void*, Int32*) RisingWorld.Content.Chunks.Generation.NativeMarchingCubesModule:Generate(Int32, Int32, Int32, Int16[], Byte[], NativeMeshData&, NativeMeshData&) RisingWorld.Content.Chunks.Jobs.Threaded.HandleChunkPartReturnJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() Steamworks.PlayersRefreshComplete:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() [C++] MC: Grass vertex buffer is full (26601 / 26624, resizing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Native.NativeMarchingCubes:Generate(Int32, Int32, Int32, Int16[], Byte[], CppBuffer&, CppBuffer&, CppBuffer&, CppBuffer&, Single*, Byte*, Single*, Void*, Int32*, Void*, Int32*) RisingWorld.Content.Chunks.Generation.NativeMarchingCubesModule:Generate(Int32, Int32, Int32, Int16[], Byte[], NativeMeshData&, NativeMeshData&) RisingWorld.Content.Chunks.Jobs.Threaded.HandleChunkPartReturnJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() Steamworks.PlayersRefreshComplete:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() [C++] MC: Grass vertex buffer is full (28641 / 28672, resizing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Native.NativeMarchingCubes:Generate(Int32, Int32, Int32, Int16[], Byte[], CppBuffer&, CppBuffer&, CppBuffer&, CppBuffer&, Single*, Byte*, Single*, Void*, Int32*, Void*, Int32*) RisingWorld.Content.Chunks.Generation.NativeMarchingCubesModule:Generate(Int32, Int32, Int32, Int16[], Byte[], NativeMeshData&, NativeMeshData&) RisingWorld.Content.Chunks.Jobs.Threaded.HandleChunkPartReturnJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() Steamworks.PlayersRefreshComplete:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() [C++] MC: Grass vertex buffer is full (24551 / 24576, resizing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Native.NativeMarchingCubes:Generate(Int32, Int32, Int32, Int16[], Byte[], CppBuffer&, CppBuffer&, CppBuffer&, CppBuffer&, Single*, Byte*, Single*, Void*, Int32*, Void*, Int32*) RisingWorld.Content.Chunks.Generation.NativeMarchingCubesModule:Generate(Int32, Int32, Int32, Int16[], Byte[], NativeMeshData&, NativeMeshData&) RisingWorld.Content.Chunks.Jobs.Threaded.HandleChunkPartReturnJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() Steamworks.PlayersRefreshComplete:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() [C++] MC: Grass vertex buffer is full (26599 / 26624, resizing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Native.NativeMarchingCubes:Generate(Int32, Int32, Int32, Int16[], Byte[], CppBuffer&, CppBuffer&, CppBuffer&, CppBuffer&, Single*, Byte*, Single*, Void*, Int32*, Void*, Int32*) RisingWorld.Content.Chunks.Generation.NativeMarchingCubesModule:Generate(Int32, Int32, Int32, Int16[], Byte[], NativeMeshData&, NativeMeshData&) RisingWorld.Content.Chunks.Jobs.Threaded.HandleChunkPartReturnJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() Steamworks.PlayersRefreshComplete:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() [C++] MC: Grass vertex buffer is full (24550 / 24576, resizing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Native.NativeMarchingCubes:Generate(Int32, Int32, Int32, Int16[], Byte[], CppBuffer&, CppBuffer&, CppBuffer&, CppBuffer&, Single*, Byte*, Single*, Void*, Int32*, Void*, Int32*) RisingWorld.Content.Chunks.Generation.NativeMarchingCubesModule:Generate(Int32, Int32, Int32, Int16[], Byte[], NativeMeshData&, NativeMeshData&) RisingWorld.Content.Chunks.Jobs.Threaded.HandleChunkPartReturnJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() Steamworks.PlayersRefreshComplete:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() [C++] MC: Grass vertex buffer is full (26596 / 26624, resizing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Native.NativeMarchingCubes:Generate(Int32, Int32, Int32, Int16[], Byte[], CppBuffer&, CppBuffer&, CppBuffer&, CppBuffer&, Single*, Byte*, Single*, Void*, Int32*, Void*, Int32*) RisingWorld.Content.Chunks.Generation.NativeMarchingCubesModule:Generate(Int32, Int32, Int32, Int16[], Byte[], NativeMeshData&, NativeMeshData&) RisingWorld.Content.Chunks.Jobs.Threaded.HandleChunkPartReturnJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() Steamworks.PlayersRefreshComplete:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() [C++] MC: Grass vertex buffer is full (28641 / 28672, resizing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Native.NativeMarchingCubes:Generate(Int32, Int32, Int32, Int16[], Byte[], CppBuffer&, CppBuffer&, CppBuffer&, CppBuffer&, Single*, Byte*, Single*, Void*, Int32*, Void*, Int32*) RisingWorld.Content.Chunks.Generation.NativeMarchingCubesModule:Generate(Int32, Int32, Int32, Int16[], Byte[], NativeMeshData&, NativeMeshData&) RisingWorld.Content.Chunks.Jobs.Threaded.HandleChunkPartReturnJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() Steamworks.PlayersRefreshComplete:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() [C++] MC: Grass vertex buffer is full (26598 / 26624, resizing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Native.NativeMarchingCubes:Generate(Int32, Int32, Int32, Int16[], Byte[], CppBuffer&, CppBuffer&, CppBuffer&, CppBuffer&, Single*, Byte*, Single*, Void*, Int32*, Void*, Int32*) RisingWorld.Content.Chunks.Generation.NativeMarchingCubesModule:Generate(Int32, Int32, Int32, Int16[], Byte[], NativeMeshData&, NativeMeshData&) RisingWorld.Content.Chunks.Jobs.Threaded.HandleChunkPartReturnJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() Steamworks.PlayersRefreshComplete:Invoke() System.Action`1:Invoke(T) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() Destroy loading screen background image Enable ingame state Exit (0) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Common.JIWApplication:Quit(Int32) Steamworks.PlayersRefreshComplete:Invoke() RisingWorld.Content.UI.Layers.<>c__DisplayClass20_0:b__0() Steamworks.PlayersRefreshComplete:Invoke() RisingWorld.Content.UI.Effects.FadeEffect:Update(Single) RisingWorld.Content.UI.UIManager:Update(Single) RisingWorld.Content.Game:OnUpdate(Single, Single) RisingWorld.Common.JIWApplication:Update() Q U I T R I S I N G W O R L D UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Content.Game:OnShutdown() STEAM SHUTDOWN Stopping game server thread... Reset NetworkManager... ::::CLIENT DISCONNECT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Content.Network.ClientPlayerListener:OnClientDisconnect(AbstractNetworkClient) JIW.Network.Core.Common.Event.NetworkEvent:Execute(AbstractNetworkServer, AbstractNetworkClient) JIW.Network.Local.Client.LocalNetworkClient:Disconnect(Action) RisingWorld.Content.Network.NetworkManager:Reset() RisingWorld.Content.Game:OnShutdown() ::::CLIENT CHANGE STATE (Connected -> Disconnecting) Reset ChunkManager... Stopping 8 chunk worker threads... Dispose native MC module... Dispose native MC module... Dispose native MC module... Dispose native MC module... Dispose native MC module... Dispose native MC module... Dispose native MC module... Dispose native MC module... Clearing 0 pending chunk jobs... Clearing 100 writable mesh data arrays... Reset GameServer... Reset ServerChunkManager... Stopping 2 server chunk worker threads... Clearing 0 pending server chunk requests... Close SQLite databases... [Java] Classloader.unload: RuntimeClassLoader Dispose InputManager... Reset weather manager... RELEASE FMOD Asset manager disposed... NativeMemoryManager: Free 955 memory pointers (1989484 B)... Destroying 799 pooled game objects... Clearing 0 pooled meshes... Pool manager disposed... [END]