LOADING CLASSPATH FROM: H:\SteamLibrary\steamapps\common\RisingWorld/data/classpath.xml SteamID: 76561197972283202 (12017474) Name: Groovaholic (Online) Language: english Found display mode 1920x1080 @ 60 (32 bpp) created errorhandler... Language set to: English Rising World - 0.9.2.3 (Steam) 2018/02/17 10:40 PM Windows 10 (x64) 10.0 Java: 1.8.0_131 amd64 0.9.2.3_38 -H:4096 -D:3072 (Steam) AMD Ryzen 5 1600X Six-Core Processor, X370 GAMING PRO CARBON (MS-7A32), 16330 MB (4207 MB Heap) NVIDIA GeForce GTX 970 20180123000000.000000-000 23.21.13.9077 ______________________________________________________________________ JVM Arguments: -XX:+UseConcMarkSweepGC -XX:+UseParNewGC -XX:-OmitStackTraceInFastThrow -Xms512m -XX:MaxDirectMemorySize=3072m -Xmx4096m -DMemDirect=3072 -DMemHeap=4096 Found display mode 1920x1080 @ 60 (32 bpp) Start game... Start context... Feb 17, 2018 10:40:31 PM com.jme3.system.lwjgl.LwjglDisplay createContext WARNING: Selected display mode: 1920 x 1080 x 32 @59Hz PixelFormatChanged: false LWJGL: 2.9.4 Display Scaling: 1.0 CURRENT RENDERER: GeForce GTX 970/PCIe/SSE2 (NVIDIA Corporation) 4.6.0 NVIDIA 390.77 GL_ARB_draw_instanced = true GL_ARB_instanced_arrays = true Initialize Static Classes... Collision Shapes initialized! Constructions initialized! Items initialized! Projectile-Definitions initialized! Weapon-Definitions initialized! Record-Definitions initialized! Objects initialized! Clothing initialized! Plants initialized! Picking initialized! Food-Definitions initialized! NPCs initialized! Record-Definitions initialized! Crafting-Definitions initialized! SETUP SPECIAL COLLISION SHAPE FOR giraffe Initialize Default Options... LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/ 1920 X 1080 LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/ LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/ Initialize Bulletphysics... Initialize IngameContext... Initialize Materials... Initialize FMod for Windows64 ... FMod - Load native library: fmod64.dll Filesize: 1692672 bytes FMod - Load native library: fmodstudio64.dll Filesize: 1835008 bytes FMod - Load native library: fmodL64.dll Filesize: 1850880 bytes FMod - Load native library: fmodstudioL64.dll Filesize: 2584576 bytes FMod - Load native library: JavaFMod64.dll Filesize: 158720 bytes ... finished FMOD INIT FMOD CREATESTUDIOSYSTEM FMOD GETLOWLEVELSYSTEM (0) Speakers (Realtek High Definition Audio), 5POINT1, 6, 48000 (1) Realtek Digital Output (Realtek High Definition ..., STEREO, 2, 48000 (2) SAMSUNG (NVIDIA High Definition Audio), STEREO, 2, 48000 ______________________________________________________________________ Construction elements quality 256 Initialize Music... Initialize Sounds... Sound initialization done! Feb 17, 2018 10:40:37 PM content.Game initSounds INFO: FMOD Driver: Speakers (Realtek High Definition Audio) ID: 0 Feb 17, 2018 10:40:37 PM content.Game initSounds INFO: FMOD Mode: 5POINT1 Channels: 6 Systemrate: 48,000 Initialize RenderingSettings... Initialize SerializerRegistrations... Initialize InputMappings... Initialize LocalPlayer... Playername: Groovaholic 125268440 bytes loaded MATERIALS INITIALIZED SET ANISOTROPIC FILTER TO 8 221 blueprints initialized! load anim channels load anim channels Initialize AppStates... Initialize GuiStates... warning CollisionDispatcher.needsCollision: static-static collision! Initialize GUI... LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/ LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/ LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/ LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/ friendlist show: false Loaded 5 Steam friends LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/ friendlist show: false Feb 17, 2018 10:40:40 PM com.jme3.texture.plugins.DDSLoader loadHeader WARNING: Got 11 mipmaps, expected 12 LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/ load anim channels load anim channels LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/ load anim channels clothing element update player load anim channels clothing element update player load anim channels clothing element update player load anim channels clothing element update player load anim channels LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/ LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/ screenresolution 1920x1080 aspect ratio 16:9 loading texture dimension: 1920x1080 friendlist show: false NEW CONSTRUCTON SELECTOR Initialize PostProcessFilters... -> reattach WaterProcessor initialized! GrassOccludeProcessor initialized! WeatherOccludeProcessor initialized! SSAO Filter disabled SET REFRACTIONS ENABLED: false SSAO Filter enabled SET REFRACTIONS ENABLED: true CREATE WEATHER EFFECT SSAO Filter disabled Loadingtime: 10.00 seconds filter: '' STEAM: REQUEST SERVER LIST (Internet) SET REFLECTIONS ENABLED false SET REFRACTIONS ENABLED: false release server list request Refresh complete! filter: '' STEAM: REQUEST SERVER LIST (Favorite) Refresh complete! release server list request SSAO Filter enabled set lightscattering samples: 100 REFRESH screenresolution 1920x1080 aspect ratio 16:9 loading texture dimension: 1920x1080 Connect to 213.32.7.111:4275 - Playername: Groovaholic CONNECT CLIENT: Connecting to address 213.32.7.111 ::CLIENT CHANGE STATE: Disconnected -> Connecting SET Channel Connection refused: no further information: /213.32.7.111:4275 ::CLIENT CHANGE STATE: Connecting -> Disconnected Feb 17, 2018 10:40:57 PM w.i b SEVERE: Unable to connect to server (IP: 213.32.7.111, Port: 4,275) LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/ R E S E T G A M E C O N T E X T RESET - SAVE ALL (0 MS) RESET - EXECUTOR SHUTDOWN (0 MS) RESET - EXECUTOR INIT (0 MS) Clear tasks (0)... RESET - CLEAR TASK QUEUE (0 MS) RESET - GUI MANAGER RESET (0 MS) RESET - CAMERA INIT(0 MS) DC network... DC network completed! RESET - NETWORK STATE RESET (0 MS) RESET - MANAGERS RESET (0 MS) RESET - DESTROY ALL PLAYERS (0 MS) reset pluginmanager clientside... RESET - PLUGINMANAGER RESET (1 MS) RESET - WORLDMANAGER RESET (1 MS) RESET - PAGING MANAGER RESET (0 MS) RESET - FADE GEO MANAGER RESET (0 MS) Shutdown 1 light calculation threads... RESET - LIGHT MANAGER RESET (0 MS) Shutdown collision data calculation thread... RESET - MESH COLLISION DATA MANAGER (0 MS) RESET - SCENE MANAGER RESET (0 MS) RESET - CHUNKCREATESTATE RESET (0 MS) RESET - BULLET RESET (1 MS) Initialize Bulletphysics... RESET - BULLET INIT (1 MS) clear primary anim RESET - LOCAL PLAYER RESET (1 MS) Clear asset cache... Clearing asset cache completed! RESET - CLEAR ASSET CACHE (0 MS) Destroying VMAs... Clearing ccs lists... Clearing ccs lists completed! Bct reset... RESET - CHUNKCREATESTATE RESET (20 MS) reset gametime RESET - ENV STATE RESET (0 MS) CHANGE CREATIVE MODE: Normal null LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/ NEW CONSTRUCTON SELECTOR RESET - INGAME STATE RESET (20 MS) RESET - LOADING STATE RESET (0 MS) RESET - INGAME GUI STATE RESET (0 MS) RESET - STATE RESET (0 MS) RESET - DISABLE STATES (0 MS) Release all sound instances... All sound instances released! RESET - SOUND STATE RESET (0 MS) RESET - AMBIENT MANAGER RESET (0 MS) RESET - WEATHER MANAGER RESET (0 MS) Reset integrated server... integrated server reset RESET LUA Resetting integrated server completed! RESET - INTEGRATED SERVER RESET (0 MS) RESET - TERRAINFACTORY RESET (0 MS) RESET - CHEST MANAGER RESET (0 MS) RESET - TEXT MANAGER RESET (0 MS) RESET - IMAGES RESET (0 MS) RESET - BLUEPRINTS RESET (0 MS) Clear 0 map tiles RESET - MAPPROCESSOR RESET (0 MS) RESET - RECIPES RESET (0 MS) CREATE WEATHER EFFECT SSAO Filter disabled LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/ friendlist show: false RESET - GUI MANAGER INIT (76 MS) GC RESET - GARBAGE COLLECTION (234 MS) EXECUTOR: 0 / 0 Reset done! warning CollisionDispatcher.needsCollision: static-static collision! SET REFLECTIONS ENABLED true SET REFRACTIONS ENABLED: true integrated server reset RESET LUA STEAM SHUTDOWN destroyed errorhandler... SHUTOWN DONE Setting breakpad minidump AppID = 324080 Steam_SetMinidumpSteamID: Caching Steam ID: 76561197972283202 [API loaded no]