LOADING CLASSPATH FROM: C:\Program Files (x86)\Steam\steamapps\common\RisingWorld/data/classpath.xml SteamID: 76561198122708962 (162443234) Ticket: 140000004A60B056861C5131E2AFAE090100100154E5685A1800000001000000020000001C4776C200000000791E230103000000B20000003200000004000000E2AFAE0901001001F0F104008C8C76C20200000A000000006611665AE6C0815A0100EDC700000000000090E87514C47058B8F4D3F689A07DEAA65B1C4B925D0BA04780A016259377E54F3C7AF05A04BADDB81D3CA27A6C49430FF82B9E123A92CEBE0BC6F556D0C07A9E7488B5A360A226E08042A4B79218BAAD385AEA9D9375DB36DB43EC9A960E5902C09A2DEA3F8D48F90074AF83D8F2985B45564510569CCABDC6D427CCA3CAF349 Language: german Found display mode 1360x768 @ 60 (32 bpp) created errorhandler... Language set to: German Rising World - 0.9.2.1 (Steam) 24.01.2018 21:53 Windows 7 (x64) 6.1 Java: 1.8.0_131 amd64 0.9.2.1_37 -H:4096 -D:3072 (Steam) AMD Phenom(tm) II X6 1090T Processor, M4A88T-V EVO, 12286 MB (4242 MB Heap) NVIDIA GeForce GTX 1060 6GB 20171027000000.000000-000 23.21.13.8813 ______________________________________________________________________ JVM Arguments: -XX:+UseConcMarkSweepGC -XX:+UseParNewGC -Xms512m -XX:MaxDirectMemorySize=3072m -Xmx4096m -DMemDirect=3072 -DMemHeap=4096 Initialize HIVE... HIVE is initialized Found display mode 1360x768 @ 60 (32 bpp) Start game... Start context... Jan 24, 2018 9:53:33 PM com.jme3.system.lwjgl.LwjglDisplay createContext WARNUNG: Selected display mode: 1360 x 768 x 32 @60Hz PixelFormatChanged: false LWJGL: 2.9.4 Display Scaling: 1.0 CURRENT RENDERER: GeForce GTX 1060 6GB/PCIe/SSE2 (NVIDIA Corporation) 4.6.0 NVIDIA 388.13 GL_ARB_draw_instanced = true GL_ARB_instanced_arrays = true Initialize Static Classes... Collision Shapes initialized! Constructions initialized! Items initialized! Projectile-Definitions initialized! Weapon-Definitions initialized! Record-Definitions initialized! Objects initialized! Clothing initialized! Plants initialized! Picking initialized! Food-Definitions initialized! NPCs initialized! Record-Definitions initialized! Crafting-Definitions initialized! read bytes from resource: 354 read bytes from resource: 11417 read bytes from resource: 7342 read bytes from resource: 5351 read bytes from resource: 32120 SETUP SPECIAL COLLISION SHAPE FOR giraffe read bytes from resource: 12518 read bytes from resource: 12014 read bytes from resource: 15826 read bytes from resource: 16002 read bytes from resource: 12518 read bytes from resource: 12014 read bytes from resource: 15826 read bytes from resource: 16002 read bytes from resource: 12518 read bytes from resource: 12014 read bytes from resource: 15826 read bytes from resource: 16002 read bytes from resource: 12518 read bytes from resource: 12014 read bytes from resource: 15826 read bytes from resource: 16002 read bytes from resource: 12518 read bytes from resource: 12014 read bytes from resource: 15826 read bytes from resource: 16002 read bytes from resource: 12518 read bytes from resource: 12014 read bytes from resource: 15826 read bytes from resource: 16002 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LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/ 1360 X 768 steam connect LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/ LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/ [UPTIME: 0s] Connected to: /5.196.33.36:6001 Send SteamTicketMessage BUFFER SIZE 482 10 HIVE OnConnect - STEAM VERSION Initialize Bulletphysics... Initialize IngameContext... Initialize Materials... Initialize FMod for Windows64 ... FMod - Load native library: fmod64.dll Filesize: 1692672 bytes FMod - Load native library: fmodstudio64.dll Filesize: 1835008 bytes FMod - Load native library: fmodL64.dll Filesize: 1850880 bytes FMod - Load native library: fmodstudioL64.dll Filesize: 2584576 bytes FMod - Load native library: JavaFMod64.dll Filesize: 158720 bytes ... finished FMOD INIT FMOD CREATESTUDIOSYSTEM FMOD GETLOWLEVELSYSTEM (0) Bose Lautsprecher (Realtek High Definition Audio..., STEREO, 2, 192000 (1) Realtek Digital Output(Optical) (Realtek High De..., STEREO, 2, 48000 (2) LG TV-4 (NVIDIA High Definition Audio), STEREO, 2, 48000 (3) Realtek Digital Output (Realtek High Definition ..., STEREO, 2, 48000 ______________________________________________________________________ Received SteamTicketReturnMessage -1 Received SteamTicketReturnMessage -1 -> 1 Construction elements quality 256 Initialize Music... Initialize Sounds... Sound initialization done! Jan 24, 2018 9:53:42 PM content.Game initSounds INFORMATION: FMOD Driver: Bose Lautsprecher (Realtek High Definition Audio) ID: 0 Jan 24, 2018 9:53:42 PM content.Game initSounds INFORMATION: FMOD Mode: STEREO Channels: 2 Systemrate: 192.000 Initialize RenderingSettings... Initialize SerializerRegistrations... Initialize InputMappings... Initialize LocalPlayer... read bytes from resource: 7691056 93 blueprints initialized! read bytes from resource: 7669840 125268440 bytes loaded MATERIALS INITIALIZED SET ANISOTROPIC FILTER TO 8 read bytes from resource: 7841424 read bytes from resource: 7849232 read bytes from resource: 1398256 read bytes from resource: 11184960 read bytes from resource: 1398256 read bytes from resource: 1398272 read bytes from resource: 51648 load anim channels load anim channels Initialize AppStates... Initialize GuiStates... warning CollisionDispatcher.needsCollision: static-static collision! Initialize GUI... LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/ LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/ LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/ LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/ friendlist show: false Loaded 1 Steam friends lw: 231.0 LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/ Jan 24, 2018 9:53:46 PM com.jme3.texture.plugins.DDSLoader loadHeader WARNUNG: Got 11 mipmaps, expected 12 LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/ Unable to read from file: java.io.FileNotFoundException: C:\Program Files (x86)\Steam\steamapps\common\RisingWorld\server.favorites (Das System kann die angegebene Datei nicht finden) read bytes from resource: 1398272 read bytes from resource: 94544 load anim channels load anim channels LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/ load anim channels clothing element update player load anim channels clothing element update player load anim channels clothing element update player load anim channels clothing element update player load anim channels LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/ LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/ screenresolution 1360x768 aspect ratio 16:9 loading texture dimension: 1920x1080 read bytes from resource: 3318853 read bytes from resource: 20880 read bytes from resource: 24368 NEW CONSTRUCTON SELECTOR skip registration/login Initialize PostProcessFilters... -> reattach WaterProcessor initialized! GrassOccludeProcessor initialized! WeatherOccludeProcessor initialized! SSAO Filter disabled SET REFRACTIONS ENABLED: false SSAO Filter enabled SET REFRACTIONS ENABLED: true SSAO Filter disabled Loadingtime: 16,20 seconds send hive ping message...