Rising World - 0.9 (Steam) 2017/12/01 00:43 AM Windows 8.1 (x64) 6.3 Java: 1.8.0_131 amd64 0.9_37 -H:4096 -D:3072 (Steam) Intel(R) Core(TM) i7-4720HQ CPU @ 2.60GHz, MS-16GF, 16301 MB (4225 MB Heap) NVIDIA GeForce GTX 950M 20171114000000.000000-000 23.21.13.8831 Intel(R) HD Graphics 4600 20150804000000.000000-000 10.18.14.4264 ______________________________________________________________________ JVM Arguments: -XX:+UseConcMarkSweepGC -XX:+UseParNewGC -Xms512m -XX:MaxDirectMemorySize=3072m -Xmx4096m -DMemDirect=3072 -DMemHeap=4096 Initialize HIVE... HIVE is initialized Found display mode 1920x1080 @ 60 (32 bpp) Start game... Start context... LWJGL: 2.9.4 Display Scaling: 1.0 CURRENT RENDERER: GeForce GTX 950M/PCIe/SSE2 (NVIDIA Corporation) 4.6.0 NVIDIA 388.31 GL_ARB_draw_instanced = true GL_ARB_instanced_arrays = true Initialize Static Classes... Collision Shapes initialized! Constructions initialized! Items initialized! Projectile-Definitions initialized! Weapon-Definitions initialized! Record-Definitions initialized! Objects initialized! Plants initialized! Picking initialized! Food-Definitions initialized! NPCs initialized! Record-Definitions initialized! Crafting-Definitions initialized! Clothing initialized! read bytes from resource: 354 read bytes from resource: 11417 read bytes from resource: 7342 read bytes from resource: 5351 read bytes from resource: 32120 SETUP SPECIAL COLLISION SHAPE FOR giraffe Initialize Default Options... LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/ 1920 X 1080 steam connect LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/ LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/ Initialize Bulletphysics... [UPTIME: 0s] Connected to: /5.196.33.36:6001 Send SteamTicketMessage BUFFER SIZE 482 10 HIVE OnConnect - STEAM VERSION Initialize IngameContext... Initialize Materials... Initialize FMod for Windows64 ... FMod - Load native library: fmod64.dll Filesize: 1692672 bytes FMod - Load native library: fmodstudio64.dll Filesize: 1835008 bytes FMod - Load native library: fmodL64.dll Filesize: 1850880 bytes FMod - Load native library: fmodstudioL64.dll Filesize: 2584576 bytes FMod - Load native library: JavaFMod64.dll Filesize: 160768 bytes ... finished FMOD INIT FMOD CREATESTUDIOSYSTEM FMOD GETLOWLEVELSYSTEM (0) Line 1 (Virtual Audio Cable), STEREO, 2, 44100 (1) Speakers (2- Realtek High Definition Audio), STEREO, 2, 48000 (2) Line 2 (Virtual Audio Cable), STEREO, 2, 44100 ______________________________________________________________________ Construction elements quality 256 Initialize Music... Initialize Sounds... Received SteamTicketReturnMessage -1 Received SteamTicketReturnMessage -1 Sound initialization done! content.Game INFO: FMOD Driver: Line 1 (Virtual Audio Cable) ID: 0 content.Game INFO: Initialize RenderingSettings... FMOD Mode: STEREO Channels: 2 Systemrate: 44,100 Initialize SerializerRegistrations... -> 1 Initialize InputMappings... Initialize LocalPlayer... 125268440 bytes loaded MATERIALS INITIALIZED SET ANISOTROPIC FILTER TO 16 load anim channels load anim channels Initialize AppStates... warning CollisionDispatcher.needsCollision: static-static collision! Initialize GuiStates... Initialize GUI... LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/ LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/ LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/ 288 blueprints initialized! LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/ com.jme3.texture.plugins.DDSLoader WARNING: Got 11 mipmaps, expected 12 LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/ LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/ load anim channels load anim channels LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/ content.Game SEVERE: Fatal error occurred: Error while loading the game java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key journal.overview.inventory.ammo at java.util.ResourceBundle.getObject(Unknown Source) at java.util.ResourceBundle.getString(Unknown Source) at K.p.a(SourceFile:55) at K.p.(SourceFile:33) at K.a.a(SourceFile:67) at K.a.(SourceFile:51) at L.g.e(SourceFile:407) at L.g.(SourceFile:258) at content.Game.initGui(SourceFile:2661) at w.h.update(SourceFile:148) at com.jme3.app.state.AppStateManager.update(AppStateManager.java:287) at commons.JIWApplication.update(SourceFile:328) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232) at java.lang.Thread.run(Unknown Source) HIVE Disconnect RESET LUA [UPTIME: 19s] Disconnected from: /5.196.33.36:6001 HIVE ConnectionError destroyed errorhandler... SHUTOWN DONE